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1 Commits

Author SHA1 Message Date
175d7c6199 Added overlay on portrait screens to force switching to landscape
(Needs better styling/design)
2025-01-22 22:36:08 +01:00
30 changed files with 2157 additions and 724 deletions

13
.eslintrc.cjs Normal file
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@ -0,0 +1,13 @@
/* eslint-env node */
require('@rushstack/eslint-patch/modern-module-resolution')
module.exports = {
root: true,
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
parserOptions: {
ecmaVersion: 'latest'
},
rules: {
'vue/multi-word-component-names': 'off'
}
}

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@ -1,6 +1,7 @@
{
"recommendations": [
"Vue.volar",
"dbaeumer.vscode-eslint",
"esbenp.prettier-vscode"
]
}

1936
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@ -11,6 +11,7 @@
"test:unit": "vitest",
"build-only": "vite build",
"type-check": "vue-tsc --build --force",
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
"format": "prettier --write src/"
},
"dependencies": {
@ -27,13 +28,18 @@
},
"devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@rushstack/eslint-patch": "^1.10.3",
"@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11",
"@vitejs/plugin-vue": "^5.0.5",
"@vue/eslint-config-prettier": "^9.0.0",
"@vue/eslint-config-typescript": "^13.0.0",
"@vue/test-utils": "^2.4.6",
"@vue/tsconfig": "^0.5.1",
"autoprefixer": "^10.4.19",
"eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0",
"jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8",

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@ -41,7 +41,9 @@ watch(
)
// #209: Play sound when a button is pressed
// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
/**
* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
*/
addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) {
return

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@ -242,11 +242,15 @@ export type Chat = {
export type WorldSettings = {
date: Date
weatherState: WeatherState
isRainEnabled: boolean
isFogEnabled: boolean
fogDensity: number
}
export type WeatherState = {
isRainEnabled: boolean
rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}

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@ -1,7 +1,3 @@
import config from '@/application/config'
import type { HttpResponse } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
export function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
}
@ -27,26 +23,3 @@ export function getDomain() {
return window.location.hostname.split('.').slice(-2).join('.')
}
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
}
const items = response.data ?? []
for (const item of items) {
let overwrite = false
const existingItem = await storage.get(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true
}
await storage.add(item, overwrite)
}
}

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@ -31,6 +31,12 @@ body {
@apply outline-offset-2;
@apply rounded-sm;
}
@media only screen and (orientation:portrait) and (max-width: 768px) {
.portrait-mode-notice {
@apply block;
}
}
}
h1,

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@ -10,174 +10,157 @@ import { useMapStore } from '@/stores/mapStore'
import { Scene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
// Types
interface LightConfig {
SUNRISE_HOUR: number
SUNSET_HOUR: number
DAY_STRENGTH: number
NIGHT_STRENGTH: number
TRANSITION_HOURS: number
}
interface EffectObjects {
light: Phaser.GameObjects.Graphics | null
rain: Phaser.GameObjects.Particles.ParticleEmitter | null
fog: Phaser.GameObjects.Sprite | null
}
interface EffectValues {
light?: number
rain?: number
fog?: number
[key: string]: number | undefined
}
// Constants
const LIGHT_CONFIG: LightConfig = {
const LIGHT_CONFIG = {
SUNRISE_HOUR: 6,
SUNSET_HOUR: 20,
DAY_STRENGTH: 100,
NIGHT_STRENGTH: 30,
TRANSITION_HOURS: 3
NIGHT_STRENGTH: 30
}
// Composables
const useEffects = () => {
const effects = ref<EffectObjects>({
light: null,
rain: null,
fog: null
})
const initializeEffects = (scene: Phaser.Scene) => {
effects.value.light = scene.add.graphics().setDepth(1000)
effects.value.rain = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.value.rain.stop()
effects.value.fog = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
}
const applyEffects = (effectValues: EffectValues) => {
if (effects.value.light) {
const darkness = 1 - (effectValues.light ?? 0) / 100
effects.value.light.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
}
if (effects.value.rain) {
if (effectValues.rain) {
effects.value.rain.start().setQuantity(effectValues.rain / 10)
} else {
effects.value.rain.stop()
}
}
if (effects.value.fog && effectValues.fog !== undefined) {
effects.value.fog.setAlpha(effectValues.fog / 100)
}
}
const handleResize = () => {
if (effects.value.rain) {
effects.value.rain.updateConfig({ x: { min: 0, max: window.innerWidth } })
}
if (effects.value.fog) {
effects.value.fog.setPosition(window.innerWidth / 2, window.innerHeight / 2)
}
}
return { effects, initializeEffects, applyEffects, handleResize }
}
// Store instances
// Stores and refs
const gameStore = useGameStore()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
// State
const sceneRef = ref<Phaser.Scene | null>(null)
const mapEffectsReady = ref(false)
const mapObject = ref<Map | null>(null)
// Effect objects
const effects = {
light: ref<Phaser.GameObjects.Graphics | null>(null),
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
fog: ref<Phaser.GameObjects.Sprite | null>(null)
}
// Weather state
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Effects management
const { effects, initializeEffects, applyEffects, handleResize } = useEffects()
// Utility functions
const lerp = (x: number, y: number, a: number): number => x * (1 - a) + y * a
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
if (hour >= LIGHT_CONFIG.SUNSET_HOUR - LIGHT_CONFIG.TRANSITION_HOURS && hour < LIGHT_CONFIG.SUNSET_HOUR) {
return lerp(LIGHT_CONFIG.DAY_STRENGTH, LIGHT_CONFIG.NIGHT_STRENGTH, (hour + minute / 60 - (LIGHT_CONFIG.SUNSET_HOUR - LIGHT_CONFIG.TRANSITION_HOURS)) / LIGHT_CONFIG.TRANSITION_HOURS)
} else if (hour >= LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNRISE_HOUR + LIGHT_CONFIG.TRANSITION_HOURS) {
return lerp(LIGHT_CONFIG.NIGHT_STRENGTH, LIGHT_CONFIG.DAY_STRENGTH, (hour + minute / 60 - LIGHT_CONFIG.SUNRISE_HOUR) / LIGHT_CONFIG.TRANSITION_HOURS)
} else if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR) {
return LIGHT_CONFIG.DAY_STRENGTH
}
return LIGHT_CONFIG.NIGHT_STRENGTH
}
// Scene handlers
const preloadScene = (scene: Phaser.Scene): void => {
// Scene setup
const preloadScene = (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
}
const createScene = (scene: Phaser.Scene): void => {
const createScene = (scene: Phaser.Scene) => {
sceneRef.value = scene
initializeEffects(scene)
setupSocketListeners()
}
const updateScene = (): void => {
const timeBasedLight = calculateLightStrength(gameStore.world.date)
const mapEffects =
mapObject.value?.mapEffects?.reduce<Record<string, number>>(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) ?? {}
const finalEffects: EffectValues = {
...mapEffects,
light: timeBasedLight,
rain: weatherState.value.rainPercentage,
fog: weatherState.value.fogDensity
}
applyEffects(finalEffects)
}
// Map management
const loadMap = async (): Promise<void> => {
const loadMap = async () => {
if (!mapStore.mapId) return
mapObject.value = await mapStorage.get(mapStore.mapId)
}
// Socket handlers
const setupSocketListeners = (): void => {
// Watch for mapId changes and load map when it's available
watch(
() => mapStore.mapId,
async (newMapId) => {
if (newMapId) {
mapEffectsReady.value = false
await loadMap()
updateScene()
}
},
{ immediate: true }
)
const initializeEffects = (scene: Phaser.Scene) => {
// Light
effects.light.value = scene.add.graphics().setDepth(1000)
// Rain
effects.rain.value = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.rain.value.stop()
// Fog
effects.fog.value = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
}
// Effect updates
const updateScene = () => {
const timeBasedLight = calculateLightStrength(gameStore.world.date)
const mapEffects = mapObject.value?.mapEffects?.reduce(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) as { [key: string]: number }
// Only update effects once mapEffects are loaded
if (!mapEffectsReady.value) {
if (mapObject.value) {
mapEffectsReady.value = true
} else {
return
}
}
const finalEffects =
mapEffects && Object.keys(mapEffects).length
? mapEffects
: {
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
}
applyEffects(finalEffects)
}
const applyEffects = (effectValues: any) => {
if (effects.light.value) {
const darkness = 1 - (effectValues.light ?? 100) / 100
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
}
if (effects.rain.value) {
const strength = effectValues.rain ?? 0
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
}
if (effects.fog.value) {
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
}
}
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
}
// Socket and window handlers
const setupSocketListeners = () => {
gameStore.connection?.emit('weather', (response: WeatherState) => {
weatherState.value = response
updateScene()
@ -191,25 +174,21 @@ const setupSocketListeners = (): void => {
gameStore.connection?.on('date', updateScene)
}
// Watchers
watch(
() => mapStore.mapId,
async (newMapId) => {
if (newMapId) {
await loadMap()
updateScene()
}
}
)
const handleResize = () => {
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
}
// Lifecycle
watch(
() => mapObject.value,
() => {
mapEffectsReady.value = false
updateScene()
}
},
{ deep: true }
)
// Lifecycle hooks
onMounted(() => window.addEventListener('resize', handleResize))
onBeforeUnmount(() => {

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@ -55,10 +55,12 @@ import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const mapEditorStore = useMapEditorStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
@ -103,6 +105,10 @@ function refreshObjectList(unsetSelectedMapObject = true) {
if (unsetSelectedMapObject) {
assetManagerStore.setSelectedMapObject(null)
}
if (mapEditorStore.active) {
mapEditorStore.setMapObjectList(response)
}
})
}

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@ -26,7 +26,6 @@
import config from '@/application/config'
import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
@ -34,7 +33,7 @@ import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const tileStorage = new TileStorage()
const mapEditorStore = useMapEditorStore()
const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -56,13 +55,12 @@ watch(selectedTile, (tile: Tile | null) => {
tileTags.value = tile.tags
})
async function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to delete tile')
return
}
await tileStorage.delete(selectedTile.value!.id)
refreshTileList()
})
}
@ -74,6 +72,10 @@ function refreshTileList(unsetSelectedTile = true) {
if (unsetSelectedTile) {
assetManagerStore.setSelectedTile(null)
}
if (mapEditorStore.active) {
mapEditorStore.setTileList(response)
}
})
}

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@ -1,20 +0,0 @@
<template>
<MapTiles @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, onUnmounted, shallowRef } from 'vue'
const mapEditorStore = useMapEditorStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
onUnmounted(() => {
mapEditorStore.reset()
})
</script>

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@ -0,0 +1,72 @@
<template>
<MapTiles @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
<MapList />
<TileList />
<ObjectList />
<MapSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { type Map } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onUnmounted, shallowRef } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
function clear() {
if (!mapEditorStore.map) return
// Clear objects, event tiles and tiles
mapEditorStore.map.placedMapObjects = []
mapEditorStore.map.mapEventTiles = []
mapEditorStore.triggerClearTiles()
}
function save() {
if (!mapEditorStore.map) return
const data = {
mapId: mapEditorStore.map.id,
name: mapEditorStore.mapSettings.name,
width: mapEditorStore.mapSettings.width,
height: mapEditorStore.mapSettings.height,
tiles: mapEditorStore.map.tiles,
pvp: mapEditorStore.map.pvp,
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
if (mapEditorStore.isSettingsModalShown) {
mapEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
mapEditorStore.setMap(response)
})
}
onUnmounted(() => {
mapEditorStore.reset()
})
</script>

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@ -5,19 +5,17 @@
<script setup lang="ts">
import config from '@/application/config'
import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { TileStorage } from '@/storage/storages'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapEditor = useMapEditorComposable()
const mapEditorStore = useMapEditorStore()
const tileStorage = new TileStorage()
@ -26,8 +24,8 @@ const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function createTileMap() {
const mapData = new Phaser.Tilemaps.MapData({
width: mapEditor.currentMap.value?.width,
height: mapEditor.currentMap.value?.height,
width: mapEditorStore.map?.width,
height: mapEditorStore.map?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
@ -61,7 +59,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditor.currentMap.value) return
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
@ -86,14 +84,14 @@ function pencil(pointer: Phaser.Input.Pointer) {
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
// Adjust mapEditorStore.map.tiles
mapEditor.currentMap.value.tiles[tile.y][tile.x] = mapEditor.currentMap.value.tiles[tile.y][tile.x]
mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
}
function eraser(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditor.currentMap.value) return
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'eraser') return
@ -118,14 +116,14 @@ function eraser(pointer: Phaser.Input.Pointer) {
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
// Adjust mapEditorStore.map.tiles
mapEditor.currentMap.value.tiles[tile.y][tile.x] = 'blank_tile'
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditor.currentMap.value) return
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'paint') return
@ -146,7 +144,7 @@ function paint(pointer: Phaser.Input.Pointer) {
setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
// Adjust mapEditorStore.map.tiles
mapEditor.currentMap.value.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.currentMap.value.tiles)
mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
@ -154,7 +152,7 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditor.currentMap.value) return
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
@ -176,35 +174,34 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
if (!tile) return
// Select the tile
mapEditorStore.setSelectedMapObject(mapEditor.currentMap.value.tiles[tile.y][tile.x])
mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
}
watch(
() => mapEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditorStore.map.tiles = blankTiles
mapEditorStore.resetClearTilesFlag()
}
}
)
onMounted(async () => {
if (!mapEditor.currentMap.value?.tiles) return
console.log(mapEditor.currentMap.value)
if (!mapEditorStore.map?.tiles) return
tileMap.value = createTileMap()
tileLayer.value = await createTileLayer(tileMap.value)
// First fill the entire map with blank tiles using current map dimensions
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
// Then overlay the map tiles, but only within the current map dimensions
const mapTiles = mapEditor.currentMap.value.tiles
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
const mapTiles = mapEditorStore.map.tiles
for (let y = 0; y < mapEditorStore.map.height; y++) {
for (let x = 0; x < mapEditorStore.map.width; x++) {
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
blankTiles[y][x] = mapTiles[y][x]
}

View File

@ -56,6 +56,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
id: uuidv4(),
map: mapEditorStore.map,
mapObject: mapEditorStore.selectedMapObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y

View File

@ -1,8 +1,9 @@
<template>
<Modal :isModalOpen="mapEditorStore.isCreateMapModalShown" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="submit" class="inline">
@ -21,7 +22,7 @@
</div>
<div class="form-field-full">
<label for="name">PVP enabled</label>
<select class="input-field" v-model="pvp" name="pvp" id="pvp">
<select class="input-field" name="pvp" id="pvp">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
@ -37,48 +38,21 @@
<script setup lang="ts">
import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { ref } from 'vue'
const emit = defineEmits(['create'])
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const mapStorage = new MapStorage()
const name = ref('')
const width = ref(0)
const height = ref(0)
const pvp = ref(false)
async function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to create map.'
})
return
}
// Reset form
name.value = ''
width.value = 0
height.value = 0
pvp.value = false
// Add map to storage
console.log(response)
await mapStorage.add(response)
// Let list know to fetch new maps
emit('create')
function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
mapEditorStore.setMapList(response)
})
// Close modal
mapEditorStore.toggleCreateMapModal()
}
</script>

View File

@ -1,77 +1,61 @@
<template>
<CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader>
<h3 class="text-lg text-white">Maps</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto h-full">
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
</div>
<div class="overflow-y-auto h-[calc(100%-20px)]">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</template>
</Modal>
<CreateMap @create="fetchMaps" v-if="mapEditorStore.isMapListModalShown" />
</template>
<script setup lang="ts">
import type { Map, UUID } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref } from 'vue'
import { onMounted } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const mapEditor = useMapEditorComposable()
const mapStorage = new MapStorage()
const mapList = ref<Map[]>([])
onMounted(async () => {
await fetchMaps()
fetchMaps()
})
async function fetchMaps() {
mapList.value = await mapStorage.getAll()
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapEditorStore.setMapList(response)
})
}
function loadMap(id: UUID) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
mapEditor.loadMap(response)
mapEditorStore.setMap(response)
})
mapEditorStore.toggleMapListModal()
}
async function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to delete map.'
})
return
}
await mapStorage.delete(id)
await fetchMaps()
function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
fetchMaps()
})
}
</script>

View File

@ -44,26 +44,23 @@
import config from '@/application/config'
import type { MapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref } from 'vue'
import { computed, onMounted, ref } from 'vue'
const mapObjectStorage = new MapObjectStorage()
const gameStore = useGameStore()
const isModalOpen = ref(false)
const mapEditorStore = useMapEditorStore()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const mapObjectList = ref<MapObject[]>([])
const uniqueTags = computed(() => {
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags))
})
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
return mapEditorStore.mapObjectList.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
@ -78,23 +75,10 @@ const toggleTag = (tag: string) => {
}
}
let subscription: any = null
onMounted(() => {
onMounted(async () => {
isModalOpen.value = true
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
next: (result) => {
mapObjectList.value = result
},
error: (error) => {
console.error('Failed to fetch tiles:', error)
}
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
mapEditorStore.setMapObjectList(response)
})
})
onUnmounted(() => {
if (subscription) {
subscription.unsubscribe()
}
})
</script>

View File

@ -47,53 +47,60 @@
</template>
<script setup lang="ts">
import type { UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { ref, watch } from 'vue'
const mapEditor = useMapEditorComposable()
const mapEditorStore = useMapEditorStore()
const screen = ref('settings')
const name = ref(mapEditor.currentMap.value?.name)
const width = ref(mapEditor.currentMap.value?.width)
const height = ref(mapEditor.currentMap.value?.height)
const pvp = ref(mapEditor.currentMap.value?.pvp)
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
mapEditorStore.setMapName(mapEditorStore.map?.name)
mapEditorStore.setMapWidth(mapEditorStore.map?.width)
mapEditorStore.setMapHeight(mapEditorStore.map?.height)
mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
const name = ref(mapEditorStore.mapSettings?.name)
const width = ref(mapEditorStore.mapSettings?.width)
const height = ref(mapEditorStore.mapSettings?.height)
const pvp = ref(mapEditorStore.mapSettings?.pvp)
const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
watch(name, (value) => {
mapEditor.updateProperty('name', value!)
mapEditorStore.setMapName(value)
})
watch(width, (value) => {
mapEditor.updateProperty('width', value!)
mapEditorStore.setMapWidth(value)
})
watch(height, (value) => {
mapEditor.updateProperty('height', value!)
mapEditorStore.setMapHeight(value)
})
watch(pvp, (value) => {
mapEditor.updateProperty('pvp', value!)
mapEditorStore.setMapPvp(value)
})
watch(mapEffects, (value) => {
mapEditor.updateProperty('mapEffects', value!)
})
watch(
mapEffects,
(value) => {
mapEditorStore.setMapEffects(value)
},
{ deep: true }
)
const addEffect = () => {
mapEffects.value.push({
id: uuidv4() as UUID, // Simple unique id generation
map: mapEditor.currentMap.value!,
id: Date.now().toString(), // Simple unique id generation
mapId: mapEditorStore.map?.id,
map: mapEditorStore.map,
effect: '',
strength: 1
})
}
const removeEffect = (index: number) => {
const removeEffect = (index) => {
mapEffects.value.splice(index, 1)
}
</script>

View File

@ -84,27 +84,26 @@
import config from '@/application/config'
import type { Tile } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { TileStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref } from 'vue'
import { computed, onMounted, ref } from 'vue'
const tileStorage = new TileStorage()
const gameStore = useGameStore()
const isModalOpen = ref(false)
const mapEditorStore = useMapEditorStore()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const tiles = ref<Tile[]>([])
const uniqueTags = computed(() => {
const allTags = tiles.value.flatMap((tile) => tile.tags || [])
const allTags = mapEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags))
})
const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = tiles.value.filter((tile) => {
const filteredTiles = mapEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags
@ -178,7 +177,6 @@ function getDominantColor(imageData: ImageData) {
g = 0,
b = 0,
total = 0
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels
@ -188,7 +186,6 @@ function getDominantColor(imageData: ImageData) {
total++
}
}
return {
r: Math.round(r / total),
g: Math.round(g / total),
@ -229,22 +226,11 @@ function isActiveTile(tile: Tile): boolean {
return mapEditorStore.selectedTile === tile.id
}
let subscription: any = null
onMounted(() => {
subscription = liveQuery(() => tileStorage.liveQuery()).subscribe({
next: (result) => {
tiles.value = result
},
error: (error) => {
console.error('Failed to fetch tiles:', error)
}
onMounted(async () => {
isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
mapEditorStore.setTileList(response)
response.forEach((tile) => processTile(tile))
})
})
onUnmounted(() => {
if (subscription) {
subscription.unsubscribe()
}
})
</script>

View File

@ -1,7 +1,7 @@
<template>
<div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span>
</button>
@ -68,13 +68,13 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
</div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button>
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button>
</div>
</div>
@ -82,12 +82,10 @@
</template>
<script setup lang="ts">
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable()
const mapEditorStore = useMapEditorStore()
const emit = defineEmits(['save', 'clear'])

View File

@ -1,5 +1,8 @@
<template>
<div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
</div>
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>

View File

@ -1,5 +1,8 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
</div>
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<Menu />

View File

@ -15,8 +15,11 @@
</template>
<script setup lang="ts" async>
import { downloadCache } from '@/application/utilities'
import config from '@/application/config'
import type { HttpResponse, MapObject } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
// import type { Map } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
@ -25,13 +28,32 @@ const gameStore = useGameStore()
const totalItems = ref(0)
const currentItem = ref(0)
async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
}
const items = response.data ?? []
for (const item of items) {
await storage.add(item)
}
}
const tileStorage = new TileStorage()
const mapStorage = new MapStorage()
const mapObjectStorage = new MapObjectStorage()
Promise.all([
downloadCache('tiles', new TileStorage()),
downloadCache('maps', new MapStorage()),
downloadCache('map_objects', new MapObjectStorage()),
downloadCache('sprites', new SpriteStorage()),
downloadCache('character_types', new CharacterTypeStorage()),
downloadCache('character_hair', new CharacterHairStorage())
downloadAndStore('tiles', tileStorage),
downloadAndStore('maps', mapStorage),
downloadAndStore('map_objects', mapObjectStorage),
downloadAndStore('sprites', new SpriteStorage()),
downloadAndStore('character_types', new CharacterTypeStorage()),
downloadAndStore('character_hair', new CharacterHairStorage())
]).then(() => {
gameStore.game.isLoaded = true
})

View File

@ -1,17 +1,9 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene">
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else>
<Map :key="mapEditor.currentMap.value?.id" />
<Toolbar @save="save" @clear="clear" />
<MapList />
<TileList />
<ObjectList />
<MapSettings />
<TeleportModal />
</div>
<Scene name="main" @preload="preloadScene" @create="createScene">
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" v-if="isLoaded" />
<div v-else class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
</Scene>
</Game>
</div>
@ -20,24 +12,13 @@
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import type { Map as MapT } from '@/application/types'
import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Game, Scene } from 'phavuer'
import { ref, watch } from 'vue'
import { ref } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
@ -56,6 +37,15 @@ const createGame = (game: Phaser.Game) => {
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
@ -65,10 +55,8 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
// Get all tiles from IndexedDB and load them into the scene
await loadAllTilesIntoScene(scene)
// Wait for all assets to be loaded before continuing
await new Promise<void>((resolve) => {
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
@ -77,35 +65,5 @@ const preloadScene = async (scene: Phaser.Scene) => {
})
}
function save() {
if (!mapEditor.currentMap.value) return
const data = {
mapId: mapEditor.currentMap.value.id,
name: mapEditor.currentMap.value.name,
width: mapEditor.currentMap.value.width,
height: mapEditor.currentMap.value.height,
tiles: mapEditor.currentMap.value.tiles,
pvp: mapEditor.currentMap.value.pvp,
mapEffects: mapEditor.currentMap.value.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: mapEditor.currentMap.value.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: mapEditor.currentMap.value.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
if (mapEditorStore.isSettingsModalShown) {
mapEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}
function clear() {
if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles
mapEditor.clearMap()
mapEditorStore.triggerClearTiles()
}
const createScene = async (scene: Phaser.Scene) => {}
</script>

View File

@ -1,5 +1,5 @@
<template>
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification!.id as string)">
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
</template>

View File

@ -1,31 +0,0 @@
import type { Map } from '@/application/types'
import { ref } from 'vue'
const currentMap = ref<Map | null>(null)
export function useMapEditorComposable() {
const loadMap = (map: Map) => {
currentMap.value = map
}
const updateProperty = <K extends keyof Map>(property: K, value: Map[K]) => {
if (currentMap.value) {
currentMap.value[property] = value
}
}
const clearMap = () => {
if (!currentMap.value) return
currentMap.value.placedMapObjects = []
currentMap.value.mapEventTiles = []
currentMap.value.tiles = []
}
return {
currentMap,
loadMap,
updateProperty,
clearMap
}
}

View File

@ -23,22 +23,6 @@ export class BaseStorage<T extends { id: string }> {
}
}
async update(id: string, item: Partial<T>) {
try {
await this.dexie.table(this.tableName).update(id, item)
} catch (error) {
console.error(`Failed to update ${this.tableName} ${id}:`, error)
}
}
async delete(id: string) {
try {
await this.dexie.table(this.tableName).delete(id)
} catch (error) {
console.error(`Failed to delete ${this.tableName} ${id}:`, error)
}
}
async get(id: string): Promise<T | null> {
try {
const item = await this.dexie.table(this.tableName).get(id)
@ -68,10 +52,6 @@ export class BaseStorage<T extends { id: string }> {
}
}
liveQuery() {
return this.dexie.table(this.tableName).toArray()
}
async reset() {
try {
await this.dexie.table(this.tableName).clear()

View File

@ -15,10 +15,9 @@ export const useGameStore = defineStore('game', {
character: null as Character | null,
world: {
date: new Date(),
weatherState: {
rainPercentage: 0,
fogDensity: 0
}
isRainEnabled: false,
isFogEnabled: false,
fogDensity: 0
} as WorldSettings,
game: {
isLoading: false,
@ -120,8 +119,9 @@ export const useGameStore = defineStore('game', {
this.uiSettings.isGmPanelOpen = false
this.world.date = new Date()
this.world.weatherState.rainPercentage = 0
this.world.weatherState.fogDensity = 0
this.world.isRainEnabled = false
this.world.isFogEnabled = false
this.world.fogDensity = 0
}
}
})

View File

@ -1,8 +1,9 @@
import type { MapObject } from '@/application/types'
import type { Map, MapEffect, MapObject, PlacedMapObject, Tile } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { defineStore } from 'pinia'
export type TeleportSettings = {
toMapId: string
toMap: Map | null
toPositionX: number
toPositionY: number
toRotation: number
@ -12,9 +13,13 @@ export const useMapEditorStore = defineStore('mapEditor', {
state: () => {
return {
active: false,
map: null as Map | null,
tool: 'move',
drawMode: 'tile',
eraserMode: 'tile',
mapList: [] as Map[],
tileList: [] as Tile[],
mapObjectList: [] as MapObject[],
selectedTile: '',
selectedMapObject: null as MapObject | null,
isTileListModalShown: false,
@ -23,8 +28,15 @@ export const useMapEditorStore = defineStore('mapEditor', {
isCreateMapModalShown: false,
isSettingsModalShown: false,
shouldClearTiles: false,
mapSettings: {
name: '',
width: 0,
height: 0,
pvp: false,
mapEffects: [] as MapEffect[]
},
teleportSettings: {
toMapId: '',
toMap: null,
toPositionX: 0,
toPositionY: 0,
toRotation: 0
@ -33,9 +45,31 @@ export const useMapEditorStore = defineStore('mapEditor', {
},
actions: {
toggleActive() {
const gameStore = useGameStore()
if (!this.active) gameStore.connection?.emit('map:character:leave')
if (this.active) this.reset()
this.active = !this.active
},
setMap(map: Map | null) {
this.map = map
},
setMapName(name: string) {
this.mapSettings.name = name
},
setMapWidth(width: number) {
this.mapSettings.width = width
},
setMapHeight(height: number) {
this.mapSettings.height = height
},
setMapPvp(pvp: boolean) {
if (!this.map) return
this.map.pvp = pvp
},
setMapEffects(mapEffects: MapEffect[]) {
if (!this.map) return
this.mapSettings.mapEffects = mapEffects
},
setTool(tool: string) {
this.tool = tool
},
@ -45,6 +79,15 @@ export const useMapEditorStore = defineStore('mapEditor', {
setEraserMode(mode: string) {
this.eraserMode = mode
},
setMapList(maps: Map[]) {
this.mapList = maps
},
setTileList(tiles: Tile[]) {
this.tileList = tiles
},
setMapObjectList(objects: MapObject[]) {
this.mapObjectList = objects
},
setSelectedTile(tile: string) {
this.selectedTile = tile
},
@ -70,7 +113,11 @@ export const useMapEditorStore = defineStore('mapEditor', {
resetClearTilesFlag() {
this.shouldClearTiles = false
},
reset() {
reset(resetMap = false) {
if (resetMap) this.map = null
this.mapList = []
this.tileList = []
this.mapObjectList = []
this.tool = 'move'
this.drawMode = 'tile'
this.selectedTile = ''