|
a6d6d894a9
|
#363 : Moved socket logic into socketManager and removed it from Pinia store
|
2025-02-17 01:17:02 +01:00 |
|
|
bfb2bcb939
|
Map editor teleport enhancements
|
2025-02-16 21:18:06 +01:00 |
|
|
56f30093f6
|
Teleport fix WIP
|
2025-02-14 03:04:42 +01:00 |
|
|
8bf67ab168
|
Minor fix and format
|
2025-02-14 02:23:13 +01:00 |
|
|
f83e2bf8c8
|
Merge remote-tracking branch 'origin/main' into feature/map-refactor
|
2025-02-14 02:08:23 +01:00 |
|
|
5e243e5201
|
Fixed object moving when its not supposed to
|
2025-02-13 12:19:09 -06:00 |
|
|
c82db9813e
|
Remove redundant import
|
2025-02-13 11:34:32 -06:00 |
|
|
2d6b1ff1e0
|
Merge branch 'feature/map-refactor' of ssh://gitea.directonline.io:29417/noxious/client into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
# src/components/gameMaster/mapEditor/partials/Toolbar.vue
# src/components/screens/MapEditor.vue
|
2025-02-12 18:38:14 -06:00 |
|
|
2e3ff803f6
|
Improvement
|
2025-02-11 23:17:06 +01:00 |
|
|
dd1cc795de
|
Replaced all event names with numbers for less bandwidth usage
|
2025-02-11 23:13:15 +01:00 |
|
|
59243e0e17
|
Merge cleanup
|
2025-02-10 16:21:23 -06:00 |
|
|
87ffc98cce
|
Best undo/redo function across all map editor elements
|
2025-02-10 16:08:56 -06:00 |
|
|
0c450b24ed
|
Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
|
2025-02-10 16:08:15 -06:00 |
|
|
9459639497
|
Best undo/redo function across all map editor elements
|
2025-02-10 16:02:38 -06:00 |
|
|
cbd111a05b
|
Map eidtor work , new walk sound
|
2025-02-10 01:46:31 +01:00 |
|
|
c228af7bb6
|
Moved if logic into component for improved performance, inline value updating for select fields
|
2025-02-09 22:29:24 +01:00 |
|
|
f79ebedc62
|
Improvement
|
2025-02-09 21:27:02 +01:00 |
|
|
275dd95c69
|
Cleaned character create event
|
2025-02-09 17:13:22 +01:00 |
|
|
ca307d4de3
|
Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
|
2025-02-08 15:07:21 -06:00 |
|
|
ec6f3031b8
|
Rebuilt side panel for object & tile lists
Reorganised file structure
|
2025-02-06 23:20:30 +01:00 |
|
|
7730fd81bd
|
Phaser moment
|
2025-02-05 22:13:29 +01:00 |
|
|
d2b6d8dcb3
|
Showing placed map object works in both game and map editor, updated types, cleaned some logic
|
2025-02-05 02:27:18 +01:00 |
|
|
2b40741ca7
|
npm run format, moved some files for improved file structure, removed redundant logic
|
2025-02-05 00:19:55 +01:00 |
|
|
aee18956f3
|
Restored tile editing and proper map clearing behavior
|
2025-02-04 14:09:57 -06:00 |
|
|
cf54ab842a
|
Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
|
2025-02-04 15:15:29 +01:00 |
|
|
841ec0f3df
|
Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile
|
2025-02-03 14:53:46 -06:00 |
|
|
554497ecbc
|
Map object isometric placement
|
2025-02-02 13:45:35 -06:00 |
|
|
7daefb74eb
|
Restored placed map object selection and implemented object snapping to tile coordinates
|
2025-02-01 18:44:00 -06:00 |
|
|
4adcf8d61d
|
Placement of map objects
|
2025-02-01 15:56:07 -06:00 |
|
|
9d95562679
|
Implemented logic to walk with arrow keys
|
2025-02-01 01:43:01 +01:00 |
|
|
d665ac989c
|
#321 - Made mapObjectList & tileList side panels
|
2025-01-31 22:35:13 +01:00 |
|
|
144a513cb6
|
Switched list modals to right side of screen
|
2025-01-28 14:12:18 -06:00 |
|
|
2a6321b06b
|
Tile and map object list modals start at top left
|
2025-01-28 14:09:40 -06:00 |
|
|
ba90982e35
|
Implemented tap vs hold drawing setting
|
2025-01-28 13:52:15 -06:00 |
|
|
abc58bfa38
|
npm run format, removed container that character was in
|
2025-01-28 04:57:21 +01:00 |
|
|
6bede8c44e
|
Map editor ui fixes, switching back to game from map editor, draw/tap checkbox, and partial restoration of tile picker function
|
2025-01-27 14:33:29 -06:00 |
|
|
9618e07bc6
|
refactoring pointer events and input handling improvements
|
2025-01-26 20:50:34 -06:00 |
|
|
791830fd6f
|
Refactoring of modalShown booleans
|
2025-01-26 18:56:13 -06:00 |
|
|
14aa696197
|
Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
|
2025-01-26 23:28:15 +01:00 |
|
|
cfac1d508b
|
Minor change
|
2025-01-25 16:49:45 +01:00 |
|
|
7a51323682
|
Load map data inside a composable instead of Pinia store
|
2025-01-25 02:38:40 +01:00 |
|
|
5e2781b265
|
Removed placedMapObject depth field, cleaned package.json, creating & deleting maps now works with mapStorage
|
2025-01-23 00:47:34 +01:00 |
|
|
ebd6d96e54
|
Started streamlining map editor with regular map logic
|
2025-01-22 20:34:56 +01:00 |
|
|
78f1c6e6a0
|
Added font to loading text
|
2025-01-22 00:36:00 +01:00 |
|
|
2d48f83802
|
Load tiles before showing map editor UI
|
2025-01-22 00:31:14 +01:00 |
|
|
93baa10acf
|
Improvements
|
2025-01-14 02:39:41 +01:00 |
|
|
0657dbcb1b
|
Tiny improvements
|
2025-01-13 14:51:28 +01:00 |
|
|
4d88917526
|
Loading placed map objects works again
|
2025-01-13 11:02:04 +01:00 |
|
|
8f07cf5093
|
Map editor tiles are now fully loaded from cache
|
2025-01-13 10:52:40 +01:00 |
|
|
3f8c911e9d
|
Clean up
|
2025-01-12 20:54:59 +01:00 |
|