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@ -27,7 +27,6 @@ const { width, height } = scene.cameras.main;
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const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
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const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
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const tileset: Tileset|null = map.addTilesetImage('default', 'tiles');
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const tileset: Tileset|null = map.addTilesetImage('default', 'tiles');
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const layer: Layer|null = map.createBlankLayer('layer', tileset);
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const layer: Layer|null = map.createBlankLayer('layer', tileset);
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layer.fixedToCamera = false;
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scene.cameras.main.scrollX = - map.widthInPixels / 2;
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scene.cameras.main.scrollX = - map.widthInPixels / 2;
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scene.cameras.main.scrollY = - map.heightInPixels / 2;
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scene.cameras.main.scrollY = - map.heightInPixels / 2;
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@ -65,6 +64,6 @@ scene.cameras.main.centerOn(centerX, centerY)
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* Resources
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* Resources
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* https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e
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* https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e
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* https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser
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* https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser
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*
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*
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*/
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*/
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</script>
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</script>
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