Compare commits
1 Commits
feature/#3
...
feature/#2
Author | SHA1 | Date | |
---|---|---|---|
175d7c6199 |
13
.eslintrc.cjs
Normal file
13
.eslintrc.cjs
Normal file
@ -0,0 +1,13 @@
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/* eslint-env node */
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require('@rushstack/eslint-patch/modern-module-resolution')
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module.exports = {
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root: true,
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extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
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parserOptions: {
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ecmaVersion: 'latest'
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},
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rules: {
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'vue/multi-word-component-names': 'off'
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}
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}
|
1
.vscode/extensions.json
vendored
1
.vscode/extensions.json
vendored
@ -1,6 +1,7 @@
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{
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"recommendations": [
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"Vue.volar",
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"dbaeumer.vscode-eslint",
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"esbenp.prettier-vscode"
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]
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}
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|
2082
package-lock.json
generated
2082
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -11,6 +11,7 @@
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"test:unit": "vitest",
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"build-only": "vite build",
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"type-check": "vue-tsc --build --force",
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"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
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"format": "prettier --write src/"
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},
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"dependencies": {
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@ -27,13 +28,18 @@
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},
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"devDependencies": {
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"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
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"@rushstack/eslint-patch": "^1.10.3",
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"@tsconfig/node20": "^20.1.4",
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"@types/jsdom": "^21.1.7",
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"@types/node": "^20.14.11",
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"@vitejs/plugin-vue": "^5.0.5",
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"@vue/eslint-config-prettier": "^9.0.0",
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"@vue/eslint-config-typescript": "^13.0.0",
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"@vue/test-utils": "^2.4.6",
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"@vue/tsconfig": "^0.5.1",
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"autoprefixer": "^10.4.19",
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"eslint": "^8.57.0",
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"eslint-plugin-vue": "^9.27.0",
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"jsdom": "^24.1.1",
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"npm-run-all2": "^6.2.3",
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"phaser3-rex-plugins": "^1.80.8",
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|
File diff suppressed because one or more lines are too long
Before Width: | Height: | Size: 454 KiB After Width: | Height: | Size: 453 KiB |
17
src/App.vue
17
src/App.vue
@ -2,7 +2,7 @@
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<Debug />
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<Notifications />
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<BackgroundImageLoader />
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<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<component :is="currentScreen" />
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</template>
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@ -16,33 +16,34 @@ import MapEditor from '@/components/screens/MapEditor.vue'
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import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
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import Debug from '@/components/utilities/Debug.vue'
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import Notifications from '@/components/utilities/Notifications.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { computed, ref, useTemplateRef, watch } from 'vue'
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import { computed, watch } from 'vue'
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const gameStore = useGameStore()
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const mapEditor = useMapEditorComposable()
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const mapEditorStore = useMapEditorStore()
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const currentScreen = computed(() => {
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if (!gameStore.game.isLoaded) return Loading
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if (!gameStore.connection) return Login
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if (!gameStore.token) return Login
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if (!gameStore.character) return Characters
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if (mapEditor.active.value) return MapEditor
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if (mapEditorStore.active) return MapEditor
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return Game
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})
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// Watch mapEditor.active and empty gameStore.game.loadedAssets
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// Watch mapEditorStore.active and empty gameStore.game.loadedAssets
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watch(
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() => mapEditor.active.value,
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() => mapEditorStore.active,
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() => {
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gameStore.game.loadedTextures = []
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}
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)
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// #209: Play sound when a button is pressed
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// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
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/**
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* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
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*/
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addEventListener('click', (event) => {
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if (!(event.target instanceof HTMLButtonElement)) {
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return
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@ -1,5 +0,0 @@
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export enum Direction {
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POSITIVE,
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NEGATIVE,
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UNCHANGED
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}
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@ -19,6 +19,7 @@ export type TextureData = {
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updatedAt: Date
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originX?: number
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originY?: number
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isAnimated?: boolean
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frameRate?: number
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frameWidth?: number
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frameHeight?: number
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@ -39,6 +40,7 @@ export type MapObject = {
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tags: any | null
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originX: number
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originY: number
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isAnimated: boolean
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frameRate: number
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frameWidth: number
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frameHeight: number
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@ -66,7 +68,7 @@ export type Map = {
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name: string
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width: number
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height: number
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tiles: string[][]
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tiles: any | null
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pvp: boolean
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mapEffects: MapEffect[]
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mapEventTiles: MapEventTile[]
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@ -103,7 +105,7 @@ export enum MapEventTileType {
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export type MapEventTile = {
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id: UUID
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mapId: UUID
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map: Map
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type: MapEventTileType
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positionX: number
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positionY: number
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@ -183,7 +185,6 @@ export type Character = {
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export type MapCharacter = {
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character: Character
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isMoving: boolean
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isAttacking?: boolean
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}
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export type CharacterItem = {
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@ -217,28 +218,22 @@ export type Sprite = {
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characterTypes: CharacterType[]
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}
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export interface SpriteImage {
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url: string
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offset: {
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x: number
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y: number
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}
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}
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export type SpriteAction = {
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id: string
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sprite: string
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id: UUID
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sprite: Sprite
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action: string
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sprites: SpriteImage[]
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sprites: string[]
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originX: number
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originY: number
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isAnimated: boolean
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isLooping: boolean
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frameWidth: number
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frameHeight: number
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frameRate: number
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}
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export type Chat = {
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id: string
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id: UUID
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character: Character
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map: Map
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message: string
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@ -247,11 +242,15 @@ export type Chat = {
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export type WorldSettings = {
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date: Date
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weatherState: WeatherState
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isRainEnabled: boolean
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isFogEnabled: boolean
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fogDensity: number
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}
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export type WeatherState = {
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isRainEnabled: boolean
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rainPercentage: number
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isFogEnabled: boolean
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fogDensity: number
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}
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@ -1,7 +1,3 @@
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import config from '@/application/config'
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import type { HttpResponse } from '@/application/types'
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import type { BaseStorage } from '@/storage/baseStorage'
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export function uuidv4() {
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return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
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}
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@ -27,26 +23,3 @@ export function getDomain() {
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return window.location.hostname.split('.').slice(-2).join('.')
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}
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export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
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const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
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const response = (await request.json()) as HttpResponse<T[]>
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if (!response.success) {
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console.error(`Failed to download ${endpoint}:`, response.message)
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return
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}
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const items = response.data ?? []
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for (const item of items) {
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let overwrite = false
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const existingItem = await storage.get(item.id)
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if (!existingItem || item.updatedAt > existingItem.updatedAt) {
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overwrite = true
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}
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await storage.add(item, overwrite)
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}
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}
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|
@ -31,6 +31,12 @@ body {
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@apply outline-offset-2;
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@apply rounded-sm;
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}
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@media only screen and (orientation:portrait) and (max-width: 768px) {
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.portrait-mode-notice {
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@apply block;
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}
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}
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}
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h1,
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|
@ -1,45 +1,126 @@
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<template>
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<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
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<ChatBubble :mapCharacter="props.mapCharacter" />
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<HealthBar :mapCharacter="props.mapCharacter" />
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<CharacterHair :mapCharacter="props.mapCharacter" />
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<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" />
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<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
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<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
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</Container>
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</template>
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<script lang="ts" setup>
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import { Direction } from '@/application/enums'
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import config from '@/application/config'
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import { type MapCharacter } from '@/application/types'
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import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
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import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
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import HealthBar from '@/components/game/character/partials/HealthBar.vue'
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import { useCharacterSprite } from '@/composables/useCharacterSpriteComposable'
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import Healthbar from '@/components/game/character/partials/Healthbar.vue'
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import { loadSpriteTextures } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { CharacterTypeStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { Container, Sprite, useScene } from 'phavuer'
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import { onMounted, onUnmounted, watch } from 'vue'
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import { Container, refObj, Sprite, useScene } from 'phavuer'
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import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
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enum Direction {
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POSITIVE,
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NEGATIVE,
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UNCHANGED
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}
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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mapCharacter: MapCharacter
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}>()
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const charContainer = refObj<Phaser.GameObjects.Container>()
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const charSprite = refObj<Phaser.GameObjects.Sprite>()
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const charSpriteId = ref('')
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const gameStore = useGameStore()
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const mapStore = useMapStore()
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const scene = useScene()
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const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter)
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const currentPositionX = ref(0)
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const currentPositionY = ref(0)
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const isometricDepth = ref(1)
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const isInitialPosition = ref(true)
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const tween = ref<Phaser.Tweens.Tween | null>(null)
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const handlePositionUpdate = (newValues: any, oldValues: any) => {
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if (!newValues) return
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const updateIsometricDepth = (positionX: number, positionY: number) => {
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isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
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}
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if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
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const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
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updatePosition(newValues.positionX, newValues.positionY, direction)
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const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
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const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
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const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
|
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|
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if (isInitialPosition.value) {
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currentPositionX.value = newPositionX
|
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currentPositionY.value = newPositionY
|
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isInitialPosition.value = false
|
||||
return
|
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}
|
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|
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if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
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updateSprite()
|
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if (tween.value?.isPlaying()) {
|
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tween.value.stop()
|
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}
|
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|
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const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
|
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|
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if (distance >= config.tile_size.width / 1.1) {
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currentPositionX.value = newPositionX
|
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currentPositionY.value = newPositionY
|
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return
|
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}
|
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|
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const duration = distance * 5.7
|
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|
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tween.value = props.tilemap.scene.tweens.add({
|
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targets: { x: currentPositionX.value, y: currentPositionY.value },
|
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x: newPositionX,
|
||||
y: newPositionY,
|
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duration,
|
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ease: 'Linear',
|
||||
onStart: () => {
|
||||
if (direction === Direction.POSITIVE) {
|
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updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
},
|
||||
onUpdate: (tween) => {
|
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// @ts-ignore
|
||||
currentPositionX.value = tween.targets[0].x
|
||||
// @ts-ignore
|
||||
currentPositionY.value = tween.targets[0].y
|
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},
|
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onComplete: () => {
|
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if (direction === Direction.NEGATIVE) {
|
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updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
|
||||
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
|
||||
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const spriteId = charSpriteId.value ?? 'idle_right_down'
|
||||
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
return `${spriteId}-${action}_${direction}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (props.mapCharacter.isMoving) {
|
||||
charSprite.value!.anims.play(charTexture.value, true)
|
||||
} else {
|
||||
charSprite.value!.anims.stop()
|
||||
charSprite.value!.setFrame(0)
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,22 +129,49 @@ watch(
|
||||
positionX: props.mapCharacter.character.positionX,
|
||||
positionY: props.mapCharacter.character.positionY,
|
||||
isMoving: props.mapCharacter.isMoving,
|
||||
rotation: props.mapCharacter.character.rotation,
|
||||
isAttacking: props.mapCharacter.isAttacking
|
||||
rotation: props.mapCharacter.character.rotation
|
||||
}),
|
||||
handlePositionUpdate
|
||||
(newValues, oldValues) => {
|
||||
if (!newValues) return
|
||||
|
||||
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
|
||||
updatePosition(newValues.positionX, newValues.positionY, direction)
|
||||
}
|
||||
|
||||
// Handle animation updates
|
||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||
updateSprite()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(async () => {
|
||||
await initializeSprite()
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
|
||||
const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
|
||||
if (!spriteId) return
|
||||
|
||||
charSpriteId.value = spriteId
|
||||
|
||||
await loadSpriteTextures(scene, spriteId)
|
||||
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
|
||||
charContainer.value!.setName(props.mapCharacter.character!.name)
|
||||
|
||||
if (props.mapCharacter.character.id === gameStore.character!.id) {
|
||||
mapStore.setCharacterLoaded(true)
|
||||
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
}
|
||||
|
||||
updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
cleanup()
|
||||
tween.value?.stop()
|
||||
})
|
||||
</script>
|
||||
|
@ -1,54 +1,51 @@
|
||||
<template>
|
||||
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
|
||||
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
const hairSpriteId = ref('')
|
||||
const sprite = ref<SpriteT | null>(null)
|
||||
|
||||
const texture = computed(() => {
|
||||
const { rotation } = props.mapCharacter.character
|
||||
const { rotation, characterHair } = props.mapCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${hairSpriteId.value}-${direction}`
|
||||
return `${spriteId}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const imageProps = computed(() => {
|
||||
// Get the current sprite action based on direction
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
return {
|
||||
depth: 9999,
|
||||
depth: 1,
|
||||
originX: Number(spriteAction?.originX) ?? 0,
|
||||
originY: Number(spriteAction?.originY) ?? 0,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value
|
||||
texture: texture.value,
|
||||
y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
}
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
|
||||
if (!spriteId) return
|
||||
|
||||
hairSpriteId.value = spriteId
|
||||
const spriteStorage = new SpriteStorage()
|
||||
sprite.value = await spriteStorage.get(spriteId)
|
||||
await loadSpriteTextures(scene, spriteId)
|
||||
})
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Container ref="characterChatContainer" :depth="999">
|
||||
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
</Container>
|
||||
@ -12,10 +12,12 @@ import { onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const game = useGame()
|
||||
const characterChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
|
||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||
container.setName(`${props.mapCharacter.character.name}_chatBubble`)
|
||||
@ -39,7 +41,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
|
||||
characterChatContainer.value!.setVisible(false)
|
||||
charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Container :depth="999">
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
@ -12,6 +12,8 @@ import { Container, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const game = useGame()
|
@ -1,12 +1,12 @@
|
||||
<template>
|
||||
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" />
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||
@ -17,7 +17,7 @@
|
||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||
</div>
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" />
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
@ -37,20 +37,20 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" />
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||
<div class="flex flex-col items-end gap-0.5">
|
||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" />
|
||||
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -119,44 +119,111 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const width = ref(286)
|
||||
const height = ref(483)
|
||||
const x = ref(window.innerWidth / 2 - 143)
|
||||
const y = ref(window.innerHeight / 2 - 241)
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let modalPositionX = 0
|
||||
let modalPositionY = 0
|
||||
let modalWidth = 286
|
||||
let modalHeight = 483
|
||||
|
||||
const width = ref(modalWidth)
|
||||
const height = ref(modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
const isDragging = ref(false)
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
top: `${y.value}px`,
|
||||
left: `${x.value}px`,
|
||||
width: `${width.value}px`,
|
||||
height: `${height.value}px`
|
||||
height: `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
}))
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
isDragging.value = true
|
||||
const startX = event.clientX - x.value
|
||||
const startY = event.clientY - y.value
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
x.value = event.clientX - startX
|
||||
y.value = event.clientY - startY
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
}
|
||||
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
x.value = Math.min(x.value, window.innerWidth - width.value)
|
||||
y.value = Math.min(y.value, window.innerHeight - height.value)
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(modalWidth, window.innerWidth)
|
||||
height.value = Math.min(modalHeight, window.innerHeight)
|
||||
if (modalPositionX !== 0 && modalPositionY !== 0) {
|
||||
x.value = modalPositionX
|
||||
y.value = modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => gameStore.uiSettings.isCharacterProfileOpen,
|
||||
(value) => {
|
||||
gameStore.uiSettings.isCharacterProfileOpen = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
)
|
||||
|
||||
function keyPress(event: KeyboardEvent) {
|
||||
if (event.altKey && event.key === 'c') {
|
||||
gameStore.toggleCharacterProfile()
|
||||
@ -165,9 +232,14 @@ function keyPress(event: KeyboardEvent) {
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', keyPress)
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
removeEventListener('keydown', keyPress)
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
})
|
||||
</script>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="w-96 mx-auto relative">
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||
<input
|
||||
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||
placeholder="Type something..."
|
||||
@ -85,14 +85,11 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
|
||||
if (!mapStore.characterLoaded) return
|
||||
|
||||
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container
|
||||
if (!characterContainer) return
|
||||
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!charChatContainer) return
|
||||
|
||||
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!characterChatContainer) return
|
||||
|
||||
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
|
||||
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
|
||||
const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
|
||||
const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
|
||||
if (!chatText || !chatBubble) return
|
||||
|
||||
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
||||
@ -118,24 +115,24 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
// setText but with max. char limit of 90
|
||||
chatText.setText(data.message.substring(0, 90))
|
||||
|
||||
characterChatContainer.setVisible(true)
|
||||
charChatContainer.setVisible(true)
|
||||
|
||||
/**
|
||||
* Hide chat bubble after a few seconds
|
||||
*/
|
||||
|
||||
// Clear any existing hide timer
|
||||
if (characterChatContainer.getData('hideTimer')) {
|
||||
clearTimeout(characterChatContainer.getData('hideTimer'))
|
||||
if (charChatContainer.getData('hideTimer')) {
|
||||
clearTimeout(charChatContainer.getData('hideTimer'))
|
||||
}
|
||||
|
||||
// Set a new hide timer
|
||||
const hideTimer = setTimeout(() => {
|
||||
characterChatContainer.setVisible(false)
|
||||
charChatContainer.setVisible(false)
|
||||
}, 3000)
|
||||
|
||||
// Store the timer on the container itself
|
||||
characterChatContainer.setData('hideTimer', hideTimer)
|
||||
charChatContainer.setData('hideTimer', hideTimer)
|
||||
})
|
||||
scrollToBottom()
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||
@ -15,7 +15,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
|
||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||
</a>
|
||||
</li>
|
||||
@ -25,7 +25,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -34,7 +34,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -43,7 +43,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -5,12 +5,12 @@
|
||||
</div>
|
||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
42
src/components/game/gui/UserPanel.vue
Normal file
42
src/components/game/gui/UserPanel.vue
Normal file
@ -0,0 +1,42 @@
|
||||
<template>
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
||||
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="flex sm:hidden gap-1.5 flex-wrap">
|
||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
</div>
|
||||
<Inventory v-show="userPanelScreen === 'inventory'" />
|
||||
<Equipment v-show="userPanelScreen === 'equipment'" />
|
||||
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
|
||||
<Settings v-show="userPanelScreen === 'settings'" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
|
||||
import Equipment from '@/components/game/gui/partials/Equipment.vue'
|
||||
import Inventory from '@/components/game/gui/partials/Inventory.vue'
|
||||
import Settings from '@/components/game/gui/partials/Settings.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
let userPanelScreen = ref('inventory')
|
||||
</script>
|
68
src/components/game/gui/partials/CharacterScreen.vue
Normal file
68
src/components/game/gui/partials/CharacterScreen.vue
Normal file
@ -0,0 +1,68 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
|
||||
<div class="flex justify-center flex-wrap gap-20">
|
||||
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||
<div class="h-full flex flex-col justify-center items-center">
|
||||
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-4">
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<h3>{{ gameStore.character?.name }}</h3>
|
||||
<div class="flex gap-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6 text-lg">Class:</li>
|
||||
<li class="leading-6 text-lg">Race:</li>
|
||||
<li class="leading-6 text-lg">Hit Points:</li>
|
||||
<li class="leading-6 text-lg">Mana Points:</li>
|
||||
<li class="leading-6 text-lg">Level:</li>
|
||||
<li class="leading-6 text-lg">Stat Points:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6 text-lg min-h-6">Knight</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">3</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<h3>Alignment</h3>
|
||||
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
|
||||
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
|
||||
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
|
||||
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6">Health:</li>
|
||||
<li class="leading-6">Defense:</li>
|
||||
<li class="leading-6">More stats:</li>
|
||||
<li class="leading-6">Extra stats:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none text-right">
|
||||
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
|
||||
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
|
||||
<li class="leading-6"></li>
|
||||
<li class="leading-6"></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
89
src/components/game/gui/partials/Equipment.vue
Normal file
89
src/components/game/gui/partials/Equipment.vue
Normal file
@ -0,0 +1,89 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
|
||||
<div class="flex justify-center items-center flex-wrap gap-20">
|
||||
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||
<div class="h-full flex flex-col justify-center items-center">
|
||||
<h3>{{ gameStore.character?.name }}</h3>
|
||||
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Helmet -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Head charm -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Bracers -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Chestplate -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Primary Weapon -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Legs -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col gap-3">
|
||||
<!-- Belt/pouch -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Boots -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
|
||||
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6">Health:</li>
|
||||
<li class="leading-6">Defense:</li>
|
||||
<li class="leading-6">More stats:</li>
|
||||
<li class="leading-6">Extra stats:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none text-right">
|
||||
<li class="leading-6">+15</li>
|
||||
<li class="leading-6">500</li>
|
||||
<li class="leading-6"></li>
|
||||
<li class="leading-6"></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
17
src/components/game/gui/partials/Inventory.vue
Normal file
17
src/components/game/gui/partials/Inventory.vue
Normal file
@ -0,0 +1,17 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
40
src/components/game/gui/partials/Settings.vue
Normal file
40
src/components/game/gui/partials/Settings.vue
Normal file
@ -0,0 +1,40 @@
|
||||
<template>
|
||||
<div class="flex h-full w-full relative">
|
||||
<div class="w-2/12 flex flex-col relative">
|
||||
<!-- Settings Categories -->
|
||||
<div class="relative p-2.5">
|
||||
<h3>Settings</h3>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
|
||||
<span>Character</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
|
||||
<span>Account</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
|
||||
<span>Audio</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
|
||||
<span>Video</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
|
||||
<CharacterSettings v-show="settingCategory == 'character'" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
|
||||
import { ref } from 'vue'
|
||||
|
||||
let settingCategory = ref('character')
|
||||
</script>
|
@ -0,0 +1,34 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col gap-5 h-72">
|
||||
<h3>Character details</h3>
|
||||
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
|
||||
<form class="flex gap-2.5 flex-wrap">
|
||||
<div class="form-field-half max-w-[300px]">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
|
||||
</div>
|
||||
<div class="form-field-half max-w-[300px] relative">
|
||||
<label for="class">Class</label>
|
||||
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
|
||||
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
|
||||
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
|
||||
</select>
|
||||
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
|
||||
</div>
|
||||
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
|
||||
const editCharacter = ref(false)
|
||||
const characterClass = ref('')
|
||||
|
||||
const toggle = () => {
|
||||
editCharacter.value = !editCharacter.value
|
||||
}
|
||||
</script>
|
199
src/components/game/map/Effects.vue
Normal file
199
src/components/game/map/Effects.vue
Normal file
@ -0,0 +1,199 @@
|
||||
<template>
|
||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map, WeatherState } from '@/application/types'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { Scene } from 'phavuer'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
// Constants
|
||||
const LIGHT_CONFIG = {
|
||||
SUNRISE_HOUR: 6,
|
||||
SUNSET_HOUR: 20,
|
||||
DAY_STRENGTH: 100,
|
||||
NIGHT_STRENGTH: 30
|
||||
}
|
||||
|
||||
// Stores and refs
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
const mapEffectsReady = ref(false)
|
||||
const mapObject = ref<Map | null>(null)
|
||||
|
||||
// Effect objects
|
||||
const effects = {
|
||||
light: ref<Phaser.GameObjects.Graphics | null>(null),
|
||||
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
|
||||
fog: ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
}
|
||||
|
||||
// Weather state
|
||||
const weatherState = ref<WeatherState>({
|
||||
isRainEnabled: false,
|
||||
rainPercentage: 0,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0
|
||||
})
|
||||
|
||||
// Scene setup
|
||||
const preloadScene = (scene: Phaser.Scene) => {
|
||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||
scene.load.image('fog', 'assets/fog.png')
|
||||
}
|
||||
|
||||
const createScene = (scene: Phaser.Scene) => {
|
||||
sceneRef.value = scene
|
||||
initializeEffects(scene)
|
||||
setupSocketListeners()
|
||||
}
|
||||
|
||||
const loadMap = async () => {
|
||||
if (!mapStore.mapId) return
|
||||
mapObject.value = await mapStorage.get(mapStore.mapId)
|
||||
}
|
||||
|
||||
// Watch for mapId changes and load map when it's available
|
||||
watch(
|
||||
() => mapStore.mapId,
|
||||
async (newMapId) => {
|
||||
if (newMapId) {
|
||||
mapEffectsReady.value = false
|
||||
await loadMap()
|
||||
updateScene()
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
const initializeEffects = (scene: Phaser.Scene) => {
|
||||
// Light
|
||||
effects.light.value = scene.add.graphics().setDepth(1000)
|
||||
|
||||
// Rain
|
||||
effects.rain.value = scene.add
|
||||
.particles(0, 0, 'raindrop', {
|
||||
x: { min: 0, max: window.innerWidth },
|
||||
y: -50,
|
||||
quantity: 5,
|
||||
lifespan: 2000,
|
||||
speedY: { min: 300, max: 500 },
|
||||
scale: { start: 0.005, end: 0.005 },
|
||||
alpha: { start: 0.5, end: 0 },
|
||||
blendMode: 'ADD'
|
||||
})
|
||||
.setDepth(900)
|
||||
effects.rain.value.stop()
|
||||
|
||||
// Fog
|
||||
effects.fog.value = scene.add
|
||||
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||
.setScale(2)
|
||||
.setAlpha(0)
|
||||
.setDepth(950)
|
||||
}
|
||||
|
||||
// Effect updates
|
||||
const updateScene = () => {
|
||||
const timeBasedLight = calculateLightStrength(gameStore.world.date)
|
||||
const mapEffects = mapObject.value?.mapEffects?.reduce(
|
||||
(acc, curr) => ({
|
||||
...acc,
|
||||
[curr.effect]: curr.strength
|
||||
}),
|
||||
{}
|
||||
) as { [key: string]: number }
|
||||
|
||||
// Only update effects once mapEffects are loaded
|
||||
if (!mapEffectsReady.value) {
|
||||
if (mapObject.value) {
|
||||
mapEffectsReady.value = true
|
||||
} else {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
const finalEffects =
|
||||
mapEffects && Object.keys(mapEffects).length
|
||||
? mapEffects
|
||||
: {
|
||||
light: timeBasedLight,
|
||||
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
|
||||
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
|
||||
}
|
||||
applyEffects(finalEffects)
|
||||
}
|
||||
|
||||
const applyEffects = (effectValues: any) => {
|
||||
if (effects.light.value) {
|
||||
const darkness = 1 - (effectValues.light ?? 100) / 100
|
||||
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
if (effects.rain.value) {
|
||||
const strength = effectValues.rain ?? 0
|
||||
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
|
||||
}
|
||||
|
||||
if (effects.fog.value) {
|
||||
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
|
||||
}
|
||||
}
|
||||
|
||||
const calculateLightStrength = (time: Date): number => {
|
||||
const hour = time.getHours()
|
||||
const minute = time.getMinutes()
|
||||
|
||||
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
|
||||
|
||||
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
|
||||
|
||||
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
|
||||
|
||||
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
|
||||
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
|
||||
}
|
||||
|
||||
// Socket and window handlers
|
||||
const setupSocketListeners = () => {
|
||||
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
||||
weatherState.value = response
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection?.on('weather', (data: WeatherState) => {
|
||||
weatherState.value = data
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection?.on('date', updateScene)
|
||||
}
|
||||
|
||||
const handleResize = () => {
|
||||
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
||||
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
|
||||
}
|
||||
|
||||
// Lifecycle
|
||||
watch(
|
||||
() => mapObject.value,
|
||||
() => {
|
||||
mapEffectsReady.value = false
|
||||
updateScene()
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
onMounted(() => window.addEventListener('resize', handleResize))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
window.removeEventListener('resize', handleResize)
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
gameStore.connection?.off('weather')
|
||||
})
|
||||
</script>
|
@ -32,18 +32,8 @@ gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
|
||||
mapStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
|
||||
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||
mapStore.updateCharacterPosition(data)
|
||||
// @TODO: Replace with universal class, composable or store
|
||||
if (data.characterId === gameStore.character?.id) {
|
||||
gameStore.character!.positionX = data.positionX
|
||||
gameStore.character!.positionY = data.positionY
|
||||
gameStore.character!.rotation = data.rotation
|
||||
}
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
|
@ -4,10 +4,10 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { Map as MapT, UUID } from '@/application/types'
|
||||
import type { UUID } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
@ -23,10 +23,10 @@ const mapStorage = new MapStorage()
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
function createTileMap(map: MapT) {
|
||||
function createTileMap(mapData: any) {
|
||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||
width: map.width,
|
||||
height: map.height,
|
||||
width: mapData?.width,
|
||||
height: mapData?.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
@ -39,7 +39,7 @@ function createTileMap(map: MapT) {
|
||||
}
|
||||
|
||||
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
||||
const tilesArray = unduplicateArray(mapData?.tiles.flat())
|
||||
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
|
||||
|
||||
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
||||
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||
@ -58,10 +58,9 @@ function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any)
|
||||
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||
.then(() => mapStorage.get(mapStore.mapId))
|
||||
.then((mapData) => {
|
||||
if (!mapData || !mapData?.tiles) return
|
||||
tileMap.value = createTileMap(mapData)
|
||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
|
||||
})
|
||||
.catch((error) => console.error('Failed to initialize map:', error))
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => mapEditorStore.toggleActive()">Map editor</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
@ -20,13 +20,12 @@
|
||||
<script setup lang="ts">
|
||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
defineEmits(['open-map-editor'])
|
||||
const gameStore = useGameStore()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
let toggle = ref('asset-manager')
|
||||
</script>
|
||||
|
@ -21,6 +21,13 @@
|
||||
<label for="tags">Tags</label>
|
||||
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
@ -48,10 +55,12 @@ import type { MapObject } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
|
||||
|
||||
@ -59,6 +68,7 @@ const mapObjectName = ref('')
|
||||
const mapObjectTags = ref<string[]>([])
|
||||
const mapObjectOriginX = ref(0)
|
||||
const mapObjectOriginY = ref(0)
|
||||
const mapObjectIsAnimated = ref(false)
|
||||
const mapObjectFrameRate = ref(0)
|
||||
const mapObjectFrameWidth = ref(0)
|
||||
const mapObjectFrameHeight = ref(0)
|
||||
@ -72,6 +82,7 @@ if (selectedMapObject.value) {
|
||||
mapObjectTags.value = selectedMapObject.value.tags
|
||||
mapObjectOriginX.value = selectedMapObject.value.originX
|
||||
mapObjectOriginY.value = selectedMapObject.value.originY
|
||||
mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
|
||||
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
||||
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
|
||||
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
|
||||
@ -94,6 +105,10 @@ function refreshObjectList(unsetSelectedMapObject = true) {
|
||||
if (unsetSelectedMapObject) {
|
||||
assetManagerStore.setSelectedMapObject(null)
|
||||
}
|
||||
|
||||
if (mapEditorStore.active) {
|
||||
mapEditorStore.setMapObjectList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@ -111,6 +126,7 @@ function saveObject() {
|
||||
tags: mapObjectTags.value,
|
||||
originX: mapObjectOriginX.value,
|
||||
originY: mapObjectOriginY.value,
|
||||
isAnimated: mapObjectIsAnimated.value,
|
||||
frameRate: mapObjectFrameRate.value,
|
||||
frameWidth: mapObjectFrameWidth.value,
|
||||
frameHeight: mapObjectFrameHeight.value
|
||||
@ -131,6 +147,7 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
|
||||
mapObjectTags.value = mapObject.tags
|
||||
mapObjectOriginX.value = mapObject.originX
|
||||
mapObjectOriginY.value = mapObject.originY
|
||||
mapObjectIsAnimated.value = mapObject.isAnimated
|
||||
mapObjectFrameRate.value = mapObject.frameRate
|
||||
mapObjectFrameWidth.value = mapObject.frameWidth
|
||||
mapObjectFrameHeight.value = mapObject.frameHeight
|
||||
|
@ -21,12 +21,9 @@
|
||||
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
|
||||
<Accordion v-for="action in spriteActions" :key="action.id">
|
||||
<template #header>
|
||||
<div class="flex items-center">
|
||||
<div class="flex justify-between items-center">
|
||||
{{ action.action }}
|
||||
<div class="ml-auto space-x-2">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
||||
</div>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #content>
|
||||
@ -43,35 +40,38 @@
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<div class="form-field-half">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="action.isAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half" v-if="action.isAnimated">
|
||||
<label for="is-looping">Is looping</label>
|
||||
<select v-model="action.isLooping" class="input-field" name="is-looping">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full" v-if="action.isAnimated">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<SpriteActionsInput v-model="action.sprites" @tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)" />
|
||||
<SpriteActionsInput v-model="action.sprites" />
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
</Accordion>
|
||||
<SpritePreview
|
||||
v-if="selectedAction"
|
||||
:sprites="selectedAction.sprites"
|
||||
:frame-rate="selectedAction.frameRate"
|
||||
:is-modal-open="isModalOpen"
|
||||
:temp-offset-index="tempOffsetData.index"
|
||||
:temp-offset="tempOffsetData.offset"
|
||||
@update:frame-rate="updateFrameRate"
|
||||
@update:is-modal-open="isModalOpen = $event"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Sprite, SpriteAction, UUID } from '@/application/types'
|
||||
import type { Sprite, SpriteAction } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
@ -84,8 +84,6 @@ const selectedSprite = computed(() => assetManagerStore.selectedSprite)
|
||||
|
||||
const spriteName = ref('')
|
||||
const spriteActions = ref<SpriteAction[]>([])
|
||||
const isModalOpen = ref(false)
|
||||
const selectedAction = ref<SpriteAction | null>(null)
|
||||
|
||||
if (!selectedSprite.value) {
|
||||
console.error('No sprite selected')
|
||||
@ -142,6 +140,8 @@ function saveSprite() {
|
||||
sprites: action.sprites,
|
||||
originX: action.originX,
|
||||
originY: action.originY,
|
||||
isAnimated: action.isAnimated,
|
||||
isLooping: action.isLooping,
|
||||
frameRate: action.frameRate,
|
||||
frameWidth: action.frameWidth,
|
||||
frameHeight: action.frameHeight
|
||||
@ -163,11 +163,14 @@ function addNewImage() {
|
||||
|
||||
const newImage: SpriteAction = {
|
||||
id: uuidv4(),
|
||||
sprite: selectedSprite.value.id,
|
||||
spriteId: selectedSprite.value.id,
|
||||
sprite: selectedSprite.value,
|
||||
action: 'new_action',
|
||||
sprites: [],
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
isAnimated: false,
|
||||
isLooping: false,
|
||||
frameRate: 0,
|
||||
frameWidth: 0,
|
||||
frameHeight: 0
|
||||
@ -185,40 +188,12 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
|
||||
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
|
||||
}
|
||||
|
||||
function openPreviewModal(action: SpriteAction) {
|
||||
selectedAction.value = action
|
||||
isModalOpen.value = true
|
||||
}
|
||||
|
||||
function updateFrameRate(value: number) {
|
||||
if (selectedAction.value) {
|
||||
selectedAction.value.frameRate = value
|
||||
}
|
||||
}
|
||||
|
||||
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
|
||||
index: undefined,
|
||||
offset: undefined
|
||||
})
|
||||
|
||||
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
|
||||
if (selectedAction.value === action) {
|
||||
tempOffsetData.value = { index, offset }
|
||||
}
|
||||
}
|
||||
|
||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||
if (!sprite) return
|
||||
spriteName.value = sprite.name
|
||||
spriteActions.value = sortSpriteActions(sprite.spriteActions)
|
||||
})
|
||||
|
||||
watch(isModalOpen, (newValue) => {
|
||||
if (!newValue) {
|
||||
selectedAction.value = null
|
||||
}
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedSprite.value) return
|
||||
})
|
||||
|
@ -1,44 +1,19 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
|
||||
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ image.dimensions.width }}x{{ image.dimensions.height }}</div>
|
||||
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||
<div class="absolute top-1 left-1 flex-row space-y-1">
|
||||
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
|
||||
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
|
||||
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-half">
|
||||
<label for="offsetX">Offset X</label>
|
||||
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="offsetY">Offset Y</label>
|
||||
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
|
||||
</div>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</div>
|
||||
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
@ -50,19 +25,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { ref, watch } from 'vue'
|
||||
|
||||
interface SpriteImage {
|
||||
url: string
|
||||
offset: {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
}
|
||||
import { ref } from 'vue'
|
||||
|
||||
interface Props {
|
||||
modelValue: SpriteImage[]
|
||||
modelValue: string[]
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
@ -70,15 +36,11 @@ const props = withDefaults(defineProps<Props>(), {
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: SpriteImage[]): void
|
||||
(e: 'close'): void
|
||||
(e: 'tempOffsetChange', index: number, offset: { x: number; y: number }): void
|
||||
(e: 'update:modelValue', value: string[]): void
|
||||
}>()
|
||||
|
||||
const fileInput = ref<HTMLInputElement | null>(null)
|
||||
const draggedIndex = ref<number | null>(null)
|
||||
const selectedImageIndex = ref<number | null>(null)
|
||||
const tempOffset = ref({ x: 0, y: 0 })
|
||||
|
||||
const triggerFileInput = () => {
|
||||
fileInput.value?.click()
|
||||
@ -99,25 +61,19 @@ const onDrop = (event: DragEvent) => {
|
||||
|
||||
const handleFiles = (files: FileList) => {
|
||||
Array.from(files).forEach((file) => {
|
||||
if (!file.type.startsWith('image/')) {
|
||||
return
|
||||
}
|
||||
|
||||
const reader = new FileReader()
|
||||
reader.onload = (e) => {
|
||||
if (typeof e.target?.result === 'string') {
|
||||
const newImage: SpriteImage = {
|
||||
url: e.target.result,
|
||||
offset: { x: 0, y: 0 }
|
||||
if (file.type.startsWith('image/')) {
|
||||
const reader = new FileReader()
|
||||
reader.onload = (e) => {
|
||||
if (typeof e.target?.result === 'string') {
|
||||
updateImages([...props.modelValue, e.target.result])
|
||||
}
|
||||
updateImages([...props.modelValue, newImage])
|
||||
}
|
||||
reader.readAsDataURL(file)
|
||||
}
|
||||
reader.readAsDataURL(file)
|
||||
})
|
||||
}
|
||||
|
||||
const updateImages = (newImages: SpriteImage[]) => {
|
||||
const updateImages = (newImages: string[]) => {
|
||||
emit('update:modelValue', newImages)
|
||||
}
|
||||
|
||||
@ -145,41 +101,4 @@ const drop = (event: DragEvent, dropIndex: number) => {
|
||||
}
|
||||
draggedIndex.value = null
|
||||
}
|
||||
|
||||
const openOffsetModal = (index: number) => {
|
||||
selectedImageIndex.value = index
|
||||
tempOffset.value = { ...props.modelValue[index].offset }
|
||||
}
|
||||
|
||||
const closeOffsetModal = () => {
|
||||
selectedImageIndex.value = null
|
||||
}
|
||||
|
||||
const saveOffset = (index: number) => {
|
||||
const newImages = [...props.modelValue]
|
||||
newImages[index] = {
|
||||
...newImages[index],
|
||||
offset: { ...tempOffset.value }
|
||||
}
|
||||
updateImages(newImages)
|
||||
closeOffsetModal()
|
||||
}
|
||||
|
||||
const onOffsetChange = () => {
|
||||
if (selectedImageIndex.value !== null) {
|
||||
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
|
||||
}
|
||||
}
|
||||
|
||||
watch(tempOffset, onOffsetChange, { deep: true })
|
||||
|
||||
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
|
||||
|
||||
const updateImageDimensions = (event: Event, index: number) => {
|
||||
const img = event.target as HTMLImageElement
|
||||
imageDimensions.value[index] = {
|
||||
width: img.naturalWidth,
|
||||
height: img.naturalHeight
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
@ -1,146 +0,0 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="m-4 flex gap-8">
|
||||
<div class="relative">
|
||||
<div
|
||||
class="sprite-container bg-gray-800"
|
||||
:style="{
|
||||
width: `${maxWidth}px`,
|
||||
height: `${maxHeight}px`,
|
||||
position: 'relative',
|
||||
overflow: 'hidden'
|
||||
}"
|
||||
>
|
||||
<img
|
||||
v-for="(sprite, index) in spritesWithTempOffset"
|
||||
:key="index"
|
||||
:src="sprite.url"
|
||||
alt="Sprite"
|
||||
:style="{
|
||||
position: 'absolute',
|
||||
left: `${sprite.offset?.x || 0}px`,
|
||||
bottom: `${sprite.offset?.y || 0}px`,
|
||||
display: currentFrame === index ? 'block' : 'none',
|
||||
transform: `scale(${zoomLevel / 100})`,
|
||||
transformOrigin: 'bottom left'
|
||||
}"
|
||||
@load="updateContainerSize"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col justify-center gap-8 flex-1">
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
|
||||
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
|
||||
</div>
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
|
||||
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
|
||||
</div>
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
|
||||
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { SpriteImage } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
sprites: SpriteImage[]
|
||||
frameRate: number
|
||||
isModalOpen?: boolean
|
||||
tempOffsetIndex?: number
|
||||
tempOffset?: { x: number; y: number }
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:frameRate', value: number): void
|
||||
(e: 'update:isModalOpen', value: boolean): void
|
||||
}>()
|
||||
|
||||
const currentFrame = ref(0)
|
||||
const maxWidth = ref(250)
|
||||
const maxHeight = ref(250)
|
||||
const localFrameRate = ref(props.frameRate)
|
||||
const zoomLevel = ref(100)
|
||||
let animationInterval: number | null = null
|
||||
|
||||
const spritesWithTempOffset = computed(() => {
|
||||
return props.sprites.map((sprite, index) => {
|
||||
if (index === props.tempOffsetIndex && props.tempOffset) {
|
||||
return { ...sprite, offset: props.tempOffset }
|
||||
}
|
||||
return sprite
|
||||
})
|
||||
})
|
||||
|
||||
function updateContainerSize(event: Event) {
|
||||
const img = event.target as HTMLImageElement
|
||||
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
|
||||
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
|
||||
}
|
||||
|
||||
function updateAnimation() {
|
||||
stopAnimation()
|
||||
if (props.frameRate <= 0 || props.sprites.length === 0) {
|
||||
currentFrame.value = 0
|
||||
return
|
||||
}
|
||||
|
||||
animationInterval = window.setInterval(() => {
|
||||
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
|
||||
}, 1000 / props.frameRate)
|
||||
}
|
||||
|
||||
function stopAnimation() {
|
||||
if (animationInterval) {
|
||||
clearInterval(animationInterval)
|
||||
animationInterval = null
|
||||
}
|
||||
}
|
||||
|
||||
function updateFrameRate() {
|
||||
emit('update:frameRate', localFrameRate.value)
|
||||
}
|
||||
|
||||
function closeModal() {
|
||||
emit('update:isModalOpen', false)
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.frameRate,
|
||||
(newValue) => {
|
||||
localFrameRate.value = newValue
|
||||
updateAnimation()
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
watch(() => props.sprites, updateAnimation, { immediate: true })
|
||||
|
||||
onMounted(() => {
|
||||
updateAnimation()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
stopAnimation()
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.sprite-container {
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 4px;
|
||||
}
|
||||
</style>
|
@ -26,14 +26,14 @@
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const tileStorage = new TileStorage()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
||||
|
||||
@ -55,13 +55,12 @@ watch(selectedTile, (tile: Tile | null) => {
|
||||
tileTags.value = tile.tags
|
||||
})
|
||||
|
||||
async function deleteTile() {
|
||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
|
||||
function deleteTile() {
|
||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to delete tile')
|
||||
return
|
||||
}
|
||||
await tileStorage.delete(selectedTile.value!.id)
|
||||
refreshTileList()
|
||||
})
|
||||
}
|
||||
@ -73,6 +72,10 @@ function refreshTileList(unsetSelectedTile = true) {
|
||||
if (unsetSelectedTile) {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
}
|
||||
|
||||
if (mapEditorStore.active) {
|
||||
mapEditorStore.setTileList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -1,46 +0,0 @@
|
||||
<template>
|
||||
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
const scene = useScene()
|
||||
|
||||
const mapTiles = useTemplateRef('mapTiles')
|
||||
const mapObjects = useTemplateRef('mapObjects')
|
||||
const eventTiles = useTemplateRef('eventTiles')
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is pressed or if we're in move mode, this means we are moving the camera
|
||||
if (pointer.event.shiftKey || mapEditor.tool.value === 'move') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
switch (mapEditor.drawMode.value) {
|
||||
case 'tile':
|
||||
mapTiles.value.handlePointer(pointer)
|
||||
break
|
||||
case 'object':
|
||||
mapObjects.value.handlePointer(pointer)
|
||||
break
|
||||
case 'event':
|
||||
eventTiles.value.handlePointer(pointer)
|
||||
break
|
||||
}
|
||||
}
|
||||
</script>
|
72
src/components/gameMaster/mapEditor/MapEditor.vue
Normal file
72
src/components/gameMaster/mapEditor/MapEditor.vue
Normal file
@ -0,0 +1,72 @@
|
||||
<template>
|
||||
<MapTiles @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<Toolbar @save="save" @clear="clear" />
|
||||
|
||||
<MapList />
|
||||
<TileList />
|
||||
<ObjectList />
|
||||
|
||||
<MapSettings />
|
||||
<TeleportModal />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type Map } from '@/application/types'
|
||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
||||
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
||||
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
||||
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
||||
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
||||
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
|
||||
function clear() {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Clear objects, event tiles and tiles
|
||||
mapEditorStore.map.placedMapObjects = []
|
||||
mapEditorStore.map.mapEventTiles = []
|
||||
mapEditorStore.triggerClearTiles()
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
const data = {
|
||||
mapId: mapEditorStore.map.id,
|
||||
name: mapEditorStore.mapSettings.name,
|
||||
width: mapEditorStore.mapSettings.width,
|
||||
height: mapEditorStore.mapSettings.height,
|
||||
tiles: mapEditorStore.map.tiles,
|
||||
pvp: mapEditorStore.map.pvp,
|
||||
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
||||
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
||||
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
||||
}
|
||||
|
||||
if (mapEditorStore.isSettingsModalShown) {
|
||||
mapEditorStore.toggleSettingsModal()
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
|
||||
mapEditorStore.setMap(response)
|
||||
})
|
||||
}
|
||||
|
||||
onUnmounted(() => {
|
||||
mapEditorStore.reset()
|
||||
})
|
||||
</script>
|
@ -1,86 +1,40 @@
|
||||
<template>
|
||||
<Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" />
|
||||
<Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types'
|
||||
import { MapEventTileType, type MapEventTile } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { shallowRef } from 'vue'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
defineExpose({ handlePointer })
|
||||
const scene = useScene()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
function getImageProps(tile: MapEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY),
|
||||
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||
texture: tile.type,
|
||||
depth: 999
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
if (!tileLayer.value) return
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected map
|
||||
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
mapId: map?.id,
|
||||
map: map?.id,
|
||||
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
mapEditor.drawMode.value === 'teleport'
|
||||
? {
|
||||
toMap: mapEditor.teleportSettings.value.toMapId,
|
||||
toPositionX: mapEditor.teleportSettings.value.toPositionX,
|
||||
toPositionY: mapEditor.teleportSettings.value.toPositionY,
|
||||
toRotation: mapEditor.teleportSettings.value.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile)
|
||||
}
|
||||
|
||||
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
if (!tileLayer.value) return
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
@ -88,13 +42,77 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
pencil(pointer, map)
|
||||
break
|
||||
case 'eraser':
|
||||
erase(pointer, map)
|
||||
break
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected map
|
||||
if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
mapId: mapEditorStore.map.id,
|
||||
map: mapEditorStore.map,
|
||||
type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
mapEditorStore.drawMode === 'teleport'
|
||||
? {
|
||||
toMap: mapEditorStore.teleportSettings.toMap,
|
||||
toPositionX: mapEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: mapEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: mapEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
</script>
|
||||
|
@ -5,29 +5,27 @@
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||
import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const tileStorage = new TileStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
defineExpose({ handlePointer })
|
||||
|
||||
function createTileMap() {
|
||||
const mapData = new Phaser.Tilemaps.MapData({
|
||||
width: mapEditor.currentMap.value?.width,
|
||||
height: mapEditor.currentMap.value?.height,
|
||||
width: mapEditorStore.map?.width,
|
||||
height: mapEditorStore.map?.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
@ -58,31 +56,58 @@ async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!mapEditor.selectedTile.value) return
|
||||
if (!mapEditorStore.selectedTile) return
|
||||
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value)
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
|
||||
mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
@ -91,50 +116,20 @@ function eraser(pointer: Phaser.Input.Pointer) {
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
map.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
// Set new tileArray with selected tile
|
||||
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, tileArray)
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
if (mapEditor.currentMap.value) {
|
||||
mapEditor.currentMap.value.tiles = tileArray
|
||||
}
|
||||
}
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'paint') return
|
||||
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => mapEditor.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
|
||||
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
mapEditor.currentMap.value.tiles = blankTiles
|
||||
mapEditor.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
// Check if there is a selected tile
|
||||
if (!mapEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
@ -143,38 +138,70 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) {
|
||||
tilePicker(pointer)
|
||||
return
|
||||
}
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if draw mode is tile
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
pencil(pointer)
|
||||
break
|
||||
case 'eraser':
|
||||
eraser(pointer)
|
||||
break
|
||||
case 'paint':
|
||||
paint(pointer)
|
||||
break
|
||||
}
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => mapEditorStore.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
|
||||
const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
mapEditorStore.map.tiles = blankTiles
|
||||
mapEditorStore.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapEditor.currentMap.value) return
|
||||
if (!mapEditorStore.map?.tiles) return
|
||||
|
||||
tileMap.value = createTileMap()
|
||||
tileLayer.value = await createTileLayer(tileMap.value)
|
||||
|
||||
// First fill the entire map with blank tiles using current map dimensions
|
||||
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
|
||||
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
|
||||
|
||||
// Then overlay the map tiles, but only within the current map dimensions
|
||||
const mapTiles = mapEditor.currentMap.value.tiles
|
||||
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
|
||||
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
|
||||
const mapTiles = mapEditorStore.map.tiles
|
||||
for (let y = 0; y < mapEditorStore.map.height; y++) {
|
||||
for (let x = 0; x < mapEditorStore.map.width; x++) {
|
||||
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
|
||||
blankTiles[y][x] = mapTiles[y][x]
|
||||
}
|
||||
@ -182,9 +209,19 @@ onMounted(async () => {
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
|
||||
if (tileMap.value) {
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
|
@ -11,7 +11,7 @@ import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
placedMapObject: PlacedMapObject
|
||||
selectedPlacedMapObject: PlacedMapObject | null
|
||||
movingPlacedMapObject: PlacedMapObject | null
|
||||
@ -24,8 +24,8 @@ const imageProps = computed(() => ({
|
||||
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
|
||||
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originY: Number(props.placedMapObject.mapObject.originX),
|
||||
|
@ -1,77 +1,147 @@
|
||||
<template>
|
||||
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
||||
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
||||
<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
||||
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { getTile } from '@/composables/mapComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { ref, watch } from 'vue'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
defineExpose({ handlePointer })
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!mapEditorStore.selectedMapObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findInMap(pointer, map)
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (existingPlacedMapObject) return
|
||||
|
||||
const newPlacedMapObject: PlacedMapObjectT = {
|
||||
const newPlacedMapObject = {
|
||||
id: uuidv4(),
|
||||
map: mapEditorStore.map,
|
||||
mapObject: mapEditorStore.selectedMapObject,
|
||||
depth: 0,
|
||||
map: map,
|
||||
mapObject: mapEditor.selectedMapObject.value!,
|
||||
isRotated: false,
|
||||
positionX: pointer.x,
|
||||
positionY: pointer.y
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to mapObjects
|
||||
map.placedMapObjects.concat(newPlacedMapObject)
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.eraserMode !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findInMap(pointer, map)
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Remove existing object
|
||||
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||
}
|
||||
|
||||
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
|
||||
}
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findInMap(pointer, map)
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Select the object
|
||||
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
||||
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
||||
}
|
||||
|
||||
function moveMapObject(id: string, map: MapT) {
|
||||
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||
function moveMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingPlacedMapObject.value) return
|
||||
|
||||
movingPlacedMapObject.value.positionX = pointer.worldX
|
||||
movingPlacedMapObject.value.positionY = pointer.worldY
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingPlacedMapObject.value.positionX = tile.x
|
||||
movingPlacedMapObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
@ -84,8 +154,11 @@ function moveMapObject(id: string, map: MapT) {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotatePlacedMapObject(id: string, map: MapT) {
|
||||
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
|
||||
function rotatePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
|
||||
if (placedMapObject.id === id) {
|
||||
return {
|
||||
...placedMapObject,
|
||||
@ -96,8 +169,11 @@ function rotatePlacedMapObject(id: string, map: MapT) {
|
||||
})
|
||||
}
|
||||
|
||||
function deletePlacedMapObject(id: string, map: MapT) {
|
||||
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
|
||||
function deletePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
|
||||
selectedPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
@ -106,55 +182,41 @@ function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
|
||||
mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
if (mapEditor.drawMode.value !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if tool is pencil
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
|
||||
break
|
||||
case 'eraser':
|
||||
eraser(pointer, map)
|
||||
break
|
||||
case 'object picker':
|
||||
objectPicker(pointer, map)
|
||||
break
|
||||
}
|
||||
}
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
||||
watch(
|
||||
() => mapEditor.currentMap.value,
|
||||
() => {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
() => mapEditorStore.mapObjectList,
|
||||
(newMapObjects) => {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
|
||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
||||
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
||||
if (updatedMapObject) {
|
||||
return {
|
||||
...mapObject,
|
||||
mapObject: {
|
||||
...mapObject.mapObject,
|
||||
originX: updatedMapObject.positionX,
|
||||
originY: updatedMapObject.positionY
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -162,16 +224,19 @@ watch(
|
||||
})
|
||||
|
||||
// Update the map with the new mapObjects
|
||||
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
|
||||
mapEditorStore.setMap({
|
||||
...mapEditorStore.map,
|
||||
placedMapObjects: updatedMapObjects
|
||||
})
|
||||
|
||||
// Update mapObject if it's set
|
||||
if (mapEditor.selectedMapObject.value) {
|
||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
|
||||
// Update selectedMapObject if it's set
|
||||
if (mapEditorStore.selectedMapObject) {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
|
||||
if (updatedMapObject) {
|
||||
mapEditor.setSelectedMapObject({
|
||||
...mapEditor.selectedMapObject.value,
|
||||
originX: updatedMapObject.positionX,
|
||||
originY: updatedMapObject.positionY
|
||||
mapEditorStore.setSelectedMapObject({
|
||||
...mapEditorStore.selectedMapObject,
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,9 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="submit" class="inline">
|
||||
@ -13,15 +14,15 @@
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" />
|
||||
<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" />
|
||||
<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="name">PVP enabled</label>
|
||||
<select class="input-field" v-model="pvp" name="pvp" id="pvp">
|
||||
<select class="input-field" name="pvp" id="pvp">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
@ -37,50 +38,21 @@
|
||||
<script setup lang="ts">
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref, useTemplateRef } from 'vue'
|
||||
|
||||
const emit = defineEmits(['create'])
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const name = ref('')
|
||||
const width = ref(0)
|
||||
const height = ref(0)
|
||||
const pvp = ref(false)
|
||||
|
||||
defineExpose({ open: () => modalRef.value?.open() })
|
||||
|
||||
async function submit() {
|
||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
||||
if (!response) {
|
||||
gameStore.addNotification({
|
||||
title: 'Error',
|
||||
message: 'Failed to create map.'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// Reset form
|
||||
name.value = ''
|
||||
width.value = 0
|
||||
height.value = 0
|
||||
pvp.value = false
|
||||
|
||||
// Add map to storage
|
||||
|
||||
console.log(response)
|
||||
await mapStorage.add(response)
|
||||
|
||||
// Let list know to fetch new maps
|
||||
emit('create')
|
||||
function submit() {
|
||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
|
||||
// Close modal
|
||||
modalRef.value?.close()
|
||||
mapEditorStore.toggleCreateMapModal()
|
||||
}
|
||||
</script>
|
||||
|
@ -1,84 +1,61 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
|
||||
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Maps</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto h-full">
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
|
||||
</div>
|
||||
<div class="overflow-y-auto h-[calc(100%-20px)]">
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
||||
<span>{{ map.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
||||
<span>{{ map.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
|
||||
<CreateMap ref="createMapModal" @create="fetchMaps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map, UUID } from '@/application/types'
|
||||
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onMounted, ref, useTemplateRef } from 'vue'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapList = ref<Map[]>([])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
const createMapModal = useTemplateRef('createMapModal')
|
||||
|
||||
defineEmits(['open-create-map'])
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
onMounted(async () => {
|
||||
await fetchMaps()
|
||||
fetchMaps()
|
||||
})
|
||||
|
||||
async function fetchMaps() {
|
||||
mapList.value = await mapStorage.getAll()
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
}
|
||||
|
||||
function loadMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
||||
mapEditor.loadMap(response)
|
||||
mapEditorStore.setMap(response)
|
||||
})
|
||||
modalRef.value?.close()
|
||||
mapEditorStore.toggleMapListModal()
|
||||
}
|
||||
|
||||
async function deleteMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
|
||||
if (!response) {
|
||||
gameStore.addNotification({
|
||||
title: 'Error',
|
||||
message: 'Failed to delete map.'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
await mapStorage.delete(id)
|
||||
await fetchMaps()
|
||||
function deleteMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
|
||||
fetchMaps()
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
@ -1,77 +1,66 @@
|
||||
<template>
|
||||
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
|
||||
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
|
||||
<Modal :isModalOpen="mapEditorStore.isMapObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (mapEditorStore.isMapObjectListModalShown = false)" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Map objects</h3>
|
||||
</div>
|
||||
<div class="overflow-hidden grow relative">
|
||||
<div class="absolute w-full h-full top-0 left-0">
|
||||
<div class="relative z-10 h-full">
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<img
|
||||
class="border-2 border-solid rounded max-w-full"
|
||||
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
||||
alt="Object"
|
||||
@click="mapEditor.setSelectedMapObject(mapObject)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
|
||||
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<img
|
||||
class="border-2 border-solid max-w-full"
|
||||
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
||||
alt="Object"
|
||||
@click="mapEditorStore.setSelectedMapObject(mapObject)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': mapEditorStore.selectedMapObject?.id === mapObject.id,
|
||||
'border-transparent hover:border-gray-300': mapEditorStore.selectedMapObject?.id !== mapObject.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapObjectStorage } from '@/storage/storages'
|
||||
import { liveQuery } from 'dexie'
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
defineExpose({
|
||||
open: () => (isOpen.value = true),
|
||||
close: () => (isOpen.value = false),
|
||||
toggle: () => (isOpen.value = !isOpen.value)
|
||||
})
|
||||
|
||||
const isOpen = ref(false)
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const mapObjectList = ref<MapObject[]>([])
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
|
||||
const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredMapObjects = computed(() => {
|
||||
return mapObjectList.value.filter((object) => {
|
||||
return mapEditorStore.mapObjectList.filter((object) => {
|
||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
@ -86,22 +75,10 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
}
|
||||
|
||||
let subscription: any = null
|
||||
|
||||
onMounted(() => {
|
||||
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
|
||||
next: (result) => {
|
||||
mapObjectList.value = result
|
||||
},
|
||||
error: (error) => {
|
||||
console.error('Failed to fetch objects:', error)
|
||||
}
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
mapEditorStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (subscription) {
|
||||
subscription.unsubscribe()
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<Modal :is-modal-open="mapEditorStore.isSettingsModalShown" @modal:close="() => mapEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
||||
</template>
|
||||
@ -47,56 +47,60 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { UUID } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { ref, useTemplateRef, watch } from 'vue'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref, watch } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const screen = ref('settings')
|
||||
|
||||
const name = ref(mapEditor.currentMap.value?.name)
|
||||
const width = ref(mapEditor.currentMap.value?.width)
|
||||
const height = ref(mapEditor.currentMap.value?.height)
|
||||
const pvp = ref(mapEditor.currentMap.value?.pvp)
|
||||
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
mapEditorStore.setMapName(mapEditorStore.map?.name)
|
||||
mapEditorStore.setMapWidth(mapEditorStore.map?.width)
|
||||
mapEditorStore.setMapHeight(mapEditorStore.map?.height)
|
||||
mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
|
||||
mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
const name = ref(mapEditorStore.mapSettings?.name)
|
||||
const width = ref(mapEditorStore.mapSettings?.width)
|
||||
const height = ref(mapEditorStore.mapSettings?.height)
|
||||
const pvp = ref(mapEditorStore.mapSettings?.pvp)
|
||||
const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
|
||||
|
||||
watch(name, (value) => {
|
||||
mapEditor.updateProperty('name', value!)
|
||||
mapEditorStore.setMapName(value)
|
||||
})
|
||||
|
||||
watch(width, (value) => {
|
||||
mapEditor.updateProperty('width', value!)
|
||||
mapEditorStore.setMapWidth(value)
|
||||
})
|
||||
|
||||
watch(height, (value) => {
|
||||
mapEditor.updateProperty('height', value!)
|
||||
mapEditorStore.setMapHeight(value)
|
||||
})
|
||||
|
||||
watch(pvp, (value) => {
|
||||
mapEditor.updateProperty('pvp', value!)
|
||||
mapEditorStore.setMapPvp(value)
|
||||
})
|
||||
|
||||
watch(mapEffects, (value) => {
|
||||
mapEditor.updateProperty('mapEffects', value!)
|
||||
})
|
||||
watch(
|
||||
mapEffects,
|
||||
(value) => {
|
||||
mapEditorStore.setMapEffects(value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const addEffect = () => {
|
||||
mapEffects.value.push({
|
||||
id: uuidv4() as UUID, // Simple unique id generation
|
||||
map: mapEditor.currentMap.value!,
|
||||
id: Date.now().toString(), // Simple unique id generation
|
||||
mapId: mapEditorStore.map?.id,
|
||||
map: mapEditorStore.map,
|
||||
effect: '',
|
||||
strength: 1
|
||||
})
|
||||
}
|
||||
|
||||
const removeEffect = (index: number) => {
|
||||
const removeEffect = (index) => {
|
||||
mapEffects.value.splice(index, 1)
|
||||
}
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
@ -28,7 +28,7 @@
|
||||
<label for="toMap">Map to teleport to</label>
|
||||
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
||||
<option :value="null">Select map</option>
|
||||
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
||||
<option v-for="map in mapEditorStore.mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
@ -43,23 +43,17 @@ import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
const mapList = ref<Map[]>([])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
|
||||
onMounted(fetchMaps)
|
||||
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
mapList.value = response
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
}
|
||||
|
||||
@ -71,7 +65,7 @@ function useRefTeleportSettings() {
|
||||
toPositionX: ref(settings.toPositionX),
|
||||
toPositionY: ref(settings.toPositionY),
|
||||
toRotation: ref(settings.toRotation),
|
||||
toMap: ref(settings.toMapId)
|
||||
toMap: ref(settings.toMap)
|
||||
}
|
||||
}
|
||||
|
||||
@ -82,7 +76,7 @@ function updateTeleportSettings() {
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: toPositionY.value,
|
||||
toRotation: toRotation.value,
|
||||
toMapId: toMap.value
|
||||
toMap: toMap.value
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
@ -1,128 +1,116 @@
|
||||
<template>
|
||||
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
|
||||
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
|
||||
<Modal :isModalOpen="mapEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (mapEditorStore.isTileListModalShown = false)" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
</div>
|
||||
<div class="overflow-hidden grow relative">
|
||||
<div class="absolute top-0 left-0 h-full w-full">
|
||||
<div class="relative z-10 h-full">
|
||||
<div class="h-full" v-if="!selectedGroup">
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-full flex-grow overflow-y-auto">
|
||||
<div class="grid grid-cols-4 gap-2 justify-items-center">
|
||||
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
|
||||
:alt="group.parent.name"
|
||||
@click="openGroup(group)"
|
||||
@load="() => tileProcessor.processTile(group.parent)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg': isActiveTile(group.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
|
||||
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
|
||||
{{ group.children.length + 1 }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="h-full overflow-auto" v-if="!selectedGroup">
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
<div v-else class="h-full overflow-auto">
|
||||
<div class="p-4">
|
||||
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
|
||||
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
|
||||
<div class="grid grid-cols-4 gap-2 justify-items-center">
|
||||
<div class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
|
||||
:alt="selectedGroup.parent.name"
|
||||
@click="selectTile(selectedGroup.parent.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg': isActiveTile(selectedGroup.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
|
||||
</div>
|
||||
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
|
||||
:alt="childTile.name"
|
||||
@click="selectTile(childTile.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg': isActiveTile(childTile),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
|
||||
:alt="group.parent.name"
|
||||
@click="openGroup(group)"
|
||||
@load="() => processTile(group.parent)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
|
||||
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
|
||||
{{ group.children.length + 1 }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else class="h-full overflow-auto">
|
||||
<div class="p-4">
|
||||
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
|
||||
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
|
||||
:alt="selectedGroup.parent.name"
|
||||
@click="selectTile(selectedGroup.parent.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
|
||||
</div>
|
||||
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
|
||||
:alt="childTile.name"
|
||||
@click="selectTile(childTile.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useTileProcessingComposable } from '@/composables/useTileProcessingComposable'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const isOpen = ref(false)
|
||||
const tileStorage = new TileStorage()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const tileProcessor = useTileProcessingComposable()
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const tileCategories = ref<Map<string, string>>(new Map())
|
||||
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
||||
const tiles = ref<Tile[]>([])
|
||||
|
||||
defineExpose({
|
||||
open: () => (isOpen.value = true),
|
||||
close: () => (isOpen.value = false),
|
||||
toggle: () => (isOpen.value = !isOpen.value)
|
||||
})
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = tiles.value.flatMap((tile) => tile.tags || [])
|
||||
const allTags = mapEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const groupedTiles = computed(() => {
|
||||
const groups: { parent: Tile; children: Tile[] }[] = []
|
||||
const filteredTiles = tiles.value.filter((tile) => {
|
||||
const filteredTiles = mapEditorStore.tileList.filter((tile) => {
|
||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
})
|
||||
|
||||
filteredTiles.forEach((tile) => {
|
||||
const parentGroup = groups.find((group) => tileProcessor.areTilesRelated(group.parent, tile))
|
||||
const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
|
||||
if (parentGroup && parentGroup.parent.id !== tile.id) {
|
||||
parentGroup.children.push(tile)
|
||||
} else {
|
||||
@ -133,6 +121,32 @@ const groupedTiles = computed(() => {
|
||||
return groups
|
||||
})
|
||||
|
||||
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
|
||||
const tileEdgeData = ref<Map<string, number>>(new Map())
|
||||
|
||||
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
|
||||
const colorSimilarityThreshold = 30 // Adjust this value as needed
|
||||
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
|
||||
|
||||
const color1 = tileColorData.value.get(tile1.id)
|
||||
const color2 = tileColorData.value.get(tile2.id)
|
||||
const edge1 = tileEdgeData.value.get(tile1.id)
|
||||
const edge2 = tileEdgeData.value.get(tile2.id)
|
||||
|
||||
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
|
||||
return false
|
||||
}
|
||||
|
||||
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
|
||||
|
||||
const edgeComplexityDifference = Math.abs(edge1 - edge2)
|
||||
|
||||
const namePrefix1 = tile1.name.split('_')[0]
|
||||
const namePrefix2 = tile2.name.split('_')[0]
|
||||
|
||||
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
|
||||
}
|
||||
|
||||
const toggleTag = (tag: string) => {
|
||||
if (selectedTags.value.includes(tag)) {
|
||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||
@ -141,6 +155,57 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
}
|
||||
|
||||
function processTile(tile: Tile) {
|
||||
const img = new Image()
|
||||
img.crossOrigin = 'Anonymous'
|
||||
img.onload = () => {
|
||||
const canvas = document.createElement('canvas')
|
||||
const ctx = canvas.getContext('2d')
|
||||
canvas.width = img.width
|
||||
canvas.height = img.height
|
||||
ctx!.drawImage(img, 0, 0, img.width, img.height)
|
||||
|
||||
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
|
||||
tileColorData.value.set(tile.id, getDominantColor(imageData))
|
||||
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
|
||||
}
|
||||
img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
|
||||
}
|
||||
|
||||
function getDominantColor(imageData: ImageData) {
|
||||
let r = 0,
|
||||
g = 0,
|
||||
b = 0,
|
||||
total = 0
|
||||
for (let i = 0; i < imageData.data.length; i += 4) {
|
||||
if (imageData.data[i + 3] > 0) {
|
||||
// Only consider non-transparent pixels
|
||||
r += imageData.data[i]
|
||||
g += imageData.data[i + 1]
|
||||
b += imageData.data[i + 2]
|
||||
total++
|
||||
}
|
||||
}
|
||||
return {
|
||||
r: Math.round(r / total),
|
||||
g: Math.round(g / total),
|
||||
b: Math.round(b / total)
|
||||
}
|
||||
}
|
||||
|
||||
function getEdgeComplexity(imageData: ImageData) {
|
||||
let edgePixels = 0
|
||||
for (let y = 0; y < imageData.height; y++) {
|
||||
for (let x = 0; x < imageData.width; x++) {
|
||||
const i = (y * imageData.width + x) * 4
|
||||
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
|
||||
edgePixels++
|
||||
}
|
||||
}
|
||||
}
|
||||
return edgePixels
|
||||
}
|
||||
|
||||
function getTileCategory(tile: Tile): string {
|
||||
return tileCategories.value.get(tile.id) || ''
|
||||
}
|
||||
@ -154,26 +219,18 @@ function closeGroup() {
|
||||
}
|
||||
|
||||
function selectTile(tile: string) {
|
||||
mapEditor.setSelectedTile(tile)
|
||||
mapEditorStore.setSelectedTile(tile)
|
||||
}
|
||||
|
||||
function isActiveTile(tile: Tile): boolean {
|
||||
return mapEditor.selectedTile.value === tile.id
|
||||
return mapEditorStore.selectedTile === tile.id
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
tiles.value = await tileStorage.getAll()
|
||||
const initialBatchSize = 20
|
||||
const initialTiles = tiles.value.slice(0, initialBatchSize)
|
||||
initialTiles.forEach((tile) => tileProcessor.processTile(tile))
|
||||
|
||||
// Process remaining tiles in background
|
||||
setTimeout(() => {
|
||||
tiles.value.slice(initialBatchSize).forEach((tile) => tileProcessor.processTile(tile))
|
||||
}, 1000)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
tileProcessor.cleanup()
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
mapEditorStore.setTileList(response)
|
||||
response.forEach((tile) => processTile(tile))
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
@ -1,99 +1,94 @@
|
||||
<template>
|
||||
<div class="flex justify-center p-5">
|
||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 z-20">
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
|
||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="mapEditor.tool.value === 'pencil'">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="mapEditorStore.tool === 'pencil'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||
{{ mapEditor.drawMode.value.replace('_', ' ') }}
|
||||
{{ mapEditorStore.drawMode.replace('_', ' ') }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditor.tool.value === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'pencil')">
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditorStore.tool === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'pencil')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object')">
|
||||
Map object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'pencil')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'pencil')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="mapEditor.tool.value === 'eraser'">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="mapEditorStore.tool === 'eraser'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||
{{ mapEditor.drawMode.value.replace('_', ' ') }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
{{ mapEditorStore.eraserMode.replace('_', ' ') }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'eraser')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'eraser')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('map_object')">
|
||||
Map object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'eraser')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'eraser')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'paint' }">(B)</span>
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'paint' }">(B)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label>
|
||||
<input type="checkbox" />
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
</div>
|
||||
|
||||
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onClickOutside } from '@vueuse/core'
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists'])
|
||||
const emit = defineEmits(['save', 'clear'])
|
||||
|
||||
// track when clicked outside of toolbar items
|
||||
const toolbar = ref(null)
|
||||
@ -102,49 +97,26 @@ const toolbar = ref(null)
|
||||
let selectPencilOpen = ref(false)
|
||||
let selectEraserOpen = ref(false)
|
||||
|
||||
let tileListShown = ref(false)
|
||||
let mapObjectListShown = ref(false)
|
||||
|
||||
defineExpose({ tileListShown, mapObjectListShown })
|
||||
|
||||
// drawMode
|
||||
function setDrawMode(value: string) {
|
||||
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
|
||||
emit('close-lists')
|
||||
if (value === 'tile') emit('open-tile-list')
|
||||
if (value === 'map_object') emit('open-map-object-list')
|
||||
}
|
||||
mapEditorStore.isTileListModalShown = value === 'tile'
|
||||
mapEditorStore.isMapObjectListModalShown = value === 'map_object'
|
||||
|
||||
mapEditor.setDrawMode(value)
|
||||
selectPencilOpen.value = false
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function setPencilMode() {
|
||||
mapEditor.setTool('pencil')
|
||||
mapEditorStore.setDrawMode(value)
|
||||
selectPencilOpen.value = false
|
||||
}
|
||||
|
||||
// drawMode
|
||||
function setEraserMode() {
|
||||
mapEditor.setTool('eraser')
|
||||
function setEraserMode(value: string) {
|
||||
mapEditorStore.setEraserMode(value)
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
|
||||
setDrawMode(mode)
|
||||
type === 'pencil' ? setPencilMode() : setEraserMode()
|
||||
}
|
||||
|
||||
function handleClick(tool: string) {
|
||||
if (tool === 'settings') {
|
||||
emit('open-settings')
|
||||
emit('close-lists')
|
||||
} else if (tool === 'move') {
|
||||
emit('close-lists')
|
||||
mapEditor.setTool(tool)
|
||||
mapEditorStore.toggleSettingsModal()
|
||||
} else {
|
||||
mapEditor.setTool(tool)
|
||||
mapEditorStore.setTool(tool)
|
||||
}
|
||||
|
||||
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
|
||||
@ -152,17 +124,22 @@ function handleClick(tool: string) {
|
||||
}
|
||||
|
||||
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||
const modes = ['tile', 'map_object', 'teleport', 'blocking tile']
|
||||
const currentIndex = modes.indexOf(mapEditor.drawMode.value)
|
||||
const modes = ['tile', 'object', 'teleport', 'blocking tile']
|
||||
const currentMode = tool === 'pencil' ? mapEditorStore.drawMode : mapEditorStore.eraserMode
|
||||
const currentIndex = modes.indexOf(currentMode)
|
||||
const nextIndex = (currentIndex + 1) % modes.length
|
||||
const nextMode = modes[nextIndex]
|
||||
|
||||
setDrawMode(nextMode)
|
||||
if (tool === 'pencil') {
|
||||
setDrawMode(nextMode)
|
||||
} else {
|
||||
setEraserMode(nextMode)
|
||||
}
|
||||
}
|
||||
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
// Check if map is set
|
||||
if (!mapEditor.currentMap.value) return
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// prevent if focused on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
@ -177,7 +154,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
||||
|
||||
if (keyActions.hasOwnProperty(event.key)) {
|
||||
const tool = keyActions[event.key]
|
||||
if ((tool === 'pencil' || tool === 'eraser') && mapEditor.tool.value === tool) {
|
||||
if ((tool === 'pencil' || tool === 'eraser') && mapEditorStore.tool === tool) {
|
||||
cycleToolMode(tool)
|
||||
} else {
|
||||
handleClick(tool)
|
||||
|
@ -1,5 +1,8 @@
|
||||
<template>
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
|
||||
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
|
||||
</div>
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
|
||||
@ -34,7 +37,7 @@
|
||||
<button class="ml-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||
</button>
|
||||
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
|
||||
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
|
||||
<button class="mr-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||
</button>
|
||||
@ -87,7 +90,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>
|
||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
|
||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
|
||||
</div>
|
||||
|
||||
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
|
||||
@ -131,11 +134,11 @@ import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
const gameStore = useGameStore()
|
||||
const isLoading = ref<boolean>(true)
|
||||
const characters = ref<CharacterT[]>([])
|
||||
const selectedCharacterId = ref<string | null>(null)
|
||||
const selectedCharacterId = ref<number | null>(null)
|
||||
const isCreateNewCharacterModalOpen = ref<boolean>(false)
|
||||
const newCharacterName = ref<string>('')
|
||||
const characterHairs = ref<CharacterHair[]>([])
|
||||
const selectedHairId = ref<string | null>(null)
|
||||
const selectedHairId = ref<number | null>(null)
|
||||
|
||||
// Fetch characters
|
||||
setTimeout(() => {
|
||||
|
@ -1,5 +1,8 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
|
||||
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
|
||||
</div>
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<Menu />
|
||||
@ -11,6 +14,7 @@
|
||||
<ExpBar />
|
||||
|
||||
<CharacterProfile />
|
||||
<Effects />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
@ -26,6 +30,7 @@ import ExpBar from '@/components/game/gui/ExpBar.vue'
|
||||
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
|
||||
import Hud from '@/components/game/gui/Hud.vue'
|
||||
import Menu from '@/components/game/gui/Menu.vue'
|
||||
import Effects from '@/components/game/map/Effects.vue'
|
||||
import Map from '@/components/game/map/Map.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
|
@ -1,12 +1,25 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative col">
|
||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
|
||||
<svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
|
||||
<circle cx="4" cy="12" r="3" fill="white">
|
||||
<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||
</circle>
|
||||
<circle cx="12" cy="12" r="3" fill="white">
|
||||
<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||
</circle>
|
||||
<circle cx="20" cy="12" r="3" fill="white">
|
||||
<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||
</circle>
|
||||
</svg>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import { downloadCache } from '@/application/utilities'
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse, MapObject } from '@/application/types'
|
||||
import type { BaseStorage } from '@/storage/baseStorage'
|
||||
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
||||
// import type { Map } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
@ -15,13 +28,32 @@ const gameStore = useGameStore()
|
||||
const totalItems = ref(0)
|
||||
const currentItem = ref(0)
|
||||
|
||||
async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
|
||||
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
|
||||
const response = (await request.json()) as HttpResponse<T[]>
|
||||
|
||||
if (!response.success) {
|
||||
console.error(`Failed to download ${endpoint}:`, response.message)
|
||||
return
|
||||
}
|
||||
|
||||
const items = response.data ?? []
|
||||
for (const item of items) {
|
||||
await storage.add(item)
|
||||
}
|
||||
}
|
||||
|
||||
const tileStorage = new TileStorage()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
|
||||
Promise.all([
|
||||
downloadCache('tiles', new TileStorage()),
|
||||
downloadCache('maps', new MapStorage()),
|
||||
downloadCache('map_objects', new MapObjectStorage()),
|
||||
downloadCache('sprites', new SpriteStorage()),
|
||||
downloadCache('character_types', new CharacterTypeStorage()),
|
||||
downloadCache('character_hair', new CharacterHairStorage())
|
||||
downloadAndStore('tiles', tileStorage),
|
||||
downloadAndStore('maps', mapStorage),
|
||||
downloadAndStore('map_objects', mapObjectStorage),
|
||||
downloadAndStore('sprites', new SpriteStorage()),
|
||||
downloadAndStore('character_types', new CharacterTypeStorage()),
|
||||
downloadAndStore('character_hair', new CharacterHairStorage())
|
||||
]).then(() => {
|
||||
gameStore.game.isLoaded = true
|
||||
})
|
||||
|
@ -8,8 +8,8 @@
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="" />
|
||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||
|
@ -1,28 +1,9 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene">
|
||||
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
||||
<div v-else>
|
||||
<Map :key="mapEditor.currentMap.value?.id" />
|
||||
<Toolbar
|
||||
ref="toolbar"
|
||||
@save="save"
|
||||
@clear="clear"
|
||||
@open-maps="mapModal?.open"
|
||||
@open-settings="mapSettingsModal?.open"
|
||||
@close-editor="mapEditor.toggleActive"
|
||||
@close-lists="tileList?.close"
|
||||
@closeLists="objectList?.close"
|
||||
@open-tile-list="tileList?.open"
|
||||
@open-map-object-list="objectList?.open"
|
||||
/>
|
||||
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
|
||||
<TileList ref="tileList" />
|
||||
<ObjectList ref="objectList" />
|
||||
<MapSettings ref="mapSettingsModal" />
|
||||
<TeleportModal ref="teleportModal" />
|
||||
</div>
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" v-if="isLoaded" />
|
||||
<div v-else class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
@ -31,31 +12,15 @@
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import 'phaser'
|
||||
import type { Map as MapT } from '@/application/types'
|
||||
import Map from '@/components/gameMaster/mapEditor/Map.vue'
|
||||
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
||||
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
||||
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
||||
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
||||
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
||||
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
||||
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
|
||||
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { ref, useTemplateRef, watch } from 'vue'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const toolbar = useTemplateRef('toolbar')
|
||||
const mapModal = useTemplateRef('mapModal')
|
||||
const tileList = useTemplateRef('tileList')
|
||||
const objectList = useTemplateRef('objectList')
|
||||
const mapSettingsModal = useTemplateRef('mapSettingsModal')
|
||||
const teleportModal = useTemplateRef('teleportModal')
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const isLoaded = ref(false)
|
||||
|
||||
@ -69,9 +34,18 @@ const gameConfig = {
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
// Resize the game when the window is resized
|
||||
window.addEventListener('resize', () => {
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
@ -81,10 +55,8 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
// Get all tiles from IndexedDB and load them into the scene
|
||||
await loadAllTilesIntoScene(scene)
|
||||
|
||||
// Wait for all assets to be loaded before continuing
|
||||
await new Promise<void>((resolve) => {
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
|
||||
resolve()
|
||||
@ -93,31 +65,5 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
})
|
||||
}
|
||||
|
||||
function save() {
|
||||
const currentMap = mapEditor.currentMap.value
|
||||
if (!currentMap) return
|
||||
|
||||
const data = {
|
||||
mapId: currentMap.id,
|
||||
name: currentMap.name,
|
||||
width: currentMap.width,
|
||||
height: currentMap.height,
|
||||
tiles: currentMap.tiles,
|
||||
pvp: currentMap.pvp,
|
||||
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
||||
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
||||
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
|
||||
mapStorage.update(response.id, response)
|
||||
})
|
||||
}
|
||||
|
||||
function clear() {
|
||||
if (!mapEditor.currentMap.value) return
|
||||
|
||||
// Clear placed objects, event tiles and tiles
|
||||
mapEditor.clearMap()
|
||||
}
|
||||
const createScene = async (scene: Phaser.Scene) => {}
|
||||
</script>
|
||||
|
@ -3,7 +3,8 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useControlsComposable } from '@/composables/useControlsComposable'
|
||||
import { useCameraControls } from '@/composables/useCameraControls'
|
||||
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { onBeforeUnmount, ref } from 'vue'
|
||||
|
||||
@ -13,16 +14,45 @@ type WayPoint = { visible: boolean; x: number; y: number }
|
||||
// Props
|
||||
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
|
||||
|
||||
// Constants
|
||||
const ZOOM_SETTINGS = {
|
||||
WHEEL_FACTOR: 0.005,
|
||||
KEY_FACTOR: 0.3,
|
||||
MIN: 1,
|
||||
MAX: 3
|
||||
} as const
|
||||
|
||||
// Setup
|
||||
const scene = useScene()
|
||||
const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 })
|
||||
const { setupControls, cleanupControls } = useControlsComposable(scene, props.layer, waypoint)
|
||||
const { camera } = useCameraControls(scene)
|
||||
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
|
||||
|
||||
// Handlers
|
||||
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
|
||||
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
|
||||
|
||||
const zoomLevel = Phaser.Math.Clamp(camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
|
||||
camera.setZoom(zoomLevel)
|
||||
}
|
||||
|
||||
function handleKeyComboZoom(event: { keyCodes: number[] }) {
|
||||
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
|
||||
const zoomLevel = Phaser.Math.Clamp(camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
|
||||
camera.setZoom(zoomLevel)
|
||||
}
|
||||
|
||||
// Event setup
|
||||
setupControls()
|
||||
setupPointerHandlers()
|
||||
scene.input.keyboard?.createCombo([16, 38], { resetOnMatch: true }) // Shift + Up
|
||||
scene.input.keyboard?.createCombo([16, 40], { resetOnMatch: true }) // Shift + Down
|
||||
scene.input.keyboard?.on('keycombomatch', handleKeyComboZoom)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
|
||||
|
||||
// Cleanup
|
||||
onBeforeUnmount(() => {
|
||||
cleanupControls()
|
||||
cleanupPointerHandlers()
|
||||
scene.input.keyboard?.off('keycombomatch')
|
||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
|
||||
})
|
||||
</script>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
</button>
|
||||
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
</button>
|
||||
</div>
|
||||
@ -46,7 +46,7 @@
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
interface ModalProps {
|
||||
isModalOpen?: boolean
|
||||
isModalOpen: boolean
|
||||
closable?: boolean
|
||||
isResizable?: boolean
|
||||
isFullScreen?: boolean
|
||||
@ -79,16 +79,10 @@ const props = withDefaults(defineProps<ModalProps>(), {
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
'modal:open': []
|
||||
'modal:close': []
|
||||
'character:create': []
|
||||
}>()
|
||||
|
||||
defineExpose({
|
||||
open: () => (isModalOpenRef.value = true),
|
||||
close: () => (isModalOpenRef.value = false),
|
||||
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value)
|
||||
})
|
||||
|
||||
const isModalOpenRef = ref(props.isModalOpen)
|
||||
const width = ref(props.modalWidth)
|
||||
const height = ref(props.modalHeight)
|
||||
@ -156,11 +150,6 @@ function drag(event: MouseEvent) {
|
||||
y.value = dragState.initialY + (event.clientY - dragState.startY)
|
||||
}
|
||||
|
||||
function closeModal() {
|
||||
isModalOpenRef.value = false
|
||||
emit('modal:close')
|
||||
}
|
||||
|
||||
function toggleFullScreen() {
|
||||
if (isFullScreen.value) {
|
||||
Object.assign({ x, y, width, height }, preFullScreenState)
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification!.id as string)">
|
||||
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||
<template #modalHeader v-if="notification.title">
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
|
||||
</template>
|
||||
|
@ -1,69 +0,0 @@
|
||||
import config from '@/application/config'
|
||||
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref, type Ref } from 'vue'
|
||||
|
||||
export function useBaseControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const gameStore = useGameStore()
|
||||
const pointerStartPosition = ref({ x: 0, y: 0 })
|
||||
const dragThreshold = 5 // pixels
|
||||
|
||||
function updateWaypoint(worldX: number, worldY: number) {
|
||||
const pointerTile = getTile(layer, worldX, worldY)
|
||||
if (!pointerTile) {
|
||||
waypoint.value.visible = false
|
||||
return
|
||||
}
|
||||
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
||||
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
|
||||
|
||||
waypoint.value = {
|
||||
visible: true,
|
||||
x: worldPoint.worldPositionX,
|
||||
y: worldPoint.worldPositionY + config.tile_size.height + 15
|
||||
}
|
||||
}
|
||||
|
||||
function handleDragMap(pointer: Phaser.Input.Pointer) {
|
||||
if (!gameStore.game.isPlayerDraggingCamera) return
|
||||
|
||||
const deltaX = pointer.x - pointerStartPosition.value.x
|
||||
const deltaY = pointer.y - pointerStartPosition.value.y
|
||||
|
||||
if (Math.abs(deltaX) <= dragThreshold && Math.abs(deltaY) <= dragThreshold) return
|
||||
|
||||
const scrollX = camera.scrollX - deltaX / camera.zoom
|
||||
const scrollY = camera.scrollY - deltaY / camera.zoom
|
||||
|
||||
camera.setScroll(scrollX, scrollY)
|
||||
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
|
||||
}
|
||||
|
||||
function startDragging(pointer: Phaser.Input.Pointer) {
|
||||
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
|
||||
gameStore.setPlayerDraggingCamera(true)
|
||||
}
|
||||
|
||||
function stopDragging() {
|
||||
gameStore.setPlayerDraggingCamera(false)
|
||||
}
|
||||
|
||||
function handleZoom(pointer: Phaser.Input.Pointer) {
|
||||
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
||||
const deltaY = pointer.event.deltaY
|
||||
const zoomLevel = camera.zoom - deltaY * 0.005
|
||||
if (zoomLevel > 0 && zoomLevel < 3) {
|
||||
camera.setZoom(zoomLevel)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
updateWaypoint,
|
||||
handleDragMap,
|
||||
startDragging,
|
||||
stopDragging,
|
||||
handleZoom,
|
||||
pointerStartPosition
|
||||
}
|
||||
}
|
@ -1,114 +0,0 @@
|
||||
import { getTile } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Ref } from 'vue'
|
||||
import { useBaseControlsComposable } from './useBaseControlsComposable'
|
||||
|
||||
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const gameStore = useGameStore()
|
||||
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
|
||||
|
||||
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||
baseHandlers.startDragging(pointer)
|
||||
}
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
baseHandlers.updateWaypoint(pointer.worldX, pointer.worldY)
|
||||
baseHandlers.handleDragMap(pointer)
|
||||
}
|
||||
|
||||
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||
baseHandlers.stopDragging()
|
||||
|
||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||
if (!pointerTile) return
|
||||
|
||||
gameStore.connection?.emit('map:character:move', {
|
||||
positionX: pointerTile.x,
|
||||
positionY: pointerTile.y
|
||||
})
|
||||
}
|
||||
|
||||
const pressedKeys = new Set<string>()
|
||||
let moveInterval: number | null = null
|
||||
|
||||
function handleKeyDown(event: KeyboardEvent) {
|
||||
if (!gameStore.character) return
|
||||
|
||||
// console.log(event.key)
|
||||
|
||||
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) {
|
||||
pressedKeys.add(event.key)
|
||||
|
||||
// Start movement loop if not already running
|
||||
if (!moveInterval) {
|
||||
moveInterval = window.setInterval(moveCharacter, 250) // Adjust timing as needed
|
||||
moveCharacter() // Move immediately on first press
|
||||
}
|
||||
}
|
||||
|
||||
// Attack on CTRL
|
||||
if (event.key === 'Control') {
|
||||
gameStore.connection?.emit('map:character:attack')
|
||||
}
|
||||
}
|
||||
|
||||
function handleKeyUp(event: KeyboardEvent) {
|
||||
pressedKeys.delete(event.key)
|
||||
|
||||
// If no movement keys are pressed, clear the interval
|
||||
if (pressedKeys.size === 0 && moveInterval) {
|
||||
clearInterval(moveInterval)
|
||||
moveInterval = null
|
||||
}
|
||||
}
|
||||
|
||||
function moveCharacter() {
|
||||
if (!gameStore.character) return
|
||||
const { positionX, positionY } = gameStore.character
|
||||
|
||||
if (pressedKeys.has('ArrowLeft')) {
|
||||
gameStore.connection?.emit('map:character:move', {
|
||||
positionX: positionX - 1,
|
||||
positionY: positionY
|
||||
})
|
||||
}
|
||||
if (pressedKeys.has('ArrowRight')) {
|
||||
gameStore.connection?.emit('map:character:move', {
|
||||
positionX: positionX + 1,
|
||||
positionY: positionY
|
||||
})
|
||||
}
|
||||
if (pressedKeys.has('ArrowUp')) {
|
||||
gameStore.connection?.emit('map:character:move', {
|
||||
positionX: positionX,
|
||||
positionY: positionY - 1
|
||||
})
|
||||
}
|
||||
if (pressedKeys.has('ArrowDown')) {
|
||||
gameStore.connection?.emit('map:character:move', {
|
||||
positionX: positionX,
|
||||
positionY: positionY + 1
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const setupControls = () => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
|
||||
scene.input.keyboard!.on('keydown', handleKeyDown)
|
||||
scene.input.keyboard!.on('keyup', handleKeyUp)
|
||||
}
|
||||
|
||||
const cleanupControls = () => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
|
||||
scene.input.keyboard!.off('keydown', handleKeyDown)
|
||||
scene.input.keyboard!.off('keyup', handleKeyUp)
|
||||
}
|
||||
|
||||
return { setupControls, cleanupControls }
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { computed, type Ref } from 'vue'
|
||||
import { useBaseControlsComposable } from './useBaseControlsComposable'
|
||||
|
||||
export function useMapEditorControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
|
||||
const isMoveTool = computed(() => mapEditor.tool.value === 'move')
|
||||
|
||||
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||
if (isMoveTool.value || pointer.event.shiftKey) {
|
||||
baseHandlers.startDragging(pointer)
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (isMoveTool.value || pointer.event.shiftKey) {
|
||||
baseHandlers.handleDragMap(pointer)
|
||||
}
|
||||
baseHandlers.updateWaypoint(pointer.worldX, pointer.worldY)
|
||||
}
|
||||
|
||||
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||
baseHandlers.stopDragging()
|
||||
}
|
||||
|
||||
const setupControls = () => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
|
||||
}
|
||||
|
||||
const cleanupControls = () => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
|
||||
}
|
||||
|
||||
return { setupControls, cleanupControls }
|
||||
}
|
@ -59,6 +59,7 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
|
||||
if (!sprite_id) return false
|
||||
|
||||
// @TODO: Fix this
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const sprite = await spriteStorage.get(sprite_id)
|
||||
|
||||
@ -72,17 +73,18 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
|
||||
await loadTexture(scene, {
|
||||
key,
|
||||
data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
|
||||
group: sprite_action.frameCount > 1 ? 'sprite_animations' : 'sprites',
|
||||
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||
updatedAt: sprite_action.updatedAt,
|
||||
originX: sprite_action.originX,
|
||||
originY: sprite_action.originY,
|
||||
isAnimated: sprite_action.isAnimated,
|
||||
frameWidth: sprite_action.frameWidth,
|
||||
frameHeight: sprite_action.frameHeight,
|
||||
frameRate: sprite_action.frameRate
|
||||
} as TextureData)
|
||||
|
||||
// If the sprite has no more than one frame, skip
|
||||
if (sprite_action.frameCount <= 1) continue
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
|
||||
// Check if animation already exists
|
||||
if (scene.anims.get(key)) continue
|
||||
|
@ -1,5 +1,5 @@
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse, TextureData, Tile as TileT, UUID } from '@/application/types'
|
||||
import type { HttpResponse, TextureData, UUID } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { MapStorage, TileStorage } from '@/storage/storages'
|
||||
@ -10,7 +10,9 @@ import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
|
||||
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
|
||||
return layer.getTileAtWorldXY(positionX, positionY)
|
||||
const tile = layer?.getTileAtWorldXY(positionX, positionY)
|
||||
if (!tile) return null
|
||||
return tile
|
||||
}
|
||||
|
||||
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
|
||||
@ -75,10 +77,27 @@ export const calculateIsometricDepth = (positionX: number, positionY: number, wi
|
||||
return baseDepth + (width + height) / (2 * config.tile_size.width)
|
||||
}
|
||||
|
||||
async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
|
||||
export function FlattenMapArray(tiles: string[][]) {
|
||||
const normalArray = []
|
||||
|
||||
for (const row of tiles) {
|
||||
normalArray.push(...row)
|
||||
}
|
||||
|
||||
return normalArray
|
||||
}
|
||||
|
||||
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
|
||||
const tileStorage = new TileStorage()
|
||||
const mapStorage = new MapStorage()
|
||||
const map = await mapStorage.get(map_id)
|
||||
if (!map) return
|
||||
|
||||
const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
|
||||
const tiles = await tileStorage.getByIds(tileArray)
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tiles) {
|
||||
if (!tile) continue
|
||||
const textureData = {
|
||||
key: tile.id,
|
||||
data: '/textures/tiles/' + tile.id + '.png',
|
||||
@ -89,28 +108,35 @@ async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
|
||||
}
|
||||
}
|
||||
|
||||
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
|
||||
const tileStorage = new TileStorage()
|
||||
const mapStorage = new MapStorage()
|
||||
const map = await mapStorage.get(map_id)
|
||||
if (!map) return
|
||||
|
||||
const tileArray = unduplicateArray(map.tiles)
|
||||
const tiles = await tileStorage.getByIds(tileArray)
|
||||
|
||||
await getTiles(tiles, scene)
|
||||
}
|
||||
|
||||
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
|
||||
const tileStorage = new TileStorage()
|
||||
|
||||
const tiles = await tileStorage.getByIds(tileIds)
|
||||
|
||||
await getTiles(tiles, scene)
|
||||
// Load each tile into the scene
|
||||
for (const tile of tiles) {
|
||||
const textureData = {
|
||||
key: tile.id,
|
||||
data: '/textures/tiles/' + tile.id + '.png',
|
||||
group: 'tiles',
|
||||
updatedAt: tile.updatedAt
|
||||
} as TextureData
|
||||
await loadTexture(scene, textureData)
|
||||
}
|
||||
}
|
||||
|
||||
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
|
||||
const tileStorage = new TileStorage()
|
||||
const tiles = await tileStorage.getAll()
|
||||
|
||||
await getTiles(tiles, scene)
|
||||
// Load each tile into the scene
|
||||
for (const tile of tiles) {
|
||||
const textureData = {
|
||||
key: tile.id,
|
||||
data: '/textures/tiles/' + tile.id + '.png',
|
||||
group: 'tiles',
|
||||
updatedAt: tile.updatedAt
|
||||
} as TextureData
|
||||
await loadTexture(scene, textureData)
|
||||
}
|
||||
}
|
||||
|
77
src/composables/pointerHandlers/useGamePointerHandlers.ts
Normal file
77
src/composables/pointerHandlers/useGamePointerHandlers.ts
Normal file
@ -0,0 +1,77 @@
|
||||
import config from '@/application/config'
|
||||
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref, type Ref } from 'vue'
|
||||
|
||||
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const gameStore = useGameStore()
|
||||
const pointerStartPosition = ref({ x: 0, y: 0 })
|
||||
const dragThreshold = 5 // pixels
|
||||
|
||||
function updateWaypoint(worldX: number, worldY: number) {
|
||||
const pointerTile = getTile(layer, worldX, worldY)
|
||||
if (!pointerTile) {
|
||||
waypoint.value.visible = false
|
||||
return
|
||||
}
|
||||
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
||||
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
|
||||
|
||||
waypoint.value = {
|
||||
visible: true,
|
||||
x: worldPoint.worldPositionX,
|
||||
y: worldPoint.worldPositionY + config.tile_size.height + 15
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
|
||||
gameStore.setPlayerDraggingCamera(true)
|
||||
}
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
updateWaypoint(pointer.worldX, pointer.worldY)
|
||||
|
||||
if (!gameStore.game.isPlayerDraggingCamera) return
|
||||
|
||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||
|
||||
// If the distance is less than the drag threshold, return
|
||||
// We do this to prevent the camera from scrolling too quickly
|
||||
if (distance <= dragThreshold) return
|
||||
|
||||
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
|
||||
}
|
||||
|
||||
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||
gameStore.setPlayerDraggingCamera(false)
|
||||
|
||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||
|
||||
// If the distance is greater than the drag threshold, return
|
||||
// We do this to prevent the camera from scrolling too quickly
|
||||
if (distance > dragThreshold) return
|
||||
|
||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||
if (!pointerTile) return
|
||||
|
||||
gameStore.connection?.emit('map:character:move', {
|
||||
positionX: pointerTile.x,
|
||||
positionY: pointerTile.y
|
||||
})
|
||||
}
|
||||
|
||||
const setupPointerHandlers = () => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
const cleanupPointerHandlers = () => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
return { setupPointerHandlers, cleanupPointerHandlers }
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
import config from '@/application/config'
|
||||
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, ref, type Ref } from 'vue'
|
||||
|
||||
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const isMoveTool = computed(() => mapEditorStore.tool === 'move')
|
||||
const pointerStartPosition = ref({ x: 0, y: 0 })
|
||||
const dragThreshold = 5 // pixels
|
||||
|
||||
function updateWaypoint(worldX: number, worldY: number) {
|
||||
const pointerTile = getTile(layer, worldX, worldY)
|
||||
if (!pointerTile) {
|
||||
waypoint.value.visible = false
|
||||
return
|
||||
}
|
||||
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
||||
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
|
||||
|
||||
waypoint.value = {
|
||||
visible: true,
|
||||
x: worldPoint.worldPositionX,
|
||||
y: worldPoint.worldPositionY + config.tile_size.height + 15
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
|
||||
if (isMoveTool.value || pointer.event.shiftKey) {
|
||||
gameStore.setPlayerDraggingCamera(true)
|
||||
}
|
||||
}
|
||||
|
||||
function dragMap(pointer: Phaser.Input.Pointer) {
|
||||
if (!gameStore.game.isPlayerDraggingCamera) return
|
||||
|
||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||
|
||||
if (distance <= dragThreshold) return
|
||||
|
||||
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
|
||||
}
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (isMoveTool.value || pointer.event.shiftKey) {
|
||||
dragMap(pointer)
|
||||
}
|
||||
updateWaypoint(pointer.worldX, pointer.worldY)
|
||||
}
|
||||
|
||||
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||
gameStore.setPlayerDraggingCamera(false)
|
||||
}
|
||||
|
||||
function handleZoom(pointer: Phaser.Input.Pointer) {
|
||||
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
||||
const deltaY = pointer.event.deltaY
|
||||
const zoomLevel = camera.zoom - deltaY * 0.005
|
||||
if (zoomLevel > 0 && zoomLevel < 3) {
|
||||
camera.setZoom(zoomLevel)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const setupPointerHandlers = () => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
||||
}
|
||||
|
||||
const cleanupPointerHandlers = () => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
||||
}
|
||||
|
||||
return { setupPointerHandlers, cleanupPointerHandlers }
|
||||
}
|
15
src/composables/useCameraControls.ts
Normal file
15
src/composables/useCameraControls.ts
Normal file
@ -0,0 +1,15 @@
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
|
||||
export function useCameraControls(scene: Phaser.Scene) {
|
||||
const gameStore = useGameStore()
|
||||
const camera = scene.cameras.main
|
||||
|
||||
const onPointerDown = () => gameStore.setPlayerDraggingCamera(true)
|
||||
const onPointerUp = () => gameStore.setPlayerDraggingCamera(false)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
|
||||
|
||||
return { camera }
|
||||
}
|
@ -1,136 +0,0 @@
|
||||
import { Direction } from '@/application/enums'
|
||||
import { type MapCharacter } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { CharacterTypeStorage } from '@/storage/storages'
|
||||
import { refObj } from 'phavuer'
|
||||
import { computed, ref } from 'vue'
|
||||
|
||||
export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps.Tilemap, mapCharacter: MapCharacter) {
|
||||
const characterContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const characterSpriteId = ref('')
|
||||
const characterSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||
const currentPositionX = ref(0)
|
||||
const currentPositionY = ref(0)
|
||||
const isometricDepth = ref(1)
|
||||
const isInitialPosition = ref(true)
|
||||
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
||||
|
||||
const updateIsometricDepth = (positionX: number, positionY: number) => {
|
||||
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
|
||||
}
|
||||
|
||||
const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
|
||||
const newPositionX = tileToWorldX(tilemap, positionX, positionY)
|
||||
const newPositionY = tileToWorldY(tilemap, positionX, positionY)
|
||||
|
||||
if (isInitialPosition.value) {
|
||||
currentPositionX.value = newPositionX
|
||||
currentPositionY.value = newPositionY
|
||||
isInitialPosition.value = false
|
||||
return
|
||||
}
|
||||
|
||||
if (tween.value?.isPlaying()) {
|
||||
tween.value.stop()
|
||||
}
|
||||
|
||||
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
|
||||
const baseSpeed = 150 // pixels per second
|
||||
const duration = (distance / baseSpeed) * 1000 // Convert to milliseconds
|
||||
|
||||
tween.value = tilemap.scene.tweens.add({
|
||||
targets: characterContainer.value,
|
||||
x: newPositionX,
|
||||
y: newPositionY,
|
||||
duration,
|
||||
ease: 'Linear',
|
||||
onStart: () => {
|
||||
if (direction === Direction.POSITIVE) {
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
},
|
||||
onUpdate: () => {
|
||||
currentPositionX.value = characterContainer.value?.x ?? currentPositionX.value
|
||||
currentPositionY.value = characterContainer.value?.y ?? currentPositionY.value
|
||||
},
|
||||
onComplete: () => {
|
||||
if (direction === Direction.NEGATIVE) {
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
|
||||
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
|
||||
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const currentDirection = computed(() => {
|
||||
return [0, 6].includes(mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
|
||||
})
|
||||
|
||||
const currentAction = computed(() => {
|
||||
return mapCharacter.isMoving ? 'walk' : 'idle'
|
||||
})
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const spriteId = characterSpriteId.value ?? 'idle_right_down'
|
||||
return `${spriteId}-${currentAction.value}_${currentDirection.value}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (!characterSprite.value) return
|
||||
|
||||
if (mapCharacter.isMoving) {
|
||||
characterSprite.value.anims.play(charTexture.value, true)
|
||||
} else {
|
||||
characterSprite.value.anims.stop()
|
||||
characterSprite.value.setFrame(0)
|
||||
characterSprite.value.setTexture(charTexture.value)
|
||||
}
|
||||
}
|
||||
|
||||
const initializeSprite = async () => {
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
const spriteId = await characterTypeStorage.getSpriteId(mapCharacter.character.characterType!)
|
||||
if (!spriteId) return
|
||||
|
||||
characterSpriteId.value = spriteId
|
||||
await loadSpriteTextures(scene, spriteId)
|
||||
|
||||
if (characterContainer.value) {
|
||||
characterContainer.value.setName(mapCharacter.character.name)
|
||||
}
|
||||
|
||||
if (characterSprite.value) {
|
||||
characterSprite.value.setTexture(charTexture.value)
|
||||
characterSprite.value.setFlipX(isFlippedX.value)
|
||||
}
|
||||
|
||||
updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY, mapCharacter.character.rotation)
|
||||
}
|
||||
|
||||
const cleanup = () => {
|
||||
tween.value?.stop()
|
||||
}
|
||||
|
||||
return {
|
||||
characterContainer,
|
||||
characterSpriteId,
|
||||
characterSprite,
|
||||
currentPositionX,
|
||||
currentPositionY,
|
||||
isometricDepth,
|
||||
isFlippedX,
|
||||
updatePosition,
|
||||
calcDirection,
|
||||
updateSprite,
|
||||
initializeSprite,
|
||||
cleanup
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
import { useGameControlsComposable } from '@/composables/controls/useGameControlsComposable'
|
||||
import { useMapEditorControlsComposable } from '@/composables/controls/useMapEditorControlsComposable'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { computed, type Ref } from 'vue'
|
||||
|
||||
export function useControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>) {
|
||||
const camera = scene.cameras.main
|
||||
const gameHandlers = useGameControlsComposable(scene, layer, waypoint, camera)
|
||||
const mapEditorHandlers = useMapEditorControlsComposable(scene, layer, waypoint, camera)
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers))
|
||||
|
||||
const setupControls = () => currentHandlers.value.setupControls()
|
||||
const cleanupControls = () => currentHandlers.value.cleanupControls()
|
||||
|
||||
return { setupControls, cleanupControls, camera }
|
||||
}
|
@ -1,109 +0,0 @@
|
||||
import type { Map, MapObject } from '@/application/types'
|
||||
import { ref } from 'vue'
|
||||
|
||||
export type TeleportSettings = {
|
||||
toMapId: string
|
||||
toPositionX: number
|
||||
toPositionY: number
|
||||
toRotation: number
|
||||
}
|
||||
|
||||
const currentMap = ref<Map | null>(null)
|
||||
const active = ref(false)
|
||||
const tool = ref('move')
|
||||
const drawMode = ref('tile')
|
||||
const selectedTile = ref('')
|
||||
const selectedMapObject = ref<MapObject | null>(null)
|
||||
const shouldClearTiles = ref(false)
|
||||
const teleportSettings = ref<TeleportSettings>({
|
||||
toMapId: '',
|
||||
toPositionX: 0,
|
||||
toPositionY: 0,
|
||||
toRotation: 0
|
||||
})
|
||||
|
||||
export function useMapEditorComposable() {
|
||||
const loadMap = (map: Map) => {
|
||||
currentMap.value = map
|
||||
}
|
||||
|
||||
const updateProperty = <K extends keyof Map>(property: K, value: Map[K]) => {
|
||||
if (currentMap.value) {
|
||||
currentMap.value[property] = value
|
||||
}
|
||||
}
|
||||
|
||||
const clearMap = () => {
|
||||
if (!currentMap.value) return
|
||||
currentMap.value.placedMapObjects = []
|
||||
currentMap.value.mapEventTiles = []
|
||||
currentMap.value.tiles = []
|
||||
}
|
||||
|
||||
const toggleActive = () => {
|
||||
if (active.value) reset()
|
||||
active.value = !active.value
|
||||
}
|
||||
|
||||
const setTool = (newTool: string) => {
|
||||
tool.value = newTool
|
||||
}
|
||||
|
||||
const setDrawMode = (mode: string) => {
|
||||
drawMode.value = mode
|
||||
}
|
||||
|
||||
const setSelectedTile = (tile: string) => {
|
||||
selectedTile.value = tile
|
||||
}
|
||||
|
||||
const setSelectedMapObject = (object: MapObject) => {
|
||||
selectedMapObject.value = object
|
||||
}
|
||||
|
||||
const setTeleportSettings = (settings: TeleportSettings) => {
|
||||
teleportSettings.value = settings
|
||||
}
|
||||
|
||||
const triggerClearTiles = () => {
|
||||
shouldClearTiles.value = true
|
||||
}
|
||||
|
||||
const resetClearTilesFlag = () => {
|
||||
shouldClearTiles.value = false
|
||||
}
|
||||
|
||||
const reset = () => {
|
||||
tool.value = 'move'
|
||||
drawMode.value = 'tile'
|
||||
selectedTile.value = ''
|
||||
selectedMapObject.value = null
|
||||
shouldClearTiles.value = false
|
||||
}
|
||||
|
||||
return {
|
||||
// State
|
||||
currentMap,
|
||||
active,
|
||||
tool,
|
||||
drawMode,
|
||||
selectedTile,
|
||||
selectedMapObject,
|
||||
shouldClearTiles,
|
||||
teleportSettings,
|
||||
|
||||
// Methods
|
||||
loadMap,
|
||||
updateProperty,
|
||||
clearMap,
|
||||
toggleActive,
|
||||
setTool,
|
||||
setDrawMode,
|
||||
setSelectedTile,
|
||||
setSelectedMapObject,
|
||||
setTeleportSettings,
|
||||
triggerClearTiles,
|
||||
resetClearTilesFlag,
|
||||
reset
|
||||
}
|
||||
}
|
25
src/composables/usePointerHandlers.ts
Normal file
25
src/composables/usePointerHandlers.ts
Normal file
@ -0,0 +1,25 @@
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, watch, type Ref } from 'vue'
|
||||
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
|
||||
import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers'
|
||||
|
||||
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
|
||||
const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera)
|
||||
|
||||
const currentHandlers = computed(() => (mapEditorStore.active ? mapEditorHandlers : gameHandlers))
|
||||
|
||||
const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
|
||||
const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
|
||||
|
||||
watch(
|
||||
() => mapEditorStore.active,
|
||||
() => {
|
||||
cleanupPointerHandlers()
|
||||
setupPointerHandlers()
|
||||
}
|
||||
)
|
||||
|
||||
return { setupPointerHandlers, cleanupPointerHandlers }
|
||||
}
|
@ -1,98 +0,0 @@
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import type { TileAnalysisResult, TileWorkerMessage } from '@/types/tileTypes'
|
||||
import { ref } from 'vue'
|
||||
|
||||
// Constants for image processing
|
||||
const DOWNSCALE_WIDTH = 32
|
||||
const DOWNSCALE_HEIGHT = 16
|
||||
const COLOR_SIMILARITY_THRESHOLD = 30
|
||||
const EDGE_SIMILARITY_THRESHOLD = 20
|
||||
const BATCH_SIZE = 4
|
||||
|
||||
export function useTileProcessingComposable() {
|
||||
const tileAnalysisCache = ref<Map<string, { color: { r: number; g: number; b: number }; edge: number; namePrefix: string }>>(new Map())
|
||||
const processingQueue = ref<Tile[]>([])
|
||||
let isProcessing = false
|
||||
const worker = new Worker(new URL('@/workers/tileAnalyzerWorker.ts', import.meta.url), { type: 'module' })
|
||||
|
||||
worker.onmessage = (e: MessageEvent<TileAnalysisResult>) => {
|
||||
const { tileId, color, edge, namePrefix } = e.data
|
||||
tileAnalysisCache.value.set(tileId, { color, edge, namePrefix })
|
||||
isProcessing = false
|
||||
processBatch()
|
||||
}
|
||||
|
||||
async function processTileAsync(tile: Tile): Promise<void> {
|
||||
if (tileAnalysisCache.value.has(tile.id)) return
|
||||
|
||||
return new Promise((resolve) => {
|
||||
const img = new Image()
|
||||
img.crossOrigin = 'Anonymous'
|
||||
img.onload = () => {
|
||||
const canvas = document.createElement('canvas')
|
||||
const ctx = canvas.getContext('2d')
|
||||
if (!ctx) {
|
||||
resolve()
|
||||
return
|
||||
}
|
||||
|
||||
canvas.width = DOWNSCALE_WIDTH
|
||||
canvas.height = DOWNSCALE_HEIGHT
|
||||
ctx.drawImage(img, 0, 0, DOWNSCALE_WIDTH, DOWNSCALE_HEIGHT)
|
||||
|
||||
const imageData = ctx.getImageData(0, 0, DOWNSCALE_WIDTH, DOWNSCALE_HEIGHT)
|
||||
const message: TileWorkerMessage = {
|
||||
imageData,
|
||||
tileId: tile.id,
|
||||
tileName: tile.name
|
||||
}
|
||||
worker.postMessage(message)
|
||||
resolve()
|
||||
}
|
||||
img.onerror = () => resolve()
|
||||
img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
|
||||
})
|
||||
}
|
||||
|
||||
function processBatch() {
|
||||
if (isProcessing || processingQueue.value.length === 0) return
|
||||
isProcessing = true
|
||||
|
||||
const batch = processingQueue.value.splice(0, BATCH_SIZE)
|
||||
Promise.all(batch.map((tile) => processTileAsync(tile))).then(() => {
|
||||
isProcessing = false
|
||||
if (processingQueue.value.length > 0) {
|
||||
setTimeout(processBatch, 0)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function processTile(tile: Tile) {
|
||||
if (!processingQueue.value.includes(tile)) {
|
||||
processingQueue.value.push(tile)
|
||||
processBatch()
|
||||
}
|
||||
}
|
||||
|
||||
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
|
||||
const data1 = tileAnalysisCache.value.get(tile1.id)
|
||||
const data2 = tileAnalysisCache.value.get(tile2.id)
|
||||
|
||||
if (!data1 || !data2) return false
|
||||
|
||||
const colorDifference = Math.sqrt(Math.pow(data1.color.r - data2.color.r, 2) + Math.pow(data1.color.g - data2.color.g, 2) + Math.pow(data1.color.b - data2.color.b, 2))
|
||||
|
||||
return colorDifference <= COLOR_SIMILARITY_THRESHOLD && Math.abs(data1.edge - data2.edge) <= EDGE_SIMILARITY_THRESHOLD && data1.namePrefix === data2.namePrefix
|
||||
}
|
||||
|
||||
function cleanup() {
|
||||
worker.terminate()
|
||||
}
|
||||
|
||||
return {
|
||||
processTile,
|
||||
areTilesRelated,
|
||||
cleanup
|
||||
}
|
||||
}
|
@ -23,22 +23,6 @@ export class BaseStorage<T extends { id: string }> {
|
||||
}
|
||||
}
|
||||
|
||||
async update(id: string, item: Partial<T>) {
|
||||
try {
|
||||
await this.dexie.table(this.tableName).update(id, item)
|
||||
} catch (error) {
|
||||
console.error(`Failed to update ${this.tableName} ${id}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async delete(id: string) {
|
||||
try {
|
||||
await this.dexie.table(this.tableName).delete(id)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete ${this.tableName} ${id}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(id: string): Promise<T | null> {
|
||||
try {
|
||||
const item = await this.dexie.table(this.tableName).get(id)
|
||||
@ -68,10 +52,6 @@ export class BaseStorage<T extends { id: string }> {
|
||||
}
|
||||
}
|
||||
|
||||
liveQuery() {
|
||||
return this.dexie.table(this.tableName).toArray()
|
||||
}
|
||||
|
||||
async reset() {
|
||||
try {
|
||||
await this.dexie.table(this.tableName).clear()
|
||||
|
@ -40,9 +40,4 @@ export class CharacterHairStorage extends BaseStorage<any> {
|
||||
constructor() {
|
||||
super('characterHairs', 'id, name, createdAt, updatedAt')
|
||||
}
|
||||
|
||||
async getSpriteId(characterTypeId: string) {
|
||||
const characterType = await this.get(characterTypeId)
|
||||
return characterType?.sprite
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,7 @@ export class TextureStorage {
|
||||
updatedAt: texture.updatedAt,
|
||||
originX: texture.originX,
|
||||
originY: texture.originY,
|
||||
isAnimated: texture.isAnimated,
|
||||
frameRate: texture.frameRate,
|
||||
frameWidth: texture.frameWidth,
|
||||
frameHeight: texture.frameHeight,
|
||||
|
@ -15,10 +15,9 @@ export const useGameStore = defineStore('game', {
|
||||
character: null as Character | null,
|
||||
world: {
|
||||
date: new Date(),
|
||||
weatherState: {
|
||||
rainPercentage: 0,
|
||||
fogDensity: 0
|
||||
}
|
||||
isRainEnabled: false,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0
|
||||
} as WorldSettings,
|
||||
game: {
|
||||
isLoading: false,
|
||||
@ -120,8 +119,9 @@ export const useGameStore = defineStore('game', {
|
||||
this.uiSettings.isGmPanelOpen = false
|
||||
|
||||
this.world.date = new Date()
|
||||
this.world.weatherState.rainPercentage = 0
|
||||
this.world.weatherState.fogDensity = 0
|
||||
this.world.isRainEnabled = false
|
||||
this.world.isFogEnabled = false
|
||||
this.world.fogDensity = 0
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -1,8 +1,9 @@
|
||||
import type { MapObject, Map as MapT } from '@/application/types'
|
||||
import type { Map, MapEffect, MapObject, PlacedMapObject, Tile } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { defineStore } from 'pinia'
|
||||
|
||||
export type TeleportSettings = {
|
||||
toMapId: string
|
||||
toMap: Map | null
|
||||
toPositionX: number
|
||||
toPositionY: number
|
||||
toRotation: number
|
||||
@ -11,14 +12,31 @@ export type TeleportSettings = {
|
||||
export const useMapEditorStore = defineStore('mapEditor', {
|
||||
state: () => {
|
||||
return {
|
||||
active: true,
|
||||
active: false,
|
||||
map: null as Map | null,
|
||||
tool: 'move',
|
||||
drawMode: 'tile',
|
||||
eraserMode: 'tile',
|
||||
mapList: [] as Map[],
|
||||
tileList: [] as Tile[],
|
||||
mapObjectList: [] as MapObject[],
|
||||
selectedTile: '',
|
||||
selectedMapObject: null as MapObject | null,
|
||||
isTileListModalShown: false,
|
||||
isMapObjectListModalShown: false,
|
||||
isMapListModalShown: false,
|
||||
isCreateMapModalShown: false,
|
||||
isSettingsModalShown: false,
|
||||
shouldClearTiles: false,
|
||||
mapSettings: {
|
||||
name: '',
|
||||
width: 0,
|
||||
height: 0,
|
||||
pvp: false,
|
||||
mapEffects: [] as MapEffect[]
|
||||
},
|
||||
teleportSettings: {
|
||||
toMapId: '',
|
||||
toMap: null,
|
||||
toPositionX: 0,
|
||||
toPositionY: 0,
|
||||
toRotation: 0
|
||||
@ -26,18 +44,66 @@ export const useMapEditorStore = defineStore('mapEditor', {
|
||||
}
|
||||
},
|
||||
actions: {
|
||||
toggleActive() {
|
||||
const gameStore = useGameStore()
|
||||
if (!this.active) gameStore.connection?.emit('map:character:leave')
|
||||
if (this.active) this.reset()
|
||||
this.active = !this.active
|
||||
},
|
||||
setMap(map: Map | null) {
|
||||
this.map = map
|
||||
},
|
||||
setMapName(name: string) {
|
||||
this.mapSettings.name = name
|
||||
},
|
||||
setMapWidth(width: number) {
|
||||
this.mapSettings.width = width
|
||||
},
|
||||
setMapHeight(height: number) {
|
||||
this.mapSettings.height = height
|
||||
},
|
||||
setMapPvp(pvp: boolean) {
|
||||
if (!this.map) return
|
||||
this.map.pvp = pvp
|
||||
},
|
||||
setMapEffects(mapEffects: MapEffect[]) {
|
||||
if (!this.map) return
|
||||
this.mapSettings.mapEffects = mapEffects
|
||||
},
|
||||
setTool(tool: string) {
|
||||
this.tool = tool
|
||||
},
|
||||
setDrawMode(mode: string) {
|
||||
this.drawMode = mode
|
||||
},
|
||||
setEraserMode(mode: string) {
|
||||
this.eraserMode = mode
|
||||
},
|
||||
setMapList(maps: Map[]) {
|
||||
this.mapList = maps
|
||||
},
|
||||
setTileList(tiles: Tile[]) {
|
||||
this.tileList = tiles
|
||||
},
|
||||
setMapObjectList(objects: MapObject[]) {
|
||||
this.mapObjectList = objects
|
||||
},
|
||||
setSelectedTile(tile: string) {
|
||||
this.selectedTile = tile
|
||||
},
|
||||
setSelectedMapObject(object: MapObject) {
|
||||
this.selectedMapObject = object
|
||||
},
|
||||
toggleSettingsModal() {
|
||||
this.isSettingsModalShown = !this.isSettingsModalShown
|
||||
},
|
||||
toggleMapListModal() {
|
||||
this.isMapListModalShown = !this.isMapListModalShown
|
||||
this.isCreateMapModalShown = false
|
||||
},
|
||||
toggleCreateMapModal() {
|
||||
this.isCreateMapModalShown = !this.isCreateMapModalShown
|
||||
},
|
||||
setTeleportSettings(teleportSettings: TeleportSettings) {
|
||||
this.teleportSettings = teleportSettings
|
||||
},
|
||||
@ -47,11 +113,20 @@ export const useMapEditorStore = defineStore('mapEditor', {
|
||||
resetClearTilesFlag() {
|
||||
this.shouldClearTiles = false
|
||||
},
|
||||
reset() {
|
||||
reset(resetMap = false) {
|
||||
if (resetMap) this.map = null
|
||||
this.mapList = []
|
||||
this.tileList = []
|
||||
this.mapObjectList = []
|
||||
this.tool = 'move'
|
||||
this.drawMode = 'tile'
|
||||
this.selectedTile = ''
|
||||
this.selectedMapObject = null
|
||||
this.isTileListModalShown = false
|
||||
this.isMapObjectListModalShown = false
|
||||
this.isSettingsModalShown = false
|
||||
this.isMapListModalShown = false
|
||||
this.isCreateMapModalShown = false
|
||||
this.shouldClearTiles = false
|
||||
}
|
||||
}
|
||||
|
@ -31,13 +31,6 @@ export const useMapStore = defineStore('map', {
|
||||
const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
|
||||
if (index !== -1) this.characters[index] = updatedCharacter
|
||||
},
|
||||
// Property is mapCharacter key
|
||||
updateCharacterProperty<K extends keyof MapCharacter>(characterId: UUID, property: K, value: MapCharacter[K]) {
|
||||
const character = this.characters.find((char) => char.character.id === characterId)
|
||||
if (character) {
|
||||
character[property] = value
|
||||
}
|
||||
},
|
||||
removeCharacter(characterId: UUID) {
|
||||
this.characters = this.characters.filter((char) => char.character.id !== characterId)
|
||||
},
|
||||
|
@ -1,20 +0,0 @@
|
||||
export interface TileAnalysisResult {
|
||||
tileId: string
|
||||
color: {
|
||||
r: number
|
||||
g: number
|
||||
b: number
|
||||
}
|
||||
edge: number
|
||||
namePrefix: string
|
||||
}
|
||||
|
||||
export interface TileWorkerMessage {
|
||||
imageData: ImageData
|
||||
tileId: string
|
||||
tileName: string
|
||||
}
|
||||
|
||||
export interface TileCache {
|
||||
[key: string]: TileAnalysisResult
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
import type { TileAnalysisResult } from '@/types/tileTypes'
|
||||
|
||||
const PIXEL_SAMPLE_RATE = 4
|
||||
|
||||
self.onmessage = async (e: MessageEvent) => {
|
||||
const { imageData, tileId, tileName } = e.data
|
||||
const result = analyzeTile(imageData, tileId, tileName)
|
||||
self.postMessage(result)
|
||||
}
|
||||
|
||||
function analyzeTile(imageData: ImageData, tileId: string, tileName: string): TileAnalysisResult {
|
||||
const { r, g, b } = getDominantColorFast(imageData)
|
||||
const edge = getEdgeComplexityFast(imageData)
|
||||
const namePrefix = tileName.split('_')[0]
|
||||
|
||||
return {
|
||||
tileId,
|
||||
color: { r, g, b },
|
||||
edge,
|
||||
namePrefix
|
||||
}
|
||||
}
|
||||
|
||||
function getDominantColorFast(imageData: ImageData) {
|
||||
const data = new Uint8ClampedArray(imageData.data.buffer)
|
||||
let r = 0,
|
||||
g = 0,
|
||||
b = 0,
|
||||
total = 0
|
||||
const length = data.length
|
||||
|
||||
for (let i = 0; i < length; i += 4 * PIXEL_SAMPLE_RATE) {
|
||||
if (data[i + 3] > 0) {
|
||||
r += data[i]
|
||||
g += data[i + 1]
|
||||
b += data[i + 2]
|
||||
total++
|
||||
}
|
||||
}
|
||||
|
||||
return total > 0
|
||||
? {
|
||||
r: Math.round(r / total),
|
||||
g: Math.round(g / total),
|
||||
b: Math.round(b / total)
|
||||
}
|
||||
: { r: 0, g: 0, b: 0 }
|
||||
}
|
||||
|
||||
function getEdgeComplexityFast(imageData: ImageData) {
|
||||
const data = new Uint8ClampedArray(imageData.data.buffer)
|
||||
const width = imageData.width
|
||||
const height = imageData.height
|
||||
let edgePixels = 0
|
||||
|
||||
for (let y = 0; y < height; y += PIXEL_SAMPLE_RATE) {
|
||||
for (let x = 0; x < width; x += PIXEL_SAMPLE_RATE) {
|
||||
const i = (y * width + x) * 4
|
||||
if (
|
||||
data[i + 3] > 0 &&
|
||||
(x === 0 || y === 0 || x >= width - PIXEL_SAMPLE_RATE || y >= height - PIXEL_SAMPLE_RATE || data[i - 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i + 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i - width * 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i + width * 4 * PIXEL_SAMPLE_RATE + 3] === 0)
|
||||
) {
|
||||
edgePixels++
|
||||
}
|
||||
}
|
||||
}
|
||||
return edgePixels * PIXEL_SAMPLE_RATE
|
||||
}
|
Reference in New Issue
Block a user