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f79ebedc62
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Improvement
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2025-02-09 21:27:02 +01:00 |
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275dd95c69
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Cleaned character create event
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2025-02-09 17:13:22 +01:00 |
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ec6f3031b8
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Rebuilt side panel for object & tile lists
Reorganised file structure
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2025-02-06 23:20:30 +01:00 |
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7730fd81bd
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Phaser moment
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2025-02-05 22:13:29 +01:00 |
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d2b6d8dcb3
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Showing placed map object works in both game and map editor, updated types, cleaned some logic
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2025-02-05 02:27:18 +01:00 |
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2b40741ca7
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npm run format, moved some files for improved file structure, removed redundant logic
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2025-02-05 00:19:55 +01:00 |
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aee18956f3
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Restored tile editing and proper map clearing behavior
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2025-02-04 14:09:57 -06:00 |
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cf54ab842a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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2025-02-04 15:15:29 +01:00 |
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841ec0f3df
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Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile
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2025-02-03 14:53:46 -06:00 |
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554497ecbc
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Map object isometric placement
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2025-02-02 13:45:35 -06:00 |
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7daefb74eb
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Restored placed map object selection and implemented object snapping to tile coordinates
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2025-02-01 18:44:00 -06:00 |
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4adcf8d61d
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Placement of map objects
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2025-02-01 15:56:07 -06:00 |
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9d95562679
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Implemented logic to walk with arrow keys
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2025-02-01 01:43:01 +01:00 |
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d665ac989c
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#321 - Made mapObjectList & tileList side panels
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2025-01-31 22:35:13 +01:00 |
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144a513cb6
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Switched list modals to right side of screen
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2025-01-28 14:12:18 -06:00 |
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2a6321b06b
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Tile and map object list modals start at top left
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2025-01-28 14:09:40 -06:00 |
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ba90982e35
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Implemented tap vs hold drawing setting
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2025-01-28 13:52:15 -06:00 |
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abc58bfa38
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npm run format, removed container that character was in
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2025-01-28 04:57:21 +01:00 |
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6bede8c44e
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Map editor ui fixes, switching back to game from map editor, draw/tap checkbox, and partial restoration of tile picker function
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2025-01-27 14:33:29 -06:00 |
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9618e07bc6
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refactoring pointer events and input handling improvements
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2025-01-26 20:50:34 -06:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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14aa696197
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Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
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2025-01-26 23:28:15 +01:00 |
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cfac1d508b
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Minor change
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2025-01-25 16:49:45 +01:00 |
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7a51323682
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:40 +01:00 |
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5e2781b265
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Removed placedMapObject depth field, cleaned package.json, creating & deleting maps now works with mapStorage
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2025-01-23 00:47:34 +01:00 |
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ebd6d96e54
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Started streamlining map editor with regular map logic
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2025-01-22 20:34:56 +01:00 |
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78f1c6e6a0
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Added font to loading text
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2025-01-22 00:36:00 +01:00 |
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2d48f83802
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Load tiles before showing map editor UI
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2025-01-22 00:31:14 +01:00 |
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93baa10acf
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Improvements
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2025-01-14 02:39:41 +01:00 |
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0657dbcb1b
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Tiny improvements
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2025-01-13 14:51:28 +01:00 |
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4d88917526
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Loading placed map objects works again
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2025-01-13 11:02:04 +01:00 |
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8f07cf5093
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Map editor tiles are now fully loaded from cache
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2025-01-13 10:52:40 +01:00 |
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3f8c911e9d
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Clean up
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2025-01-12 20:54:59 +01:00 |
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c2db9b5469
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POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code
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2025-01-07 03:59:08 +01:00 |
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700bd57e67
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Almost finalised refactoring
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2025-01-03 14:35:08 +01:00 |
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40c87f0ee3
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Renamed zone > map
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2025-01-02 17:31:31 +01:00 |
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