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99d66a7c42
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Revert "#169: Set different parameters to tileLayers to fix tile bleeding"
This reverts commit 0ffec4403815ef81c1bdb46a8ec405f21d328e89.
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2024-09-29 21:55:54 +02:00 |
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eb4ae4a625
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Revert "TileLayer bug fix"
This reverts commit 586600da7c4640b82d7c202bcf8135377aa323e9.
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2024-09-29 21:55:44 +02:00 |
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586600da7c
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TileLayer bug fix
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2024-09-29 21:50:27 +02:00 |
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0ffec44038
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#169: Set different parameters to tileLayers to fix tile bleeding
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2024-09-29 21:23:46 +02:00 |
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dd6b6f2a96
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Potential fix
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2024-09-26 00:41:40 +02:00 |
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42291b93eb
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Renamed store files to (xyz)Store for better readability
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2024-09-22 00:53:29 +02:00 |
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777be0b4ae
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ref > store
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2024-09-20 20:58:50 +02:00 |
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5125695b4f
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e.e
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2024-09-20 20:52:17 +02:00 |
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32cc613333
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Minor improvements
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2024-09-20 20:34:16 +02:00 |
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be4c201d81
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My 13th reason (2.0)
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2024-09-20 16:34:17 +02:00 |
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ddb0e8bf3a
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Don't use Vue3 ref's for storing map data
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2024-09-18 20:55:37 +02:00 |
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43a59c8f7c
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Removed reduntant code to start working on chunk rendering
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2024-09-17 00:50:59 +02:00 |
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a8184449c5
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Disabled cullpadding for testing purposes
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2024-09-16 20:09:43 +02:00 |
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1c703edc26
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Decreased setCullPadding values for better performance
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2024-09-16 19:04:20 +02:00 |
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7984853fb8
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Removed func from zone editor
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2024-09-16 18:56:46 +02:00 |
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af3e9d2b4d
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Map fixes
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2024-09-16 18:56:08 +02:00 |
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fb836be412
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SOLVED ISSUE
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2024-09-16 18:14:27 +02:00 |
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2bf1039997
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Stash
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2024-09-16 17:47:46 +02:00 |
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799cf3a69c
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How does this still work? Why does it improve performance so much???¿¿
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2024-09-16 16:22:45 +02:00 |
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5edf197533
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npm update & npm run format
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2024-09-10 12:58:30 +02:00 |
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9717a04d19
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Test for tiles
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2024-08-31 16:13:30 +02:00 |
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151ede565f
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a
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2024-08-25 00:59:29 +02:00 |
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c91037abbb
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MVP of teleports
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2024-08-24 20:04:07 +02:00 |
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bdc2ba35c9
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Major refractor, cleaning and improvements.
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2024-08-24 03:07:48 +02:00 |
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