remove line

This commit is contained in:
root 2024-05-02 18:41:46 +02:00
parent 9574f96662
commit cca0a799b2

View File

@ -27,7 +27,6 @@ const { width, height } = scene.cameras.main;
const map = new Phaser.Tilemaps.Tilemap(scene, mapData); const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
const tileset: Tileset|null = map.addTilesetImage('default', 'tiles'); const tileset: Tileset|null = map.addTilesetImage('default', 'tiles');
const layer: Layer|null = map.createBlankLayer('layer', tileset); const layer: Layer|null = map.createBlankLayer('layer', tileset);
layer.fixedToCamera = false;
scene.cameras.main.scrollX = - map.widthInPixels / 2; scene.cameras.main.scrollX = - map.widthInPixels / 2;
scene.cameras.main.scrollY = - map.heightInPixels / 2; scene.cameras.main.scrollY = - map.heightInPixels / 2;
@ -65,6 +64,6 @@ scene.cameras.main.centerOn(centerX, centerY)
* Resources * Resources
* https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e * https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e
* https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser * https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser
* *
*/ */
</script> </script>