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1 Commits

Author SHA1 Message Date
175d7c6199 Added overlay on portrait screens to force switching to landscape
(Needs better styling/design)
2025-01-22 22:36:08 +01:00
105 changed files with 4346 additions and 3332 deletions

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@ -1,6 +1,5 @@
VITE_NAME=Noxious VITE_NAME=Noxious
VITE_DOMAIN=localhost VITE_DEVELOPMENT=true
VITE_ENVIRONMENT=development
VITE_SERVER_ENDPOINT=http://localhost:4000 VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_WIDTH=64 VITE_TILE_SIZE_WIDTH=64
VITE_TILE_SIZE_HEIGHT=32 VITE_TILE_SIZE_HEIGHT=32

13
.eslintrc.cjs Normal file
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@ -0,0 +1,13 @@
/* eslint-env node */
require('@rushstack/eslint-patch/modern-module-resolution')
module.exports = {
root: true,
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
parserOptions: {
ecmaVersion: 'latest'
},
rules: {
'vue/multi-word-component-names': 'off'
}
}

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@ -1,6 +1,7 @@
{ {
"recommendations": [ "recommendations": [
"Vue.volar", "Vue.volar",
"dbaeumer.vscode-eslint",
"esbenp.prettier-vscode" "esbenp.prettier-vscode"
] ]
} }

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@ -1,70 +0,0 @@
{
# Global options
admin off # Disable admin API
# Global logging configuration
log {
output file /var/log/caddy/access.log
format json
level INFO
}
}
noxious.gg {
# Root directory for your Vue app
root * ./dist
# Enable compression with optimal settings
encode zstd gzip
# Handle SPA routing
try_files {path} /index.html
# Serve static files with optimizations
file_server
# Enhanced security headers
header {
# Existing headers with improvements
X-Frame-Options "SAMEORIGIN"
X-XSS-Protection "1; mode=block"
X-Content-Type-Options "nosniff"
Referrer-Policy "strict-origin-when-cross-origin"
# Additional security headers
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
# Remove server information
-Server
}
# Improved cache configuration for static assets
@static {
file
path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
}
header @static {
Cache-Control "public, max-age=31536000, immutable"
Vary Accept-Encoding
}
# Cache control for HTML files
@html {
file
path *.html
}
header @html {
Cache-Control "no-cache, must-revalidate"
}
# Handle errors
handle_errors {
respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
}
}
# Improved redirect configuration
www.noxious.gg {
redir https://noxious.gg{uri} permanent
}

32
Dockerfile Normal file
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@ -0,0 +1,32 @@
# Build stage
FROM node:22.4.1-alpine as builder
WORKDIR /usr/src/app
COPY package*.json ./
RUN npm ci
COPY . .
# Set environment variables
ARG VITE_NAME=${VITE_NAME}
ENV VITE_NAME=${VITE_NAME}
ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
# Build the application
RUN npm run build-ntc
# Production stage
FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

4
captain-definition Normal file
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@ -0,0 +1,4 @@
{
"schemaVersion": 2,
"dockerfilePath" :"./Dockerfile"
}

2351
package-lock.json generated

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@ -11,6 +11,7 @@
"test:unit": "vitest", "test:unit": "vitest",
"build-only": "vite build", "build-only": "vite build",
"type-check": "vue-tsc --build --force", "type-check": "vue-tsc --build --force",
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
"format": "prettier --write src/" "format": "prettier --write src/"
}, },
"dependencies": { "dependencies": {
@ -27,13 +28,18 @@
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@rushstack/eslint-patch": "^1.10.3",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11", "@types/node": "^20.14.11",
"@vitejs/plugin-vue": "^5.0.5", "@vitejs/plugin-vue": "^5.0.5",
"@vue/eslint-config-prettier": "^9.0.0",
"@vue/eslint-config-typescript": "^13.0.0",
"@vue/test-utils": "^2.4.6", "@vue/test-utils": "^2.4.6",
"@vue/tsconfig": "^0.5.1", "@vue/tsconfig": "^0.5.1",
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3", "npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8", "phaser3-rex-plugins": "^1.80.8",

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@ -1,4 +0,0 @@
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<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M17 9.5L12 14.5L7 9.5" stroke="#fff" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

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<path d="M16.3333 17.5L11.0833 12.25C10.6667 12.5833 10.1875 12.8472 9.64583 13.0417C9.10417 13.2361 8.52778 13.3333 7.91667 13.3333C6.40278 13.3333 5.12153 12.809 4.07292 11.7604C3.02431 10.7118 2.5 9.43056 2.5 7.91667C2.5 6.40278 3.02431 5.12153 4.07292 4.07292C5.12153 3.02431 6.40278 2.5 7.91667 2.5C9.43056 2.5 10.7118 3.02431 11.7604 4.07292C12.809 5.12153 13.3333 6.40278 13.3333 7.91667C13.3333 8.52778 13.2361 9.10417 13.0417 9.64583C12.8472 10.1875 12.5833 10.6667 12.25 11.0833L17.5 16.3333L16.3333 17.5ZM7.91667 11.6667C8.95833 11.6667 9.84375 11.3021 10.5729 10.5729C11.3021 9.84375 11.6667 8.95833 11.6667 7.91667C11.6667 6.875 11.3021 5.98958 10.5729 5.26042C9.84375 4.53125 8.95833 4.16667 7.91667 4.16667C6.875 4.16667 5.98958 4.53125 5.26042 5.26042C4.53125 5.98958 4.16667 6.875 4.16667 7.91667C4.16667 8.95833 4.53125 9.84375 5.26042 10.5729C5.98958 11.3021 6.875 11.6667 7.91667 11.6667Z" fill="#808080"/>
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viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
<g>
<path d="M490.667,405.333h-56.811C424.619,374.592,396.373,352,362.667,352s-61.931,22.592-71.189,53.333H21.333
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@ -16,41 +16,40 @@ import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue' import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue' import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, watch } from 'vue' import { computed, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const mapEditor = useMapEditorComposable()
const { playSound } = useSoundComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login if (!gameStore.connection) return Login
if (!gameStore.token) return Login if (!gameStore.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor if (mapEditorStore.active) return MapEditor
return Game return Game
}) })
// Watch mapEditor.active and empty gameStore.game.loadedAssets // Watch mapEditorStore.active and empty gameStore.game.loadedAssets
watch( watch(
() => mapEditor.active.value, () => mapEditorStore.active,
() => { () => {
gameStore.game.loadedTextures = [] gameStore.game.loadedTextures = []
} }
) )
// #209: Play sound when a button is pressed // #209: Play sound when a button is pressed
/**
* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
*/
addEventListener('click', (event) => { addEventListener('click', (event) => {
const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound'] if (!(event.target instanceof HTMLButtonElement)) {
const target = event.target as HTMLElement return
// console.log(target) // Uncomment to log the clicked element
if (classList.some((className) => target.classList.contains(className))) {
playSound('/assets/sounds/button-click.wav')
} }
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
}) })
// Watch for "G" key press and toggle the gm panel // Watch for "G" key press and toggle the gm panel

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@ -1,7 +1,6 @@
export default { export default {
name: import.meta.env.VITE_NAME, name: import.meta.env.VITE_NAME,
domain: import.meta.env.VITE_DOMAIN, development: import.meta.env.VITE_DEVELOPMENT === 'true',
environment: import.meta.env.VITE_ENVIRONMENT,
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT, server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: { tile_size: {
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH), width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),

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@ -1,5 +0,0 @@
export enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}

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@ -19,6 +19,7 @@ export type TextureData = {
updatedAt: Date updatedAt: Date
originX?: number originX?: number
originY?: number originY?: number
isAnimated?: boolean
frameRate?: number frameRate?: number
frameWidth?: number frameWidth?: number
frameHeight?: number frameHeight?: number
@ -26,7 +27,7 @@ export type TextureData = {
} }
export type Tile = { export type Tile = {
id: string id: UUID
name: string name: string
tags: any | null tags: any | null
createdAt: Date createdAt: Date
@ -34,11 +35,12 @@ export type Tile = {
} }
export type MapObject = { export type MapObject = {
id: string id: UUID
name: string name: string
tags: any | null tags: any | null
originX: number originX: number
originY: number originY: number
isAnimated: boolean
frameRate: number frameRate: number
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
@ -47,7 +49,7 @@ export type MapObject = {
} }
export type Item = { export type Item = {
id: string id: UUID
name: string name: string
description: string | null description: string | null
itemType: ItemType itemType: ItemType
@ -62,11 +64,11 @@ export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVE
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY' export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Map = { export type Map = {
id: string id: UUID
name: string name: string
width: number width: number
height: number height: number
tiles: string[][] tiles: any | null
pvp: boolean pvp: boolean
mapEffects: MapEffect[] mapEffects: MapEffect[]
mapEventTiles: MapEventTile[] mapEventTiles: MapEventTile[]
@ -78,14 +80,17 @@ export type Map = {
} }
export type MapEffect = { export type MapEffect = {
id: string id: UUID
map: Map
effect: string effect: string
strength: number strength: number
} }
export type PlacedMapObject = { export type PlacedMapObject = {
id: string id: UUID
mapObject: MapObject | string map: Map
mapObject: MapObject
depth: number
isRotated: boolean isRotated: boolean
positionX: number positionX: number
positionY: number positionY: number
@ -99,8 +104,8 @@ export enum MapEventTileType {
} }
export type MapEventTile = { export type MapEventTile = {
id: string id: UUID
mapid: string map: Map
type: MapEventTileType type: MapEventTileType
positionX: number positionX: number
positionY: number positionY: number
@ -108,7 +113,7 @@ export type MapEventTile = {
} }
export type MapEventTileTeleport = { export type MapEventTileTeleport = {
id: string id: UUID
mapEventTile: MapEventTile mapEventTile: MapEventTile
toMap: Map toMap: Map
toPositionX: number toPositionX: number
@ -117,7 +122,7 @@ export type MapEventTileTeleport = {
} }
export type User = { export type User = {
id: string id: UUID
username: string username: string
password: string password: string
characters: Character[] characters: Character[]
@ -137,7 +142,7 @@ export enum CharacterRace {
} }
export type CharacterType = { export type CharacterType = {
id: string id: UUID
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
@ -148,7 +153,7 @@ export type CharacterType = {
} }
export type CharacterHair = { export type CharacterHair = {
id: string id: UUID
name: string name: string
sprite?: Sprite sprite?: Sprite
gender: CharacterGender gender: CharacterGender
@ -156,8 +161,8 @@ export type CharacterHair = {
} }
export type Character = { export type Character = {
id: string id: UUID
userid: string userId: UUID
user: User user: User
name: string name: string
hitpoints: number hitpoints: number
@ -180,18 +185,17 @@ export type Character = {
export type MapCharacter = { export type MapCharacter = {
character: Character character: Character
isMoving: boolean isMoving: boolean
isAttacking?: boolean
} }
export type CharacterItem = { export type CharacterItem = {
id: string id: UUID
character: Character character: Character
item: Item item: Item
quantity: number quantity: number
} }
export type CharacterEquipment = { export type CharacterEquipment = {
id: string id: UUID
slot: CharacterEquipmentSlotType slot: CharacterEquipmentSlotType
characterItem: CharacterItem characterItem: CharacterItem
} }
@ -206,7 +210,7 @@ export enum CharacterEquipmentSlotType {
} }
export type Sprite = { export type Sprite = {
id: string id: UUID
name: string name: string
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
@ -214,28 +218,22 @@ export type Sprite = {
characterTypes: CharacterType[] characterTypes: CharacterType[]
} }
export interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
export type SpriteAction = { export type SpriteAction = {
id: string id: UUID
sprite: string sprite: Sprite
action: string action: string
sprites: SpriteImage[] sprites: string[]
originX: number originX: number
originY: number originY: number
isAnimated: boolean
isLooping: boolean
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
frameRate: number frameRate: number
} }
export type Chat = { export type Chat = {
id: string id: UUID
character: Character character: Character
map: Map map: Map
message: string message: string
@ -244,15 +242,19 @@ export type Chat = {
export type WorldSettings = { export type WorldSettings = {
date: Date date: Date
weatherState: WeatherState isRainEnabled: boolean
isFogEnabled: boolean
fogDensity: number
} }
export type WeatherState = { export type WeatherState = {
isRainEnabled: boolean
rainPercentage: number rainPercentage: number
isFogEnabled: boolean
fogDensity: number fogDensity: number
} }
export type mapLoadData = { export type mapLoadData = {
mapId: string mapId: UUID
characters: MapCharacter[] characters: MapCharacter[]
} }

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@ -1,35 +1,25 @@
import config from '@/application/config'
import type { HttpResponse } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
export function uuidv4() { export function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16)) return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
} }
export function unduplicateArray(array: any[]) { export function unduplicateArray(array: any[]) {
const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array return [...new Set(array.flat())]
return [...new Set(arrayToProcess)]
} }
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) { export function getDomain() {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`) // Check if not localhost
const response = (await request.json()) as HttpResponse<T[]> if (window.location.hostname !== 'localhost') {
return window.location.hostname
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
} }
const items = response.data ?? [] // Check if not IP address
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
for (const item of items) { return window.location.hostname
let overwrite = false
const existingItem = await storage.getById(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true
}
await storage.add(item, overwrite)
} }
if (window.location.hostname.split('.').length < 3) {
return window.location.hostname
}
return window.location.hostname.split('.').slice(-2).join('.')
} }

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@ -31,6 +31,12 @@ body {
@apply outline-offset-2; @apply outline-offset-2;
@apply rounded-sm; @apply rounded-sm;
} }
@media only screen and (orientation:portrait) and (max-width: 768px) {
.portrait-mode-notice {
@apply block;
}
}
} }
h1, h1,
@ -73,7 +79,7 @@ input {
} }
.input-field { .input-field {
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default; @apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
&:focus-visible { &:focus-visible {
@apply outline-none border-cyan rounded bg-gray-900; @apply outline-none border-cyan rounded bg-gray-900;
} }
@ -88,12 +94,6 @@ input {
} }
} }
select {
&.input-field {
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
}
}
.form-field-full { .form-field-full {
@apply w-full flex flex-col mb-5; @apply w-full flex flex-col mb-5;
label { label {
@ -128,15 +128,6 @@ button {
} }
} }
&.btn-indigo {
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-indigo-600;
}
}
&.btn-empty { &.btn-empty {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5; @apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
@ -164,10 +155,6 @@ button {
@apply bg-gray bg-none; @apply bg-gray bg-none;
} }
.list-open {
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
}
.hair-deselect:has(:checked) { .hair-deselect:has(:checked) {
img { img {
@apply brightness-200; @apply brightness-200;

View File

@ -1,103 +1,177 @@
<template> <template>
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth"> <ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<ChatBubble :mapCharacter="props.mapCharacter" /> <Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<HealthBar :mapCharacter="props.mapCharacter" /> <Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
<CharacterHair :mapCharacter="props.mapCharacter" /> <Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" />
</Container> </Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import config from '@/application/config'
import { type MapCharacter } from '@/application/types' import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue' import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import HealthBar from '@/components/game/character/partials/HealthBar.vue' import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { useSoundComposable } from '@/composables/useSoundComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { Container, Sprite, useScene } from 'phavuer' import { Container, refObj, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>()
const charSpriteId = ref('')
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const scene = useScene() const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter) const currentPositionX = ref(0)
const { playSound, stopSound } = useSoundComposable() const currentPositionY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const tween = ref<Phaser.Tweens.Tween | null>(null)
const handlePositionUpdate = (newValues: any, oldValues: any) => { const updateIsometricDepth = (positionX: number, positionY: number) => {
if (!newValues) return isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
}
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) { const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
updatePosition(newValues.positionX, newValues.positionY) const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
if (isInitialPosition.value) {
currentPositionX.value = newPositionX
currentPositionY.value = newPositionY
isInitialPosition.value = false
return
} }
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) { if (tween.value?.isPlaying()) {
updateSprite() tween.value.stop()
}
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
if (distance >= config.tile_size.width / 1.1) {
currentPositionX.value = newPositionX
currentPositionY.value = newPositionY
return
}
const duration = distance * 5.7
tween.value = props.tilemap.scene.tweens.add({
targets: { x: currentPositionX.value, y: currentPositionY.value },
x: newPositionX,
y: newPositionY,
duration,
ease: 'Linear',
onStart: () => {
if (direction === Direction.POSITIVE) {
updateIsometricDepth(positionX, positionY)
}
},
onUpdate: (tween) => {
// @ts-ignore
currentPositionX.value = tween.targets[0].x
// @ts-ignore
currentPositionY.value = tween.targets[0].y
},
onComplete: () => {
if (direction === Direction.NEGATIVE) {
updateIsometricDepth(positionX, positionY)
}
}
})
}
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const charTexture = computed(() => {
const spriteId = charSpriteId.value ?? 'idle_right_down'
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
})
const updateSprite = () => {
if (props.mapCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true)
} else {
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
} }
} }
/**
* Plays walk sound when character is moving
*/
watch(
() => props.mapCharacter.isMoving,
(newValue) => {
if (newValue) {
playSound('/assets/sounds/walk.wav', false, true)
} else {
stopSound('/assets/sounds/walk.wav')
}
}
)
/**
* Plays attack animation and sound when character is attacking
*/
watch(
() => props.mapCharacter.isAttacking,
(newValue) => {
if (newValue) {
playAnimation('attack')
playSound('/assets/sounds/attack.wav', false, true)
} else {
stopSound('/assets/sounds/attack.wav')
}
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
}
)
/**
* Handles position updates and movement delay
*/
watch( watch(
() => ({ () => ({
positionX: props.mapCharacter.character.positionX, positionX: props.mapCharacter.character.positionX,
positionY: props.mapCharacter.character.positionY, positionY: props.mapCharacter.character.positionY,
isMoving: props.mapCharacter.isMoving, isMoving: props.mapCharacter.isMoving,
rotation: props.mapCharacter.character.rotation, rotation: props.mapCharacter.character.rotation
isAttacking: props.mapCharacter.isAttacking
}), }),
(oldValues, newValues) => { (newValues, oldValues) => {
handlePositionUpdate(oldValues, newValues) if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
}
// Handle animation updates
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
} }
) )
onMounted(async () => { onMounted(async () => {
await initializeSprite() const characterTypeStorage = new CharacterTypeStorage()
const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
if (!spriteId) return
charSpriteId.value = spriteId
await loadSpriteTextures(scene, spriteId)
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
charContainer.value!.setName(props.mapCharacter.character!.name)
if (props.mapCharacter.character.id === gameStore.character!.id) { if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true) mapStore.setCharacterLoaded(true)
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
// #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
} }
updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
}) })
onUnmounted(() => { onUnmounted(() => {
cleanup() tween.value?.stop()
}) })
</script> </script>

View File

@ -4,7 +4,7 @@
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService' import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed } from 'vue' import { computed } from 'vue'

View File

@ -1,54 +1,51 @@
<template> <template>
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" /> <Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService' import { loadSpriteTextures } from '@/composables/gameComposable'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue' import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
currentX: number
currentY: number
}>() }>()
const gameStore = useGameStore() const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const hairSpriteId = ref('')
const sprite = ref<SpriteT | null>(null)
const texture = computed(() => { const texture = computed(() => {
const { rotation } = props.mapCharacter.character const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front' const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}` return `${spriteId}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => { const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front' const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction) const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return { return {
depth: 9999, depth: 1,
originX: Number(spriteAction?.originX) ?? 0, originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0, originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value, flipX: isFlippedX.value,
texture: texture.value texture: texture.value,
y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
} }
}) })
onMounted(async () => { loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
const characterHairStorage = new CharacterHairStorage() .then(() => {})
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!) .catch((error) => {
if (!spriteId) return console.error('Error loading texture:', error)
})
hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.getById(spriteId)
await loadSpriteTextures(scene, spriteId)
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Container ref="characterChatContainer" :depth="999"> <Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>
@ -12,10 +12,12 @@ import { onMounted } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
currentX: number
currentY: number
}>() }>()
const game = useGame() const game = useGame()
const characterChatContainer = refObj<Phaser.GameObjects.Container>() const charChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => { const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.mapCharacter.character.name}_chatBubble`) container.setName(`${props.mapCharacter.character.name}_chatBubble`)
@ -39,7 +41,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
} }
onMounted(() => { onMounted(() => {
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`) charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
characterChatContainer.value!.setVisible(false) charChatContainer.value!.setVisible(false)
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Container :depth="999"> <Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" /> <Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
@ -12,6 +12,8 @@ import { Container, RoundRectangle, Text, useGame } from 'phavuer'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
currentX: number
currentY: number
}>() }>()
const game = useGame() const game = useGame()

View File

@ -1,12 +1,12 @@
<template> <template>
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle"> <div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" /> <img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" /> <img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative"> <div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span> <span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" /> <img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10"> <div class="py-4 px-6 flex flex-col gap-7 relative z-10">
@ -17,7 +17,7 @@
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span> <span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div> </div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]"> <a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" /> <img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
</a> </a>
</div> </div>
<div class="flex justify-between"> <div class="flex justify-between">
@ -37,20 +37,20 @@
</div> </div>
</div> </div>
</div> </div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" /> <img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
<div class="flex flex-col items-end gap-0.5"> <div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
</div> </div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
</div> </div>
<div class="flex gap-0.5 items-end"> <div class="flex gap-0.5 items-end">
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" /> <img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
</div> </div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
</div> </div>
</div> </div>
</div> </div>
@ -119,44 +119,111 @@
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const width = ref(286) let startX = 0
const height = ref(483) let startY = 0
const x = ref(window.innerWidth / 2 - 143) let initialX = 0
const y = ref(window.innerHeight / 2 - 241) let initialY = 0
let modalPositionX = 0
let modalPositionY = 0
let modalWidth = 286
let modalHeight = 483
const width = ref(modalWidth)
const height = ref(modalHeight)
const x = ref(0)
const y = ref(0)
const isDragging = ref(false) const isDragging = ref(false)
const modalStyle = computed(() => ({ const modalStyle = computed(() => ({
top: `${y.value}px`, top: `${y.value}px`,
left: `${x.value}px`, left: `${x.value}px`,
width: `${width.value}px`, width: `${width.value}px`,
height: `${height.value}px` height: `${height.value}px`,
maxWidth: '100vw',
maxHeight: '100vh'
})) }))
function startDrag(event: MouseEvent) { function startDrag(event: MouseEvent) {
isDragging.value = true isDragging.value = true
const startX = event.clientX - x.value startX = event.clientX
const startY = event.clientY - y.value startY = event.clientY
initialX = x.value
function drag(event: MouseEvent) { initialY = y.value
if (!isDragging.value) return event.preventDefault()
x.value = event.clientX - startX
y.value = event.clientY - startY
}
function stopDrag() {
isDragging.value = false
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
}
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
} }
function drag(event: MouseEvent) {
if (!isDragging.value) return
const dx = event.clientX - startX
const dy = event.clientY - startY
x.value = initialX + dx
y.value = initialY + dy
adjustPosition()
}
function stopDrag() {
isDragging.value = false
}
function adjustPosition() {
x.value = Math.min(x.value, window.innerWidth - width.value)
y.value = Math.min(y.value, window.innerHeight - height.value)
}
function initializePosition() {
width.value = Math.min(modalWidth, window.innerWidth)
height.value = Math.min(modalHeight, window.innerHeight)
if (modalPositionX !== 0 && modalPositionY !== 0) {
x.value = modalPositionX
y.value = modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
}
watch(
() => gameStore.uiSettings.isCharacterProfileOpen,
(value) => {
gameStore.uiSettings.isCharacterProfileOpen = value
if (value) {
initializePosition()
}
}
)
watch(
() => modalWidth,
(value) => {
width.value = Math.min(value, window.innerWidth)
}
)
watch(
() => modalHeight,
(value) => {
height.value = Math.min(value, window.innerHeight)
}
)
watch(
() => modalPositionX,
(value) => {
x.value = value
}
)
watch(
() => modalPositionY,
(value) => {
y.value = value
}
)
function keyPress(event: KeyboardEvent) { function keyPress(event: KeyboardEvent) {
if (event.altKey && event.key === 'c') { if (event.altKey && event.key === 'c') {
gameStore.toggleCharacterProfile() gameStore.toggleCharacterProfile()
@ -165,9 +232,14 @@ function keyPress(event: KeyboardEvent) {
onMounted(() => { onMounted(() => {
addEventListener('keydown', keyPress) addEventListener('keydown', keyPress)
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
initializePosition()
}) })
onUnmounted(() => { onUnmounted(() => {
removeEventListener('keydown', keyPress) removeEventListener('keydown', keyPress)
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
}) })
</script> </script>

View File

@ -7,7 +7,7 @@
</div> </div>
</div> </div>
<div class="w-96 mx-auto relative"> <div class="w-96 mx-auto relative">
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" /> <img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<input <input
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800" class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..." placeholder="Type something..."
@ -85,14 +85,11 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
if (!mapStore.characterLoaded) return if (!mapStore.characterLoaded) return
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
if (!characterContainer) return if (!charChatContainer) return
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
if (!characterChatContainer) return const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) return if (!chatText || !chatBubble) return
function calculateTextWidth(text: string, font: string, fontSize: number): number { function calculateTextWidth(text: string, font: string, fontSize: number): number {
@ -118,24 +115,24 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
// setText but with max. char limit of 90 // setText but with max. char limit of 90
chatText.setText(data.message.substring(0, 90)) chatText.setText(data.message.substring(0, 90))
characterChatContainer.setVisible(true) charChatContainer.setVisible(true)
/** /**
* Hide chat bubble after a few seconds * Hide chat bubble after a few seconds
*/ */
// Clear any existing hide timer // Clear any existing hide timer
if (characterChatContainer.getData('hideTimer')) { if (charChatContainer.getData('hideTimer')) {
clearTimeout(characterChatContainer.getData('hideTimer')) clearTimeout(charChatContainer.getData('hideTimer'))
} }
// Set a new hide timer // Set a new hide timer
const hideTimer = setTimeout(() => { const hideTimer = setTimeout(() => {
characterChatContainer.setVisible(false) charChatContainer.setVisible(false)
}, 3000) }, 3000)
// Store the timer on the container itself // Store the timer on the container itself
characterChatContainer.setData('hideTimer', hideTimer) charChatContainer.setData('hideTimer', hideTimer)
}) })
scrollToBottom() scrollToBottom()

View File

@ -6,7 +6,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" /> <img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile"> <li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
@ -15,7 +15,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" /> <img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p> <p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a> </a>
</li> </li>
@ -25,7 +25,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -34,7 +34,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -43,7 +43,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
</a> </a>
</li> </li>
</ul> </ul>

View File

@ -5,12 +5,12 @@
</div> </div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1"> <div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" /> <img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" /> <img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -0,0 +1,42 @@
<template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
<div class="flex gap-2.5">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button>
</div>
<div class="flex sm:hidden gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
</div>
<Inventory v-show="userPanelScreen === 'inventory'" />
<Equipment v-show="userPanelScreen === 'equipment'" />
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
<Settings v-show="userPanelScreen === 'settings'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
import Equipment from '@/components/game/gui/partials/Equipment.vue'
import Inventory from '@/components/game/gui/partials/Inventory.vue'
import Settings from '@/components/game/gui/partials/Settings.vue'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const gameStore = useGameStore()
let userPanelScreen = ref('inventory')
</script>

View File

@ -0,0 +1,68 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
<div class="flex justify-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
</div>
</div>
<div class="flex flex-col gap-4">
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>{{ gameStore.character?.name }}</h3>
<div class="flex gap-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg">Class:</li>
<li class="leading-6 text-lg">Race:</li>
<li class="leading-6 text-lg">Hit Points:</li>
<li class="leading-6 text-lg">Mana Points:</li>
<li class="leading-6 text-lg">Level:</li>
<li class="leading-6 text-lg">Stat Points:</li>
</ul>
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg min-h-6">Knight</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
<li class="leading-6 text-lg min-h-6">3</li>
</ul>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>Alignment</h3>
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

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@ -0,0 +1,89 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
<div class="flex justify-center items-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<h3>{{ gameStore.character?.name }}</h3>
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center">
<!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
</div>
<!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
</div>
<div class="flex flex-col gap-3">
<!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">+15</li>
<li class="leading-6">500</li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -0,0 +1,17 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
</div>
</div>
</template>

View File

@ -0,0 +1,40 @@
<template>
<div class="flex h-full w-full relative">
<div class="w-2/12 flex flex-col relative">
<!-- Settings Categories -->
<div class="relative p-2.5">
<h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
<CharacterSettings v-show="settingCategory == 'character'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
import { ref } from 'vue'
let settingCategory = ref('character')
</script>

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@ -0,0 +1,34 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col gap-5 h-72">
<h3>Character details</h3>
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
<form class="flex gap-2.5 flex-wrap">
<div class="form-field-half max-w-[300px]">
<label for="name">Name</label>
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
</div>
<div class="form-field-half max-w-[300px] relative">
<label for="class">Class</label>
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
</select>
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
</div>
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const editCharacter = ref(false)
const characterClass = ref('')
const toggle = () => {
editCharacter.value = !editCharacter.value
}
</script>

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@ -1,46 +1,14 @@
<template> <template>
<Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" /> <Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue' import Character from '@/components/game/character/Character.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
}>() }>()
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
mapStore.addCharacter(data)
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX
gameStore.character!.positionY = data.positionY
gameStore.character!.rotation = data.rotation
}
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
})
</script> </script>

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@ -0,0 +1,199 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
</template>
<script setup lang="ts">
import type { Map, WeatherState } from '@/application/types'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Scene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
// Constants
const LIGHT_CONFIG = {
SUNRISE_HOUR: 6,
SUNSET_HOUR: 20,
DAY_STRENGTH: 100,
NIGHT_STRENGTH: 30
}
// Stores and refs
const gameStore = useGameStore()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const sceneRef = ref<Phaser.Scene | null>(null)
const mapEffectsReady = ref(false)
const mapObject = ref<Map | null>(null)
// Effect objects
const effects = {
light: ref<Phaser.GameObjects.Graphics | null>(null),
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
fog: ref<Phaser.GameObjects.Sprite | null>(null)
}
// Weather state
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Scene setup
const preloadScene = (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
}
const createScene = (scene: Phaser.Scene) => {
sceneRef.value = scene
initializeEffects(scene)
setupSocketListeners()
}
const loadMap = async () => {
if (!mapStore.mapId) return
mapObject.value = await mapStorage.get(mapStore.mapId)
}
// Watch for mapId changes and load map when it's available
watch(
() => mapStore.mapId,
async (newMapId) => {
if (newMapId) {
mapEffectsReady.value = false
await loadMap()
updateScene()
}
},
{ immediate: true }
)
const initializeEffects = (scene: Phaser.Scene) => {
// Light
effects.light.value = scene.add.graphics().setDepth(1000)
// Rain
effects.rain.value = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.rain.value.stop()
// Fog
effects.fog.value = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
}
// Effect updates
const updateScene = () => {
const timeBasedLight = calculateLightStrength(gameStore.world.date)
const mapEffects = mapObject.value?.mapEffects?.reduce(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) as { [key: string]: number }
// Only update effects once mapEffects are loaded
if (!mapEffectsReady.value) {
if (mapObject.value) {
mapEffectsReady.value = true
} else {
return
}
}
const finalEffects =
mapEffects && Object.keys(mapEffects).length
? mapEffects
: {
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
}
applyEffects(finalEffects)
}
const applyEffects = (effectValues: any) => {
if (effects.light.value) {
const darkness = 1 - (effectValues.light ?? 100) / 100
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
}
if (effects.rain.value) {
const strength = effectValues.rain ?? 0
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
}
if (effects.fog.value) {
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
}
}
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
}
// Socket and window handlers
const setupSocketListeners = () => {
gameStore.connection?.emit('weather', (response: WeatherState) => {
weatherState.value = response
updateScene()
})
gameStore.connection?.on('weather', (data: WeatherState) => {
weatherState.value = data
updateScene()
})
gameStore.connection?.on('date', updateScene)
}
const handleResize = () => {
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
}
// Lifecycle
watch(
() => mapObject.value,
() => {
mapEffectsReady.value = false
updateScene()
},
{ deep: true }
)
onMounted(() => window.addEventListener('resize', handleResize))
onBeforeUnmount(() => {
window.removeEventListener('resize', handleResize)
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
</script>

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@ -1,31 +1,22 @@
<template> <template>
<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
<Characters v-if="tileMap && mapStore.characters" :tileMap /> <Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { mapLoadData } from '@/application/types' import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer' import { onUnmounted, shallowRef } from 'vue'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners // Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => { gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
@ -33,37 +24,23 @@ gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) =>
mapStore.setCharacters(data.characters) mapStore.setCharacters(data.characters)
}) })
async function initialize() { gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
if (!mapStore.mapId) return mapStore.addCharacter(data)
})
const map = await mapStorage.getById(mapStore.mapId) gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
if (!map) return mapStore.removeCharacter(characterId)
})
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene) gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
tileMap.value = createTileMap(scene, map)
tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
}
watch(
() => mapStore.mapId,
async () => {
await initialize()
}
)
onMounted(async () => {
if (!mapStore.mapId) return
await initialize()
}) })
onUnmounted(() => { onUnmounted(() => {
if (tileMap.value) { mapStore.reset()
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
gameStore.connection?.off('map:character:teleport') gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
}) })
</script> </script>

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@ -1,32 +1,73 @@
<template> <template>
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" /> <Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import type { UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService' import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onMounted } from 'vue' import { onBeforeUnmount, shallowRef } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene() const scene = useScene()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const props = defineProps<{ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
tileMap: Phaser.Tilemaps.Tilemap const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
onMounted(async () => { function createTileMap(mapData: any) {
if (!mapStore.mapId) return const mapConfig = new Phaser.Tilemaps.MapData({
width: mapData?.width,
height: mapData?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const map = await mapStorage.getById(mapStore.mapId) const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
if (!map) return emit('tileMap:create', newTileMap)
return newTileMap
}
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene) function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
placeTiles(props.tileMap, props.tileMapLayer, map.tiles) const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
tileMap.value = createTileMap(mapData)
tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
})
.catch((error) => console.error('Failed to initialize map:', error))
onBeforeUnmount(() => {
if (!tileMap.value) return
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}) })
</script> </script>

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@ -1,5 +1,5 @@
<template> <template>
<PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject /> <PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,11 +9,8 @@ import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
defineProps<{ defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const mapStore = useMapStore() const mapStore = useMapStore()
@ -23,7 +20,7 @@ const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => { onMounted(async () => {
if (!mapStore.mapId) return if (!mapStore.mapId) return
const map = await mapStorage.getById(mapStore.mapId) const map = await mapStorage.get(mapStore.mapId)
if (!map) return if (!map) return
items.value = map.placedMapObjects items.value = map.placedMapObjects

View File

@ -1,82 +1,43 @@
<template> <template>
<Image v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="imageProps" /> <Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import type { PlacedMapObject, TextureData } from '@/application/types'
import type { MapObject, PlacedMapObject } from '@/application/types' import { loadTexture } from '@/composables/gameComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref, watch } from 'vue' import { computed, onMounted } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapObject = ref<MapObject>()
async function initialize() {
if (!props.placedMapObject.mapObject) return
/**
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
*/
if (typeof props.placedMapObject.mapObject === 'object') {
// @ts-ignore
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
}
const mapObjectStorage = new MapObjectStorage()
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!_mapObject) return
mapObject.value = _mapObject
await loadMapObjectTextures([_mapObject], scene)
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return {
x: position.worldPositionX - mapObject.value!.frameWidth / 2,
y: position.worldPositionY - mapObject.value!.frameHeight / 2 + config.tile_size.height
}
}
const imageProps = computed(() => ({ const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1, depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff, x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight), y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated, flipX: props.placedMapObject.isRotated,
texture: mapObject.value!.id, texture: props.placedMapObject.mapObject.id,
originX: mapObject.value!.originX, originY: Number(props.placedMapObject.mapObject.originX),
originY: mapObject.value!.originY originX: Number(props.placedMapObject.mapObject.originY)
})) }))
watch( loadTexture(scene, {
() => mapEditor.refreshMapObject.value, key: props.placedMapObject.mapObject.id,
async () => { data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
await initialize() group: 'map_objects',
} updatedAt: props.placedMapObject.mapObject.updatedAt,
) frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
onMounted(async () => { } as TextureData).catch((error) => {
await initialize() console.error('Error loading texture:', error)
}) })
onMounted(async () => {})
</script> </script>

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@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => mapEditorStore.toggleActive()">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -21,11 +21,11 @@
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { ref } from 'vue' import { ref } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
let toggle = ref('asset-manager') let toggle = ref('asset-manager')
</script> </script>

View File

@ -21,6 +21,13 @@
<label for="tags">Tags</label> <label for="tags">Tags</label>
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" /> <ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
</div> </div>
<div class="form-field-full">
<label for="is-animated">Is animated</label>
<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full"> <div class="form-field-full">
<label for="frame-speed">Frame rate</label> <label for="frame-speed">Frame rate</label>
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" /> <input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
@ -48,10 +55,12 @@ import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const mapEditorStore = useMapEditorStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject) const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
@ -59,6 +68,7 @@ const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([]) const mapObjectTags = ref<string[]>([])
const mapObjectOriginX = ref(0) const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0) const mapObjectOriginY = ref(0)
const mapObjectIsAnimated = ref(false)
const mapObjectFrameRate = ref(0) const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0) const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0) const mapObjectFrameHeight = ref(0)
@ -72,6 +82,7 @@ if (selectedMapObject.value) {
mapObjectTags.value = selectedMapObject.value.tags mapObjectTags.value = selectedMapObject.value.tags
mapObjectOriginX.value = selectedMapObject.value.originX mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
mapObjectFrameRate.value = selectedMapObject.value.frameRate mapObjectFrameRate.value = selectedMapObject.value.frameRate
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
@ -94,6 +105,10 @@ function refreshObjectList(unsetSelectedMapObject = true) {
if (unsetSelectedMapObject) { if (unsetSelectedMapObject) {
assetManagerStore.setSelectedMapObject(null) assetManagerStore.setSelectedMapObject(null)
} }
if (mapEditorStore.active) {
mapEditorStore.setMapObjectList(response)
}
}) })
} }
@ -111,6 +126,7 @@ function saveObject() {
tags: mapObjectTags.value, tags: mapObjectTags.value,
originX: mapObjectOriginX.value, originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value, originY: mapObjectOriginY.value,
isAnimated: mapObjectIsAnimated.value,
frameRate: mapObjectFrameRate.value, frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value, frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value frameHeight: mapObjectFrameHeight.value
@ -131,6 +147,7 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
mapObjectTags.value = mapObject.tags mapObjectTags.value = mapObject.tags
mapObjectOriginX.value = mapObject.originX mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY mapObjectOriginY.value = mapObject.originY
mapObjectIsAnimated.value = mapObject.isAnimated
mapObjectFrameRate.value = mapObject.frameRate mapObjectFrameRate.value = mapObject.frameRate
mapObjectFrameWidth.value = mapObject.frameWidth mapObjectFrameWidth.value = mapObject.frameWidth
mapObjectFrameHeight.value = mapObject.frameHeight mapObjectFrameHeight.value = mapObject.frameHeight

View File

@ -49,7 +49,7 @@ const handleFileUpload = (e: Event) => {
if (!files) return if (!files) return
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => { gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object') if (config.development) console.error('Failed to upload object')
return return
} }

View File

@ -10,7 +10,7 @@
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite"> <button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg> </svg>
@ -21,12 +21,9 @@
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button> <button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
<Accordion v-for="action in spriteActions" :key="action.id"> <Accordion v-for="action in spriteActions" :key="action.id">
<template #header> <template #header>
<div class="flex items-center"> <div class="flex justify-between items-center">
{{ action.action }} {{ action.action }}
<div class="ml-auto space-x-2"> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</div> </div>
</template> </template>
<template #content> <template #content>
@ -43,35 +40,38 @@
<label for="origin-y">Origin Y</label> <label for="origin-y">Origin Y</label>
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" /> <input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div> </div>
<div class="form-field-full"> <div class="form-field-half">
<label for="is-animated">Is animated</label>
<select v-model="action.isAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-half" v-if="action.isAnimated">
<label for="is-looping">Is looping</label>
<select v-model="action.isLooping" class="input-field" name="is-looping">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full" v-if="action.isAnimated">
<label for="frame-speed">Frame rate</label> <label for="frame-speed">Frame rate</label>
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" /> <input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" @tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)" /> <SpriteActionsInput v-model="action.sprites" />
</div> </div>
</form> </form>
</template> </template>
</Accordion> </Accordion>
<SpritePreview
v-if="selectedAction"
:sprites="selectedAction.sprites"
:frame-rate="selectedAction.frameRate"
:is-modal-open="isModalOpen"
:temp-offset-index="tempOffsetData.index"
:temp-offset="tempOffsetData.offset"
@update:frame-rate="updateFrameRate"
@update:is-modal-open="isModalOpen = $event"
/>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Sprite, SpriteAction, UUID } from '@/application/types' import type { Sprite, SpriteAction } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue' import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue' import Accordion from '@/components/utilities/Accordion.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -84,8 +84,6 @@ const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('') const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([]) const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const selectedAction = ref<SpriteAction | null>(null)
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
@ -142,6 +140,8 @@ function saveSprite() {
sprites: action.sprites, sprites: action.sprites,
originX: action.originX, originX: action.originX,
originY: action.originY, originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameRate: action.frameRate, frameRate: action.frameRate,
frameWidth: action.frameWidth, frameWidth: action.frameWidth,
frameHeight: action.frameHeight frameHeight: action.frameHeight
@ -163,11 +163,14 @@ function addNewImage() {
const newImage: SpriteAction = { const newImage: SpriteAction = {
id: uuidv4(), id: uuidv4(),
sprite: selectedSprite.value.id, spriteId: selectedSprite.value.id,
sprite: selectedSprite.value,
action: 'new_action', action: 'new_action',
sprites: [], sprites: [],
originX: 0, originX: 0,
originY: 0, originY: 0,
isAnimated: false,
isLooping: false,
frameRate: 0, frameRate: 0,
frameWidth: 0, frameWidth: 0,
frameHeight: 0 frameHeight: 0
@ -185,40 +188,12 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action)) return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }
function openPreviewModal(action: SpriteAction) {
selectedAction.value = action
isModalOpen.value = true
}
function updateFrameRate(value: number) {
if (selectedAction.value) {
selectedAction.value.frameRate = value
}
}
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
index: undefined,
offset: undefined
})
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
if (selectedAction.value === action) {
tempOffsetData.value = { index, offset }
}
}
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions) spriteActions.value = sortSpriteActions(sprite.spriteActions)
}) })
watch(isModalOpen, (newValue) => {
if (!newValue) {
selectedAction.value = null
}
})
onMounted(() => { onMounted(() => {
if (!selectedSprite.value) return if (!selectedSprite.value) return
}) })

View File

@ -42,7 +42,7 @@ const elementToScroll = ref()
function newButtonClickHandler() { function newButtonClickHandler() {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => { gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite') if (config.development) console.error('Failed to create new sprite')
return return
} }

View File

@ -1,44 +1,19 @@
<template> <template>
<div class="flex flex-wrap gap-3"> <div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)"> <div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" /> <img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
<div class="absolute top-1 left-1 flex-row space-y-1"> <div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image"> <button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg> </svg>
</button> </button>
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image"> <button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg"> <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
</svg> </svg>
</button> </button>
</div> </div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" bg-style="none" @modal:close="closeOffsetModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="offsetX">Offset X</label>
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
</div>
<div class="form-field-half">
<label for="offsetY">Offset Y</label>
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</div> </div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent> <div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
@ -50,19 +25,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue' import { ref } from 'vue'
import { ref, watch } from 'vue'
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
interface Props { interface Props {
modelValue: SpriteImage[] modelValue: string[]
} }
const props = withDefaults(defineProps<Props>(), { const props = withDefaults(defineProps<Props>(), {
@ -70,15 +36,11 @@ const props = withDefaults(defineProps<Props>(), {
}) })
const emit = defineEmits<{ const emit = defineEmits<{
(e: 'update:modelValue', value: SpriteImage[]): void (e: 'update:modelValue', value: string[]): void
(e: 'close'): void
(e: 'tempOffsetChange', index: number, offset: { x: number; y: number }): void
}>() }>()
const fileInput = ref<HTMLInputElement | null>(null) const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null) const draggedIndex = ref<number | null>(null)
const selectedImageIndex = ref<number | null>(null)
const tempOffset = ref({ x: 0, y: 0 })
const triggerFileInput = () => { const triggerFileInput = () => {
fileInput.value?.click() fileInput.value?.click()
@ -99,25 +61,19 @@ const onDrop = (event: DragEvent) => {
const handleFiles = (files: FileList) => { const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => { Array.from(files).forEach((file) => {
if (!file.type.startsWith('image/')) { if (file.type.startsWith('image/')) {
return const reader = new FileReader()
} reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
const reader = new FileReader() updateImages([...props.modelValue, e.target.result])
reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
const newImage: SpriteImage = {
url: e.target.result,
offset: { x: 0, y: 0 }
} }
updateImages([...props.modelValue, newImage])
} }
reader.readAsDataURL(file)
} }
reader.readAsDataURL(file)
}) })
} }
const updateImages = (newImages: SpriteImage[]) => { const updateImages = (newImages: string[]) => {
emit('update:modelValue', newImages) emit('update:modelValue', newImages)
} }
@ -145,41 +101,4 @@ const drop = (event: DragEvent, dropIndex: number) => {
} }
draggedIndex.value = null draggedIndex.value = null
} }
const openOffsetModal = (index: number) => {
selectedImageIndex.value = index
tempOffset.value = { ...props.modelValue[index].offset }
}
const closeOffsetModal = () => {
selectedImageIndex.value = null
}
const saveOffset = (index: number) => {
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
offset: { ...tempOffset.value }
}
updateImages(newImages)
closeOffsetModal()
}
const onOffsetChange = () => {
if (selectedImageIndex.value !== null) {
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
}
}
watch(tempOffset, onOffsetChange, { deep: true })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
</script> </script>

View File

@ -1,146 +0,0 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" bg-style="none" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-8">
<div class="relative">
<div
class="sprite-container bg-gray-800"
:style="{
width: `${maxWidth}px`,
height: `${maxHeight}px`,
position: 'relative',
overflow: 'hidden'
}"
>
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:style="{
position: 'absolute',
left: `${sprite.offset?.x || 0}px`,
bottom: `${sprite.offset?.y || 0}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left'
}"
@load="updateContainerSize"
/>
</div>
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
}>()
const currentFrame = ref(0)
const maxWidth = ref(250)
const maxHeight = ref(250)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
function updateContainerSize(event: Event) {
const img = event.target as HTMLImageElement
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
}
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
onMounted(() => {
updateAnimation()
})
onUnmounted(() => {
stopAnimation()
})
</script>
<style scoped>
.sprite-container {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
</style>

View File

@ -26,14 +26,14 @@
import config from '@/application/config' import config from '@/application/config'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const tileStorage = new TileStorage() const mapEditorStore = useMapEditorStore()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -55,13 +55,12 @@ watch(selectedTile, (tile: Tile | null) => {
tileTags.value = tile.tags tileTags.value = tile.tags
}) })
async function deleteTile() { function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
} }
await tileStorage.delete(selectedTile.value!.id)
refreshTileList() refreshTileList()
}) })
} }
@ -73,6 +72,10 @@ function refreshTileList(unsetSelectedTile = true) {
if (unsetSelectedTile) { if (unsetSelectedTile) {
assetManagerStore.setSelectedTile(null) assetManagerStore.setSelectedTile(null)
} }
if (mapEditorStore.active) {
mapEditorStore.setTileList(response)
}
}) })
} }

View File

@ -49,7 +49,7 @@ const handleFileUpload = (e: Event) => {
if (!files) return if (!files) return
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => { gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile') if (config.development) console.error('Failed to upload tile')
return return
} }

View File

@ -1,111 +0,0 @@
<template>
<MapTiles ref="mapTiles" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap />
</template>
<script setup lang="ts">
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileLayer, createTileMap } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles')
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if draw mode is tile
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value.handlePointer(pointer)
break
case 'map_object':
mapObjects.value.handlePointer(pointer)
break
case 'teleport':
eventTiles.value.handlePointer(pointer)
break
case 'blocking tile':
eventTiles.value.handlePointer(pointer)
break
}
}
function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y
if (event.key === 'y' && event.ctrlKey) {
mapTiles.value!.redo()
}
//CTRL+Z
if (event.key === 'z' && event.ctrlKey) {
mapTiles.value!.undo()
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
handlePointerDown(pointer)
}
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
if (mapEditor.drawMode.value === 'tile') {
mapTiles.value?.finalizeCommand()
}
}
onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)
tileMap.value = createTileMap(scene, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
addEventListener('keydown', handleKeyDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
mapEditor.reset()
})
onBeforeUnmount(() => {
removeEventListener('keydown', handleKeyDown)
})
</script>

View File

@ -0,0 +1,72 @@
<template>
<MapTiles @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
<MapList />
<TileList />
<ObjectList />
<MapSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { type Map } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onUnmounted, shallowRef } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
function clear() {
if (!mapEditorStore.map) return
// Clear objects, event tiles and tiles
mapEditorStore.map.placedMapObjects = []
mapEditorStore.map.mapEventTiles = []
mapEditorStore.triggerClearTiles()
}
function save() {
if (!mapEditorStore.map) return
const data = {
mapId: mapEditorStore.map.id,
name: mapEditorStore.mapSettings.name,
width: mapEditorStore.mapSettings.width,
height: mapEditorStore.mapSettings.height,
tiles: mapEditorStore.map.tiles,
pvp: mapEditorStore.map.pvp,
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
if (mapEditorStore.isSettingsModalShown) {
mapEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
mapEditorStore.setMap(response)
})
}
onUnmounted(() => {
mapEditorStore.reset()
})
</script>

View File

@ -1,99 +1,118 @@
<template> <template>
<Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" /> <Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types' import { MapEventTileType, type MapEventTile } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { getTile, tileToWorldX, tileToWorldY } from '@/services/mapService' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Image } from 'phavuer' import { Image, useScene } from 'phavuer'
import { shallowRef } from 'vue' import { onMounted, onUnmounted } from 'vue'
const mapEditor = useMapEditorComposable() const scene = useScene()
const mapEditorStore = useMapEditorStore()
defineExpose({ handlePointer })
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
}>() }>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function getImageProps(tile: MapEventTile) { function getImageProps(tile: MapEventTile) {
return { return {
x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY), x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY), y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
texture: tile.type, texture: tile.type,
depth: 999 depth: 999
} }
} }
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is blocking tile or teleport
if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected map // If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
const newEventTile = { const newEventTile = {
id: uuidv4() as UUID, id: uuidv4(),
mapId: map.id, mapId: mapEditorStore.map.id,
map: map.id, map: mapEditorStore.map,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
mapEditor.drawMode.value === 'teleport' mapEditorStore.drawMode === 'teleport'
? { ? {
toMap: mapEditor.teleportSettings.value.toMapId, toMap: mapEditorStore.teleportSettings.toMap,
toPositionX: mapEditor.teleportSettings.value.toPositionX, toPositionX: mapEditorStore.teleportSettings.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY, toPositionY: mapEditorStore.teleportSettings.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation toRotation: mapEditorStore.teleportSettings.toRotation
} }
: undefined : undefined
} }
map.mapEventTiles.push(newEventTile) mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
} }
function erase(pointer: Phaser.Input.Pointer, map: MapT) { function eraser(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is blocking tile or teleport
if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return if (!existingEventTile) return
if (mapEditor.drawMode.value !== existingEventTile.type.toLowerCase()) {
if (mapEditor.drawMode.value === 'blocking tile' && existingEventTile.type === MapEventTileType.BLOCK)
null //skip this case
else return
}
// Remove existing event tile // Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id) mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
function handlePointer(pointer: Phaser.Input.Pointer) { onMounted(() => {
const map = mapEditor.currentMap.value scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
if (!map) return scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
if (pointer.event.altKey) return onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
switch (mapEditor.tool.value) { scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
case 'pencil': scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
pencil(pointer, map) scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
break })
case 'eraser':
erase(pointer, map)
break
}
}
</script> </script>

View File

@ -1,213 +1,231 @@
<template> <template>
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" /> <Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService' import { TileStorage } from '@/storage/storages'
import { onMounted, ref, watch } from 'vue' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer'
import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
const mapEditor = useMapEditorComposable() import Tileset = Phaser.Tilemaps.Tileset
defineExpose({ handlePointer, finalizeCommand, undo, redo }) const emit = defineEmits(['tileMap:create'])
const props = defineProps<{ const scene = useScene()
tileMap: Phaser.Tilemaps.Tilemap const mapEditorStore = useMapEditorStore()
tileMapLayer: Phaser.Tilemaps.TilemapLayer const tileStorage = new TileStorage()
}>()
class EditorCommand { const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
public operation: 'draw' | 'erase' = 'draw' const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
public tileName: string = 'blank_tile'
public affectedTiles: number[][]
constructor(operation: 'draw' | 'erase', tileName: string) { function createTileMap() {
this.operation = operation const mapData = new Phaser.Tilemaps.MapData({
this.tileName = tileName width: mapEditorStore.map?.width,
this.affectedTiles = [] height: mapEditorStore.map?.height,
} tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
emit('tileMap:create', newTileMap)
return newTileMap
} }
//Record of commands async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
let commandStack: EditorCommand[] = [] const tiles = await tileStorage.getAll()
let currentCommand: EditorCommand | null = null const tilesetImages = []
let commandIndex = ref(0)
let originTiles: string[][] = [] for (const tile of tiles) {
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
}
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) { function pencil(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value if (!tileMap.value || !tileLayer.value) return
if (!map) return
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (mapEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile // Check if there is a selected tile
if (!mapEditor.selectedTile.value) return if (!mapEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, mapEditor.selectedTile.value) placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
createCommandUpdate(tile.x, tile.y, mapEditor.selectedTile.value, 'draw')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
} }
function eraser(pointer: Phaser.Input.Pointer) { function eraser(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value if (!tileMap.value || !tileLayer.value) return
if (!map) return
// Check if there is a tile // Check if map is set
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY) if (!mapEditorStore.map) return
if (!tile) return
// Place tile // Check if tool is pencil
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, 'blank_tile') if (mapEditorStore.tool !== 'eraser') return
createCommandUpdate(tile.x, tile.y, 'blank_tile', 'erase') // Check if draw mode is tile
if (mapEditorStore.eraserMode !== 'tile') return
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
// Set new tileArray with selected tile
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, mapEditor.selectedTile.value)
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
// Adjust mapEditorStore.map.tiles
map.tiles = tileArray
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
// Check if there is a tile
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
}
function handlePointer(pointer: Phaser.Input.Pointer) {
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown && pointer.button === 0) return if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera // Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return if (pointer.event.shiftKey) return
// Check if alt is pressed // Check if alt is pressed
if (pointer.event.altKey) { if (pointer.event.altKey) return
tilePicker(pointer)
return // Check if there is a tile
} const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
// Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!mapEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Set new tileArray with selected tile
setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
// Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is tile // Check if draw mode is tile
switch (mapEditor.tool.value) { if (mapEditorStore.drawMode !== 'tile') return
case 'pencil':
pencil(pointer)
break
case 'eraser':
eraser(pointer)
break
case 'paint':
paint(pointer)
break
}
}
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase') { // Check if left mouse button is pressed
if (!currentCommand) { if (!pointer.isDown) return
currentCommand = new EditorCommand(operation, tileName)
}
//If position is already in, do not proceed // Check if shift is not pressed, this means we are moving the camera
for (const vec of currentCommand.affectedTiles) { if (pointer.event.shiftKey) return
if (vec[0] === x && vec[1] === y) return
}
currentCommand.affectedTiles.push([x, y]) // Check if alt is pressed
} if (!pointer.event.altKey) return
function finalizeCommand() { // Check if there is a tile
if (!currentCommand) return const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
//Cut the stack so the current edit is the last if (!tile) return
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(currentCommand)
if (commandStack.length >= 9) {
originTiles = applyCommands(originTiles, commandStack.shift()!)
}
commandIndex.value = commandStack.length // Select the tile
currentCommand = null mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
}
function undo() {
if (commandIndex.value > 0) {
commandIndex.value--
updateMapTiles()
}
}
function redo() {
if (commandIndex.value <= 9 && commandIndex.value <= commandStack.length) {
commandIndex.value++
updateMapTiles()
}
}
function applyCommands(tiles: string[][], ...commands: EditorCommand[]): string[][] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
for (const position of command.affectedTiles) {
tileVersion[position[1]][position[0]] = command.tileName
}
}
return tileVersion
}
function updateMapTiles() {
if (!mapEditor.currentMap.value) return
let indexedCommands = commandStack.slice(0, commandIndex.value)
let modifiedTiles = applyCommands(originTiles, ...indexedCommands)
placeTiles(props.tileMap, props.tileMapLayer, modifiedTiles)
mapEditor.currentMap.value.tiles = modifiedTiles
}
//Recursive Array Clone
function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
} }
watch( watch(
() => mapEditor.shouldClearTiles.value, () => mapEditorStore.shouldClearTiles,
(shouldClear) => { (shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) { if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile') const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, blankTiles) setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles mapEditorStore.map.tiles = blankTiles
mapEditor.resetClearTilesFlag() mapEditorStore.resetClearTilesFlag()
} }
} }
) )
onMounted(async () => { onMounted(async () => {
if (!mapEditor.currentMap.value) return if (!mapEditorStore.map?.tiles) return
const mapState = mapEditor.currentMap.value
//Clone tileMap.value = createTileMap()
originTiles = cloneArray(mapState.tiles) tileLayer.value = await createTileLayer(tileMap.value)
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles) // First fill the entire map with blank tiles using current map dimensions
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
// Then overlay the map tiles, but only within the current map dimensions
const mapTiles = mapEditorStore.map.tiles
for (let y = 0; y < mapEditorStore.map.height; y++) {
for (let x = 0; x < mapEditorStore.map.width; x++) {
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
blankTiles[y][x] = mapTiles[y][x]
}
}
}
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
}) })
</script> </script>

View File

@ -0,0 +1,45 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
selectedPlacedMapObject: PlacedMapObject | null
movingPlacedMapObject: PlacedMapObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,140 +1,246 @@
<template> <template>
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" /> <SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" /> <PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types' import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue' import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue' import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { getTile } from '@/composables/mapComposable'
import { getTile } from '@/services/mapService' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { computed } from 'vue' import { onMounted, onUnmounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene() const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditorStore = useMapEditorStore()
const map = computed(() => mapEditor.currentMap.value!) const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
defineExpose({ handlePointer })
const props = defineProps<{ const props = defineProps<{
tileMap: Tilemap tilemap: Phaser.Tilemaps.Tilemap
tileMapLayer: TilemapLayer
}>() }>()
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) // Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if there is a selected object
if (!mapEditorStore.selectedMapObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (existingPlacedMapObject) return if (existingPlacedMapObject) return
if (!mapEditor.selectedMapObject.value) return const newPlacedMapObject = {
const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(), id: uuidv4(),
mapObject: mapEditor.selectedMapObject.value, map: mapEditorStore.map,
mapObject: mapEditorStore.selectedMapObject,
depth: 0,
isRotated: false, isRotated: false,
positionX: tile.x, positionX: tile.x,
positionY: tile.y positionY: tile.y
} }
// Add new object to mapObjects // Add new object to mapObjects
map.placedMapObjects.push(newPlacedMapObject) mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
mapEditor.selectedPlacedObject.value = newPlacedMapObject
} }
function eraser(pointer: Phaser.Input.Pointer, map: MapT) { function eraser(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is eraser
if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is map_object
if (mapEditorStore.eraserMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Remove existing object // Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id) mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
} }
function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined { function objectPicker(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) // Check if map is set
if (!tile) return undefined if (!mapEditorStore.map) return
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y) // Check if tool is pencil
} if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Select the object // Select the object
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject) mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
} }
function moveMapObject(id: string, map: MapT) { function moveMapObject(id: string) {
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT // Check if map is set
if (!mapEditorStore.map) return
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!mapEditor.movingPlacedObject.value) return if (!movingPlacedMapObject.value) return
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
mapEditor.movingPlacedObject.value.positionX = tile.x movingPlacedMapObject.value.positionX = tile.x
mapEditor.movingPlacedObject.value.positionY = tile.y movingPlacedMapObject.value.positionY = tile.y
} }
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() { function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
mapEditor.movingPlacedObject.value = null movingPlacedMapObject.value = null
} }
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
} }
function rotatePlacedMapObject(id: string, map: MapT) { function rotatePlacedMapObject(id: string) {
const matchingObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.id === id) // Check if map is set
matchingObject!.isRotated = !matchingObject!.isRotated if (!mapEditorStore.map) return
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
if (placedMapObject.id === id) {
return {
...placedMapObject,
isRotated: !placedMapObject.isRotated
}
}
return placedMapObject
})
} }
function deletePlacedMapObject(id: string, map: MapT) { function deletePlacedMapObject(id: string) {
let mapE = mapEditor.currentMap.value! // Check if map is set
mapE.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id) if (!mapEditorStore.map) return
mapEditor.selectedPlacedObject.value = null
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null
} }
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) { function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
mapEditor.selectedPlacedObject.value = placedMapObject selectedPlacedMapObject.value = placedMapObject
// If alt is pressed, select the object // If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) { if (scene.input.activePointer.event.altKey) {
mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject) mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
} }
} }
function handlePointer(pointer: Phaser.Input.Pointer) { onMounted(() => {
const map = mapEditor.currentMap.value scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
if (!map) return scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
// Check if alt is pressed, this means we are selecting the object onUnmounted(() => {
if (pointer.event.altKey) return scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
// Check if tool is pencil // watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
switch (mapEditor.tool.value) { watch(
case 'pencil': () => mapEditorStore.mapObjectList,
pencil(pointer, map) (newMapObjects) => {
break if (!mapEditorStore.map) return
case 'eraser':
eraser(pointer, map) const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
break const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
case 'object picker': if (updatedMapObject) {
objectPicker(pointer, map) return {
break ...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.originX,
originY: updatedMapObject.originY
}
}
}
return mapObject
})
// Update the map with the new mapObjects
mapEditorStore.setMap({
...mapEditorStore.map,
placedMapObjects: updatedMapObjects
})
// Update selectedMapObject if it's set
if (mapEditorStore.selectedMapObject) {
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
if (updatedMapObject) {
mapEditorStore.setSelectedMapObject({
...mapEditorStore.selectedMapObject,
originX: updatedMapObject.originX,
originY: updatedMapObject.originY
})
}
}
} }
} // { deep: true }
)
</script> </script>

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@ -1,8 +1,9 @@
<template> <template>
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" bg-style="none"> <Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4"> <div class="m-4">
<form method="post" @submit.prevent="submit" class="inline"> <form method="post" @submit.prevent="submit" class="inline">
@ -13,15 +14,15 @@
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Width</label> <label for="name">Width</label>
<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" /> <input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Height</label> <label for="name">Height</label>
<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" /> <input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="name">PVP enabled</label> <label for="name">PVP enabled</label>
<select class="input-field" v-model="pvp" name="pvp" id="pvp"> <select class="input-field" name="pvp" id="pvp">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
@ -37,44 +38,21 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { ref } from 'vue'
const emit = defineEmits(['create'])
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStorage = new MapStorage() const mapEditorStore = useMapEditorStore()
const modalRef = useTemplateRef('modalRef')
const name = ref('') const name = ref('')
const width = ref(0) const width = ref(0)
const height = ref(0) const height = ref(0)
const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() }) function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
async function submit() { mapEditorStore.setMapList(response)
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) {
return
}
// Reset form
name.value = ''
width.value = 0
height.value = 0
pvp.value = false
// Add map to storage
await mapStorage.add(response)
// Let list know to fetch new maps
emit('create')
}) })
mapEditorStore.toggleCreateMapModal()
// Close modal
modalRef.value?.close()
} }
</script> </script>

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@ -1,84 +1,61 @@
<template> <template>
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none"> <CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Maps</h3> <h3 class="text-lg text-white">Maps</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="my-4 mx-auto h-full"> <div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5"> <div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button> <button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button> <button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
</div> </div>
<div class="overflow-y-auto h-[calc(100%-20px)]"> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id"> <div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div> <div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)"> <span>{{ map.name }}</span>
<span>{{ map.name }}</span> <span class="ml-auto gap-1 flex">
<span class="ml-auto gap-1 flex"> <button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button> </span>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
</div> </div>
</template> </template>
</Modal> </Modal>
<CreateMap ref="createMapModal" @create="fetchMaps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map, UUID } from '@/application/types' import type { Map, UUID } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue' import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef } from 'vue' import { onMounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const mapEditor = useMapEditorComposable()
const mapStorage = new MapStorage()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
const createMapModal = useTemplateRef('createMapModal')
defineEmits(['open-create-map'])
defineExpose({
open: () => modalRef.value?.open()
})
onMounted(async () => { onMounted(async () => {
await fetchMaps() fetchMaps()
}) })
async function fetchMaps() { function fetchMaps() {
mapList.value = await mapStorage.getAll() gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapEditorStore.setMapList(response)
})
} }
function loadMap(id: UUID) { function loadMap(id: UUID) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => { gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
mapEditor.loadMap(response) mapEditorStore.setMap(response)
}) })
modalRef.value?.close() mapEditorStore.toggleMapListModal()
} }
async function deleteMap(id: UUID) { function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => { gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
if (!response) { fetchMaps()
gameStore.addNotification({
title: 'Error',
message: 'Failed to delete map.'
})
return
}
await mapStorage.delete(id)
await fetchMaps()
}) })
} }
</script> </script>

View File

@ -1,65 +1,72 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800"> <Modal :isModalOpen="mapEditorStore.isMapObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (mapEditorStore.isMapObjectListModalShown = false)" :bg-style="'none'">
<div class="flex flex-col gap-2.5 p-2.5"> <template #modalHeader>
<div class="relative flex"> <h3 class="text-lg text-white">Map objects</h3>
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> </template>
<label class="mb-1.5 font-titles hidden" for="search">Search</label> <template #modalBody>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <div class="flex pt-4 pl-4">
</div> <div class="w-full flex gap-1.5 flex-row">
<div class="flex"> <div>
<select class="input-field w-full" name="lists"> <label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<option value="tile">Tiles</option> <input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<option value="map_object">Objects</option>
</select>
</div>
</div>
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid rounded max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditor.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}"
/>
</div> </div>
</div> </div>
</div> </div>
</div> <div class="flex flex-col h-full p-4">
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500"> <div class="mb-4 flex flex-wrap gap-2">
<span>Tags:</span> <button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto"> {{ tag }}
<span class="m-auto">No tags selected</span> </button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditorStore.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': mapEditorStore.selectedMapObject?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditorStore.selectedMapObject?.id !== mapObject.id
}"
/>
</div>
</div>
</div>
</div> </div>
</div> </template>
</div> </Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import Modal from '@/components/utilities/Modal.vue'
import { MapObjectStorage } from '@/storage/storages' import { useGameStore } from '@/stores/gameStore'
import { liveQuery } from 'dexie' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, ref } from 'vue'
const mapObjectStorage = new MapObjectStorage() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const isModalOpen = ref(false)
const mapEditorStore = useMapEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const mapObjectList = ref<MapObject[]>([])
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || []) const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const filteredMapObjects = computed(() => {
return mapEditorStore.mapObjectList.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => { const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) { if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag) selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -68,29 +75,10 @@ const toggleTag = (tag: string) => {
} }
} }
const filteredMapObjects = computed(() => { onMounted(async () => {
return mapObjectList.value.filter((object) => { isModalOpen.value = true
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase()) gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag))) mapEditorStore.setMapObjectList(response)
return matchesSearch && matchesTags
}) })
}) })
let subscription: any = null
onMounted(() => {
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
next: (result) => {
mapObjectList.value = result
},
error: (error) => {
console.error('Failed to fetch tiles:', error)
}
})
})
onUnmounted(() => {
if (!subscription) return
subscription.unsubscribe()
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :modal-width="600" :modal-height="430" bg-style="none"> <Modal :is-modal-open="mapEditorStore.isSettingsModalShown" @modal:close="() => mapEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
</template> </template>
@ -14,19 +14,22 @@
<div class="gap-2.5 flex flex-wrap mt-4"> <div class="gap-2.5 flex flex-wrap mt-4">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-field" v-model="name" @input="updateValue" name="name" id="name" /> <input class="input-field" v-model="name" name="name" id="name" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="width">Width</label> <label for="width">Width</label>
<input class="input-field" v-model="width" @input="updateValue" name="width" id="width" type="number" /> <input class="input-field" v-model="width" name="width" id="width" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="height">Height</label> <label for="height">Height</label>
<input class="input-field" v-model="height" @input="updateValue" name="height" id="height" type="number" /> <input class="input-field" v-model="height" name="height" id="height" type="number" />
</div> </div>
<div> <div class="form-field-full">
<label class="mr-4" for="pvp">PVP enabled</label> <label for="pvp">PVP enabled</label>
<input type="checkbox" v-model="pvp" @input="updateValue" class="input-field scale-125" name="pvp" id="pvp" /> <select v-model="pvp" class="input-field" name="pvp" id="pvp">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div> </div>
</div> </div>
</form> </form>
@ -44,55 +47,60 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef, watch } from 'vue' import { ref, watch } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditorStore = useMapEditorStore()
const screen = ref('settings') const screen = ref('settings')
const name = ref<string | undefined>('Map') mapEditorStore.setMapName(mapEditorStore.map?.name)
const width = ref<number>(0) mapEditorStore.setMapWidth(mapEditorStore.map?.width)
const height = ref<number>(0) mapEditorStore.setMapHeight(mapEditorStore.map?.height)
const pvp = ref<boolean>(false) mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || []) mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
const modalRef = useTemplateRef('modalRef')
defineExpose({ const name = ref(mapEditorStore.mapSettings?.name)
open: () => modalRef.value?.open() const width = ref(mapEditorStore.mapSettings?.width)
const height = ref(mapEditorStore.mapSettings?.height)
const pvp = ref(mapEditorStore.mapSettings?.pvp)
const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
watch(name, (value) => {
mapEditorStore.setMapName(value)
}) })
function updateValue(event: Event) { watch(width, (value) => {
let ev = event.target as HTMLInputElement mapEditorStore.setMapWidth(value)
const value = ev.name === 'pvp' ? (ev.checked ? 1 : 0) : ev.value })
mapEditor.updateProperty(ev.name as 'name' | 'width' | 'height' | 'pvp' | 'mapEffects', value)
} watch(height, (value) => {
mapEditorStore.setMapHeight(value)
})
watch(pvp, (value) => {
mapEditorStore.setMapPvp(value)
})
watch( watch(
() => mapEditor.currentMap.value, mapEffects,
(map) => { (value) => {
if (!map) return mapEditorStore.setMapEffects(value)
name.value = map.name },
width.value = map.width { deep: true }
height.value = map.height
pvp.value = map.pvp
mapEffects.value = map.mapEffects
}
) )
const addEffect = () => { const addEffect = () => {
mapEffects.value.push({ mapEffects.value.push({
id: uuidv4(), id: Date.now().toString(), // Simple unique id generation
mapId: mapEditorStore.map?.id,
map: mapEditorStore.map,
effect: '', effect: '',
strength: 1 strength: 1
}) })
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
const removeEffect = (index: number) => { const removeEffect = (index) => {
mapEffects.value.splice(index, 1) mapEffects.value.splice(index, 1)
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
</script> </script>

View File

@ -1,113 +1,33 @@
<template> <template>
<div class="flex flex-col items-center px-5 py-1 fixed bottom-20 left-0 z-20"> <div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
<div class="flex h-10 gap-2"> <div class="self-end mt-2 flex gap-2">
<button @mousedown.stop @click="handleDelete" class="btn-red !py-3 px-4"> <button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" /> <img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button> </button>
<button @mousedown.stop @click="showMapObjectSettings = !showMapObjectSettings" class="btn-indigo !py-3 px-4">
<img src="/assets/icons/mapEditor/gear.svg" class="w-4 h-4 invert" alt="Delete" />
</button>
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button> <button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button> <button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
</div> </div>
</div> </div>
<Modal :is-modal-open="showMapObjectSettings" @modal:close="showMapObjectSettings = false" :modal-height="320" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map object settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-field" v-model="mapObjectName" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="originX">Origin X</label>
<input class="input-field" v-model="mapObjectOriginX" name="originX" id="originX" type="number" min="0.0" step="0.01" />
</div>
<div class="form-field-half">
<label for="originY">Origin Y</label>
<input class="input-field" v-model="mapObjectOriginY" name="originY" id="originY" type="number" min="0.0" step="0.01" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="handleUpdate">Save</button>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types' import type { PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
map: MapT
}>() }>()
const emit = defineEmits(['move', 'rotate', 'delete']) const emit = defineEmits(['move', 'rotate', 'delete'])
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapObjectStorage = new MapObjectStorage()
const mapObject = ref<MapObject | null>(null)
const showMapObjectSettings = ref(false)
const mapObjectName = ref('')
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const handleMove = () => { const handleMove = () => {
emit('move', props.placedMapObject.id, props.map) emit('move', props.placedMapObject.id)
} }
const handleRotate = () => { const handleRotate = () => {
emit('rotate', props.placedMapObject.id, props.map) emit('rotate', props.placedMapObject.id)
} }
const handleDelete = () => { const handleDelete = () => {
emit('delete', props.placedMapObject.id, props.map) emit('delete', props.placedMapObject.id)
} }
async function handleUpdate() {
if (!mapObject.value) return
gameStore.connection?.emit(
'gm:mapObject:update',
{
id: props.placedMapObject.mapObject as string,
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
},
async (response: boolean) => {
if (!response) return
await mapObjectStorage.update(mapObject.value!.id, {
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
})
mapEditor.triggerMapObjectRefresh()
}
)
}
onMounted(async () => {
if (!props.placedMapObject.mapObject) return
mapObject.value = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!mapObject.value) return
mapObjectName.value = mapObject.value.name
mapObjectOriginX.value = mapObject.value.originX
mapObjectOriginY.value = mapObject.value.originY
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none"> <Modal :is-modal-open="showTeleportModal" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -28,7 +28,7 @@
<label for="toMap">Map to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option> <option :value="null">Select map</option>
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option> <option v-for="map in mapEditorStore.mapList" :key="map.id" :value="map">{{ map.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -43,23 +43,17 @@ import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue' import { computed, onMounted, ref, watch } from 'vue'
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport') const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
const mapEditorStore = useMapEditorStore() const mapEditorStore = useMapEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({
open: () => modalRef.value?.open()
})
onMounted(fetchMaps) onMounted(fetchMaps)
function fetchMaps() { function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => { gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapList.value = response mapEditorStore.setMapList(response)
}) })
} }
@ -71,7 +65,7 @@ function useRefTeleportSettings() {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMap: ref(settings.toMapId) toMap: ref(settings.toMap)
} }
} }
@ -82,7 +76,7 @@ function updateTeleportSettings() {
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMapId: toMap.value toMap: toMap.value
}) })
} }
</script> </script>

View File

@ -1,37 +1,44 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800"> <Modal :isModalOpen="mapEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (mapEditorStore.isTileListModalShown = false)" :bg-style="'none'">
<div class="flex flex-col gap-2.5 p-2.5"> <template #modalHeader>
<div class="relative flex"> <h3 class="text-lg text-white">Tiles</h3>
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> </template>
<label class="mb-1.5 font-titles hidden" for="search">Search</label> <template #modalBody>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <div class="h-full overflow-auto" v-if="!selectedGroup">
</div> <div class="flex pt-4 pl-4">
<div class="flex"> <div class="w-full flex gap-1.5 flex-row">
<select class="input-field w-full" name="lists"> <div>
<option value="tile">Tiles</option> <label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<option value="map_object">Objects</option> <input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</select> </div>
</div> </div>
</div> </div>
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5"> <div class="flex flex-col h-full p-4">
<div class="h-full" v-if="!selectedGroup"> <div class="mb-4 flex flex-wrap gap-2">
<div class="grid grid-cols-4 gap-2 justify-items-center"> <button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative"> {{ tag }}
<img </button>
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" </div>
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`" <div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
:alt="group.parent.name" <div class="grid grid-cols-8 gap-2 justify-items-center">
@click="openGroup(group)" <div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
@load="() => tileProcessor.processTile(group.parent)" <img
:class="{ class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
'border-cyan shadow-lg': isActiveTile(group.parent), :src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
'border-transparent hover:border-gray-300': !isActiveTile(group.parent) :alt="group.parent.name"
}" @click="openGroup(group)"
/> @load="() => processTile(group.parent)"
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span> :class="{
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs"> 'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
{{ group.children.length + 1 }} 'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
</span> }"
/>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
@ -39,15 +46,15 @@
<div class="p-4"> <div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button> <button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4> <h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<div class="grid grid-cols-4 gap-2 justify-items-center"> <div class="grid grid-cols-8 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center"> <div class="flex flex-col items-center justify-center">
<img <img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`" :src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name" :alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent.id)" @click="selectTile(selectedGroup.parent.id)"
:class="{ :class="{
'border-cyan shadow-lg': isActiveTile(selectedGroup.parent), 'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent) 'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}" }"
/> />
@ -55,12 +62,12 @@
</div> </div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center"> <div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img <img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`" :src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
:alt="childTile.name" :alt="childTile.name"
@click="selectTile(childTile.id)" @click="selectTile(childTile.id)"
:class="{ :class="{
'border-cyan shadow-lg': isActiveTile(childTile), 'border-cyan shadow-lg scale-105': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile) 'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}" }"
/> />
@ -69,48 +76,41 @@
</div> </div>
</div> </div>
</div> </div>
</div> </template>
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500"> </Modal>
<span>Tags:</span>
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
<span class="m-auto">No tags selected</span>
</div>
</div>
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import Modal from '@/components/utilities/Modal.vue'
import { useTileProcessingComposable } from '@/composables/useTileProcessingComposable' import { useGameStore } from '@/stores/gameStore'
import { TileStorage } from '@/storage/storages' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, ref } from 'vue'
const tileStorage = new TileStorage() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const isModalOpen = ref(false)
const tileProcessor = useTileProcessingComposable() const mapEditorStore = useMapEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map()) const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null) const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const tiles = ref<Tile[]>([])
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = tiles.value.flatMap((tile) => tile.tags || []) const allTags = mapEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const groupedTiles = computed(() => { const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = [] const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = tiles.value.filter((tile) => { const filteredTiles = mapEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()) const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag))) const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags return matchesSearch && matchesTags
}) })
filteredTiles.forEach((tile) => { filteredTiles.forEach((tile) => {
const parentGroup = groups.find((group) => tileProcessor.areTilesRelated(group.parent, tile)) const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
if (parentGroup && parentGroup.parent.id !== tile.id) { if (parentGroup && parentGroup.parent.id !== tile.id) {
parentGroup.children.push(tile) parentGroup.children.push(tile)
} else { } else {
@ -121,6 +121,32 @@ const groupedTiles = computed(() => {
return groups return groups
}) })
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
const tileEdgeData = ref<Map<string, number>>(new Map())
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
const colorSimilarityThreshold = 30 // Adjust this value as needed
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
const color1 = tileColorData.value.get(tile1.id)
const color2 = tileColorData.value.get(tile2.id)
const edge1 = tileEdgeData.value.get(tile1.id)
const edge2 = tileEdgeData.value.get(tile2.id)
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
return false
}
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
const edgeComplexityDifference = Math.abs(edge1 - edge2)
const namePrefix1 = tile1.name.split('_')[0]
const namePrefix2 = tile2.name.split('_')[0]
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
}
const toggleTag = (tag: string) => { const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) { if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag) selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -129,6 +155,57 @@ const toggleTag = (tag: string) => {
} }
} }
function processTile(tile: Tile) {
const img = new Image()
img.crossOrigin = 'Anonymous'
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = img.width
canvas.height = img.height
ctx!.drawImage(img, 0, 0, img.width, img.height)
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
tileColorData.value.set(tile.id, getDominantColor(imageData))
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
}
img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
}
function getDominantColor(imageData: ImageData) {
let r = 0,
g = 0,
b = 0,
total = 0
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels
r += imageData.data[i]
g += imageData.data[i + 1]
b += imageData.data[i + 2]
total++
}
}
return {
r: Math.round(r / total),
g: Math.round(g / total),
b: Math.round(b / total)
}
}
function getEdgeComplexity(imageData: ImageData) {
let edgePixels = 0
for (let y = 0; y < imageData.height; y++) {
for (let x = 0; x < imageData.width; x++) {
const i = (y * imageData.width + x) * 4
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
edgePixels++
}
}
}
return edgePixels
}
function getTileCategory(tile: Tile): string { function getTileCategory(tile: Tile): string {
return tileCategories.value.get(tile.id) || '' return tileCategories.value.get(tile.id) || ''
} }
@ -142,26 +219,18 @@ function closeGroup() {
} }
function selectTile(tile: string) { function selectTile(tile: string) {
mapEditor.setSelectedTile(tile) mapEditorStore.setSelectedTile(tile)
} }
function isActiveTile(tile: Tile): boolean { function isActiveTile(tile: Tile): boolean {
return mapEditor.selectedTile.value === tile.id return mapEditorStore.selectedTile === tile.id
} }
onMounted(async () => { onMounted(async () => {
tiles.value = await tileStorage.getAll() isModalOpen.value = true
const initialBatchSize = 20 gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
const initialTiles = tiles.value.slice(0, initialBatchSize) mapEditorStore.setTileList(response)
initialTiles.forEach((tile) => tileProcessor.processTile(tile)) response.forEach((tile) => processTile(tile))
})
// Process remaining tiles in background
setTimeout(() => {
tiles.value.slice(initialBatchSize).forEach((tile) => tileProcessor.processTile(tile))
}, 1000)
})
onUnmounted(() => {
tileProcessor.cleanup()
}) })
</script> </script>

View File

@ -1,157 +1,122 @@
<template> <template>
<div class="flex justify-between p-5 w-[calc(100%_-_40px)] fixed bottom-0 left-0 z-20" :class="{ 'list-open': listOpen }"> <div class="flex justify-center p-5">
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10"> <div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value"> <div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'pencil' }" @click="handleClick('pencil')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'pencil' }">(P)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="mapEditor.tool.value === 'pencil'"> <div class="select" v-if="mapEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ mapEditor.drawMode.value.replace('_', ' ') }} {{ mapEditorStore.drawMode.replace('_', ' ') }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditor.tool.value === 'pencil'"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'pencil')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'pencil')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object')">
Map object Map object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'pencil')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'pencil')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'eraser' }" @click="handleClick('eraser')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'eraser' }">(E)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="mapEditor.tool.value === 'eraser'"> <div class="select" v-if="mapEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ mapEditor.drawMode.value.replace('_', ' ') }} {{ mapEditorStore.eraserMode.replace('_', ' ') }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'eraser')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'eraser')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('map_object')">
Map object Map object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'eraser')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'eraser')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'paint' }" @click="handleClick('paint')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'paint' }">(B)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'paint' }">(B)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
</div>
<div class="w-px bg-cyan"></div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/settings.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(S)</span></button> <button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button>
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button>
</div> </div>
</div>
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
</div> </div>
</div> </div>
<Modal :isModalOpen="isMapEditorSettingsModalOpen" @modal:close="() => (isMapEditorSettingsModalOpen = false)" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map editor settings</h3>
</template>
<template #modalBody>
<div class="m-4 flex items-center space-x-2">
<input id="continuous-drawing" @change="handleCheck" v-model="checkboxValue" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditorStore = useMapEditorStore()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor']) const emit = defineEmits(['save', 'clear'])
// States // track when clicked outside of toolbar items
const toolbar = ref(null) const toolbar = ref(null)
const isMapEditorSettingsModalOpen = ref(false)
const selectPencilOpen = ref(false) // track select state
const selectEraserOpen = ref(false) let selectPencilOpen = ref(false)
const checkboxValue = ref<Boolean>(false) let selectEraserOpen = ref(false)
const listOpen = ref(false)
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
mapEditor.setDrawMode(value) mapEditorStore.isTileListModalShown = value === 'tile'
selectPencilOpen.value = false mapEditorStore.isMapObjectListModalShown = value === 'map_object'
selectEraserOpen.value = false
}
function setPencilMode() { mapEditorStore.setDrawMode(value)
mapEditor.setTool('pencil')
selectPencilOpen.value = false selectPencilOpen.value = false
} }
// drawMode // drawMode
function setEraserMode() { function setEraserMode(value: string) {
mapEditor.setTool('eraser') mapEditorStore.setEraserMode(value)
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function handleCheck() {
mapEditor.setInputMode(checkboxValue.value ? 'hold' : 'tap')
}
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
setDrawMode(mode)
type === 'pencil' ? setPencilMode() : setEraserMode()
}
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'mapEditorSettings') { if (tool === 'settings') {
isMapEditorSettingsModalOpen.value = true mapEditorStore.toggleSettingsModal()
listOpen.value = false
} else if (tool === 'settings') {
listOpen.value = false
} else if (tool === 'move') {
listOpen.value = false
mapEditor.setTool(tool)
} else { } else {
mapEditor.setTool(tool) mapEditorStore.setTool(tool)
} }
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
@ -159,35 +124,37 @@ function handleClick(tool: string) {
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'map_object', 'teleport', 'blocking tile'] const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentIndex = modes.indexOf(mapEditor.drawMode.value) const currentMode = tool === 'pencil' ? mapEditorStore.drawMode : mapEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex] const nextMode = modes[nextIndex]
setDrawMode(nextMode) if (tool === 'pencil') {
setDrawMode(nextMode)
} else {
setEraserMode(nextMode)
}
} }
function initKeyShortcuts(event: KeyboardEvent) { function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set // Check if map is set
if (!mapEditor.currentMap.value) return if (!mapEditorStore.map) return
// prevent if focused on composables // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
if (event.ctrlKey) return
const keyActions: { [key: string]: string } = { const keyActions: { [key: string]: string } = {
m: 'move', m: 'move',
p: 'pencil', p: 'pencil',
e: 'eraser', e: 'eraser',
b: 'paint', b: 'paint',
z: 'settings', z: 'settings'
s: 'mapEditorSettings'
} }
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key] const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && mapEditor.tool.value === tool) { if ((tool === 'pencil' || tool === 'eraser') && mapEditorStore.tool === tool) {
cycleToolMode(tool) cycleToolMode(tool)
} else { } else {
handleClick(tool) handleClick(tool)

View File

@ -26,7 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { login } from '@/services/authenticationService' import { login } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'

View File

@ -22,7 +22,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { newPassword } from '@/services/authenticationService' import { newPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'

View File

@ -26,7 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { login, register } from '@/services/authenticationService' import { login, register } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'

View File

@ -30,7 +30,7 @@
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { resetPassword } from '@/services/authenticationService' import { resetPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'

View File

@ -1,5 +1,8 @@
<template> <template>
<div class="relative max-lg:h-dvh flex flex-row-reverse"> <div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
</div>
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div> <div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div> <div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div> <div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
@ -18,11 +21,11 @@
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col"> <div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }"> <div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" /> <img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div> </div>
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4"> <div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="isCreateNewCharacterModalOpen = true"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
<img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" /> <img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" />
</button> </button>
</div> </div>
</div> </div>
@ -34,7 +37,7 @@
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
@ -87,7 +90,7 @@
</div> </div>
</div> </div>
<div v-else> <div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
</div> </div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
@ -124,20 +127,18 @@
import config from '@/application/config' import config from '@/application/config'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { CharacterHairStorage } from '@/storage/storages' import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
const { playSound } = useSoundComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<string | null>(null) const selectedCharacterId = ref<number | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false) const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('') const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([]) const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<string | null>(null) const selectedHairId = ref<number | null>(null)
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {
@ -167,10 +168,11 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => { gameStore.connection?.on('character:create:success', (data: CharacterT) => {
if (success) return gameStore.setCharacter(data)
isCreateNewCharacterModalOpen.value = false isCreateNewCharacterModalOpen.value = false
}) })
gameStore.connection?.emit('character:create', { name: newCharacterName.value })
} }
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
@ -180,7 +182,6 @@ watch(selectedCharacterId, (characterId) => {
}) })
onMounted(async () => { onMounted(async () => {
playSound('/assets/music/intro.mp3')
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
characterHairs.value = await characterHairStorage.getAll() characterHairs.value = await characterHairStorage.getAll()
}) })

View File

@ -1,7 +1,10 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
</div>
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene"> <Scene name="main" @preload="preloadScene" @create="createScene">
<Menu /> <Menu />
<Hud /> <Hud />
<Hotkeys /> <Hotkeys />
@ -11,6 +14,7 @@
<ExpBar /> <ExpBar />
<CharacterProfile /> <CharacterProfile />
<Effects />
</Scene> </Scene>
</Game> </Game>
</div> </div>
@ -26,24 +30,20 @@ import ExpBar from '@/components/game/gui/ExpBar.vue'
import Hotkeys from '@/components/game/gui/Hotkeys.vue' import Hotkeys from '@/components/game/gui/Hotkeys.vue'
import Hud from '@/components/game/gui/Hud.vue' import Hud from '@/components/game/gui/Hud.vue'
import Menu from '@/components/game/gui/Menu.vue' import Menu from '@/components/game/gui/Menu.vue'
import Effects from '@/components/game/map/Effects.vue'
import Map from '@/components/game/map/Map.vue' import Map from '@/components/game/map/Map.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { onMounted } from 'vue' import { onBeforeUnmount } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const { playSound, stopSound } = useSoundComposable()
const gameConfig = { const gameConfig = {
name: config.name, name: config.name,
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5, resolution: 5
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -60,8 +60,6 @@ const createGame = (game: Phaser.Game) => {
}) })
gameStore.disconnectSocket() gameStore.disconnectSocket()
} }
playSound('/assets/sounds/connect.wav')
} }
function preloadScene(scene: Phaser.Scene) { function preloadScene(scene: Phaser.Scene) {
@ -70,7 +68,7 @@ function preloadScene(scene: Phaser.Scene) {
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
} }
onMounted(() => { function createScene(scene: Phaser.Scene) {}
stopSound('/assets/music/intro.mp3')
}) onBeforeUnmount(() => {})
</script> </script>

View File

@ -1,12 +1,25 @@
<template> <template>
<div class="flex flex-col justify-center items-center h-dvh relative col"> <div class="flex flex-col justify-center items-center h-dvh relative col">
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<circle cx="4" cy="12" r="3" fill="white">
<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
<circle cx="12" cy="12" r="3" fill="white">
<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
<circle cx="20" cy="12" r="3" fill="white">
<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
</svg>
</div> </div>
</template> </template>
<script setup lang="ts" async> <script setup lang="ts" async>
import { downloadCache } from '@/application/utilities' import config from '@/application/config'
import type { HttpResponse, MapObject } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
// import type { Map } from '@/application/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
@ -15,13 +28,32 @@ const gameStore = useGameStore()
const totalItems = ref(0) const totalItems = ref(0)
const currentItem = ref(0) const currentItem = ref(0)
async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
}
const items = response.data ?? []
for (const item of items) {
await storage.add(item)
}
}
const tileStorage = new TileStorage()
const mapStorage = new MapStorage()
const mapObjectStorage = new MapObjectStorage()
Promise.all([ Promise.all([
downloadCache('tiles', new TileStorage()), downloadAndStore('tiles', tileStorage),
downloadCache('maps', new MapStorage()), downloadAndStore('maps', mapStorage),
downloadCache('map_objects', new MapObjectStorage()), downloadAndStore('map_objects', mapObjectStorage),
downloadCache('sprites', new SpriteStorage()), downloadAndStore('sprites', new SpriteStorage()),
downloadCache('character_types', new CharacterTypeStorage()), downloadAndStore('character_types', new CharacterTypeStorage()),
downloadCache('character_hair', new CharacterHairStorage()) downloadAndStore('character_hair', new CharacterHairStorage())
]).then(() => { ]).then(() => {
gameStore.game.isLoaded = true gameStore.game.isLoaded = true
}) })

View File

@ -8,8 +8,8 @@
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20"> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />--> <!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="" /> <img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="" /> <img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="UI box inner" />
<!-- Login Form --> <!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" /> <LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />

View File

@ -1,17 +1,9 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene"> <Scene name="main" @preload="preloadScene" @create="createScene">
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div> <MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" v-if="isLoaded" />
<div v-else> <div v-else class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" />
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile'" />
<MapObjectList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'" />
<MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" />
</div>
</Scene> </Scene>
</Game> </Game>
</div> </div>
@ -20,27 +12,15 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import 'phaser' import 'phaser'
import type { Map as MapT } from '@/application/types' import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
import Map from '@/components/gameMaster/mapEditor/Map.vue' import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef } from 'vue' import { ref } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const mapModal = useTemplateRef('mapModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal')
const isLoaded = ref(false) const isLoaded = ref(false)
@ -49,17 +29,23 @@ const gameConfig = {
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5, resolution: 5
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
// Resize the game when the window is resized // Resize the game when the window is resized
window.addEventListener('resize', () => { addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight) game.scale.resize(window.innerWidth, window.innerHeight)
}) })
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
} }
const preloadScene = async (scene: Phaser.Scene) => { const preloadScene = async (scene: Phaser.Scene) => {
@ -69,10 +55,8 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('blank_tile', '/assets/map/blank_tile.png') scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
// Get all tiles from IndexedDB and load them into the scene await loadAllTilesIntoScene(scene)
await loadAllTileTextures(scene)
// Wait for all assets to be loaded before continuing
await new Promise<void>((resolve) => { await new Promise<void>((resolve) => {
scene.load.on(Phaser.Loader.Events.COMPLETE, () => { scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve() resolve()
@ -81,32 +65,5 @@ const preloadScene = async (scene: Phaser.Scene) => {
}) })
} }
function save() { const createScene = async (scene: Phaser.Scene) => {}
const currentMap = mapEditor.currentMap.value
if (!currentMap) return
const data = {
mapId: currentMap.id,
name: currentMap.name,
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects,
mapEventTiles: currentMap.mapEventTiles,
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}
function clear() {
if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles
mapEditor.clearMap()
mapEditor.triggerClearTiles()
}
</script> </script>

View File

@ -3,7 +3,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useControlsComposable } from '@/composables/useControlsComposable' import { useCameraControls } from '@/composables/useCameraControls'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref } from 'vue' import { onBeforeUnmount, ref } from 'vue'
@ -13,16 +14,45 @@ type WayPoint = { visible: boolean; x: number; y: number }
// Props // Props
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>() const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
// Constants
const ZOOM_SETTINGS = {
WHEEL_FACTOR: 0.005,
KEY_FACTOR: 0.3,
MIN: 1,
MAX: 3
} as const
// Setup // Setup
const scene = useScene() const scene = useScene()
const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 }) const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 })
const { setupControls, cleanupControls } = useControlsComposable(scene, props.layer, waypoint) const { camera } = useCameraControls(scene)
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
// Handlers
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
const zoomLevel = Phaser.Math.Clamp(camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
function handleKeyComboZoom(event: { keyCodes: number[] }) {
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
const zoomLevel = Phaser.Math.Clamp(camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
// Event setup // Event setup
setupControls() setupPointerHandlers()
scene.input.keyboard?.createCombo([16, 38], { resetOnMatch: true }) // Shift + Up
scene.input.keyboard?.createCombo([16, 40], { resetOnMatch: true }) // Shift + Down
scene.input.keyboard?.on('keycombomatch', handleKeyComboZoom)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
// Cleanup // Cleanup
onBeforeUnmount(() => { onBeforeUnmount(() => {
cleanupControls() cleanupPointerHandlers()
scene.input.keyboard?.off('keycombomatch')
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
}) })
</script> </script>

View File

@ -1,15 +1,7 @@
<template></template> <template></template>
<script setup lang="ts"> <script setup lang="ts">
import { import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
CharacterHairStorage,
CharacterTypeStorage,
MapObjectStorage,
MapStorage,
SoundStorage,
SpriteStorage,
TileStorage
} from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage' import { TextureStorage } from '@/storage/textureStorage'
import { onMounted, onUnmounted } from 'vue' import { onMounted, onUnmounted } from 'vue'
@ -20,7 +12,6 @@ const spriteStorage = new SpriteStorage()
const characterTypeStorage = new CharacterTypeStorage() const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const textureStorage = new TextureStorage() const textureStorage = new TextureStorage()
const soundStorage = new SoundStorage()
let currentString = '' let currentString = ''
@ -41,7 +32,6 @@ async function handleKeyPress(event: KeyboardEvent) {
await characterTypeStorage.destroy() await characterTypeStorage.destroy()
await characterHairStorage.destroy() await characterHairStorage.destroy()
await textureStorage.destroy() await textureStorage.destroy()
await soundStorage.destroy()
currentString = '' // Reset currentString = '' // Reset
} }

View File

@ -14,11 +14,11 @@
<slot name="modalHeader" /> <slot name="modalHeader" />
</div> </div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out btn-sound"> <button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" /> <img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button> </button>
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out btn-sound"> <button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full btn-sound" draggable="false" /> <img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
</button> </button>
</div> </div>
</div> </div>
@ -46,7 +46,7 @@
import { computed, onMounted, onUnmounted, ref, watch } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
interface ModalProps { interface ModalProps {
isModalOpen?: boolean isModalOpen: boolean
closable?: boolean closable?: boolean
isResizable?: boolean isResizable?: boolean
isFullScreen?: boolean isFullScreen?: boolean
@ -79,20 +79,10 @@ const props = withDefaults(defineProps<ModalProps>(), {
}) })
const emit = defineEmits<{ const emit = defineEmits<{
'modal:open': []
'modal:close': [] 'modal:close': []
'character:create': []
}>() }>()
defineExpose({
open: () => (isModalOpenRef.value = true),
close: () => (isModalOpenRef.value = false),
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value),
setPosition: (a: number, b: number) => {
x.value = a
y.value = b
}
})
const isModalOpenRef = ref(props.isModalOpen) const isModalOpenRef = ref(props.isModalOpen)
const width = ref(props.modalWidth) const width = ref(props.modalWidth)
const height = ref(props.modalHeight) const height = ref(props.modalHeight)
@ -160,11 +150,6 @@ function drag(event: MouseEvent) {
y.value = dragState.initialY + (event.clientY - dragState.startY) y.value = dragState.initialY + (event.clientY - dragState.startY)
} }
function closeModal() {
isModalOpenRef.value = false
emit('modal:close')
}
function toggleFullScreen() { function toggleFullScreen() {
if (isFullScreen.value) { if (isFullScreen.value) {
Object.assign({ x, y, width, height }, preFullScreenState) Object.assign({ x, y, width, height }, preFullScreenState)

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification!.id as string)"> <Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<template #modalHeader v-if="notification.title"> <template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3> <h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
</template> </template>

View File

@ -1,69 +0,0 @@
import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore'
import { ref, type Ref } from 'vue'
export function useBaseControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const pointerStartPosition = ref({ x: 0, y: 0 })
const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(layer, worldX, worldY)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = {
visible: true,
x: worldPoint.worldPositionX,
y: worldPoint.worldPositionY + config.tile_size.height + 15
}
}
function handleDragMap(pointer: Phaser.Input.Pointer) {
if (!gameStore.game.isPlayerDraggingCamera) return
const deltaX = pointer.x - pointerStartPosition.value.x
const deltaY = pointer.y - pointerStartPosition.value.y
if (Math.abs(deltaX) <= dragThreshold && Math.abs(deltaY) <= dragThreshold) return
const scrollX = camera.scrollX - deltaX / camera.zoom
const scrollY = camera.scrollY - deltaY / camera.zoom
camera.setScroll(scrollX, scrollY)
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
}
function startDragging(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
gameStore.setPlayerDraggingCamera(true)
}
function stopDragging() {
gameStore.setPlayerDraggingCamera(false)
}
function handleZoom(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
const zoomLevel = camera.zoom - deltaY * 0.005
if (zoomLevel > 0 && zoomLevel < 3) {
camera.setZoom(zoomLevel)
}
}
}
return {
updateWaypoint,
handleDragMap,
startDragging,
stopDragging,
handleZoom,
pointerStartPosition
}
}

View File

@ -1,114 +0,0 @@
import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue'
import { useBaseControlsComposable } from './useBaseControlsComposable'
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
function handlePointerDown(pointer: Phaser.Input.Pointer) {
baseHandlers.startDragging(pointer)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
baseHandlers.updateWaypoint(pointer.worldX, pointer.worldY)
baseHandlers.handleDragMap(pointer)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
baseHandlers.stopDragging()
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
const pressedKeys = new Set<string>()
let moveInterval: number | null = null
function handleKeyDown(event: KeyboardEvent) {
if (!gameStore.character) return
// console.log(event.key)
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) {
pressedKeys.add(event.key)
// Start movement loop if not already running
if (!moveInterval) {
moveInterval = window.setInterval(moveCharacter, 100) // Adjust timing as needed
moveCharacter() // Move immediately on first press
}
}
// Attack on CTRL
if (event.key === 'Control') {
gameStore.connection?.emit('map:character:attack')
}
}
function handleKeyUp(event: KeyboardEvent) {
pressedKeys.delete(event.key)
// If no movement keys are pressed, clear the interval
if (pressedKeys.size === 0 && moveInterval) {
clearInterval(moveInterval)
moveInterval = null
}
}
function moveCharacter() {
if (!gameStore.character) return
const { positionX, positionY } = gameStore.character
if (pressedKeys.has('ArrowLeft')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX - 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowRight')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX + 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowUp')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY - 1
})
}
if (pressedKeys.has('ArrowDown')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY + 1
})
}
}
const setupControls = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
scene.input.keyboard!.on('keydown', handleKeyDown)
scene.input.keyboard!.on('keyup', handleKeyUp)
}
const cleanupControls = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
scene.input.keyboard!.off('keydown', handleKeyDown)
scene.input.keyboard!.off('keyup', handleKeyUp)
}
return { setupControls, cleanupControls }
}

View File

@ -1,42 +0,0 @@
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { computed, type Ref } from 'vue'
import { useBaseControlsComposable } from './useBaseControlsComposable'
export function useMapEditorControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const mapEditor = useMapEditorComposable()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
const isMoveTool = computed(() => mapEditor.tool.value === 'move')
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
baseHandlers.startDragging(pointer)
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
baseHandlers.handleDragMap(pointer)
}
baseHandlers.updateWaypoint(pointer.worldX, pointer.worldY)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
baseHandlers.stopDragging()
}
const setupControls = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
const cleanupControls = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
return { setupControls, cleanupControls }
}

View File

@ -59,8 +59,9 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) { export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
if (!sprite_id) return false if (!sprite_id) return false
// @TODO: Fix this
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
const sprite = await spriteStorage.getById(sprite_id) const sprite = await spriteStorage.get(sprite_id)
if (!sprite) { if (!sprite) {
console.error('Failed to load sprite:', sprite_id) console.error('Failed to load sprite:', sprite_id)
@ -72,17 +73,18 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
await loadTexture(scene, { await loadTexture(scene, {
key, key,
data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png', data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
group: sprite_action.frameCount > 1 ? 'sprite_animations' : 'sprites', group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
updatedAt: sprite_action.updatedAt, updatedAt: sprite_action.updatedAt,
originX: sprite_action.originX, originX: sprite_action.originX,
originY: sprite_action.originY, originY: sprite_action.originY,
isAnimated: sprite_action.isAnimated,
frameWidth: sprite_action.frameWidth, frameWidth: sprite_action.frameWidth,
frameHeight: sprite_action.frameHeight, frameHeight: sprite_action.frameHeight,
frameRate: sprite_action.frameRate frameRate: sprite_action.frameRate
} as TextureData) } as TextureData)
// If the sprite has no more than one frame, skip // If the sprite is not animated, skip
if (sprite_action.frameCount <= 1) continue if (!sprite_action.isAnimated) continue
// Check if animation already exists // Check if animation already exists
if (scene.anims.get(key)) continue if (scene.anims.get(key)) continue

View File

@ -1,7 +1,7 @@
import config from '@/application/config' import config from '@/application/config'
import type { MapObject, Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types' import type { HttpResponse, TextureData, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities' import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/services/textureService' import { loadTexture } from '@/composables/gameComposable'
import { MapStorage, TileStorage } from '@/storage/storages' import { MapStorage, TileStorage } from '@/storage/storages'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
@ -10,7 +10,9 @@ import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile import Tile = Phaser.Tilemaps.Tile
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null { export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
return layer.getTileAtWorldXY(positionX, positionY) const tile = layer?.getTileAtWorldXY(positionX, positionY)
if (!tile) return null
return tile
} }
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) { export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
@ -39,6 +41,11 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, p
/** /**
* Can also be used to replace tiles * Can also be used to replace tiles
* @param map
* @param layer
* @param positionX
* @param positionY
* @param tileName
*/ */
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) { export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
let tileImg = map.getTileset(tileName) as Tileset let tileImg = map.getTileset(tileName) as Tileset
@ -48,8 +55,8 @@ export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number,
layer.putTileAt(tileImg.firstgid, positionX, positionY) layer.putTileAt(tileImg.firstgid, positionX, positionY)
} }
export function placeTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) { export function setLayerTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
if (!map || !layer || !tiles) return if (!tiles) return
tiles.forEach((row: string[], y: number) => { tiles.forEach((row: string[], y: number) => {
row.forEach((tile: string, x: number) => { row.forEach((tile: string, x: number) => {
@ -65,16 +72,32 @@ export function createTileArray(width: number, height: number, tile: string = 'b
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => { export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = positionX + positionY const baseDepth = positionX + positionY
if (isCharacter) { if (isCharacter) {
return baseDepth return baseDepth // @TODO: Fix collision, this is a hack
} }
return baseDepth + (width + height) / (2 * config.tile_size.width) return baseDepth + (width + height) / (2 * config.tile_size.width)
} }
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) { export function FlattenMapArray(tiles: string[][]) {
// Load each tile into the scene const normalArray = []
for (let tile of tiles) {
if (!tile?.id || !tile?.updatedAt) continue
for (const row of tiles) {
normalArray.push(...row)
}
return normalArray
}
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const mapStorage = new MapStorage()
const map = await mapStorage.get(map_id)
if (!map) return
const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
const tiles = await tileStorage.getByIds(tileArray)
// Load each tile into the scene
for (const tile of tiles) {
const textureData = { const textureData = {
key: tile.id, key: tile.id,
data: '/textures/tiles/' + tile.id + '.png', data: '/textures/tiles/' + tile.id + '.png',
@ -85,69 +108,35 @@ async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
} }
} }
export async function loadTileTexturesFromMapTileArray(map_id: string, scene: Phaser.Scene) { export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
const mapStorage = new MapStorage()
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const map = await mapStorage.getById(map_id) const tiles = await tileStorage.getByIds(tileIds)
if (!map) return
const tileArray = unduplicateArray(map.tiles) // Load each tile into the scene
const tiles = await tileStorage.getByIds(tileArray) for (const tile of tiles) {
if (!tiles) return
await loadTileTextures(tiles, scene)
}
export async function loadAllTileTextures(scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getAll()
if (!tiles) return
await loadTileTextures(tiles, scene)
}
export async function loadMapObjectTextures(mapObjects: MapObject[], scene: Phaser.Scene) {
for (const mapObject of mapObjects) {
const textureData = { const textureData = {
key: mapObject.id, key: tile.id,
data: '/textures/map_objects/' + mapObject.id + '.png', data: '/textures/tiles/' + tile.id + '.png',
group: 'map_objects', group: 'tiles',
updatedAt: mapObject.updatedAt, updatedAt: tile.updatedAt
frameWidth: mapObject.frameWidth,
frameHeight: mapObject.frameHeight
} as TextureData } as TextureData
await loadTexture(scene, textureData) await loadTexture(scene, textureData)
} }
} }
export function createTileMap(scene: Phaser.Scene, map: MapT) { export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
const mapConfig = new Phaser.Tilemaps.MapData({ const tileStorage = new TileStorage()
width: map.width, const tiles = await tileStorage.getAll()
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, mapConfig) // Load each tile into the scene
} for (const tile of tiles) {
const textureData = {
export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: string[]) { key: tile.id,
// Load tiles into tileset data: '/textures/tiles/' + tile.id + '.png',
const tilesetImages = tilesArray.map((tile: string, index: number) => { group: 'tiles',
return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height }) updatedAt: tile.updatedAt
}) } as TextureData
await loadTexture(scene, textureData)
// Add blank tile }
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
// Create layer
const layer = tileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
} }

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@ -0,0 +1,77 @@
import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { ref, type Ref } from 'vue'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const pointerStartPosition = ref({ x: 0, y: 0 })
const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(layer, worldX, worldY)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = {
visible: true,
x: worldPoint.worldPositionX,
y: worldPoint.worldPositionY + config.tile_size.height + 15
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
gameStore.setPlayerDraggingCamera(true)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
updateWaypoint(pointer.worldX, pointer.worldY)
if (!gameStore.game.isPlayerDraggingCamera) return
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
// If the distance is less than the drag threshold, return
// We do this to prevent the camera from scrolling too quickly
if (distance <= dragThreshold) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
gameStore.setPlayerDraggingCamera(false)
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
// If the distance is greater than the drag threshold, return
// We do this to prevent the camera from scrolling too quickly
if (distance > dragThreshold) return
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

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@ -0,0 +1,83 @@
import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, ref, type Ref } from 'vue'
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const isMoveTool = computed(() => mapEditorStore.tool === 'move')
const pointerStartPosition = ref({ x: 0, y: 0 })
const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(layer, worldX, worldY)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = {
visible: true,
x: worldPoint.worldPositionX,
y: worldPoint.worldPositionY + config.tile_size.height + 15
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
if (isMoveTool.value || pointer.event.shiftKey) {
gameStore.setPlayerDraggingCamera(true)
}
}
function dragMap(pointer: Phaser.Input.Pointer) {
if (!gameStore.game.isPlayerDraggingCamera) return
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance <= dragThreshold) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
dragMap(pointer)
}
updateWaypoint(pointer.worldX, pointer.worldY)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
gameStore.setPlayerDraggingCamera(false)
}
function handleZoom(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
const zoomLevel = camera.zoom - deltaY * 0.005
if (zoomLevel > 0 && zoomLevel < 3) {
camera.setZoom(zoomLevel)
}
}
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

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@ -0,0 +1,15 @@
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
export function useCameraControls(scene: Phaser.Scene) {
const gameStore = useGameStore()
const camera = scene.cameras.main
const onPointerDown = () => gameStore.setPlayerDraggingCamera(true)
const onPointerUp = () => gameStore.setPlayerDraggingCamera(false)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
return { camera }
}

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@ -1,160 +0,0 @@
import config from '@/application/config'
import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { loadSpriteTextures } from '@/services/textureService'
import { CharacterTypeStorage } from '@/storage/storages'
import { refObj } from 'phavuer'
import { computed, ref } from 'vue'
export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phaser.Tilemaps.Tilemap, mapCharacter: MapCharacter) {
const characterContainer = refObj<Phaser.GameObjects.Container>()
const characterSpriteId = ref('')
const characterSprite = refObj<Phaser.GameObjects.Sprite>()
const currentPositionX = ref(0)
const currentPositionY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 30, 95, true)
}
const updatePosition = (positionX: number, positionY: number) => {
const newPositionX = tileToWorldX(tilemap, positionX, positionY)
const newPositionY = tileToWorldY(tilemap, positionX, positionY)
if (isInitialPosition.value) {
currentPositionX.value = newPositionX
currentPositionY.value = newPositionY
isInitialPosition.value = false
return
}
if (tween.value?.isPlaying()) {
tween.value.stop()
}
const tileDistance = Math.sqrt(Math.pow((newPositionX - currentPositionX.value) / config.tile_size.width, 2) + Math.pow((newPositionY - currentPositionY.value) / config.tile_size.height, 2))
const baseDuration = 300 // milliseconds per tile
const duration = Math.min(baseDuration * tileDistance, baseDuration)
tween.value = tilemap.scene.tweens.add({
targets: characterContainer.value,
x: newPositionX,
y: newPositionY,
duration,
ease: 'Linear',
onStart: () => {
updateIsometricDepth(positionX, positionY)
},
onUpdate: () => {
updateIsometricDepth(positionX, positionY)
currentPositionX.value = characterContainer.value?.x ?? currentPositionX.value
currentPositionY.value = characterContainer.value?.y ?? currentPositionY.value
},
onComplete: () => {
updateIsometricDepth(positionX, positionY)
}
})
}
const playAnimation = (animation: string, loop = false, ignoreIfPlaying = true) => {
if (!characterSprite.value || !characterSpriteId.value) return
const fullAnimationName = `${characterSpriteId.value}-${animation}_${currentDirection.value}`
// Remove any existing animation complete listeners
characterSprite.value.off(Phaser.Animations.Events.ANIMATION_COMPLETE)
// Add new listener
characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
characterSprite.value!.setFrame(0)
characterSprite.value!.setTexture(charTexture.value)
})
characterSprite.value.anims.play(
{
key: fullAnimationName,
repeat: loop ? -1 : 0
},
ignoreIfPlaying
)
}
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(mapCharacter.character.rotation ?? 0))
const currentDirection = computed(() => {
return [0, 6].includes(mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
})
const currentAction = computed(() => {
return mapCharacter.isMoving ? 'walk' : 'idle'
})
const charTexture = computed(() => {
const spriteId = characterSpriteId.value ?? 'idle_right_down'
return `${spriteId}-${currentAction.value}_${currentDirection.value}`
})
const updateSprite = () => {
if (!characterSprite.value) return
if (mapCharacter.isMoving) {
characterSprite.value.anims.play(charTexture.value, true)
} else {
characterSprite.value.anims.stop()
characterSprite.value.setFrame(0)
characterSprite.value.setTexture(charTexture.value)
}
}
const initializeSprite = async () => {
const characterTypeStorage = new CharacterTypeStorage()
const spriteId = await characterTypeStorage.getSpriteId(mapCharacter.character.characterType!)
if (!spriteId) return
characterSpriteId.value = spriteId
await loadSpriteTextures(scene, spriteId)
if (characterContainer.value) {
characterContainer.value.setName(mapCharacter.character.name)
}
if (characterSprite.value) {
characterSprite.value.setTexture(charTexture.value)
characterSprite.value.setFlipX(isFlippedX.value)
}
updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY)
updateIsometricDepth(mapCharacter.character.positionX, mapCharacter.character.positionY)
}
const cleanup = () => {
tween.value?.stop()
}
return {
characterContainer,
characterSpriteId,
characterSprite,
currentPositionX,
currentPositionY,
isometricDepth,
isFlippedX,
updatePosition,
playAnimation,
calcDirection,
updateSprite,
initializeSprite,
cleanup
}
}

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@ -1,18 +0,0 @@
import { useGameControlsComposable } from '@/composables/controls/useGameControlsComposable'
import { useMapEditorControlsComposable } from '@/composables/controls/useMapEditorControlsComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { computed, type Ref } from 'vue'
export function useControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>) {
const camera = scene.cameras.main
const gameHandlers = useGameControlsComposable(scene, layer, waypoint, camera)
const mapEditorHandlers = useMapEditorControlsComposable(scene, layer, waypoint, camera)
const mapEditor = useMapEditorComposable()
const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers))
const setupControls = () => currentHandlers.value.setupControls()
const cleanupControls = () => currentHandlers.value.cleanupControls()
return { setupControls, cleanupControls, camera }
}

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@ -1,133 +0,0 @@
import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types'
import { ref } from 'vue'
export type TeleportSettings = {
toMapId: string
toPositionX: number
toPositionY: number
toRotation: number
}
const currentMap = ref<Map | null>(null)
const active = ref(false)
const tool = ref('move')
const drawMode = ref('tile')
const inputMode = ref('tap')
const selectedTile = ref('')
const selectedMapObject = ref<MapObject | null>(null)
const movingPlacedObject = ref<PlacedMapObject | null>(null)
const selectedPlacedObject = ref<PlacedMapObject | null>(null)
const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({
toMapId: '1000',
toPositionX: 0,
toPositionY: 0,
toRotation: 0
})
/**
* We can update origin X and Y in src/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue
* and this will trigger a refresh for spawned mao objects
*/
const refreshMapObject = ref(0)
export function useMapEditorComposable() {
const loadMap = (map: Map) => {
currentMap.value = map
}
const updateProperty = <K extends keyof Map>(property: K, value: Map[K]) => {
if (currentMap.value) {
currentMap.value[property] = value
}
}
const clearMap = () => {
if (!currentMap.value) return
currentMap.value.placedMapObjects = []
currentMap.value.mapEventTiles = []
}
const toggleActive = () => {
if (active.value) reset()
active.value = !active.value
}
const setTool = (newTool: string) => {
tool.value = newTool
}
const setDrawMode = (mode: string) => {
drawMode.value = mode
}
const setInputMode = (mode: string) => {
inputMode.value = mode
}
const setSelectedTile = (tile: string) => {
selectedTile.value = tile
}
const setSelectedMapObject = (mapObject: MapObject) => {
selectedMapObject.value = mapObject
}
const setTeleportSettings = (settings: TeleportSettings) => {
teleportSettings.value = settings
}
const triggerClearTiles = () => {
shouldClearTiles.value = true
}
const resetClearTilesFlag = () => {
shouldClearTiles.value = false
}
function triggerMapObjectRefresh() {
refreshMapObject.value++ // Increment to trigger watchers
}
const reset = () => {
tool.value = 'move'
drawMode.value = 'tile'
inputMode.value = 'tap'
selectedTile.value = ''
selectedMapObject.value = null
shouldClearTiles.value = false
refreshMapObject.value = 0
}
return {
// State
currentMap,
active,
tool,
drawMode,
inputMode,
selectedTile,
selectedMapObject,
movingPlacedObject,
selectedPlacedObject,
shouldClearTiles,
teleportSettings,
refreshMapObject,
// Methods
loadMap,
updateProperty,
clearMap,
toggleActive,
setTool,
setDrawMode,
setInputMode,
setSelectedTile,
setSelectedMapObject,
setTeleportSettings,
triggerClearTiles,
resetClearTilesFlag,
triggerMapObjectRefresh,
reset
}
}

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@ -0,0 +1,25 @@
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, watch, type Ref } from 'vue'
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const mapEditorStore = useMapEditorStore()
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera)
const currentHandlers = computed(() => (mapEditorStore.active ? mapEditorHandlers : gameHandlers))
const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
watch(
() => mapEditorStore.active,
() => {
cleanupPointerHandlers()
setupPointerHandlers()
}
)
return { setupPointerHandlers, cleanupPointerHandlers }
}

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@ -1,164 +0,0 @@
import { SoundStorage } from '@/storage/storages'
interface CachedSound {
id: string
name: string
base64: string
}
// Core storage instances
const soundStorage = new SoundStorage()
const activeSounds = new Map<string, HTMLAudioElement[]>()
const audioCache = new Map<string, HTMLAudioElement>()
export function useSoundComposable() {
/**
* Converts a sound URL to base64 format
*/
async function soundToBase64(url: string): Promise<string> {
try {
const response = await fetch(url)
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`)
}
const blob = await response.blob()
return new Promise((resolve, reject) => {
const reader = new FileReader()
reader.onloadend = () => resolve((reader.result as string).split(',')[1])
reader.onerror = reject
reader.readAsDataURL(blob)
})
} catch (error) {
console.error('Error converting sound to base64:', error)
throw error
}
}
/**
* Preloads a sound file and caches it for future use
*/
async function preloadSound(soundUrl: string): Promise<HTMLAudioElement> {
if (audioCache.has(soundUrl)) {
return audioCache.get(soundUrl)!
}
let audio: HTMLAudioElement
const cachedSound = await soundStorage.getById(soundUrl)
if (cachedSound) {
audio = new Audio(`data:audio/mpeg;base64,${cachedSound.base64}`)
} else {
try {
const base64 = await soundToBase64(soundUrl)
const soundData: CachedSound = {
id: soundUrl,
name: soundUrl.split('/').pop() || soundUrl,
base64
}
await soundStorage.add(soundData)
audio = new Audio(`data:audio/mpeg;base64,${base64}`)
} catch (error) {
console.error(`Failed to load and cache sound ${soundUrl}:`, error)
audio = new Audio(soundUrl)
}
}
audio.load()
audioCache.set(soundUrl, audio)
return audio
}
/**
* Plays a sound with optional looping and duplicate prevention
*/
async function playSound(soundUrl: string, loop: boolean = false, ignoreIfPlaying: boolean = false): Promise<void> {
try {
const playingSounds = activeSounds.get(soundUrl) || []
if (ignoreIfPlaying && playingSounds.some((audio) => !audio.paused)) {
return
}
stopSound(soundUrl)
const audio = await preloadSound(soundUrl)
const playingAudio = audio.cloneNode() as HTMLAudioElement
playingAudio.loop = loop
if (!activeSounds.has(soundUrl)) {
activeSounds.set(soundUrl, [])
}
activeSounds.get(soundUrl)!.push(playingAudio)
// Cleanup when sound ends
playingAudio.addEventListener(
'ended',
() => {
const sounds = activeSounds.get(soundUrl)
if (!sounds) return
const index = sounds.indexOf(playingAudio)
if (index > -1) {
sounds.splice(index, 1)
}
if (sounds.length === 0) {
activeSounds.delete(soundUrl)
}
},
{ once: true }
)
await playingAudio.play()
} catch (error) {
console.error(`Failed to play sound ${soundUrl}:`, error)
}
}
/**
* Stops all instances of a specific sound
*/
function stopSound(soundUrl: string): void {
const sounds = activeSounds.get(soundUrl)
if (!sounds) return
sounds.forEach((audio) => {
audio.pause()
audio.currentTime = 0
})
activeSounds.delete(soundUrl)
}
/**
* Stops all currently playing sounds
*/
function stopAllSounds(): void {
activeSounds.forEach((_, url) => stopSound(url))
activeSounds.clear()
}
/**
* Clears all cached sounds and stops playback
*/
async function clearSoundCache(): Promise<void> {
stopAllSounds()
audioCache.clear()
await soundStorage.reset()
}
/**
* Preloads multiple sounds simultaneously
*/
async function preloadSounds(soundUrls: string[]): Promise<HTMLAudioElement[]> {
return Promise.all(soundUrls.map(preloadSound))
}
return {
playSound,
stopSound,
stopAllSounds,
clearSoundCache,
preloadSounds
}
}

View File

@ -1,109 +0,0 @@
import config from '@/application/config'
import type { Tile } from '@/application/types'
import type { TileAnalysisResult, TileWorkerMessage } from '@/types/tileTypes'
import { ref } from 'vue'
// Constants for image processing
const DOWNSCALE_WIDTH = 16
const DOWNSCALE_HEIGHT = 8
const COLOR_SIMILARITY_THRESHOLD = 30
const EDGE_SIMILARITY_THRESHOLD = 20
const BATCH_SIZE = 8
export function useTileProcessingComposable() {
const tileAnalysisCache = ref<Map<string, { color: { r: number; g: number; b: number }; edge: number; namePrefix: string }>>(new Map())
const processingQueue = ref<Tile[]>([])
let isProcessing = false
const NUM_WORKERS = 4
const workers = Array.from({ length: NUM_WORKERS }, () => new Worker(new URL('@/workers/tileAnalyzerWorker.ts', import.meta.url), { type: 'module' }))
let currentWorker = 0
// Modify worker message handling
workers.forEach((worker) => {
worker.onmessage = (e: MessageEvent<TileAnalysisResult>) => {
const { tileId, color, edge, namePrefix } = e.data
tileAnalysisCache.value.set(tileId, { color, edge, namePrefix })
isProcessing = false
processBatch()
}
})
async function processTileAsync(tile: Tile, worker: Worker): Promise<void> {
if (tileAnalysisCache.value.has(tile.id)) return
return new Promise((resolve) => {
const img = new Image()
img.crossOrigin = 'Anonymous'
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
if (!ctx) {
resolve()
return
}
canvas.width = DOWNSCALE_WIDTH
canvas.height = DOWNSCALE_HEIGHT
ctx.drawImage(img, 0, 0, DOWNSCALE_WIDTH, DOWNSCALE_HEIGHT)
const imageData = ctx.getImageData(0, 0, DOWNSCALE_WIDTH, DOWNSCALE_HEIGHT)
const message: TileWorkerMessage = {
imageData,
tileId: tile.id,
tileName: tile.name
}
worker.postMessage(message)
resolve()
}
img.onerror = () => resolve()
img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
})
}
function processBatch() {
if (isProcessing || processingQueue.value.length === 0) return
isProcessing = true
const batch = processingQueue.value.splice(0, BATCH_SIZE)
Promise.all(
batch.map((tile) => {
currentWorker = (currentWorker + 1) % NUM_WORKERS
return processTileAsync(tile, workers[currentWorker])
})
).then(() => {
isProcessing = false
if (processingQueue.value.length > 0) {
setTimeout(processBatch, 0)
}
})
}
function processTile(tile: Tile) {
if (!processingQueue.value.includes(tile)) {
processingQueue.value.push(tile)
processBatch()
}
}
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
const data1 = tileAnalysisCache.value.get(tile1.id)
const data2 = tileAnalysisCache.value.get(tile2.id)
if (!data1 || !data2) return false
const colorDifference = Math.sqrt(Math.pow(data1.color.r - data2.color.r, 2) + Math.pow(data1.color.g - data2.color.g, 2) + Math.pow(data1.color.b - data2.color.b, 2))
return colorDifference <= COLOR_SIMILARITY_THRESHOLD && Math.abs(data1.edge - data2.edge) <= EDGE_SIMILARITY_THRESHOLD && data1.namePrefix === data2.namePrefix
}
function cleanup() {
workers.forEach((worker) => worker.terminate())
}
return {
processTile,
areTilesRelated,
cleanup
}
}

View File

@ -1,4 +1,5 @@
import config from '@/application/config' import config from '@/application/config'
import { getDomain } from '@/application/utilities'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import axios from 'axios' import axios from 'axios'
@ -21,7 +22,7 @@ export async function login(username: string, password: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password }) const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.data.token as string, { useCookies().set('token', response.data.data.token as string, {
domain: config.domain domain: getDomain()
}) })
return { success: true, token: response.data.data.token } return { success: true, token: response.data.data.token }
} catch (error: any) { } catch (error: any) {

View File

@ -14,7 +14,7 @@ export class BaseStorage<T extends { id: string }> {
async add(item: T, overwrite = false) { async add(item: T, overwrite = false) {
try { try {
const existing = await this.getById(item.id) const existing = await this.get(item.id)
if (existing && !overwrite) return if (existing && !overwrite) return
await this.dexie.table(this.tableName).put({ ...item }) await this.dexie.table(this.tableName).put({ ...item })
@ -23,23 +23,7 @@ export class BaseStorage<T extends { id: string }> {
} }
} }
async update(id: string, item: Partial<T>) { async get(id: string): Promise<T | null> {
try {
await this.dexie.table(this.tableName).update(id, item)
} catch (error) {
console.error(`Failed to update ${this.tableName} ${id}:`, error)
}
}
async delete(id: string) {
try {
await this.dexie.table(this.tableName).delete(id)
} catch (error) {
console.error(`Failed to delete ${this.tableName} ${id}:`, error)
}
}
async getById(id: string): Promise<T | null> {
try { try {
const item = await this.dexie.table(this.tableName).get(id) const item = await this.dexie.table(this.tableName).get(id)
return item || null return item || null
@ -68,10 +52,6 @@ export class BaseStorage<T extends { id: string }> {
} }
} }
liveQuery() {
return this.dexie.table(this.tableName).toArray()
}
async reset() { async reset() {
try { try {
await this.dexie.table(this.tableName).clear() await this.dexie.table(this.tableName).clear()

View File

@ -31,7 +31,7 @@ export class CharacterTypeStorage extends BaseStorage<any> {
} }
async getSpriteId(characterTypeId: string) { async getSpriteId(characterTypeId: string) {
const characterType = await this.getById(characterTypeId) const characterType = await this.get(characterTypeId)
return characterType?.sprite return characterType?.sprite
} }
} }
@ -40,15 +40,4 @@ export class CharacterHairStorage extends BaseStorage<any> {
constructor() { constructor() {
super('characterHairs', 'id, name, createdAt, updatedAt') super('characterHairs', 'id, name, createdAt, updatedAt')
} }
async getSpriteId(characterTypeId: string) {
const characterType = await this.getById(characterTypeId)
return characterType?.sprite
}
}
export class SoundStorage extends BaseStorage<{ id: string; name: string; base64: string }> {
constructor() {
super('sounds', 'id, name, createdAt, updatedAt')
}
} }

View File

@ -32,6 +32,7 @@ export class TextureStorage {
updatedAt: texture.updatedAt, updatedAt: texture.updatedAt,
originX: texture.originX, originX: texture.originX,
originY: texture.originY, originY: texture.originY,
isAnimated: texture.isAnimated,
frameRate: texture.frameRate, frameRate: texture.frameRate,
frameWidth: texture.frameWidth, frameWidth: texture.frameWidth,
frameHeight: texture.frameHeight, frameHeight: texture.frameHeight,

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