Compare commits
167 Commits
feature/#3
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feature/#3
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ba90982e35 |
@ -1,5 +1,6 @@
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|||||||
VITE_NAME=Noxious
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VITE_NAME=Noxious
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||||||
VITE_DEVELOPMENT=true
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VITE_DOMAIN=localhost
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||||||
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VITE_ENVIRONMENT=development
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||||||
VITE_SERVER_ENDPOINT=http://localhost:4000
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VITE_SERVER_ENDPOINT=http://localhost:4000
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||||||
VITE_TILE_SIZE_WIDTH=64
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VITE_TILE_SIZE_WIDTH=64
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||||||
VITE_TILE_SIZE_HEIGHT=32
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VITE_TILE_SIZE_HEIGHT=32
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70
Caddyfile
Normal file
70
Caddyfile
Normal file
@ -0,0 +1,70 @@
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|||||||
|
{
|
||||||
|
# Global options
|
||||||
|
admin off # Disable admin API
|
||||||
|
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||||||
|
# Global logging configuration
|
||||||
|
log {
|
||||||
|
output file /var/log/caddy/access.log
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||||||
|
format json
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||||||
|
level INFO
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
noxious.gg {
|
||||||
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# Root directory for your Vue app
|
||||||
|
root * ./dist
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||||||
|
|
||||||
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# Enable compression with optimal settings
|
||||||
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encode zstd gzip
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||||||
|
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||||||
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# Handle SPA routing
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||||||
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try_files {path} /index.html
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||||||
|
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||||||
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# Serve static files with optimizations
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||||||
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file_server
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||||||
|
|
||||||
|
# Enhanced security headers
|
||||||
|
header {
|
||||||
|
# Existing headers with improvements
|
||||||
|
X-Frame-Options "SAMEORIGIN"
|
||||||
|
X-XSS-Protection "1; mode=block"
|
||||||
|
X-Content-Type-Options "nosniff"
|
||||||
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Referrer-Policy "strict-origin-when-cross-origin"
|
||||||
|
|
||||||
|
# Additional security headers
|
||||||
|
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
|
||||||
|
Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
|
||||||
|
|
||||||
|
# Remove server information
|
||||||
|
-Server
|
||||||
|
}
|
||||||
|
|
||||||
|
# Improved cache configuration for static assets
|
||||||
|
@static {
|
||||||
|
file
|
||||||
|
path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
|
||||||
|
}
|
||||||
|
header @static {
|
||||||
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Cache-Control "public, max-age=31536000, immutable"
|
||||||
|
Vary Accept-Encoding
|
||||||
|
}
|
||||||
|
|
||||||
|
# Cache control for HTML files
|
||||||
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@html {
|
||||||
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file
|
||||||
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path *.html
|
||||||
|
}
|
||||||
|
header @html {
|
||||||
|
Cache-Control "no-cache, must-revalidate"
|
||||||
|
}
|
||||||
|
|
||||||
|
# Handle errors
|
||||||
|
handle_errors {
|
||||||
|
respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Improved redirect configuration
|
||||||
|
www.noxious.gg {
|
||||||
|
redir https://noxious.gg{uri} permanent
|
||||||
|
}
|
32
Dockerfile
32
Dockerfile
@ -1,32 +0,0 @@
|
|||||||
# Build stage
|
|
||||||
FROM node:22.4.1-alpine as builder
|
|
||||||
WORKDIR /usr/src/app
|
|
||||||
COPY package*.json ./
|
|
||||||
RUN npm ci
|
|
||||||
COPY . .
|
|
||||||
|
|
||||||
# Set environment variables
|
|
||||||
ARG VITE_NAME=${VITE_NAME}
|
|
||||||
ENV VITE_NAME=${VITE_NAME}
|
|
||||||
|
|
||||||
ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
|
|
||||||
ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
|
|
||||||
|
|
||||||
ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
|
|
||||||
ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
|
|
||||||
|
|
||||||
ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
|
|
||||||
ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
|
|
||||||
|
|
||||||
ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
|
|
||||||
ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
|
|
||||||
|
|
||||||
# Build the application
|
|
||||||
RUN npm run build-ntc
|
|
||||||
|
|
||||||
# Production stage
|
|
||||||
FROM nginx:1.26.1-alpine
|
|
||||||
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
|
|
||||||
COPY nginx.conf /etc/nginx/conf.d/default.conf
|
|
||||||
EXPOSE 80
|
|
||||||
CMD ["nginx", "-g", "daemon off;"]
|
|
@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"schemaVersion": 2,
|
|
||||||
"dockerfilePath" :"./Dockerfile"
|
|
||||||
}
|
|
16
nginx.conf
16
nginx.conf
@ -1,16 +0,0 @@
|
|||||||
server {
|
|
||||||
listen 80;
|
|
||||||
server_name localhost;
|
|
||||||
root /usr/share/nginx/html;
|
|
||||||
index index.html;
|
|
||||||
|
|
||||||
# Redirect example
|
|
||||||
location /discord {
|
|
||||||
return 301 https://discord.gg/JTev3nzeDa;
|
|
||||||
}
|
|
||||||
|
|
||||||
# Serve static files
|
|
||||||
location / {
|
|
||||||
try_files $uri $uri/ /index.html;
|
|
||||||
}
|
|
||||||
}
|
|
1206
package-lock.json
generated
1206
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
20
package.json
20
package.json
@ -16,14 +16,18 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@vueuse/core": "^10.5.0",
|
"@vueuse/core": "^10.5.0",
|
||||||
"@vueuse/integrations": "^10.5.0",
|
"@vueuse/integrations": "^10.5.0",
|
||||||
"axios": "^1.7.7",
|
"axios": "^1.7.9",
|
||||||
"dexie": "^4.0.8",
|
"dexie": "^4.0.11",
|
||||||
"phaser": "^3.86.0",
|
"phaser": "^3.88.2",
|
||||||
"pinia": "^2.1.6",
|
"phavuer": "^0.16.5",
|
||||||
"socket.io-client": "^4.8.0",
|
"phaser3-rex-plugins": "^1.80.13",
|
||||||
|
"pinia": "^2.3.1",
|
||||||
|
"sharp": "^0.33.5",
|
||||||
|
"socket.io-client": "^4.8.1",
|
||||||
"universal-cookie": "^6.1.3",
|
"universal-cookie": "^6.1.3",
|
||||||
"vue": "^3.5.12",
|
"vite-plugin-image-optimizer": "^1.1.8",
|
||||||
"zod": "^3.22.2"
|
"vue": "^3.5.13",
|
||||||
|
"zod": "^3.24.2"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
|
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
|
||||||
@ -36,8 +40,6 @@
|
|||||||
"autoprefixer": "^10.4.19",
|
"autoprefixer": "^10.4.19",
|
||||||
"jsdom": "^24.1.1",
|
"jsdom": "^24.1.1",
|
||||||
"npm-run-all2": "^6.2.3",
|
"npm-run-all2": "^6.2.3",
|
||||||
"phaser3-rex-plugins": "^1.80.8",
|
|
||||||
"phavuer": "^0.16.1",
|
|
||||||
"postcss": "^8.4.47",
|
"postcss": "^8.4.47",
|
||||||
"prettier": "^3.3.3",
|
"prettier": "^3.3.3",
|
||||||
"sass": "^1.79.4",
|
"sass": "^1.79.4",
|
||||||
|
4
public/assets/icons/mapEditor/dropdown-chevron.svg
Normal file
4
public/assets/icons/mapEditor/dropdown-chevron.svg
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||||
|
<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<path d="M17 9.5L12 14.5L7 9.5" stroke="#fff" stroke-linecap="round" stroke-linejoin="round"/>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 325 B |
3
public/assets/icons/mapEditor/search.svg
Normal file
3
public/assets/icons/mapEditor/search.svg
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
<svg width="20" height="20" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<path d="M16.3333 17.5L11.0833 12.25C10.6667 12.5833 10.1875 12.8472 9.64583 13.0417C9.10417 13.2361 8.52778 13.3333 7.91667 13.3333C6.40278 13.3333 5.12153 12.809 4.07292 11.7604C3.02431 10.7118 2.5 9.43056 2.5 7.91667C2.5 6.40278 3.02431 5.12153 4.07292 4.07292C5.12153 3.02431 6.40278 2.5 7.91667 2.5C9.43056 2.5 10.7118 3.02431 11.7604 4.07292C12.809 5.12153 13.3333 6.40278 13.3333 7.91667C13.3333 8.52778 13.2361 9.10417 13.0417 9.64583C12.8472 10.1875 12.5833 10.6667 12.25 11.0833L17.5 16.3333L16.3333 17.5ZM7.91667 11.6667C8.95833 11.6667 9.84375 11.3021 10.5729 10.5729C11.3021 9.84375 11.6667 8.95833 11.6667 7.91667C11.6667 6.875 11.3021 5.98958 10.5729 5.26042C9.84375 4.53125 8.95833 4.16667 7.91667 4.16667C6.875 4.16667 5.98958 4.53125 5.26042 5.26042C4.53125 5.98958 4.16667 6.875 4.16667 7.91667C4.16667 8.95833 4.53125 9.84375 5.26042 10.5729C5.98958 11.3021 6.875 11.6667 7.91667 11.6667Z" fill="#808080"/>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.0 KiB |
59
public/assets/icons/mapEditor/settings.svg
Normal file
59
public/assets/icons/mapEditor/settings.svg
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||||
|
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||||
|
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||||
|
viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
|
||||||
|
<g>
|
||||||
|
<g>
|
||||||
|
<path d="M490.667,405.333h-56.811C424.619,374.592,396.373,352,362.667,352s-61.931,22.592-71.189,53.333H21.333
|
||||||
|
C9.557,405.333,0,414.891,0,426.667S9.557,448,21.333,448h270.144c9.237,30.741,37.483,53.333,71.189,53.333
|
||||||
|
s61.931-22.592,71.189-53.333h56.811c11.797,0,21.333-9.557,21.333-21.333S502.464,405.333,490.667,405.333z M362.667,458.667
|
||||||
|
c-17.643,0-32-14.357-32-32s14.357-32,32-32s32,14.357,32,32S380.309,458.667,362.667,458.667z"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
<g>
|
||||||
|
<path d="M490.667,64h-56.811c-9.259-30.741-37.483-53.333-71.189-53.333S300.736,33.259,291.477,64H21.333
|
||||||
|
C9.557,64,0,73.557,0,85.333s9.557,21.333,21.333,21.333h270.144C300.736,137.408,328.96,160,362.667,160
|
||||||
|
s61.931-22.592,71.189-53.333h56.811c11.797,0,21.333-9.557,21.333-21.333S502.464,64,490.667,64z M362.667,117.333
|
||||||
|
c-17.643,0-32-14.357-32-32c0-17.643,14.357-32,32-32s32,14.357,32,32C394.667,102.976,380.309,117.333,362.667,117.333z"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
<g>
|
||||||
|
<path d="M490.667,234.667H220.523c-9.259-30.741-37.483-53.333-71.189-53.333s-61.931,22.592-71.189,53.333H21.333
|
||||||
|
C9.557,234.667,0,244.224,0,256c0,11.776,9.557,21.333,21.333,21.333h56.811c9.259,30.741,37.483,53.333,71.189,53.333
|
||||||
|
s61.931-22.592,71.189-53.333h270.144c11.797,0,21.333-9.557,21.333-21.333C512,244.224,502.464,234.667,490.667,234.667z
|
||||||
|
M149.333,288c-17.643,0-32-14.357-32-32s14.357-32,32-32c17.643,0,32,14.357,32,32S166.976,288,149.333,288z"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.9 KiB |
Binary file not shown.
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 946 KiB |
Binary file not shown.
BIN
public/assets/music/intro.mp3
Normal file
BIN
public/assets/music/intro.mp3
Normal file
Binary file not shown.
BIN
public/assets/sounds/attack.wav
Normal file
BIN
public/assets/sounds/attack.wav
Normal file
Binary file not shown.
BIN
public/assets/sounds/button-click.wav
Normal file
BIN
public/assets/sounds/button-click.wav
Normal file
Binary file not shown.
BIN
public/assets/sounds/connect.wav
Normal file
BIN
public/assets/sounds/connect.wav
Normal file
Binary file not shown.
BIN
public/assets/sounds/walk.wav
Normal file
BIN
public/assets/sounds/walk.wav
Normal file
Binary file not shown.
25
src/App.vue
25
src/App.vue
@ -1,8 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<Debug />
|
<Debug />
|
||||||
<Notifications />
|
<Notifications />
|
||||||
<BackgroundImageLoader />
|
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||||
<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" />
|
|
||||||
<component :is="currentScreen" />
|
<component :is="currentScreen" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@ -13,21 +12,23 @@ import Game from '@/components/screens/Game.vue'
|
|||||||
import Loading from '@/components/screens/Loading.vue'
|
import Loading from '@/components/screens/Loading.vue'
|
||||||
import Login from '@/components/screens/Login.vue'
|
import Login from '@/components/screens/Login.vue'
|
||||||
import MapEditor from '@/components/screens/MapEditor.vue'
|
import MapEditor from '@/components/screens/MapEditor.vue'
|
||||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
|
||||||
import Debug from '@/components/utilities/Debug.vue'
|
import Debug from '@/components/utilities/Debug.vue'
|
||||||
import Notifications from '@/components/utilities/Notifications.vue'
|
import Notifications from '@/components/utilities/Notifications.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
import { computed, watch } from 'vue'
|
||||||
import { computed, ref, useTemplateRef, watch } from 'vue'
|
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
|
const { playSound } = useSoundComposable()
|
||||||
|
|
||||||
const currentScreen = computed(() => {
|
const currentScreen = computed(() => {
|
||||||
if (!gameStore.game.isLoaded) return Loading
|
if (!gameStore.game.isLoaded) return Loading
|
||||||
if (!gameStore.connection) return Login
|
if (!socketManager.connection) return Login
|
||||||
if (!gameStore.token) return Login
|
if (!socketManager.token) return Login
|
||||||
if (!gameStore.character) return Characters
|
if (!gameStore.character) return Characters
|
||||||
if (mapEditor.active.value) return MapEditor
|
if (mapEditor.active.value) return MapEditor
|
||||||
return Game
|
return Game
|
||||||
@ -42,13 +43,13 @@ watch(
|
|||||||
)
|
)
|
||||||
|
|
||||||
// #209: Play sound when a button is pressed
|
// #209: Play sound when a button is pressed
|
||||||
// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
|
|
||||||
addEventListener('click', (event) => {
|
addEventListener('click', (event) => {
|
||||||
if (!(event.target instanceof HTMLButtonElement)) {
|
const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound']
|
||||||
return
|
const target = event.target as HTMLElement
|
||||||
|
// console.log(target) // Uncomment to log the clicked element
|
||||||
|
if (classList.some((className) => target.classList.contains(className))) {
|
||||||
|
playSound('/assets/sounds/button-click.wav')
|
||||||
}
|
}
|
||||||
const audio = new Audio('/assets/music/click-btn.mp3')
|
|
||||||
audio.play()
|
|
||||||
})
|
})
|
||||||
|
|
||||||
// Watch for "G" key press and toggle the gm panel
|
// Watch for "G" key press and toggle the gm panel
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
export default {
|
export default {
|
||||||
name: import.meta.env.VITE_NAME,
|
name: import.meta.env.VITE_NAME,
|
||||||
development: import.meta.env.VITE_DEVELOPMENT === 'true',
|
domain: import.meta.env.VITE_DOMAIN,
|
||||||
|
environment: import.meta.env.VITE_ENVIRONMENT,
|
||||||
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
|
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
|
||||||
tile_size: {
|
tile_size: {
|
||||||
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
|
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
|
||||||
|
@ -3,3 +3,61 @@ export enum Direction {
|
|||||||
NEGATIVE,
|
NEGATIVE,
|
||||||
UNCHANGED
|
UNCHANGED
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export enum SocketEvent {
|
||||||
|
CONNECT_ERROR = 'connect_error',
|
||||||
|
RECONNECT_FAILED = 'reconnect_failed',
|
||||||
|
CLOSE = '52',
|
||||||
|
DATA = '51',
|
||||||
|
CHARACTER_CONNECT = '50',
|
||||||
|
CHARACTER_CREATE = '49',
|
||||||
|
CHARACTER_DELETE = '48',
|
||||||
|
CHARACTER_LIST = '47',
|
||||||
|
GM_CHARACTERHAIR_CREATE = '46',
|
||||||
|
GM_CHARACTERHAIR_REMOVE = '45',
|
||||||
|
GM_CHARACTERHAIR_LIST = '44',
|
||||||
|
GM_CHARACTERHAIR_UPDATE = '43',
|
||||||
|
GM_CHARACTERTYPE_CREATE = '42',
|
||||||
|
GM_CHARACTERTYPE_REMOVE = '41',
|
||||||
|
GM_CHARACTERTYPE_LIST = '40',
|
||||||
|
GM_CHARACTERTYPE_UPDATE = '39',
|
||||||
|
GM_ITEM_CREATE = '38',
|
||||||
|
GM_ITEM_REMOVE = '37',
|
||||||
|
GM_ITEM_LIST = '36',
|
||||||
|
GM_ITEM_UPDATE = '35',
|
||||||
|
GM_MAPOBJECT_LIST = '34',
|
||||||
|
GM_MAPOBJECT_REMOVE = '33',
|
||||||
|
GM_MAPOBJECT_UPDATE = '32',
|
||||||
|
GM_MAPOBJECT_UPLOAD = '31',
|
||||||
|
GM_SPRITE_COPY = '30',
|
||||||
|
GM_SPRITE_CREATE = '29',
|
||||||
|
GM_SPRITE_DELETE = '28',
|
||||||
|
GM_SPRITE_LIST = '27',
|
||||||
|
GM_SPRITE_UPDATE = '26',
|
||||||
|
GM_TILE_DELETE = '25',
|
||||||
|
GM_TILE_LIST = '24',
|
||||||
|
GM_TILE_UPDATE = '23',
|
||||||
|
GM_TILE_UPLOAD = '22',
|
||||||
|
GM_MAP_CREATE = '21',
|
||||||
|
GM_MAP_DELETE = '20',
|
||||||
|
GM_MAP_REQUEST = '19',
|
||||||
|
GM_MAP_UPDATE = '18',
|
||||||
|
MAP_CHARACTER_MOVEERROR = '17',
|
||||||
|
DISCONNECT = 'disconnect',
|
||||||
|
USER_DISCONNECT = '15',
|
||||||
|
LOGIN = '14',
|
||||||
|
LOGGED_IN = '13',
|
||||||
|
NOTIFICATION = '12',
|
||||||
|
DATE = '11',
|
||||||
|
FAILED = '10',
|
||||||
|
COMPLETED = '9',
|
||||||
|
CONNECTION = 'connection',
|
||||||
|
WEATHER = '7',
|
||||||
|
CHARACTER_DISCONNECT = '6',
|
||||||
|
MAP_CHARACTER_ATTACK = '5',
|
||||||
|
MAP_CHARACTER_TELEPORT = '4',
|
||||||
|
MAP_CHARACTER_JOIN = '3',
|
||||||
|
MAP_CHARACTER_LEAVE = '2',
|
||||||
|
MAP_CHARACTER_MOVE = '1',
|
||||||
|
CHAT_MESSAGE = '0'
|
||||||
|
}
|
||||||
|
@ -26,7 +26,7 @@ export type TextureData = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type Tile = {
|
export type Tile = {
|
||||||
id: UUID
|
id: string
|
||||||
name: string
|
name: string
|
||||||
tags: any | null
|
tags: any | null
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
@ -34,9 +34,10 @@ export type Tile = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type MapObject = {
|
export type MapObject = {
|
||||||
id: UUID
|
id: string
|
||||||
name: string
|
name: string
|
||||||
tags: any | null
|
tags: string[]
|
||||||
|
pivotPoints: { x: number; y: number }[]
|
||||||
originX: number
|
originX: number
|
||||||
originY: number
|
originY: number
|
||||||
frameRate: number
|
frameRate: number
|
||||||
@ -47,7 +48,7 @@ export type MapObject = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type Item = {
|
export type Item = {
|
||||||
id: UUID
|
id: string
|
||||||
name: string
|
name: string
|
||||||
description: string | null
|
description: string | null
|
||||||
itemType: ItemType
|
itemType: ItemType
|
||||||
@ -62,7 +63,7 @@ export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVE
|
|||||||
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
|
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
|
||||||
|
|
||||||
export type Map = {
|
export type Map = {
|
||||||
id: UUID
|
id: string
|
||||||
name: string
|
name: string
|
||||||
width: number
|
width: number
|
||||||
height: number
|
height: number
|
||||||
@ -78,17 +79,14 @@ export type Map = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type MapEffect = {
|
export type MapEffect = {
|
||||||
id: UUID
|
id: string
|
||||||
map: Map
|
|
||||||
effect: string
|
effect: string
|
||||||
strength: number
|
strength: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type PlacedMapObject = {
|
export type PlacedMapObject = {
|
||||||
id: UUID
|
id: string
|
||||||
map: Map
|
mapObject: MapObject | string
|
||||||
mapObject: MapObject
|
|
||||||
depth: number
|
|
||||||
isRotated: boolean
|
isRotated: boolean
|
||||||
positionX: number
|
positionX: number
|
||||||
positionY: number
|
positionY: number
|
||||||
@ -102,8 +100,8 @@ export enum MapEventTileType {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type MapEventTile = {
|
export type MapEventTile = {
|
||||||
id: UUID
|
id: string
|
||||||
mapId: UUID
|
map: string
|
||||||
type: MapEventTileType
|
type: MapEventTileType
|
||||||
positionX: number
|
positionX: number
|
||||||
positionY: number
|
positionY: number
|
||||||
@ -111,7 +109,7 @@ export type MapEventTile = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type MapEventTileTeleport = {
|
export type MapEventTileTeleport = {
|
||||||
id: UUID
|
id: string
|
||||||
mapEventTile: MapEventTile
|
mapEventTile: MapEventTile
|
||||||
toMap: Map
|
toMap: Map
|
||||||
toPositionX: number
|
toPositionX: number
|
||||||
@ -120,7 +118,7 @@ export type MapEventTileTeleport = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type User = {
|
export type User = {
|
||||||
id: UUID
|
id: string
|
||||||
username: string
|
username: string
|
||||||
password: string
|
password: string
|
||||||
characters: Character[]
|
characters: Character[]
|
||||||
@ -140,7 +138,7 @@ export enum CharacterRace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterType = {
|
export type CharacterType = {
|
||||||
id: UUID
|
id: string
|
||||||
name: string
|
name: string
|
||||||
gender: CharacterGender
|
gender: CharacterGender
|
||||||
race: CharacterRace
|
race: CharacterRace
|
||||||
@ -151,7 +149,7 @@ export type CharacterType = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterHair = {
|
export type CharacterHair = {
|
||||||
id: UUID
|
id: string
|
||||||
name: string
|
name: string
|
||||||
sprite?: Sprite
|
sprite?: Sprite
|
||||||
gender: CharacterGender
|
gender: CharacterGender
|
||||||
@ -159,8 +157,8 @@ export type CharacterHair = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type Character = {
|
export type Character = {
|
||||||
id: UUID
|
id: string
|
||||||
userId: UUID
|
userid: string
|
||||||
user: User
|
user: User
|
||||||
name: string
|
name: string
|
||||||
hitpoints: number
|
hitpoints: number
|
||||||
@ -187,14 +185,14 @@ export type MapCharacter = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterItem = {
|
export type CharacterItem = {
|
||||||
id: UUID
|
id: string
|
||||||
character: Character
|
character: Character
|
||||||
item: Item
|
item: Item
|
||||||
quantity: number
|
quantity: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterEquipment = {
|
export type CharacterEquipment = {
|
||||||
id: UUID
|
id: string
|
||||||
slot: CharacterEquipmentSlotType
|
slot: CharacterEquipmentSlotType
|
||||||
characterItem: CharacterItem
|
characterItem: CharacterItem
|
||||||
}
|
}
|
||||||
@ -209,7 +207,7 @@ export enum CharacterEquipmentSlotType {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type Sprite = {
|
export type Sprite = {
|
||||||
id: UUID
|
id: string
|
||||||
name: string
|
name: string
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
@ -256,6 +254,6 @@ export type WeatherState = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type mapLoadData = {
|
export type mapLoadData = {
|
||||||
mapId: UUID
|
mapId: string
|
||||||
characters: MapCharacter[]
|
characters: MapCharacter[]
|
||||||
}
|
}
|
||||||
|
@ -7,25 +7,8 @@ export function uuidv4() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function unduplicateArray(array: any[]) {
|
export function unduplicateArray(array: any[]) {
|
||||||
return [...new Set(array.flat())]
|
const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array
|
||||||
}
|
return [...new Set(arrayToProcess)]
|
||||||
|
|
||||||
export function getDomain() {
|
|
||||||
// Check if not localhost
|
|
||||||
if (window.location.hostname !== 'localhost') {
|
|
||||||
return window.location.hostname
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if not IP address
|
|
||||||
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
|
|
||||||
return window.location.hostname
|
|
||||||
}
|
|
||||||
|
|
||||||
if (window.location.hostname.split('.').length < 3) {
|
|
||||||
return window.location.hostname
|
|
||||||
}
|
|
||||||
|
|
||||||
return window.location.hostname.split('.').slice(-2).join('.')
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
|
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
|
||||||
@ -38,10 +21,20 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
|
|||||||
}
|
}
|
||||||
|
|
||||||
const items = response.data ?? []
|
const items = response.data ?? []
|
||||||
|
const serverItemIds = new Set(items.map((item) => item.id))
|
||||||
|
|
||||||
|
// Remove items that don't exist on server
|
||||||
|
const existingItems = await storage.getAll()
|
||||||
|
for (const existingItem of existingItems) {
|
||||||
|
if (!serverItemIds.has(existingItem.id)) {
|
||||||
|
await storage.delete(existingItem.id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update or add new items
|
||||||
for (const item of items) {
|
for (const item of items) {
|
||||||
let overwrite = false
|
let overwrite = false
|
||||||
const existingItem = await storage.get(item.id)
|
const existingItem = await storage.getById(item.id)
|
||||||
|
|
||||||
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
|
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
|
||||||
overwrite = true
|
overwrite = true
|
||||||
|
@ -73,7 +73,7 @@ input {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.input-field {
|
.input-field {
|
||||||
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default;
|
||||||
&:focus-visible {
|
&:focus-visible {
|
||||||
@apply outline-none border-cyan rounded bg-gray-900;
|
@apply outline-none border-cyan rounded bg-gray-900;
|
||||||
}
|
}
|
||||||
@ -88,6 +88,12 @@ input {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
select {
|
||||||
|
&.input-field {
|
||||||
|
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.form-field-full {
|
.form-field-full {
|
||||||
@apply w-full flex flex-col mb-5;
|
@apply w-full flex flex-col mb-5;
|
||||||
label {
|
label {
|
||||||
@ -122,6 +128,15 @@ button {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
&.btn-indigo {
|
||||||
|
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
|
&.active,
|
||||||
|
&:hover {
|
||||||
|
@apply bg-indigo-600;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
&.btn-empty {
|
&.btn-empty {
|
||||||
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
|
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
@ -149,6 +164,10 @@ button {
|
|||||||
@apply bg-gray bg-none;
|
@apply bg-gray bg-none;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.list-open {
|
||||||
|
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
|
||||||
|
}
|
||||||
|
|
||||||
.hair-deselect:has(:checked) {
|
.hair-deselect:has(:checked) {
|
||||||
img {
|
img {
|
||||||
@apply brightness-200;
|
@apply brightness-200;
|
||||||
|
@ -8,19 +8,19 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts" setup>
|
<script lang="ts" setup>
|
||||||
import { Direction } from '@/application/enums'
|
|
||||||
import { type MapCharacter } from '@/application/types'
|
import { type MapCharacter } from '@/application/types'
|
||||||
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
||||||
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||||
import HealthBar from '@/components/game/character/partials/HealthBar.vue'
|
import HealthBar from '@/components/game/character/partials/HealthBar.vue'
|
||||||
import { useCharacterSprite } from '@/composables/useCharacterSpriteComposable'
|
import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable'
|
||||||
|
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { Container, Sprite, useScene } from 'phavuer'
|
import { Container, Sprite, useScene } from 'phavuer'
|
||||||
import { onMounted, onUnmounted, watch } from 'vue'
|
import { onMounted, onUnmounted, watch } from 'vue'
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tilemap: Phaser.Tilemaps.Tilemap
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
mapCharacter: MapCharacter
|
mapCharacter: MapCharacter
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
@ -28,14 +28,14 @@ const gameStore = useGameStore()
|
|||||||
const mapStore = useMapStore()
|
const mapStore = useMapStore()
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
|
|
||||||
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter)
|
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
|
||||||
|
const { playSound, stopSound } = useSoundComposable()
|
||||||
|
|
||||||
const handlePositionUpdate = (newValues: any, oldValues: any) => {
|
const handlePositionUpdate = (newValues: any, oldValues: any) => {
|
||||||
if (!newValues) return
|
if (!newValues) return
|
||||||
|
|
||||||
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||||
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
|
updatePosition(newValues.positionX, newValues.positionY)
|
||||||
updatePosition(newValues.positionX, newValues.positionY, direction)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||||
@ -43,6 +43,39 @@ const handlePositionUpdate = (newValues: any, oldValues: any) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays walk sound when character is moving
|
||||||
|
*/
|
||||||
|
watch(
|
||||||
|
() => props.mapCharacter.isMoving,
|
||||||
|
(newValue) => {
|
||||||
|
if (newValue) {
|
||||||
|
playSound('/assets/sounds/walk.wav', false, true)
|
||||||
|
} else {
|
||||||
|
stopSound('/assets/sounds/walk.wav')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays attack animation and sound when character is attacking
|
||||||
|
*/
|
||||||
|
watch(
|
||||||
|
() => props.mapCharacter.isAttacking,
|
||||||
|
(newValue) => {
|
||||||
|
if (newValue) {
|
||||||
|
playAnimation('attack')
|
||||||
|
playSound('/assets/sounds/attack.wav', false, true)
|
||||||
|
} else {
|
||||||
|
stopSound('/assets/sounds/attack.wav')
|
||||||
|
}
|
||||||
|
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles position updates and movement delay
|
||||||
|
*/
|
||||||
watch(
|
watch(
|
||||||
() => ({
|
() => ({
|
||||||
positionX: props.mapCharacter.character.positionX,
|
positionX: props.mapCharacter.character.positionX,
|
||||||
@ -51,14 +84,14 @@ watch(
|
|||||||
rotation: props.mapCharacter.character.rotation,
|
rotation: props.mapCharacter.character.rotation,
|
||||||
isAttacking: props.mapCharacter.isAttacking
|
isAttacking: props.mapCharacter.isAttacking
|
||||||
}),
|
}),
|
||||||
handlePositionUpdate
|
(oldValues, newValues) => {
|
||||||
|
handlePositionUpdate(oldValues, newValues)
|
||||||
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
await initializeSprite()
|
await initializeSprite()
|
||||||
|
|
||||||
if (props.mapCharacter.character.id === gameStore.character!.id) {
|
if (props.mapCharacter.character.id === gameStore.character!.id) {
|
||||||
mapStore.setCharacterLoaded(true)
|
|
||||||
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
|
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
@ -1,51 +0,0 @@
|
|||||||
<template>
|
|
||||||
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts" setup>
|
|
||||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
|
||||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import { Image, useScene } from 'phavuer'
|
|
||||||
import { computed } from 'vue'
|
|
||||||
|
|
||||||
const props = defineProps<{
|
|
||||||
mapCharacter: MapCharacter
|
|
||||||
currentX: number
|
|
||||||
currentY: number
|
|
||||||
}>()
|
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
|
||||||
const scene = useScene()
|
|
||||||
|
|
||||||
const texture = computed(() => {
|
|
||||||
const { rotation, characterHair } = props.mapCharacter.character
|
|
||||||
const spriteId = characterHair?.sprite?.id
|
|
||||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
|
||||||
|
|
||||||
return `${spriteId}-${direction}`
|
|
||||||
})
|
|
||||||
|
|
||||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
|
||||||
|
|
||||||
const imageProps = computed(() => {
|
|
||||||
// Get the current sprite action based on direction
|
|
||||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
|
||||||
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
|
||||||
|
|
||||||
return {
|
|
||||||
depth: 1,
|
|
||||||
originX: Number(spriteAction?.originX) ?? 0,
|
|
||||||
originY: Number(spriteAction?.originY) ?? 0,
|
|
||||||
flipX: isFlippedX.value,
|
|
||||||
texture: texture.value
|
|
||||||
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
|
||||||
.then(() => {})
|
|
||||||
.catch((error) => {
|
|
||||||
console.error('Error loading texture:', error)
|
|
||||||
})
|
|
||||||
</script>
|
|
@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
<script lang="ts" setup>
|
<script lang="ts" setup>
|
||||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
import { loadSpriteTextures } from '@/services/textureService'
|
||||||
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { Image, useScene } from 'phavuer'
|
import { Image, useScene } from 'phavuer'
|
||||||
@ -48,7 +48,7 @@ onMounted(async () => {
|
|||||||
|
|
||||||
hairSpriteId.value = spriteId
|
hairSpriteId.value = spriteId
|
||||||
const spriteStorage = new SpriteStorage()
|
const spriteStorage = new SpriteStorage()
|
||||||
sprite.value = await spriteStorage.get(spriteId)
|
sprite.value = await spriteStorage.getById(spriteId)
|
||||||
await loadSpriteTextures(scene, spriteId)
|
await loadSpriteTextures(scene, spriteId)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Container ref="characterChatContainer" :depth="999">
|
<Container ref="characterChatContainer">
|
||||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||||
</Container>
|
</Container>
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
|
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
|
||||||
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
|
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
|
||||||
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
|
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
|
||||||
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
|
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span>
|
||||||
<p class="text-gray-50 m-0">{{ message.message }}</p>
|
<p class="text-gray-50 m-0">{{ message.message }}</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -21,7 +21,8 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Chat } from '@/application/types'
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { onClickOutside, useFocus } from '@vueuse/core'
|
import { onClickOutside, useFocus } from '@vueuse/core'
|
||||||
@ -30,10 +31,9 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
|
|||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const mapStore = useMapStore()
|
|
||||||
|
|
||||||
const message = ref('')
|
const message = ref('')
|
||||||
const chats = ref([] as Chat[])
|
const chats = ref<{ character: string; message: string }[]>([])
|
||||||
const chatWindow = ref<HTMLElement | null>(null)
|
const chatWindow = ref<HTMLElement | null>(null)
|
||||||
const chatInput = ref<HTMLElement | null>(null)
|
const chatInput = ref<HTMLElement | null>(null)
|
||||||
|
|
||||||
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
|
|||||||
|
|
||||||
const sendMessage = () => {
|
const sendMessage = () => {
|
||||||
if (!message.value.trim()) return
|
if (!message.value.trim()) return
|
||||||
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
|
socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
|
||||||
message.value = ''
|
message.value = ''
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,21 +79,30 @@ const scrollToBottom = () => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.on('chat:message', (data: Chat) => {
|
socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
|
||||||
chats.value.push(data)
|
if (!data.character || !data.message) return
|
||||||
|
|
||||||
|
chats.value.push({ character: data.character, message: data.message })
|
||||||
scrollToBottom()
|
scrollToBottom()
|
||||||
|
|
||||||
if (!mapStore.characterLoaded) return
|
const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container
|
||||||
|
if (!characterContainer) {
|
||||||
|
console.log('No character container found')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container
|
const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container
|
||||||
if (!characterContainer) return
|
if (!characterChatContainer) {
|
||||||
|
console.log('No character chat container found')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container
|
||||||
if (!characterChatContainer) return
|
const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text
|
||||||
|
if (!chatText || !chatBubble) {
|
||||||
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
|
console.log('No chat text or bubble found')
|
||||||
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
|
return
|
||||||
if (!chatText || !chatBubble) return
|
}
|
||||||
|
|
||||||
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
||||||
// Create a canvas element
|
// Create a canvas element
|
||||||
@ -144,7 +153,7 @@ onMounted(() => {
|
|||||||
})
|
})
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
gameStore.connection?.off('chat:message')
|
socketManager.off(SocketEvent.CHAT_MESSAGE)
|
||||||
removeEventListener('keydown', focusChat)
|
removeEventListener('keydown', focusChat)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,21 +1,21 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute top-0 right-4 hidden lg:block">
|
<div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'">
|
||||||
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
|
<p class="text-white text-lg">
|
||||||
|
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
|
||||||
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useDateFormat } from '@vueuse/core'
|
||||||
import { onUnmounted } from 'vue'
|
import { onUnmounted } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
// Listen for new date from socket
|
|
||||||
gameStore.connection?.on('date', (data: Date) => {
|
|
||||||
gameStore.world.date = new Date(data)
|
|
||||||
})
|
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
gameStore.connection?.off('date')
|
socketManager.off(SocketEvent.DATE)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,14 +1,49 @@
|
|||||||
<template>
|
<template>
|
||||||
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
|
<Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import type { MapCharacter, UUID } from '@/application/types'
|
||||||
import Character from '@/components/game/character/Character.vue'
|
import Character from '@/components/game/character/Character.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
|
import { onUnmounted } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
const mapStore = useMapStore()
|
const mapStore = useMapStore()
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tilemap: Phaser.Tilemaps.Tilemap
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
|
||||||
|
mapStore.addCharacter(data)
|
||||||
|
})
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
|
||||||
|
mapStore.removeCharacter(characterId)
|
||||||
|
})
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
|
||||||
|
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
|
||||||
|
|
||||||
|
if (characterId === gameStore.character?.id) {
|
||||||
|
gameStore.character!.positionX = posX
|
||||||
|
gameStore.character!.positionY = posY
|
||||||
|
gameStore.character!.rotation = rot
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
|
||||||
|
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,56 +1,71 @@
|
|||||||
<template>
|
<template>
|
||||||
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
|
<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||||
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
|
<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||||
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
|
<Characters v-if="tileMap && mapStore.characters" :tileMap />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import type { mapLoadData } from '@/application/types'
|
||||||
|
import { unduplicateArray } from '@/application/utilities'
|
||||||
import Characters from '@/components/game/map/Characters.vue'
|
import Characters from '@/components/game/map/Characters.vue'
|
||||||
import MapTiles from '@/components/game/map/MapTiles.vue'
|
import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||||
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
|
||||||
|
import { MapStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { onUnmounted, shallowRef } from 'vue'
|
import { useScene } from 'phavuer'
|
||||||
|
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||||
|
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const mapStore = useMapStore()
|
const mapStore = useMapStore()
|
||||||
|
|
||||||
|
const mapStorage = new MapStorage()
|
||||||
|
|
||||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||||
|
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||||
|
|
||||||
// Event listeners
|
// Event listeners
|
||||||
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
|
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
|
||||||
mapStore.setMapId(data.mapId)
|
mapStore.setMapId(data.mapId)
|
||||||
mapStore.setCharacters(data.characters)
|
mapStore.setCharacters(data.characters)
|
||||||
})
|
})
|
||||||
|
|
||||||
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
|
async function initialize() {
|
||||||
mapStore.addCharacter(data)
|
if (!mapStore.mapId) return
|
||||||
})
|
|
||||||
|
|
||||||
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
|
const map = await mapStorage.getById(mapStore.mapId)
|
||||||
mapStore.removeCharacter(characterId)
|
if (!map) return
|
||||||
})
|
|
||||||
|
|
||||||
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
|
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
|
||||||
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
|
|
||||||
})
|
|
||||||
|
|
||||||
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
tileMap.value = createTileMap(scene, map)
|
||||||
mapStore.updateCharacterPosition(data)
|
tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
|
||||||
// @TODO: Replace with universal class, composable or store
|
|
||||||
if (data.characterId === gameStore.character?.id) {
|
|
||||||
gameStore.character!.positionX = data.positionX
|
|
||||||
gameStore.character!.positionY = data.positionY
|
|
||||||
gameStore.character!.rotation = data.rotation
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => mapStore.mapId,
|
||||||
|
async () => {
|
||||||
|
await initialize()
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
if (!mapStore.mapId) return
|
||||||
|
await initialize()
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
mapStore.reset()
|
if (tileMap.value) {
|
||||||
gameStore.connection?.off('map:character:teleport')
|
tileMap.value.destroyLayer('tiles')
|
||||||
gameStore.connection?.off('map:character:join')
|
tileMap.value.removeAllLayers()
|
||||||
gameStore.connection?.off('map:character:leave')
|
tileMap.value.destroy()
|
||||||
gameStore.connection?.off('map:character:move')
|
}
|
||||||
|
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,74 +1,32 @@
|
|||||||
<template>
|
<template>
|
||||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
|
||||||
import type { Map as MapT, UUID } from '@/application/types'
|
|
||||||
import { unduplicateArray } from '@/application/utilities'
|
|
||||||
import Controls from '@/components/utilities/Controls.vue'
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
|
||||||
import { MapStorage } from '@/storage/storages'
|
import { MapStorage } from '@/storage/storages'
|
||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
import { onBeforeUnmount, shallowRef } from 'vue'
|
import { onMounted } from 'vue'
|
||||||
|
|
||||||
import Tileset = Phaser.Tilemaps.Tileset
|
|
||||||
|
|
||||||
const emit = defineEmits(['tileMap:create'])
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const mapStore = useMapStore()
|
const mapStore = useMapStore()
|
||||||
const mapStorage = new MapStorage()
|
const mapStorage = new MapStorage()
|
||||||
|
|
||||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
const props = defineProps<{
|
||||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
|
tileMapLayer: Phaser.Tilemaps.TilemapLayer
|
||||||
|
}>()
|
||||||
|
|
||||||
function createTileMap(map: MapT) {
|
onMounted(async () => {
|
||||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
if (!mapStore.mapId) return
|
||||||
width: map.width,
|
|
||||||
height: map.height,
|
|
||||||
tileWidth: config.tile_size.width,
|
|
||||||
tileHeight: config.tile_size.height,
|
|
||||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
|
||||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
|
||||||
})
|
|
||||||
|
|
||||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
|
const map = await mapStorage.getById(mapStore.mapId)
|
||||||
emit('tileMap:create', newTileMap)
|
if (!map) return
|
||||||
return newTileMap
|
|
||||||
}
|
|
||||||
|
|
||||||
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
|
||||||
const tilesArray = unduplicateArray(mapData?.tiles.flat())
|
|
||||||
|
|
||||||
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
|
||||||
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
|
||||||
})
|
|
||||||
|
|
||||||
// Add blank tile
|
|
||||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
|
||||||
|
|
||||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
|
||||||
|
|
||||||
layer.setDepth(0)
|
|
||||||
layer.setCullPadding(2, 2)
|
|
||||||
return layer
|
|
||||||
}
|
|
||||||
|
|
||||||
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
|
||||||
.then(() => mapStorage.get(mapStore.mapId))
|
|
||||||
.then((mapData) => {
|
|
||||||
if (!mapData || !mapData?.tiles) return
|
|
||||||
tileMap.value = createTileMap(mapData)
|
|
||||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
|
|
||||||
})
|
|
||||||
.catch((error) => console.error('Failed to initialize map:', error))
|
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
if (!tileMap.value) return
|
|
||||||
tileMap.value.destroyLayer('tiles')
|
|
||||||
tileMap.value.removeAllLayers()
|
|
||||||
tileMap.value.destroy()
|
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
|
<PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
@ -9,8 +9,11 @@ import { MapStorage } from '@/storage/storages'
|
|||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { onMounted, ref } from 'vue'
|
import { onMounted, ref } from 'vue'
|
||||||
|
|
||||||
|
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
defineProps<{
|
defineProps<{
|
||||||
tilemap: Phaser.Tilemaps.Tilemap
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
|
tileMapLayer: TilemapLayer
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const mapStore = useMapStore()
|
const mapStore = useMapStore()
|
||||||
@ -20,7 +23,7 @@ const items = ref<PlacedMapObjectT[]>([])
|
|||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
if (!mapStore.mapId) return
|
if (!mapStore.mapId) return
|
||||||
|
|
||||||
const map = await mapStorage.get(mapStore.mapId)
|
const map = await mapStorage.getById(mapStore.mapId)
|
||||||
if (!map) return
|
if (!map) return
|
||||||
|
|
||||||
items.value = map.placedMapObjects
|
items.value = map.placedMapObjects
|
||||||
|
@ -1,43 +1,82 @@
|
|||||||
<template>
|
<template>
|
||||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
<Image v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="imageProps" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
import config from '@/application/config'
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
import type { MapObject, PlacedMapObject } from '@/application/types'
|
||||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
|
||||||
|
import { MapObjectStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { Image, useScene } from 'phavuer'
|
import { Image, useScene } from 'phavuer'
|
||||||
import { computed, onMounted } from 'vue'
|
import { computed, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||||
|
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tilemap: Phaser.Tilemaps.Tilemap
|
|
||||||
placedMapObject: PlacedMapObject
|
placedMapObject: PlacedMapObject
|
||||||
|
tileMap: Tilemap
|
||||||
|
tileMapLayer: TilemapLayer
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const mapEditor = useMapEditorComposable()
|
||||||
|
|
||||||
|
const mapObject = ref<MapObject>()
|
||||||
|
|
||||||
|
async function initialize() {
|
||||||
|
if (!props.placedMapObject.mapObject) return
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
|
||||||
|
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
|
||||||
|
*/
|
||||||
|
if (typeof props.placedMapObject.mapObject === 'object') {
|
||||||
|
// @ts-ignore
|
||||||
|
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
|
||||||
|
}
|
||||||
|
|
||||||
|
const mapObjectStorage = new MapObjectStorage()
|
||||||
|
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
|
||||||
|
if (!_mapObject) return
|
||||||
|
|
||||||
|
mapObject.value = _mapObject
|
||||||
|
|
||||||
|
await loadMapObjectTextures([_mapObject], scene)
|
||||||
|
}
|
||||||
|
|
||||||
|
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
|
||||||
|
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
|
||||||
|
|
||||||
|
return {
|
||||||
|
x: position.worldPositionX - mapObject.value!.frameWidth / 2,
|
||||||
|
y: position.worldPositionY - mapObject.value!.frameHeight / 2 + config.tile_size.height
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const imageProps = computed(() => ({
|
const imageProps = computed(() => ({
|
||||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id || mapEditor.selectedMapObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
|
||||||
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
||||||
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||||
|
...calculateObjectPlacement(props.placedMapObject),
|
||||||
flipX: props.placedMapObject.isRotated,
|
flipX: props.placedMapObject.isRotated,
|
||||||
texture: props.placedMapObject.mapObject.id,
|
texture: mapObject.value!.id,
|
||||||
originY: Number(props.placedMapObject.mapObject.originX),
|
originX: mapObject.value!.originX,
|
||||||
originX: Number(props.placedMapObject.mapObject.originY)
|
originY: mapObject.value!.originY
|
||||||
}))
|
}))
|
||||||
|
|
||||||
loadTexture(scene, {
|
watch(
|
||||||
key: props.placedMapObject.mapObject.id,
|
() => mapEditor.refreshMapObject.value,
|
||||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
async () => {
|
||||||
group: 'map_objects',
|
await initialize()
|
||||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
}
|
||||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
)
|
||||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
|
||||||
} as TextureData).catch((error) => {
|
|
||||||
console.error('Error loading texture:', error)
|
|
||||||
})
|
|
||||||
|
|
||||||
onMounted(async () => {})
|
onMounted(async () => {
|
||||||
|
await initialize()
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button>
|
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
@ -24,9 +24,8 @@ import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { ref } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
defineEmits(['open-map-editor'])
|
|
||||||
const gameStore = useGameStore()
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
let toggle = ref('asset-manager')
|
let toggle = ref('asset-manager')
|
||||||
</script>
|
</script>
|
||||||
|
@ -34,7 +34,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
|
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
@ -65,7 +67,7 @@ if (selectedCharacterHair.value) {
|
|||||||
function removeCharacterHair() {
|
function removeCharacterHair() {
|
||||||
if (!selectedCharacterHair.value) return
|
if (!selectedCharacterHair.value) return
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to remove character hair')
|
console.error('Failed to remove character hair')
|
||||||
return
|
return
|
||||||
@ -75,7 +77,7 @@ function removeCharacterHair() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
|
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
|
||||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
|
||||||
assetManagerStore.setCharacterHairList(response)
|
assetManagerStore.setCharacterHairList(response)
|
||||||
|
|
||||||
if (unsetSelectedCharacterHair) {
|
if (unsetSelectedCharacterHair) {
|
||||||
@ -93,7 +95,7 @@ function saveCharacterHair() {
|
|||||||
spriteId: characterSpriteId.value
|
spriteId: characterSpriteId.value
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to save character type')
|
console.error('Failed to save character type')
|
||||||
return
|
return
|
||||||
@ -113,7 +115,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
|||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
if (!selectedCharacterHair.value) return
|
if (!selectedCharacterHair.value) return
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||||
assetManagerStore.setSpriteList(response)
|
assetManagerStore.setSpriteList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -32,7 +32,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { CharacterHair } from '@/application/types'
|
import type { CharacterHair } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
@ -52,13 +54,13 @@ const handleSearch = () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const createNewCharacterHair = () => {
|
const createNewCharacterHair = () => {
|
||||||
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to create new character type')
|
console.error('Failed to create new character type')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
|
||||||
assetManagerStore.setCharacterHairList(response)
|
assetManagerStore.setCharacterHairList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -92,7 +94,7 @@ function toTop() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
|
||||||
assetManagerStore.setCharacterHairList(response)
|
assetManagerStore.setCharacterHairList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -40,7 +40,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
|
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
@ -74,7 +76,7 @@ if (selectedCharacterType.value) {
|
|||||||
function removeCharacterType() {
|
function removeCharacterType() {
|
||||||
if (!selectedCharacterType.value) return
|
if (!selectedCharacterType.value) return
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to remove character type')
|
console.error('Failed to remove character type')
|
||||||
return
|
return
|
||||||
@ -84,7 +86,7 @@ function removeCharacterType() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
|
||||||
assetManagerStore.setCharacterTypeList(response)
|
assetManagerStore.setCharacterTypeList(response)
|
||||||
|
|
||||||
if (unsetSelectedCharacterType) {
|
if (unsetSelectedCharacterType) {
|
||||||
@ -103,7 +105,7 @@ function saveCharacterType() {
|
|||||||
spriteId: characterSpriteId.value
|
spriteId: characterSpriteId.value
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to save character type')
|
console.error('Failed to save character type')
|
||||||
return
|
return
|
||||||
@ -124,7 +126,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
|||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
if (!selectedCharacterType.value) return
|
if (!selectedCharacterType.value) return
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||||
assetManagerStore.setSpriteList(response)
|
assetManagerStore.setSpriteList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -32,7 +32,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { CharacterType } from '@/application/types'
|
import type { CharacterType } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
@ -52,13 +54,13 @@ const handleSearch = () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const createNewCharacterType = () => {
|
const createNewCharacterType = () => {
|
||||||
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to create new character type')
|
console.error('Failed to create new character type')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
|
||||||
assetManagerStore.setCharacterTypeList(response)
|
assetManagerStore.setCharacterTypeList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -92,7 +94,7 @@ function toTop() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
|
||||||
assetManagerStore.setCharacterTypeList(response)
|
assetManagerStore.setCharacterTypeList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -44,7 +44,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
|
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
@ -80,7 +82,7 @@ if (selectedItem.value) {
|
|||||||
function removeItem() {
|
function removeItem() {
|
||||||
if (!selectedItem.value) return
|
if (!selectedItem.value) return
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to remove item')
|
console.error('Failed to remove item')
|
||||||
return
|
return
|
||||||
@ -90,7 +92,7 @@ function removeItem() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function refreshItemList(unsetSelectedItem = true) {
|
function refreshItemList(unsetSelectedItem = true) {
|
||||||
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
|
||||||
assetManagerStore.setItemList(response)
|
assetManagerStore.setItemList(response)
|
||||||
|
|
||||||
if (unsetSelectedItem) {
|
if (unsetSelectedItem) {
|
||||||
@ -110,7 +112,7 @@ function saveItem() {
|
|||||||
spriteId: itemSpriteId.value
|
spriteId: itemSpriteId.value
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to save item')
|
console.error('Failed to save item')
|
||||||
return
|
return
|
||||||
@ -132,7 +134,7 @@ watch(selectedItem, (item: Item | null) => {
|
|||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
if (!selectedItem.value) return
|
if (!selectedItem.value) return
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||||
assetManagerStore.setSpriteList(response)
|
assetManagerStore.setSpriteList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -29,7 +29,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Item } from '@/application/types'
|
import type { Item } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
@ -48,13 +50,13 @@ const handleSearch = () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const createNewItem = () => {
|
const createNewItem = () => {
|
||||||
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to create new item')
|
console.error('Failed to create new item')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
|
||||||
assetManagerStore.setItemList(response)
|
assetManagerStore.setItemList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -88,7 +90,7 @@ function toTop() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
|
||||||
assetManagerStore.setItemList(response)
|
assetManagerStore.setItemList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -1,7 +1,20 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="h-full overflow-auto">
|
<div class="h-full overflow-auto">
|
||||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||||
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
|
<div class="relative">
|
||||||
|
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" @click="addPivotPoint" ref="imageRef" />
|
||||||
|
<svg class="absolute bottom-1 left-0 w-full h-full pointer-events-none">
|
||||||
|
<line v-for="(_, index) in mapObjectPivotPoints.slice(0, -1)" :key="index" :x1="mapObjectPivotPoints[index].x" :y1="mapObjectPivotPoints[index].y" :x2="mapObjectPivotPoints[index + 1].x" :y2="mapObjectPivotPoints[index + 1].y" stroke="white" stroke-width="2" />
|
||||||
|
</svg>
|
||||||
|
<div
|
||||||
|
v-for="(point, index) in mapObjectPivotPoints"
|
||||||
|
:key="index"
|
||||||
|
class="absolute w-2 h-2 bg-white rounded-full cursor-move -translate-x-1.5 -translate-y-1.5 ring-2 ring-black"
|
||||||
|
:style="{ left: point.x + 'px', top: point.y + 'px' }"
|
||||||
|
@mousedown="startDragging(index, $event)"
|
||||||
|
@contextmenu.prevent="removePivotPoint(index)"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="mt-5 block">
|
<div class="mt-5 block">
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||||
@ -44,8 +57,10 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { MapObject } from '@/application/types'
|
import type { MapObject } from '@/application/types'
|
||||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
@ -57,11 +72,15 @@ const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
|
|||||||
|
|
||||||
const mapObjectName = ref('')
|
const mapObjectName = ref('')
|
||||||
const mapObjectTags = ref<string[]>([])
|
const mapObjectTags = ref<string[]>([])
|
||||||
|
const mapObjectPivotPoints = ref<Array<{ x: number; y: number }>>([])
|
||||||
const mapObjectOriginX = ref(0)
|
const mapObjectOriginX = ref(0)
|
||||||
const mapObjectOriginY = ref(0)
|
const mapObjectOriginY = ref(0)
|
||||||
const mapObjectFrameRate = ref(0)
|
const mapObjectFrameRate = ref(0)
|
||||||
const mapObjectFrameWidth = ref(0)
|
const mapObjectFrameWidth = ref(0)
|
||||||
const mapObjectFrameHeight = ref(0)
|
const mapObjectFrameHeight = ref(0)
|
||||||
|
const imageRef = ref<HTMLImageElement | null>(null)
|
||||||
|
const isDragging = ref(false)
|
||||||
|
const draggedPointIndex = ref(-1)
|
||||||
|
|
||||||
if (!selectedMapObject.value) {
|
if (!selectedMapObject.value) {
|
||||||
console.error('No map mapObject selected')
|
console.error('No map mapObject selected')
|
||||||
@ -70,6 +89,7 @@ if (!selectedMapObject.value) {
|
|||||||
if (selectedMapObject.value) {
|
if (selectedMapObject.value) {
|
||||||
mapObjectName.value = selectedMapObject.value.name
|
mapObjectName.value = selectedMapObject.value.name
|
||||||
mapObjectTags.value = selectedMapObject.value.tags
|
mapObjectTags.value = selectedMapObject.value.tags
|
||||||
|
mapObjectPivotPoints.value = selectedMapObject.value.pivotPoints
|
||||||
mapObjectOriginX.value = selectedMapObject.value.originX
|
mapObjectOriginX.value = selectedMapObject.value.originX
|
||||||
mapObjectOriginY.value = selectedMapObject.value.originY
|
mapObjectOriginY.value = selectedMapObject.value.originY
|
||||||
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
||||||
@ -78,7 +98,7 @@ if (selectedMapObject.value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function removeObject() {
|
function removeObject() {
|
||||||
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to remove mapObject')
|
console.error('Failed to remove mapObject')
|
||||||
return
|
return
|
||||||
@ -88,7 +108,7 @@ function removeObject() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function refreshObjectList(unsetSelectedMapObject = true) {
|
function refreshObjectList(unsetSelectedMapObject = true) {
|
||||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
|
||||||
assetManagerStore.setMapObjectList(response)
|
assetManagerStore.setMapObjectList(response)
|
||||||
|
|
||||||
if (unsetSelectedMapObject) {
|
if (unsetSelectedMapObject) {
|
||||||
@ -103,12 +123,13 @@ function saveObject() {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit(
|
socketManager.emit(
|
||||||
'gm:mapObject:update',
|
SocketEvent.GM_MAPOBJECT_UPDATE,
|
||||||
{
|
{
|
||||||
id: selectedMapObject.value.id,
|
id: selectedMapObject.value.id,
|
||||||
name: mapObjectName.value,
|
name: mapObjectName.value,
|
||||||
tags: mapObjectTags.value,
|
tags: mapObjectTags.value,
|
||||||
|
pivotPoints: mapObjectPivotPoints.value,
|
||||||
originX: mapObjectOriginX.value,
|
originX: mapObjectOriginX.value,
|
||||||
originY: mapObjectOriginY.value,
|
originY: mapObjectOriginY.value,
|
||||||
frameRate: mapObjectFrameRate.value,
|
frameRate: mapObjectFrameRate.value,
|
||||||
@ -129,6 +150,7 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
|
|||||||
if (!mapObject) return
|
if (!mapObject) return
|
||||||
mapObjectName.value = mapObject.name
|
mapObjectName.value = mapObject.name
|
||||||
mapObjectTags.value = mapObject.tags
|
mapObjectTags.value = mapObject.tags
|
||||||
|
mapObjectPivotPoints.value = mapObject.pivotPoints
|
||||||
mapObjectOriginX.value = mapObject.originX
|
mapObjectOriginX.value = mapObject.originX
|
||||||
mapObjectOriginY.value = mapObject.originY
|
mapObjectOriginY.value = mapObject.originY
|
||||||
mapObjectFrameRate.value = mapObject.frameRate
|
mapObjectFrameRate.value = mapObject.frameRate
|
||||||
@ -140,7 +162,51 @@ onMounted(() => {
|
|||||||
if (!selectedMapObject.value) return
|
if (!selectedMapObject.value) return
|
||||||
})
|
})
|
||||||
|
|
||||||
|
function addPivotPoint(event: MouseEvent) {
|
||||||
|
if (!imageRef.value) return
|
||||||
|
// Max 2
|
||||||
|
if (mapObjectPivotPoints.value.length >= 2) return
|
||||||
|
const rect = imageRef.value.getBoundingClientRect()
|
||||||
|
const x = event.clientX - rect.left
|
||||||
|
const y = event.clientY - rect.top
|
||||||
|
mapObjectPivotPoints.value.push({ x, y })
|
||||||
|
}
|
||||||
|
|
||||||
|
function startDragging(index: number, event: MouseEvent) {
|
||||||
|
isDragging.value = true
|
||||||
|
draggedPointIndex.value = index
|
||||||
|
|
||||||
|
const moveHandler = (e: MouseEvent) => {
|
||||||
|
if (!isDragging.value || !imageRef.value) return
|
||||||
|
const rect = imageRef.value.getBoundingClientRect()
|
||||||
|
mapObjectPivotPoints.value[draggedPointIndex.value] = {
|
||||||
|
x: e.clientX - rect.left,
|
||||||
|
y: e.clientY - rect.top
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const upHandler = () => {
|
||||||
|
isDragging.value = false
|
||||||
|
draggedPointIndex.value = -1
|
||||||
|
window.removeEventListener('mousemove', moveHandler)
|
||||||
|
window.removeEventListener('mouseup', upHandler)
|
||||||
|
}
|
||||||
|
|
||||||
|
window.addEventListener('mousemove', moveHandler)
|
||||||
|
window.addEventListener('mouseup', upHandler)
|
||||||
|
}
|
||||||
|
|
||||||
|
function removePivotPoint(index: number) {
|
||||||
|
mapObjectPivotPoints.value.splice(index, 1)
|
||||||
|
}
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
assetManagerStore.setSelectedMapObject(null)
|
assetManagerStore.setSelectedMapObject(null)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.pointer-events-none {
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
@ -29,7 +29,9 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { MapObject } from '@/application/types'
|
import type { MapObject } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
@ -47,13 +49,13 @@ const elementToScroll = ref()
|
|||||||
const handleFileUpload = (e: Event) => {
|
const handleFileUpload = (e: Event) => {
|
||||||
const files = (e.target as HTMLInputElement).files
|
const files = (e.target as HTMLInputElement).files
|
||||||
if (!files) return
|
if (!files) return
|
||||||
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
if (config.development) console.error('Failed to upload object')
|
if (config.environment === 'development') console.error('Failed to upload map object')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
|
||||||
assetManagerStore.setMapObjectList(response)
|
assetManagerStore.setMapObjectList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -92,7 +94,7 @@ function toTop() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
|
||||||
assetManagerStore.setMapObjectList(response)
|
assetManagerStore.setMapObjectList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
||||||
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
||||||
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
||||||
<button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
|
<button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
|
||||||
</svg>
|
</svg>
|
||||||
@ -68,11 +68,13 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Sprite, SpriteAction, UUID } from '@/application/types'
|
import type { Sprite, SpriteAction, UUID } from '@/application/types'
|
||||||
import { uuidv4 } from '@/application/utilities'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||||
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
|
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
|
||||||
import Accordion from '@/components/utilities/Accordion.vue'
|
import Accordion from '@/components/utilities/Accordion.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
@ -97,7 +99,7 @@ if (selectedSprite.value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function deleteSprite() {
|
function deleteSprite() {
|
||||||
gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to delete sprite')
|
console.error('Failed to delete sprite')
|
||||||
return
|
return
|
||||||
@ -107,7 +109,7 @@ function deleteSprite() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function copySprite() {
|
function copySprite() {
|
||||||
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to copy sprite')
|
console.error('Failed to copy sprite')
|
||||||
return
|
return
|
||||||
@ -117,7 +119,7 @@ function copySprite() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function refreshSpriteList(unsetSelectedSprite = true) {
|
function refreshSpriteList(unsetSelectedSprite = true) {
|
||||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||||
assetManagerStore.setSpriteList(response)
|
assetManagerStore.setSpriteList(response)
|
||||||
|
|
||||||
if (unsetSelectedSprite) {
|
if (unsetSelectedSprite) {
|
||||||
@ -149,7 +151,7 @@ function saveSprite() {
|
|||||||
}) ?? []
|
}) ?? []
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to save sprite')
|
console.error('Failed to save sprite')
|
||||||
return
|
return
|
||||||
|
@ -25,7 +25,9 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Sprite } from '@/application/types'
|
import type { Sprite } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
@ -40,13 +42,13 @@ const hasScrolled = ref(false)
|
|||||||
const elementToScroll = ref()
|
const elementToScroll = ref()
|
||||||
|
|
||||||
function newButtonClickHandler() {
|
function newButtonClickHandler() {
|
||||||
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
if (config.development) console.error('Failed to create new sprite')
|
if (config.environment === 'development') console.error('Failed to create new sprite')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||||
assetManagerStore.setSpriteList(response)
|
assetManagerStore.setSpriteList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -85,7 +87,7 @@ function toTop() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||||
assetManagerStore.setSpriteList(response)
|
assetManagerStore.setSpriteList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
<div class="flex flex-wrap gap-3">
|
<div class="flex flex-wrap gap-3">
|
||||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||||
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
|
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
|
||||||
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ image.dimensions.width }}x{{ image.dimensions.height }}</div>
|
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
|
||||||
<div class="absolute top-1 left-1 flex-row space-y-1">
|
<div class="absolute top-1 left-1 flex-row space-y-1">
|
||||||
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
@ -17,7 +17,7 @@
|
|||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
|
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" bg-style="none" @modal:close="closeOffsetModal">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
|
||||||
</template>
|
</template>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
|
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" bg-style="none" @modal:close="closeModal">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -34,7 +34,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col justify-center gap-8 flex-1">
|
<div class="flex flex-col justify-center gap-8 flex-1">
|
||||||
<div class="flex flex-col">
|
<div class="flex flex-col">
|
||||||
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
|
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS (Duration: {{ totalDuration }}s)</label>
|
||||||
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
|
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col">
|
<div class="flex flex-col">
|
||||||
@ -76,6 +76,11 @@ const localFrameRate = ref(props.frameRate)
|
|||||||
const zoomLevel = ref(100)
|
const zoomLevel = ref(100)
|
||||||
let animationInterval: number | null = null
|
let animationInterval: number | null = null
|
||||||
|
|
||||||
|
const totalDuration = computed(() => {
|
||||||
|
if (props.frameRate <= 0) return 0
|
||||||
|
return (props.sprites.length / props.frameRate).toFixed(2)
|
||||||
|
})
|
||||||
|
|
||||||
const spritesWithTempOffset = computed(() => {
|
const spritesWithTempOffset = computed(() => {
|
||||||
return props.sprites.map((sprite, index) => {
|
return props.sprites.map((sprite, index) => {
|
||||||
if (index === props.tempOffsetIndex && props.tempOffset) {
|
if (index === props.tempOffsetIndex && props.tempOffset) {
|
||||||
|
@ -24,8 +24,10 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Tile } from '@/application/types'
|
import type { Tile } from '@/application/types'
|
||||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { TileStorage } from '@/storage/storages'
|
import { TileStorage } from '@/storage/storages'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
@ -56,7 +58,7 @@ watch(selectedTile, (tile: Tile | null) => {
|
|||||||
})
|
})
|
||||||
|
|
||||||
async function deleteTile() {
|
async function deleteTile() {
|
||||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to delete tile')
|
console.error('Failed to delete tile')
|
||||||
return
|
return
|
||||||
@ -67,7 +69,7 @@ async function deleteTile() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function refreshTileList(unsetSelectedTile = true) {
|
function refreshTileList(unsetSelectedTile = true) {
|
||||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||||
assetManagerStore.setTileList(response)
|
assetManagerStore.setTileList(response)
|
||||||
|
|
||||||
if (unsetSelectedTile) {
|
if (unsetSelectedTile) {
|
||||||
@ -82,7 +84,7 @@ function saveTile() {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit(
|
socketManager.emit(
|
||||||
'gm:tile:update',
|
'gm:tile:update',
|
||||||
{
|
{
|
||||||
id: selectedTile.value.id,
|
id: selectedTile.value.id,
|
||||||
|
@ -29,7 +29,9 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Tile } from '@/application/types'
|
import type { Tile } from '@/application/types'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
@ -47,13 +49,13 @@ const elementToScroll = ref()
|
|||||||
const handleFileUpload = (e: Event) => {
|
const handleFileUpload = (e: Event) => {
|
||||||
const files = (e.target as HTMLInputElement).files
|
const files = (e.target as HTMLInputElement).files
|
||||||
if (!files) return
|
if (!files) return
|
||||||
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
if (config.development) console.error('Failed to upload tile')
|
if (config.environment === 'development') console.error('Failed to upload tile')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||||
assetManagerStore.setTileList(response)
|
assetManagerStore.setTileList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -92,7 +94,7 @@ function toTop() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||||
assetManagerStore.setTileList(response)
|
assetManagerStore.setTileList(response)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
@ -1,46 +1,240 @@
|
|||||||
<template>
|
<template>
|
||||||
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
|
<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||||
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
<PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||||
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { cloneArray, createTileArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
|
||||||
|
import { TileStorage } from '@/storage/storages'
|
||||||
|
import { useManualRefHistory, useRefHistory } from '@vueuse/core'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
|
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
|
||||||
|
|
||||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||||
const mapEditor = useMapEditorComposable()
|
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||||
|
|
||||||
|
const mapEditor = useMapEditorComposable()
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
|
|
||||||
const mapTiles = useTemplateRef('mapTiles')
|
const mapTiles = useTemplateRef('mapTiles')
|
||||||
const mapObjects = useTemplateRef('mapObjects')
|
const mapObjects = useTemplateRef('mapObjects')
|
||||||
const eventTiles = useTemplateRef('eventTiles')
|
const eventTiles = useTemplateRef('eventTiles')
|
||||||
|
|
||||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
//Record of commands
|
||||||
|
let commandStack: (EditorCommand | number)[] = []
|
||||||
|
let commandIndex = ref(0)
|
||||||
|
|
||||||
|
let originTiles: string[][] = []
|
||||||
|
let originEventTiles: MapEventTile[] = []
|
||||||
|
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
|
||||||
|
|
||||||
|
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
|
||||||
|
|
||||||
|
//Command Pattern basic interface, extended to store what elements have been changed by each edit
|
||||||
|
export interface EditorCommand {
|
||||||
|
apply: (elements: any[]) => any[]
|
||||||
|
type: 'tile' | 'map_object' | 'event_tile'
|
||||||
|
operation: 'draw' | 'erase' | 'clear'
|
||||||
|
}
|
||||||
|
|
||||||
|
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
|
||||||
|
let tileVersion = cloneArray(tiles)
|
||||||
|
for (let command of commands) {
|
||||||
|
tileVersion = command.apply(tileVersion)
|
||||||
|
}
|
||||||
|
return tileVersion
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => mapEditor.shouldClearTiles.value,
|
||||||
|
(shouldClear) => {
|
||||||
|
if (shouldClear && mapEditor.currentMap.value) {
|
||||||
|
mapTiles.value!.clearTiles()
|
||||||
|
eventTiles.value!.clearTiles()
|
||||||
|
mapEditor.currentMap.value.placedMapObjects = []
|
||||||
|
updateAndCommit(mapEditor.currentMap.value)
|
||||||
|
mapEditor.resetClearTilesFlag()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
function update(commands: (EditorCommand | number)[]) {
|
||||||
|
if (!mapEditor.currentMap.value) return
|
||||||
|
|
||||||
|
if (commandStack.length >= 9) {
|
||||||
|
if (typeof commandStack[0] !== 'number') {
|
||||||
|
const base = commandStack.shift() as EditorCommand
|
||||||
|
if (base.operation !== 'clear') {
|
||||||
|
switch (base.type) {
|
||||||
|
case 'tile':
|
||||||
|
originTiles = base.apply(originTiles) as string[][]
|
||||||
|
break
|
||||||
|
case 'event_tile':
|
||||||
|
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
|
||||||
|
break
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
commandStack.shift()
|
||||||
|
}
|
||||||
|
} else if (typeof commandStack[0] === 'number') {
|
||||||
|
commandStack.shift()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
|
||||||
|
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
|
||||||
|
|
||||||
|
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
|
||||||
|
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
|
||||||
|
|
||||||
|
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
|
||||||
|
|
||||||
|
mapEditor.currentMap.value.tiles = modifiedTiles
|
||||||
|
mapEditor.currentMap.value.mapEventTiles = eventTiles
|
||||||
|
mapEditor.currentMap.value.placedMapObjects = originObjects.value
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateMapObjects(map: MapT) {
|
||||||
|
originObjects.value = map.placedMapObjects
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateAndCommit(map?: MapT) {
|
||||||
|
commandStack = commandStack.slice(0, commandIndex.value)
|
||||||
|
if (map) updateMapObjects(map)
|
||||||
|
commit()
|
||||||
|
commandStack.push(0)
|
||||||
|
commandIndex.value = commandStack.length
|
||||||
|
}
|
||||||
|
|
||||||
|
function addCommand(command: EditorCommand) {
|
||||||
|
commandStack = commandStack.slice(0, commandIndex.value)
|
||||||
|
commandStack.push(command)
|
||||||
|
commandIndex.value = commandStack.length
|
||||||
|
}
|
||||||
|
|
||||||
|
function undoEdit() {
|
||||||
|
if (commandIndex.value > 0) {
|
||||||
|
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
|
||||||
|
undo()
|
||||||
|
}
|
||||||
|
update(commandStack.slice(0, commandIndex.value))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function redoEdit() {
|
||||||
|
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
|
||||||
|
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
|
||||||
|
redo()
|
||||||
|
}
|
||||||
|
update(commandStack.slice(0, commandIndex.value))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||||
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
|
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
|
||||||
|
|
||||||
// Check if left mouse button is pressed
|
// Check if left mouse button is pressed
|
||||||
if (!pointer.isDown) return
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
// Check if shift is pressed or if we're in move mode, this means we are moving the camera
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
if (pointer.event.shiftKey || mapEditor.tool.value === 'move') return
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
// Check if draw mode is tile
|
// Check if draw mode is tile
|
||||||
switch (mapEditor.drawMode.value) {
|
switch (mapEditor.drawMode.value) {
|
||||||
case 'tile':
|
case 'tile':
|
||||||
mapTiles.value.handlePointer(pointer)
|
mapTiles.value.handlePointer(pointer)
|
||||||
break
|
break
|
||||||
case 'object':
|
case 'map_object':
|
||||||
mapObjects.value.handlePointer(pointer)
|
mapObjects.value.handlePointer(pointer)
|
||||||
break
|
break
|
||||||
case 'event':
|
case 'teleport':
|
||||||
|
eventTiles.value.handlePointer(pointer)
|
||||||
|
break
|
||||||
|
case 'blocking tile':
|
||||||
eventTiles.value.handlePointer(pointer)
|
eventTiles.value.handlePointer(pointer)
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function handleKeyDown(event: KeyboardEvent) {
|
||||||
|
//CTRL+Y
|
||||||
|
if (event.key === 'y' && event.ctrlKey) {
|
||||||
|
redoEdit()
|
||||||
|
}
|
||||||
|
|
||||||
|
//CTRL+Z
|
||||||
|
if (event.key === 'z' && event.ctrlKey) {
|
||||||
|
undoEdit()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||||
|
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
|
||||||
|
handlePointerDown(pointer)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||||
|
switch (mapEditor.drawMode.value) {
|
||||||
|
case 'tile':
|
||||||
|
mapTiles.value!.finalizeCommand()
|
||||||
|
break
|
||||||
|
case 'map_object':
|
||||||
|
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
|
||||||
|
resume()
|
||||||
|
updateAndCommit()
|
||||||
|
}
|
||||||
|
break
|
||||||
|
case 'teleport':
|
||||||
|
eventTiles.value!.finalizeCommand()
|
||||||
|
break
|
||||||
|
case 'blocking tile':
|
||||||
|
eventTiles.value!.finalizeCommand()
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
let mapValue = mapEditor.currentMap.value
|
||||||
|
if (!mapValue) return
|
||||||
|
|
||||||
|
//Clone
|
||||||
|
originTiles = cloneArray(mapValue.tiles)
|
||||||
|
originEventTiles = cloneArray(mapValue.mapEventTiles)
|
||||||
|
|
||||||
|
const tileStorage = new TileStorage()
|
||||||
|
const allTiles = await tileStorage.getAll()
|
||||||
|
const allTileIds = allTiles.map((tile) => tile.id)
|
||||||
|
|
||||||
|
tileMap.value = createTileMap(scene, mapValue)
|
||||||
|
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
|
||||||
|
|
||||||
|
addEventListener('keydown', handleKeyDown)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
if (tileMap.value) {
|
||||||
|
tileMap.value.destroyLayer('tiles')
|
||||||
|
tileMap.value.removeAllLayers()
|
||||||
|
tileMap.value.destroy()
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
|
mapEditor.reset()
|
||||||
|
})
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
removeEventListener('keydown', handleKeyDown)
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -3,22 +3,71 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types'
|
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
|
||||||
import { uuidv4 } from '@/application/utilities'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
import { Image, useScene } from 'phavuer'
|
import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
|
||||||
import { shallowRef } from 'vue'
|
import { Image } from 'phavuer'
|
||||||
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
|
|
||||||
defineExpose({ handlePointer })
|
defineExpose({ handlePointer, finalizeCommand, clearTiles })
|
||||||
|
|
||||||
|
const emit = defineEmits(['createCommand'])
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tileMap: Phaser.Tilemaps.Tilemap
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
// *** COMMAND STATE ***
|
||||||
|
|
||||||
|
let currentCommand: EventTileCommand | null = null
|
||||||
|
|
||||||
|
class EventTileCommand implements EditorCommand {
|
||||||
|
public operation: 'draw' | 'erase' | 'clear' = 'draw'
|
||||||
|
public type: 'event_tile' = 'event_tile'
|
||||||
|
public affectedTiles: MapEventTile[] = []
|
||||||
|
|
||||||
|
apply(elements: MapEventTile[]) {
|
||||||
|
let tileVersion = cloneArray(elements) as MapEventTile[]
|
||||||
|
if (this.operation === 'draw') {
|
||||||
|
tileVersion = tileVersion.concat(this.affectedTiles)
|
||||||
|
} else if (this.operation === 'erase') {
|
||||||
|
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
|
||||||
|
} else if (this.operation === 'clear') {
|
||||||
|
tileVersion = []
|
||||||
|
}
|
||||||
|
return tileVersion
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(operation: 'draw' | 'erase' | 'clear') {
|
||||||
|
this.operation = operation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
|
if (!currentCommand) {
|
||||||
|
currentCommand = new EventTileCommand(operation)
|
||||||
|
}
|
||||||
|
|
||||||
|
//If position is already in, do not proceed
|
||||||
|
for (const priorTile of currentCommand.affectedTiles) {
|
||||||
|
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
|
||||||
|
}
|
||||||
|
|
||||||
|
currentCommand.affectedTiles.push(tile)
|
||||||
|
}
|
||||||
|
|
||||||
|
function finalizeCommand() {
|
||||||
|
if (!currentCommand) return
|
||||||
|
emit('createCommand', currentCommand)
|
||||||
|
currentCommand = null
|
||||||
|
}
|
||||||
|
|
||||||
|
// *** HANDLERS ***
|
||||||
|
|
||||||
function getImageProps(tile: MapEventTile) {
|
function getImageProps(tile: MapEventTile) {
|
||||||
return {
|
return {
|
||||||
@ -30,10 +79,8 @@ function getImageProps(tile: MapEventTile) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||||
if (!tileLayer.value) return
|
|
||||||
|
|
||||||
// Check if there is a tile
|
// Check if there is a tile
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||||
if (!tile) return
|
if (!tile) return
|
||||||
|
|
||||||
// Check if event tile already exists on position
|
// Check if event tile already exists on position
|
||||||
@ -41,19 +88,17 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
|||||||
if (existingEventTile) return
|
if (existingEventTile) return
|
||||||
|
|
||||||
// If teleport, check if there is a selected map
|
// If teleport, check if there is a selected map
|
||||||
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
|
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return
|
||||||
|
|
||||||
const newEventTile = {
|
const newEventTile = {
|
||||||
id: uuidv4(),
|
id: uuidv4() as UUID,
|
||||||
mapId: map?.id,
|
|
||||||
map: map?.id,
|
|
||||||
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||||
positionX: tile.x,
|
positionX: tile.x,
|
||||||
positionY: tile.y,
|
positionY: tile.y,
|
||||||
teleport:
|
teleport:
|
||||||
mapEditor.drawMode.value === 'teleport'
|
mapEditor.drawMode.value === 'teleport'
|
||||||
? {
|
? {
|
||||||
toMap: mapEditor.teleportSettings.value.toMapId,
|
toMap: mapEditor.teleportSettings.value.toMap,
|
||||||
toPositionX: mapEditor.teleportSettings.value.toPositionX,
|
toPositionX: mapEditor.teleportSettings.value.toPositionX,
|
||||||
toPositionY: mapEditor.teleportSettings.value.toPositionY,
|
toPositionY: mapEditor.teleportSettings.value.toPositionY,
|
||||||
toRotation: mapEditor.teleportSettings.value.toRotation
|
toRotation: mapEditor.teleportSettings.value.toRotation
|
||||||
@ -61,19 +106,28 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
|||||||
: undefined
|
: undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile)
|
createCommandUpdate(newEventTile as MapEventTile, 'draw')
|
||||||
|
|
||||||
|
map.mapEventTiles.push(newEventTile as MapEventTile)
|
||||||
}
|
}
|
||||||
|
|
||||||
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
|
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||||
if (!tileLayer.value) return
|
|
||||||
// Check if there is a tile
|
// Check if there is a tile
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||||
if (!tile) return
|
if (!tile) return
|
||||||
|
|
||||||
// Check if event tile already exists on position
|
// Check if event tile already exists on position
|
||||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||||
if (!existingEventTile) return
|
if (!existingEventTile) return
|
||||||
|
|
||||||
|
if (mapEditor.drawMode.value !== existingEventTile.type.toLowerCase()) {
|
||||||
|
if (mapEditor.drawMode.value === 'blocking tile' && existingEventTile.type === MapEventTileType.BLOCK)
|
||||||
|
null //skip this case
|
||||||
|
else return
|
||||||
|
}
|
||||||
|
|
||||||
|
createCommandUpdate(existingEventTile, 'erase')
|
||||||
|
|
||||||
// Remove existing event tile
|
// Remove existing event tile
|
||||||
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||||
}
|
}
|
||||||
@ -82,11 +136,7 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
const map = mapEditor.currentMap.value
|
const map = mapEditor.currentMap.value
|
||||||
if (!map) return
|
if (!map) return
|
||||||
|
|
||||||
// Check if left mouse button is pressed
|
if (pointer.event.altKey) return
|
||||||
if (!pointer.isDown) return
|
|
||||||
|
|
||||||
// Check if shift is not pressed, this means we are moving the camera
|
|
||||||
if (pointer.event.shiftKey) return
|
|
||||||
|
|
||||||
switch (mapEditor.tool.value) {
|
switch (mapEditor.tool.value) {
|
||||||
case 'pencil':
|
case 'pencil':
|
||||||
@ -97,4 +147,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
break
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function clearTiles() {
|
||||||
|
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
|
||||||
|
createCommandUpdate(null, 'clear')
|
||||||
|
finalizeCommand()
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,109 +1,102 @@
|
|||||||
<template>
|
<template>
|
||||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
|
||||||
import Controls from '@/components/utilities/Controls.vue'
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
import { TileStorage } from '@/storage/storages'
|
import { cloneArray, createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
|
||||||
import { useScene } from 'phavuer'
|
import { onMounted, ref, watch } from 'vue'
|
||||||
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
|
||||||
|
|
||||||
import Tileset = Phaser.Tilemaps.Tileset
|
|
||||||
|
|
||||||
const emit = defineEmits(['tileMap:create'])
|
|
||||||
|
|
||||||
const scene = useScene()
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
const tileStorage = new TileStorage()
|
|
||||||
|
|
||||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
defineExpose({ handlePointer, finalizeCommand, clearTiles })
|
||||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
|
||||||
|
|
||||||
defineExpose({ handlePointer })
|
const emit = defineEmits(['createCommand'])
|
||||||
|
|
||||||
function createTileMap() {
|
const props = defineProps<{
|
||||||
const mapData = new Phaser.Tilemaps.MapData({
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
width: mapEditor.currentMap.value?.width,
|
tileMapLayer: Phaser.Tilemaps.TilemapLayer
|
||||||
height: mapEditor.currentMap.value?.height,
|
}>()
|
||||||
tileWidth: config.tile_size.width,
|
|
||||||
tileHeight: config.tile_size.height,
|
|
||||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
|
||||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
|
||||||
})
|
|
||||||
|
|
||||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
|
// *** COMMAND STATE ***
|
||||||
emit('tileMap:create', newTileMap)
|
|
||||||
return newTileMap
|
let currentCommand: TileCommand | null = null
|
||||||
|
|
||||||
|
class TileCommand implements EditorCommand {
|
||||||
|
public operation: 'draw' | 'erase' | 'clear' = 'draw'
|
||||||
|
public type: 'tile' = 'tile'
|
||||||
|
public tileName: string = 'blank_tile'
|
||||||
|
public affectedTiles: number[][] = []
|
||||||
|
|
||||||
|
apply(elements: string[][]) {
|
||||||
|
let tileVersion
|
||||||
|
if (this.operation === 'clear') {
|
||||||
|
tileVersion = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
|
||||||
|
} else {
|
||||||
|
tileVersion = cloneArray(elements) as string[][]
|
||||||
|
for (const position of this.affectedTiles) {
|
||||||
|
tileVersion[position[1]][position[0]] = this.tileName
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return tileVersion
|
||||||
}
|
}
|
||||||
|
|
||||||
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
|
constructor(operation: 'draw' | 'erase' | 'clear', tileName: string) {
|
||||||
const tiles = await tileStorage.getAll()
|
this.operation = operation
|
||||||
const tilesetImages = []
|
this.tileName = tileName
|
||||||
|
}
|
||||||
for (const tile of tiles) {
|
|
||||||
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add blank tile
|
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase' | 'clear') {
|
||||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
if (!currentCommand) {
|
||||||
|
currentCommand = new TileCommand(operation, tileName)
|
||||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
|
||||||
|
|
||||||
layer.setDepth(0)
|
|
||||||
layer.setCullPadding(2, 2)
|
|
||||||
return layer
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function pencil(pointer: Phaser.Input.Pointer) {
|
//If position is already in, do not proceed
|
||||||
|
for (const vec of currentCommand.affectedTiles) {
|
||||||
|
if (vec[0] === x && vec[1] === y) return
|
||||||
|
}
|
||||||
|
|
||||||
|
currentCommand.affectedTiles.push([x, y])
|
||||||
|
}
|
||||||
|
|
||||||
|
function finalizeCommand() {
|
||||||
|
if (!currentCommand) return
|
||||||
|
emit('createCommand', currentCommand)
|
||||||
|
currentCommand = null
|
||||||
|
}
|
||||||
|
|
||||||
|
// *** HANDLERS ***
|
||||||
|
|
||||||
|
function draw(pointer: Phaser.Input.Pointer, tileName: string) {
|
||||||
let map = mapEditor.currentMap.value
|
let map = mapEditor.currentMap.value
|
||||||
if (!map) return
|
if (!map) return
|
||||||
|
|
||||||
// Check if there is a selected tile
|
|
||||||
if (!mapEditor.selectedTile.value) return
|
|
||||||
|
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
|
||||||
|
|
||||||
// Check if there is a tile
|
// Check if there is a tile
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
|
||||||
if (!tile) return
|
if (!tile) return
|
||||||
|
|
||||||
// Place tile
|
// Place tile
|
||||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value)
|
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, tileName)
|
||||||
|
|
||||||
|
createCommandUpdate(tile.x, tile.y, tileName, tileName === 'blank_tile' ? 'erase' : 'draw')
|
||||||
|
|
||||||
// Adjust mapEditorStore.map.tiles
|
// Adjust mapEditorStore.map.tiles
|
||||||
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
|
map.tiles[tile.y][tile.x] = tileName
|
||||||
}
|
|
||||||
|
|
||||||
function eraser(pointer: Phaser.Input.Pointer) {
|
|
||||||
let map = mapEditor.currentMap.value
|
|
||||||
if (!map) return
|
|
||||||
|
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
|
||||||
|
|
||||||
// Check if there is a tile
|
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
|
||||||
if (!tile) return
|
|
||||||
|
|
||||||
// Place tile
|
|
||||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
|
|
||||||
|
|
||||||
// Adjust mapEditorStore.map.tiles
|
|
||||||
map.tiles[tile.y][tile.x] = 'blank_tile'
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function paint(pointer: Phaser.Input.Pointer) {
|
function paint(pointer: Phaser.Input.Pointer) {
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
let map = mapEditor.currentMap.value
|
||||||
|
if (!map) return
|
||||||
|
|
||||||
// Set new tileArray with selected tile
|
// Set new tileArray with selected tile
|
||||||
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value)
|
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, mapEditor.selectedTile.value)
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, tileArray)
|
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
|
||||||
|
|
||||||
// Adjust mapEditorStore.map.tiles
|
// Adjust mapEditorStore.map.tiles
|
||||||
if (mapEditor.currentMap.value) {
|
map.tiles = tileArray
|
||||||
mapEditor.currentMap.value.tiles = tileArray
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||||
@ -111,33 +104,17 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
|
|||||||
let map = mapEditor.currentMap.value
|
let map = mapEditor.currentMap.value
|
||||||
if (!map) return
|
if (!map) return
|
||||||
|
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
|
||||||
|
|
||||||
// Check if there is a tile
|
// Check if there is a tile
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
|
||||||
if (!tile) return
|
if (!tile) return
|
||||||
|
|
||||||
// Select the tile
|
// Select the tile
|
||||||
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
|
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(
|
|
||||||
() => mapEditor.shouldClearTiles,
|
|
||||||
(shouldClear) => {
|
|
||||||
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
|
|
||||||
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
|
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
|
||||||
mapEditor.currentMap.value.tiles = blankTiles
|
|
||||||
mapEditor.resetClearTilesFlag()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
|
||||||
|
|
||||||
// Check if left mouse button is pressed
|
// Check if left mouse button is pressed
|
||||||
if (!pointer.isDown) return
|
if (!pointer.isDown && pointer.button === 0) return
|
||||||
|
|
||||||
// Check if shift is not pressed, this means we are moving the camera
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
if (pointer.event.shiftKey) return
|
if (pointer.event.shiftKey) return
|
||||||
@ -151,10 +128,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
// Check if draw mode is tile
|
// Check if draw mode is tile
|
||||||
switch (mapEditor.tool.value) {
|
switch (mapEditor.tool.value) {
|
||||||
case 'pencil':
|
case 'pencil':
|
||||||
pencil(pointer)
|
draw(pointer, mapEditor.selectedTile.value!)
|
||||||
break
|
break
|
||||||
case 'eraser':
|
case 'eraser':
|
||||||
eraser(pointer)
|
draw(pointer, 'blank_tile')
|
||||||
break
|
break
|
||||||
case 'paint':
|
case 'paint':
|
||||||
paint(pointer)
|
paint(pointer)
|
||||||
@ -162,33 +139,19 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// *** LIFECYCLE ***
|
||||||
|
|
||||||
|
function clearTiles() {
|
||||||
|
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, 'blank_tile')
|
||||||
|
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
|
||||||
|
createCommandUpdate(0, 0, 'blank_tile', 'clear')
|
||||||
|
finalizeCommand()
|
||||||
|
}
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
if (!mapEditor.currentMap.value) return
|
if (!mapEditor.currentMap.value) return
|
||||||
|
const mapState = mapEditor.currentMap.value
|
||||||
|
|
||||||
tileMap.value = createTileMap()
|
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles)
|
||||||
tileLayer.value = await createTileLayer(tileMap.value)
|
|
||||||
|
|
||||||
// First fill the entire map with blank tiles using current map dimensions
|
|
||||||
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
|
|
||||||
|
|
||||||
// Then overlay the map tiles, but only within the current map dimensions
|
|
||||||
const mapTiles = mapEditor.currentMap.value.tiles
|
|
||||||
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
|
|
||||||
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
|
|
||||||
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
|
|
||||||
blankTiles[y][x] = mapTiles[y][x]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
|
||||||
})
|
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
if (tileMap.value) {
|
|
||||||
tileMap.value.destroyLayer('tiles')
|
|
||||||
tileMap.value.removeAllLayers()
|
|
||||||
tileMap.value.destroy()
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,45 +0,0 @@
|
|||||||
<template>
|
|
||||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script setup lang="ts">
|
|
||||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
|
||||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import { Image, useScene } from 'phavuer'
|
|
||||||
import { computed } from 'vue'
|
|
||||||
|
|
||||||
const props = defineProps<{
|
|
||||||
tileMap: Phaser.Tilemaps.Tilemap
|
|
||||||
placedMapObject: PlacedMapObject
|
|
||||||
selectedPlacedMapObject: PlacedMapObject | null
|
|
||||||
movingPlacedMapObject: PlacedMapObject | null
|
|
||||||
}>()
|
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
|
||||||
const scene = useScene()
|
|
||||||
|
|
||||||
const imageProps = computed(() => ({
|
|
||||||
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
|
|
||||||
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
|
||||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
|
||||||
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
|
||||||
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
|
||||||
flipX: props.placedMapObject.isRotated,
|
|
||||||
texture: props.placedMapObject.mapObject.id,
|
|
||||||
originY: Number(props.placedMapObject.mapObject.originX),
|
|
||||||
originX: Number(props.placedMapObject.mapObject.originY)
|
|
||||||
}))
|
|
||||||
|
|
||||||
loadTexture(scene, {
|
|
||||||
key: props.placedMapObject.mapObject.id,
|
|
||||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
|
||||||
group: 'map_objects',
|
|
||||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
|
||||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
|
||||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
|
||||||
} as TextureData).catch((error) => {
|
|
||||||
console.error('Error loading texture:', error)
|
|
||||||
})
|
|
||||||
</script>
|
|
@ -1,112 +1,172 @@
|
|||||||
<template>
|
<template>
|
||||||
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
<PlacedMapObject
|
||||||
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object' && mapEditor.isPlacedMapObjectPreviewEnabled.value && mapEditor.selectedMapObject.value && previewPlacedMapObject"
|
||||||
|
:tileMap
|
||||||
|
:tileMapLayer
|
||||||
|
:key="previewPlacedMapObject?.id"
|
||||||
|
:placedMapObject="previewPlacedMapObject as PlacedMapObjectT"
|
||||||
|
/>
|
||||||
|
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
||||||
|
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||||
import { uuidv4 } from '@/application/utilities'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
|
||||||
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { getTile } from '@/services/mapService'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
import { ref, watch } from 'vue'
|
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||||
|
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
const map = computed(() => mapEditor.currentMap.value!)
|
||||||
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
|
||||||
|
|
||||||
const props = defineProps<{
|
const emit = defineEmits<{ (e: 'update', map: MapT): void; (e: 'updateAndCommit', map: MapT): void; (e: 'pauseObjectTracking'): void; (e: 'resumeObjectTracking'): void }>()
|
||||||
tileMap: Phaser.Tilemaps.Tilemap
|
|
||||||
}>()
|
|
||||||
|
|
||||||
defineExpose({ handlePointer })
|
defineExpose({ handlePointer })
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
tileMap: Tilemap
|
||||||
|
tileMapLayer: TilemapLayer
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const previewPosition = ref({ x: 0, y: 0 })
|
||||||
|
const previewPlacedMapObject = computed(() => ({
|
||||||
|
id: mapEditor.selectedMapObject.value!.id,
|
||||||
|
mapObject: mapEditor.selectedMapObject.value!.id,
|
||||||
|
isRotated: false,
|
||||||
|
positionX: previewPosition.value.x,
|
||||||
|
positionY: previewPosition.value.y
|
||||||
|
}))
|
||||||
|
|
||||||
|
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
|
||||||
|
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
|
||||||
|
|
||||||
|
previewPosition.value = { x: tile.x, y: tile.y }
|
||||||
|
}
|
||||||
|
|
||||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||||
|
emit('pauseObjectTracking')
|
||||||
|
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
// Check if object already exists on position
|
// Check if object already exists on position
|
||||||
const existingPlacedMapObject = findInMap(pointer, map)
|
const existingPlacedMapObject = findObjectByPointer(pointer, mapEditor.currentMap.value!)
|
||||||
if (existingPlacedMapObject) return
|
if (existingPlacedMapObject) return
|
||||||
|
|
||||||
|
if (!mapEditor.selectedMapObject.value) return
|
||||||
|
|
||||||
const newPlacedMapObject: PlacedMapObjectT = {
|
const newPlacedMapObject: PlacedMapObjectT = {
|
||||||
id: uuidv4(),
|
id: uuidv4(),
|
||||||
depth: 0,
|
mapObject: mapEditor.selectedMapObject.value.id,
|
||||||
map: map,
|
|
||||||
mapObject: mapEditor.selectedMapObject.value!,
|
|
||||||
isRotated: false,
|
isRotated: false,
|
||||||
positionX: pointer.x,
|
positionX: tile.x,
|
||||||
positionY: pointer.y
|
positionY: tile.y
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add new object to mapObjects
|
// Add new object to mapObjects
|
||||||
map.placedMapObjects.concat(newPlacedMapObject)
|
mapEditor.selectedPlacedObject.value = newPlacedMapObject
|
||||||
|
map.placedMapObjects.push(newPlacedMapObject)
|
||||||
|
|
||||||
|
emit('update', map)
|
||||||
}
|
}
|
||||||
|
|
||||||
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
|
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||||
|
emit('pauseObjectTracking')
|
||||||
|
|
||||||
// Check if object already exists on position
|
// Check if object already exists on position
|
||||||
const existingPlacedMapObject = findInMap(pointer, map)
|
const existingPlacedMapObject = findObjectByPointer(pointer, map)
|
||||||
if (!existingPlacedMapObject) return
|
if (!existingPlacedMapObject) return
|
||||||
|
|
||||||
// Remove existing object
|
// Remove existing object
|
||||||
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||||
|
|
||||||
|
emit('update', map)
|
||||||
}
|
}
|
||||||
|
|
||||||
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
|
function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined {
|
||||||
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
|
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return undefined
|
||||||
|
|
||||||
|
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||||
}
|
}
|
||||||
|
|
||||||
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
|
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||||
// Check if object already exists on position
|
// Check if object already exists on position
|
||||||
const existingPlacedMapObject = findInMap(pointer, map)
|
const existingPlacedMapObject = findObjectByPointer(pointer, map)
|
||||||
if (!existingPlacedMapObject) return
|
if (!existingPlacedMapObject) return
|
||||||
|
|
||||||
// Select the object
|
// Select the object
|
||||||
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject)
|
||||||
}
|
}
|
||||||
|
|
||||||
function moveMapObject(id: string, map: MapT) {
|
function moveMapObject(id: string, map: MapT) {
|
||||||
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||||
|
|
||||||
|
emit('pauseObjectTracking')
|
||||||
|
|
||||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||||
if (!movingPlacedMapObject.value) return
|
if (!mapEditor.movingPlacedObject.value) return
|
||||||
|
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
movingPlacedMapObject.value.positionX = pointer.worldX
|
mapEditor.movingPlacedObject.value.positionX = tile.x
|
||||||
movingPlacedMapObject.value.positionY = pointer.worldY
|
mapEditor.movingPlacedObject.value.positionY = tile.y
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
|
|
||||||
function handlePointerUp() {
|
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
|
||||||
movingPlacedMapObject.value = null
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
|
|
||||||
|
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
|
|
||||||
|
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
|
map.placedMapObjects.map((placed) => {
|
||||||
|
if (placed.id === id) {
|
||||||
|
placed.positionX = tile.x
|
||||||
|
placed.positionY = tile.y
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
mapEditor.movingPlacedObject.value = null
|
||||||
|
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
|
emit('resumeObjectTracking')
|
||||||
|
emit('updateAndCommit', map)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function rotatePlacedMapObject(id: string, map: MapT) {
|
function rotatePlacedMapObject(id: string, map: MapT) {
|
||||||
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
|
map.placedMapObjects.map((placed) => {
|
||||||
if (placedMapObject.id === id) {
|
if (placed.id === id) {
|
||||||
return {
|
placed.isRotated = !placed.isRotated
|
||||||
...placedMapObject,
|
|
||||||
isRotated: !placedMapObject.isRotated
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return placedMapObject
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
emit('updateAndCommit', map)
|
||||||
}
|
}
|
||||||
|
|
||||||
function deletePlacedMapObject(id: string, map: MapT) {
|
function deletePlacedMapObject(id: string, map: MapT) {
|
||||||
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
|
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
|
||||||
selectedPlacedMapObject.value = null
|
mapEditor.selectedPlacedObject.value = null
|
||||||
|
emit('updateAndCommit', map)
|
||||||
}
|
}
|
||||||
|
|
||||||
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
||||||
selectedPlacedMapObject.value = placedMapObject
|
mapEditor.selectedPlacedObject.value = placedMapObject
|
||||||
|
|
||||||
// If alt is pressed, select the object
|
// If alt is pressed, select the object
|
||||||
if (scene.input.activePointer.event.altKey) {
|
if (scene.input.activePointer.event.altKey) {
|
||||||
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
|
mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -114,21 +174,13 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
const map = mapEditor.currentMap.value
|
const map = mapEditor.currentMap.value
|
||||||
if (!map) return
|
if (!map) return
|
||||||
|
|
||||||
if (mapEditor.drawMode.value !== 'map_object') return
|
|
||||||
|
|
||||||
// Check if left mouse button is pressed
|
|
||||||
if (!pointer.isDown) return
|
|
||||||
|
|
||||||
// Check if shift is not pressed, this means we are moving the camera
|
|
||||||
if (pointer.event.shiftKey) return
|
|
||||||
|
|
||||||
// Check if alt is pressed, this means we are selecting the object
|
// Check if alt is pressed, this means we are selecting the object
|
||||||
if (pointer.event.altKey) return
|
if (pointer.event.altKey) return
|
||||||
|
|
||||||
// Check if tool is pencil
|
// Check if tool is pencil
|
||||||
switch (mapEditor.tool.value) {
|
switch (mapEditor.tool.value) {
|
||||||
case 'pencil':
|
case 'pencil':
|
||||||
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
|
pencil(pointer, map)
|
||||||
break
|
break
|
||||||
case 'eraser':
|
case 'eraser':
|
||||||
eraser(pointer, map)
|
eraser(pointer, map)
|
||||||
@ -139,43 +191,11 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
onMounted(() => {
|
||||||
watch(
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
|
||||||
() => mapEditor.currentMap.value,
|
|
||||||
() => {
|
|
||||||
const map = mapEditor.currentMap.value
|
|
||||||
if (!map) return
|
|
||||||
|
|
||||||
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
|
|
||||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
|
||||||
if (updatedMapObject) {
|
|
||||||
return {
|
|
||||||
...mapObject,
|
|
||||||
mapObject: {
|
|
||||||
...mapObject.mapObject,
|
|
||||||
originX: updatedMapObject.positionX,
|
|
||||||
originY: updatedMapObject.positionY
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return mapObject
|
|
||||||
})
|
})
|
||||||
|
|
||||||
// Update the map with the new mapObjects
|
onUnmounted(() => {
|
||||||
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
|
||||||
|
|
||||||
// Update mapObject if it's set
|
|
||||||
if (mapEditor.selectedMapObject.value) {
|
|
||||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
|
|
||||||
if (updatedMapObject) {
|
|
||||||
mapEditor.setSelectedMapObject({
|
|
||||||
...mapEditor.selectedMapObject.value,
|
|
||||||
originX: updatedMapObject.positionX,
|
|
||||||
originY: updatedMapObject.positionY
|
|
||||||
})
|
})
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// { deep: true }
|
|
||||||
)
|
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" bg-style="none">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -35,9 +35,11 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Map } from '@/application/types'
|
import type { Map } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { MapStorage } from '@/storage/storages'
|
import { MapStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { ref, useTemplateRef } from 'vue'
|
import { ref, useTemplateRef } from 'vue'
|
||||||
@ -56,12 +58,8 @@ const pvp = ref(false)
|
|||||||
defineExpose({ open: () => modalRef.value?.open() })
|
defineExpose({ open: () => modalRef.value?.open() })
|
||||||
|
|
||||||
async function submit() {
|
async function submit() {
|
||||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
gameStore.addNotification({
|
|
||||||
title: 'Error',
|
|
||||||
message: 'Failed to create map.'
|
|
||||||
})
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -72,8 +70,6 @@ async function submit() {
|
|||||||
pvp.value = false
|
pvp.value = false
|
||||||
|
|
||||||
// Add map to storage
|
// Add map to storage
|
||||||
|
|
||||||
console.log(response)
|
|
||||||
await mapStorage.add(response)
|
await mapStorage.add(response)
|
||||||
|
|
||||||
// Let list know to fetch new maps
|
// Let list know to fetch new maps
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg text-white">Maps</h3>
|
<h3 class="text-lg text-white">Maps</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -29,13 +29,14 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Map, UUID } from '@/application/types'
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import type { Map } from '@/application/types'
|
||||||
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { MapStorage } from '@/storage/storages'
|
import { MapStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
|
||||||
import { onMounted, ref, useTemplateRef } from 'vue'
|
import { onMounted, ref, useTemplateRef } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
@ -60,15 +61,15 @@ async function fetchMaps() {
|
|||||||
mapList.value = await mapStorage.getAll()
|
mapList.value = await mapStorage.getAll()
|
||||||
}
|
}
|
||||||
|
|
||||||
function loadMap(id: UUID) {
|
function loadMap(id: string) {
|
||||||
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
|
||||||
mapEditor.loadMap(response)
|
mapEditor.loadMap(response)
|
||||||
})
|
})
|
||||||
modalRef.value?.close()
|
modalRef.value?.close()
|
||||||
}
|
}
|
||||||
|
|
||||||
async function deleteMap(id: UUID) {
|
async function deleteMap(id: string) {
|
||||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
|
socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
gameStore.addNotification({
|
gameStore.addNotification({
|
||||||
title: 'Error',
|
title: 'Error',
|
||||||
|
@ -1,25 +1,24 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
|
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'">
|
||||||
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
|
<div class="flex flex-col gap-2.5 p-2.5">
|
||||||
<h3 class="text-lg text-white">Map objects</h3>
|
<div class="flex justify-between items-center">
|
||||||
</div>
|
<div class="flex-grow">
|
||||||
<div class="overflow-hidden grow relative">
|
<div class="relative flex">
|
||||||
<div class="absolute w-full h-full top-0 left-0">
|
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
|
||||||
<div class="relative z-10 h-full">
|
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
|
||||||
<div class="flex pt-4 pl-4">
|
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||||
<div class="w-full flex gap-1.5 flex-row">
|
|
||||||
<div>
|
|
||||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
|
||||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
|
<div class="flex">
|
||||||
<div class="mb-4 flex flex-wrap gap-2">
|
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
|
||||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
<option value="tile">Tiles</option>
|
||||||
{{ tag }}
|
<option value="map_object">Objects</option>
|
||||||
</button>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
|
||||||
<div class="h-full overflow-auto">
|
<div class="h-full overflow-auto">
|
||||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||||
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
||||||
@ -38,7 +37,10 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500">
|
||||||
|
<span>Tags:</span>
|
||||||
|
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
|
||||||
|
<span class="m-auto">No tags selected</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -52,13 +54,6 @@ import { MapObjectStorage } from '@/storage/storages'
|
|||||||
import { liveQuery } from 'dexie'
|
import { liveQuery } from 'dexie'
|
||||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||||
|
|
||||||
defineExpose({
|
|
||||||
open: () => (isOpen.value = true),
|
|
||||||
close: () => (isOpen.value = false),
|
|
||||||
toggle: () => (isOpen.value = !isOpen.value)
|
|
||||||
})
|
|
||||||
|
|
||||||
const isOpen = ref(false)
|
|
||||||
const mapObjectStorage = new MapObjectStorage()
|
const mapObjectStorage = new MapObjectStorage()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
const searchQuery = ref('')
|
const searchQuery = ref('')
|
||||||
@ -70,14 +65,6 @@ const uniqueTags = computed(() => {
|
|||||||
return Array.from(new Set(allTags))
|
return Array.from(new Set(allTags))
|
||||||
})
|
})
|
||||||
|
|
||||||
const filteredMapObjects = computed(() => {
|
|
||||||
return mapObjectList.value.filter((object) => {
|
|
||||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
|
||||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
|
||||||
return matchesSearch && matchesTags
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
const toggleTag = (tag: string) => {
|
const toggleTag = (tag: string) => {
|
||||||
if (selectedTags.value.includes(tag)) {
|
if (selectedTags.value.includes(tag)) {
|
||||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||||
@ -86,6 +73,14 @@ const toggleTag = (tag: string) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const filteredMapObjects = computed(() => {
|
||||||
|
return mapObjectList.value.filter((object) => {
|
||||||
|
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||||
|
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||||
|
return matchesSearch && matchesTags
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
let subscription: any = null
|
let subscription: any = null
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
@ -94,14 +89,13 @@ onMounted(() => {
|
|||||||
mapObjectList.value = result
|
mapObjectList.value = result
|
||||||
},
|
},
|
||||||
error: (error) => {
|
error: (error) => {
|
||||||
console.error('Failed to fetch objects:', error)
|
console.error('Failed to fetch tiles:', error)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
if (subscription) {
|
if (!subscription) return
|
||||||
subscription.unsubscribe()
|
subscription.unsubscribe()
|
||||||
}
|
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
<Modal ref="modalRef" :modal-width="600" :modal-height="430" bg-style="none">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -14,22 +14,19 @@
|
|||||||
<div class="gap-2.5 flex flex-wrap mt-4">
|
<div class="gap-2.5 flex flex-wrap mt-4">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
<input class="input-field" v-model="name" name="name" id="name" />
|
<input class="input-field" v-model="name" @input="updateValue" name="name" id="name" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="width">Width</label>
|
<label for="width">Width</label>
|
||||||
<input class="input-field" v-model="width" name="width" id="width" type="number" />
|
<input class="input-field" v-model="width" @input="updateValue" name="width" id="width" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="height">Height</label>
|
<label for="height">Height</label>
|
||||||
<input class="input-field" v-model="height" name="height" id="height" type="number" />
|
<input class="input-field" v-model="height" @input="updateValue" name="height" id="height" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div>
|
||||||
<label for="pvp">PVP enabled</label>
|
<label class="mr-4" for="pvp">PVP enabled</label>
|
||||||
<select v-model="pvp" class="input-field" name="pvp" id="pvp">
|
<input type="checkbox" v-model="pvp" @input="updateValue" class="input-field scale-125" name="pvp" id="pvp" />
|
||||||
<option :value="false">No</option>
|
|
||||||
<option :value="true">Yes</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</form>
|
</form>
|
||||||
@ -51,15 +48,15 @@ import type { UUID } from '@/application/types'
|
|||||||
import { uuidv4 } from '@/application/utilities'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
import { ref, useTemplateRef, watch } from 'vue'
|
import { onMounted, ref, useTemplateRef, watch } from 'vue'
|
||||||
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
const screen = ref('settings')
|
const screen = ref('settings')
|
||||||
|
|
||||||
const name = ref(mapEditor.currentMap.value?.name)
|
const name = ref<string | undefined>('Map')
|
||||||
const width = ref(mapEditor.currentMap.value?.width)
|
const width = ref<number>(0)
|
||||||
const height = ref(mapEditor.currentMap.value?.height)
|
const height = ref<number>(0)
|
||||||
const pvp = ref(mapEditor.currentMap.value?.pvp)
|
const pvp = ref<boolean>(false)
|
||||||
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
|
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
|
||||||
const modalRef = useTemplateRef('modalRef')
|
const modalRef = useTemplateRef('modalRef')
|
||||||
|
|
||||||
@ -67,36 +64,35 @@ defineExpose({
|
|||||||
open: () => modalRef.value?.open()
|
open: () => modalRef.value?.open()
|
||||||
})
|
})
|
||||||
|
|
||||||
watch(name, (value) => {
|
function updateValue(event: Event) {
|
||||||
mapEditor.updateProperty('name', value!)
|
let ev = event.target as HTMLInputElement
|
||||||
})
|
const value = ev.name === 'pvp' ? (ev.checked ? 1 : 0) : ev.value
|
||||||
|
mapEditor.updateProperty(ev.name as 'name' | 'width' | 'height' | 'pvp' | 'mapEffects', value)
|
||||||
|
}
|
||||||
|
|
||||||
watch(width, (value) => {
|
watch(
|
||||||
mapEditor.updateProperty('width', value!)
|
() => mapEditor.currentMap.value,
|
||||||
})
|
(map) => {
|
||||||
|
if (!map) return
|
||||||
watch(height, (value) => {
|
name.value = map.name
|
||||||
mapEditor.updateProperty('height', value!)
|
width.value = map.width
|
||||||
})
|
height.value = map.height
|
||||||
|
pvp.value = map.pvp
|
||||||
watch(pvp, (value) => {
|
mapEffects.value = map.mapEffects
|
||||||
mapEditor.updateProperty('pvp', value!)
|
}
|
||||||
})
|
)
|
||||||
|
|
||||||
watch(mapEffects, (value) => {
|
|
||||||
mapEditor.updateProperty('mapEffects', value!)
|
|
||||||
})
|
|
||||||
|
|
||||||
const addEffect = () => {
|
const addEffect = () => {
|
||||||
mapEffects.value.push({
|
mapEffects.value.push({
|
||||||
id: uuidv4() as UUID, // Simple unique id generation
|
id: uuidv4(),
|
||||||
map: mapEditor.currentMap.value!,
|
|
||||||
effect: '',
|
effect: '',
|
||||||
strength: 1
|
strength: 1
|
||||||
})
|
})
|
||||||
|
mapEditor.updateProperty('mapEffects', mapEffects.value)
|
||||||
}
|
}
|
||||||
|
|
||||||
const removeEffect = (index: number) => {
|
const removeEffect = (index: number) => {
|
||||||
mapEffects.value.splice(index, 1)
|
mapEffects.value.splice(index, 1)
|
||||||
|
mapEditor.updateProperty('mapEffects', mapEffects.value)
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,33 +1,115 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
|
<div class="flex flex-col items-center px-5 py-1 fixed bottom-20 left-0 z-20">
|
||||||
<div class="self-end mt-2 flex gap-2">
|
<div class="flex h-10 gap-2">
|
||||||
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
|
<button @mousedown.stop @click="handleDelete" class="btn-red !py-3 px-4">
|
||||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||||
</button>
|
</button>
|
||||||
|
<button @mousedown.stop @click="showMapObjectSettings = !showMapObjectSettings" class="btn-indigo !py-3 px-4">
|
||||||
|
<img src="/assets/icons/mapEditor/gear.svg" class="w-4 h-4 invert" alt="Delete" />
|
||||||
|
</button>
|
||||||
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
|
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
|
||||||
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
|
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<Modal :is-modal-open="showMapObjectSettings" @modal:close="showMapObjectSettings = false" :modal-height="320" bg-style="none">
|
||||||
|
<template #modalHeader>
|
||||||
|
<h3 class="m-0 font-medium shrink-0 text-white">Map object settings</h3>
|
||||||
|
</template>
|
||||||
|
<template #modalBody>
|
||||||
|
<div class="m-4">
|
||||||
|
<form method="post" @submit.prevent="" class="inline">
|
||||||
|
<div class="gap-2.5 flex flex-wrap">
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="name">Name</label>
|
||||||
|
<input class="input-field" v-model="mapObjectName" name="name" id="name" />
|
||||||
|
</div>
|
||||||
|
<div class="form-field-half">
|
||||||
|
<label for="originX">Origin X</label>
|
||||||
|
<input class="input-field" v-model="mapObjectOriginX" name="originX" id="originX" type="number" min="0.0" step="0.01" />
|
||||||
|
</div>
|
||||||
|
<div class="form-field-half">
|
||||||
|
<label for="originY">Origin Y</label>
|
||||||
|
<input class="input-field" v-model="mapObjectOriginY" name="originY" id="originY" type="number" min="0.0" step="0.01" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="handleUpdate">Save</button>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
</Modal>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { PlacedMapObject } from '@/application/types'
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
|
||||||
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { MapObjectStorage } from '@/storage/storages'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
placedMapObject: PlacedMapObject
|
placedMapObject: PlacedMapObject
|
||||||
|
map: MapT
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const emit = defineEmits(['move', 'rotate', 'delete'])
|
const emit = defineEmits(['move', 'rotate', 'delete'])
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const mapEditor = useMapEditorComposable()
|
||||||
|
|
||||||
|
const mapObjectStorage = new MapObjectStorage()
|
||||||
|
const mapObject = ref<MapObject | null>(null)
|
||||||
|
const showMapObjectSettings = ref(false)
|
||||||
|
const mapObjectName = ref('')
|
||||||
|
const mapObjectOriginX = ref(0)
|
||||||
|
const mapObjectOriginY = ref(0)
|
||||||
|
|
||||||
const handleMove = () => {
|
const handleMove = () => {
|
||||||
emit('move', props.placedMapObject.id)
|
emit('move', props.placedMapObject.id, props.map)
|
||||||
}
|
}
|
||||||
|
|
||||||
const handleRotate = () => {
|
const handleRotate = () => {
|
||||||
emit('rotate', props.placedMapObject.id)
|
emit('rotate', props.placedMapObject.id, props.map)
|
||||||
}
|
}
|
||||||
|
|
||||||
const handleDelete = () => {
|
const handleDelete = () => {
|
||||||
emit('delete', props.placedMapObject.id)
|
emit('delete', props.placedMapObject.id, props.map)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function handleUpdate() {
|
||||||
|
if (!mapObject.value) return
|
||||||
|
|
||||||
|
socketManager.emit(
|
||||||
|
SocketEvent.GM_MAPOBJECT_UPDATE,
|
||||||
|
{
|
||||||
|
id: props.placedMapObject.mapObject as string,
|
||||||
|
name: mapObjectName.value,
|
||||||
|
originX: mapObjectOriginX.value,
|
||||||
|
originY: mapObjectOriginY.value
|
||||||
|
},
|
||||||
|
async (response: boolean) => {
|
||||||
|
if (!response) return
|
||||||
|
await mapObjectStorage.update(mapObject.value!.id, {
|
||||||
|
name: mapObjectName.value,
|
||||||
|
originX: mapObjectOriginX.value,
|
||||||
|
originY: mapObjectOriginY.value
|
||||||
|
})
|
||||||
|
mapEditor.triggerMapObjectRefresh()
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
if (!props.placedMapObject.mapObject) return
|
||||||
|
|
||||||
|
mapObject.value = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
|
||||||
|
if (!mapObject.value) return
|
||||||
|
|
||||||
|
mapObjectName.value = mapObject.value.name
|
||||||
|
mapObjectOriginX.value = mapObject.value.originX
|
||||||
|
mapObjectOriginY.value = mapObject.value.originY
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
<Modal v-if="showTeleportModal" ref="modalRef" @modal:close="() => mapEditor.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -28,7 +28,7 @@
|
|||||||
<label for="toMap">Map to teleport to</label>
|
<label for="toMap">Map to teleport to</label>
|
||||||
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
||||||
<option :value="null">Select map</option>
|
<option :value="null">Select map</option>
|
||||||
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
<option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option>
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -41,48 +41,48 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Map } from '@/application/types'
|
import type { Map } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
import { MapStorage } from '@/storage/storages'
|
||||||
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
|
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
|
||||||
|
|
||||||
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
|
const showTeleportModal = computed(() => mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'teleport')
|
||||||
const mapEditorStore = useMapEditorStore()
|
const mapStorage = new MapStorage()
|
||||||
const gameStore = useGameStore()
|
const mapEditor = useMapEditorComposable()
|
||||||
const mapList = ref<Map[]>([])
|
|
||||||
const modalRef = useTemplateRef('modalRef')
|
const modalRef = useTemplateRef('modalRef')
|
||||||
|
const mapList = ref<Map[]>([])
|
||||||
|
|
||||||
defineExpose({
|
defineExpose({
|
||||||
open: () => modalRef.value?.open()
|
open: () => modalRef.value?.open()
|
||||||
})
|
})
|
||||||
|
|
||||||
onMounted(fetchMaps)
|
|
||||||
|
|
||||||
function fetchMaps() {
|
|
||||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
|
||||||
mapList.value = response
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
|
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
|
||||||
|
|
||||||
function useRefTeleportSettings() {
|
function useRefTeleportSettings() {
|
||||||
const settings = mapEditorStore.teleportSettings
|
const settings = mapEditor.teleportSettings.value
|
||||||
return {
|
return {
|
||||||
toPositionX: ref(settings.toPositionX),
|
toPositionX: ref(settings.toPositionX),
|
||||||
toPositionY: ref(settings.toPositionY),
|
toPositionY: ref(settings.toPositionY),
|
||||||
toRotation: ref(settings.toRotation),
|
toRotation: ref(settings.toRotation),
|
||||||
toMap: ref(settings.toMapId)
|
toMap: ref(settings.toMap)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
|
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
|
||||||
|
|
||||||
function updateTeleportSettings() {
|
function updateTeleportSettings() {
|
||||||
mapEditorStore.setTeleportSettings({
|
mapEditor.setTeleportSettings({
|
||||||
toPositionX: toPositionX.value,
|
toPositionX: toPositionX.value,
|
||||||
toPositionY: toPositionY.value,
|
toPositionY: toPositionY.value,
|
||||||
toRotation: toRotation.value,
|
toRotation: toRotation.value,
|
||||||
toMapId: toMap.value
|
toMap: toMap.value
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function fetchMaps() {
|
||||||
|
mapList.value = await mapStorage.getAll()
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
await fetchMaps()
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,27 +1,25 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
|
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="(mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile') || mapEditor.tool.value === 'paint'">
|
||||||
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
|
<div class="flex flex-col gap-2.5 p-2.5">
|
||||||
<h3 class="text-lg text-white">Tiles</h3>
|
<div class="flex justify-between items-center">
|
||||||
|
<div class="flex-grow">
|
||||||
|
<div class="relative flex">
|
||||||
|
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
|
||||||
|
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
|
||||||
|
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||||
</div>
|
</div>
|
||||||
<div class="overflow-hidden grow relative">
|
</div>
|
||||||
<div class="absolute top-0 left-0 h-full w-full">
|
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
|
||||||
<div class="relative z-10 h-full">
|
</div>
|
||||||
|
<div class="flex">
|
||||||
|
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
|
||||||
|
<option value="tile">Tiles</option>
|
||||||
|
<option value="map_object">Objects</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
|
||||||
<div class="h-full" v-if="!selectedGroup">
|
<div class="h-full" v-if="!selectedGroup">
|
||||||
<div class="flex pt-4 pl-4">
|
|
||||||
<div class="w-full flex gap-1.5 flex-row">
|
|
||||||
<div>
|
|
||||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
|
||||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
|
|
||||||
<div class="mb-4 flex flex-wrap gap-2">
|
|
||||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
|
||||||
{{ tag }}
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<div class="h-full flex-grow overflow-y-auto">
|
|
||||||
<div class="grid grid-cols-4 gap-2 justify-items-center">
|
<div class="grid grid-cols-4 gap-2 justify-items-center">
|
||||||
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
||||||
<img
|
<img
|
||||||
@ -42,12 +40,11 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div v-else class="h-full overflow-auto">
|
<div v-else class="h-full overflow-auto">
|
||||||
<div class="p-4">
|
<div class="p-4">
|
||||||
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
|
<div class="text-center mb-8">
|
||||||
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
|
<button @click="closeGroup" class="hover:text-white">Back to all tiles</button>
|
||||||
|
</div>
|
||||||
<div class="grid grid-cols-4 gap-2 justify-items-center">
|
<div class="grid grid-cols-4 gap-2 justify-items-center">
|
||||||
<div class="flex flex-col items-center justify-center">
|
<div class="flex flex-col items-center justify-center">
|
||||||
<img
|
<img
|
||||||
@ -79,6 +76,10 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500">
|
||||||
|
<span>Tags:</span>
|
||||||
|
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
|
||||||
|
<span class="m-auto">No tags selected</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -92,7 +93,6 @@ import { useTileProcessingComposable } from '@/composables/useTileProcessingComp
|
|||||||
import { TileStorage } from '@/storage/storages'
|
import { TileStorage } from '@/storage/storages'
|
||||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||||
|
|
||||||
const isOpen = ref(false)
|
|
||||||
const tileStorage = new TileStorage()
|
const tileStorage = new TileStorage()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
const tileProcessor = useTileProcessingComposable()
|
const tileProcessor = useTileProcessingComposable()
|
||||||
@ -102,12 +102,6 @@ const tileCategories = ref<Map<string, string>>(new Map())
|
|||||||
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
||||||
const tiles = ref<Tile[]>([])
|
const tiles = ref<Tile[]>([])
|
||||||
|
|
||||||
defineExpose({
|
|
||||||
open: () => (isOpen.value = true),
|
|
||||||
close: () => (isOpen.value = false),
|
|
||||||
toggle: () => (isOpen.value = !isOpen.value)
|
|
||||||
})
|
|
||||||
|
|
||||||
const uniqueTags = computed(() => {
|
const uniqueTags = computed(() => {
|
||||||
const allTags = tiles.value.flatMap((tile) => tile.tags || [])
|
const allTags = tiles.value.flatMap((tile) => tile.tags || [])
|
||||||
return Array.from(new Set(allTags))
|
return Array.from(new Set(allTags))
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex justify-center p-5">
|
<div class="flex justify-between p-5 w-[calc(100%_-_40px)] fixed bottom-0 left-0 z-20" :class="{ 'list-open': listOpen }">
|
||||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 z-20">
|
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
|
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
|
||||||
@ -68,53 +68,59 @@
|
|||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label>
|
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/settings.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(S)</span></button>
|
||||||
<input type="checkbox" />
|
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
|
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
|
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
|
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
|
<button class="btn-cyan px-3.5" @click="() => mapEditor.toggleActive()">Exit</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<Modal :isModalOpen="isMapEditorSettingsModalOpen" @modal:close="() => (isMapEditorSettingsModalOpen = false)" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
|
||||||
|
<template #modalHeader>
|
||||||
|
<h3 class="m-0 font-medium shrink-0 text-white">Map editor settings</h3>
|
||||||
|
</template>
|
||||||
|
<template #modalBody>
|
||||||
|
<div class="m-4 flex items-center space-x-2">
|
||||||
|
<input id="continuous-drawing" @change="toggleContinuousDrawing" v-model="isContinuousDrawingEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
|
||||||
|
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="m-4 flex items-center space-x-2">
|
||||||
|
<input id="show-placed-map-object-preview" @change="mapEditor.togglePlacedMapObjectPreview()" v-model="isShowPlacedMapObjectPreviewEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
|
||||||
|
<label for="show-placed-map-object-preview" class="text-sm font-medium text-gray-200 cursor-pointer"> Show placed map object preview </label>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
</Modal>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
import { onClickOutside } from '@vueuse/core'
|
import { onClickOutside } from '@vueuse/core'
|
||||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
|
|
||||||
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists'])
|
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'open-teleport'])
|
||||||
|
|
||||||
// track when clicked outside of toolbar items
|
// States
|
||||||
const toolbar = ref(null)
|
const toolbar = ref(null)
|
||||||
|
const isMapEditorSettingsModalOpen = ref(false)
|
||||||
// track select state
|
const selectPencilOpen = ref(false)
|
||||||
let selectPencilOpen = ref(false)
|
const selectEraserOpen = ref(false)
|
||||||
let selectEraserOpen = ref(false)
|
const isContinuousDrawingEnabled = ref<Boolean>(false)
|
||||||
|
const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value)
|
||||||
let tileListShown = ref(false)
|
const listOpen = computed(() => (mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) || mapEditor.tool.value === 'paint')
|
||||||
let mapObjectListShown = ref(false)
|
|
||||||
|
|
||||||
defineExpose({ tileListShown, mapObjectListShown })
|
|
||||||
|
|
||||||
// drawMode
|
// drawMode
|
||||||
function setDrawMode(value: string) {
|
function setDrawMode(value: string) {
|
||||||
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
|
|
||||||
emit('close-lists')
|
|
||||||
if (value === 'tile') emit('open-tile-list')
|
|
||||||
if (value === 'map_object') emit('open-map-object-list')
|
|
||||||
}
|
|
||||||
|
|
||||||
mapEditor.setDrawMode(value)
|
mapEditor.setDrawMode(value)
|
||||||
selectPencilOpen.value = false
|
selectPencilOpen.value = false
|
||||||
selectEraserOpen.value = false
|
selectEraserOpen.value = false
|
||||||
@ -131,24 +137,21 @@ function setEraserMode() {
|
|||||||
selectEraserOpen.value = false
|
selectEraserOpen.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function toggleContinuousDrawing() {
|
||||||
|
mapEditor.setInputMode(isContinuousDrawingEnabled.value ? 'hold' : 'tap')
|
||||||
|
}
|
||||||
|
|
||||||
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
|
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
|
||||||
setDrawMode(mode)
|
setDrawMode(mode)
|
||||||
type === 'pencil' ? setPencilMode() : setEraserMode()
|
type === 'pencil' ? setPencilMode() : setEraserMode()
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleClick(tool: string) {
|
function handleClick(tool: string) {
|
||||||
if (tool === 'settings') {
|
|
||||||
emit('open-settings')
|
|
||||||
emit('close-lists')
|
|
||||||
} else if (tool === 'move') {
|
|
||||||
emit('close-lists')
|
|
||||||
mapEditor.setTool(tool)
|
mapEditor.setTool(tool)
|
||||||
} else {
|
if (tool === 'paint') mapEditor.setDrawMode('tile')
|
||||||
mapEditor.setTool(tool)
|
|
||||||
}
|
|
||||||
|
|
||||||
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
|
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
|
||||||
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
|
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
|
||||||
|
if (mapEditor.drawMode.value === 'teleport') emit('open-teleport')
|
||||||
}
|
}
|
||||||
|
|
||||||
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||||
@ -164,15 +167,18 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
|||||||
// Check if map is set
|
// Check if map is set
|
||||||
if (!mapEditor.currentMap.value) return
|
if (!mapEditor.currentMap.value) return
|
||||||
|
|
||||||
// prevent if focused on composables
|
// prevent if focused on inputs
|
||||||
if (document.activeElement?.tagName === 'INPUT') return
|
if (document.activeElement?.tagName === 'INPUT') return
|
||||||
|
|
||||||
|
if (event.ctrlKey) return
|
||||||
|
|
||||||
const keyActions: { [key: string]: string } = {
|
const keyActions: { [key: string]: string } = {
|
||||||
m: 'move',
|
m: 'move',
|
||||||
p: 'pencil',
|
p: 'pencil',
|
||||||
e: 'eraser',
|
e: 'eraser',
|
||||||
b: 'paint',
|
b: 'paint',
|
||||||
z: 'settings'
|
z: 'settings',
|
||||||
|
s: 'mapEditorSettings'
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keyActions.hasOwnProperty(event.key)) {
|
if (keyActions.hasOwnProperty(event.key)) {
|
||||||
|
@ -26,7 +26,8 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { login } from '@/services/authentication'
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { login } from '@/services/authenticationService'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
import { onMounted, ref } from 'vue'
|
import { onMounted, ref } from 'vue'
|
||||||
@ -39,15 +40,6 @@ const password = ref('')
|
|||||||
const formError = ref('')
|
const formError = ref('')
|
||||||
const showPassword = ref(false)
|
const showPassword = ref(false)
|
||||||
|
|
||||||
// automatic login because of development
|
|
||||||
onMounted(async () => {
|
|
||||||
const token = useCookies().get('token')
|
|
||||||
if (token) {
|
|
||||||
gameStore.setToken(token)
|
|
||||||
gameStore.initConnection()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
async function submit() {
|
async function submit() {
|
||||||
// check if username and password are valid
|
// check if username and password are valid
|
||||||
if (username.value === '' || password.value === '') {
|
if (username.value === '' || password.value === '') {
|
||||||
@ -62,7 +54,7 @@ async function submit() {
|
|||||||
formError.value = response.error
|
formError.value = response.error
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
gameStore.setToken(response.token)
|
socketManager.setToken(response.token)
|
||||||
gameStore.initConnection()
|
gameStore.initConnection()
|
||||||
return true // Indicate success
|
return true // Indicate success
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { newPassword } from '@/services/authentication'
|
import { newPassword } from '@/services/authenticationService'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
import { onMounted, ref } from 'vue'
|
import { onMounted, ref } from 'vue'
|
||||||
@ -34,15 +34,6 @@ const password = ref('')
|
|||||||
const newPasswordError = ref('')
|
const newPasswordError = ref('')
|
||||||
const showPassword = ref(false)
|
const showPassword = ref(false)
|
||||||
|
|
||||||
// automatic login because of development
|
|
||||||
onMounted(async () => {
|
|
||||||
const token = useCookies().get('token')
|
|
||||||
if (token) {
|
|
||||||
gameStore.setToken(token)
|
|
||||||
gameStore.initConnection()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
async function newPasswordFunc() {
|
async function newPasswordFunc() {
|
||||||
// check if username and password are valid
|
// check if username and password are valid
|
||||||
if (password.value === '') {
|
if (password.value === '') {
|
||||||
|
@ -26,7 +26,8 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { login, register } from '@/services/authentication'
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { login, register } from '@/services/authenticationService'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
import { onMounted, ref } from 'vue'
|
import { onMounted, ref } from 'vue'
|
||||||
@ -40,15 +41,6 @@ const email = ref('')
|
|||||||
const formError = ref('')
|
const formError = ref('')
|
||||||
const showPassword = ref(false)
|
const showPassword = ref(false)
|
||||||
|
|
||||||
// automatic login because of development
|
|
||||||
onMounted(async () => {
|
|
||||||
const token = useCookies().get('token')
|
|
||||||
if (token) {
|
|
||||||
gameStore.setToken(token)
|
|
||||||
gameStore.initConnection()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
async function submit() {
|
async function submit() {
|
||||||
// check if username and password are valid
|
// check if username and password are valid
|
||||||
if (username.value === '' || email.value === '' || password.value === '') {
|
if (username.value === '' || email.value === '' || password.value === '') {
|
||||||
@ -76,7 +68,7 @@ async function submit() {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.setToken(loginResponse.token)
|
socketManager.setToken(loginResponse.token)
|
||||||
gameStore.initConnection()
|
gameStore.initConnection()
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -30,7 +30,7 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { resetPassword } from '@/services/authentication'
|
import { resetPassword } from '@/services/authenticationService'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { ref } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
|
@ -18,11 +18,11 @@
|
|||||||
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
|
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
|
||||||
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
|
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
|
||||||
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
|
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
|
||||||
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
|
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
|
||||||
</div>
|
</div>
|
||||||
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
|
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
|
||||||
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
|
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="isCreateNewCharacterModalOpen = true">
|
||||||
<img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" />
|
<img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -122,12 +122,16 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
|
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
|
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { CharacterHairStorage } from '@/storage/storages'
|
import { CharacterHairStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
const { playSound } = useSoundComposable()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const isLoading = ref<boolean>(true)
|
const isLoading = ref<boolean>(true)
|
||||||
const characters = ref<CharacterT[]>([])
|
const characters = ref<CharacterT[]>([])
|
||||||
@ -139,10 +143,10 @@ const selectedHairId = ref<string | null>(null)
|
|||||||
|
|
||||||
// Fetch characters
|
// Fetch characters
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
gameStore.connection?.emit('character:list')
|
socketManager.emit(SocketEvent.CHARACTER_LIST)
|
||||||
}, 750)
|
}, 750)
|
||||||
|
|
||||||
gameStore.connection?.on('character:list', (data: any) => {
|
socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
|
||||||
characters.value = data
|
characters.value = data
|
||||||
isLoading.value = false
|
isLoading.value = false
|
||||||
})
|
})
|
||||||
@ -151,8 +155,8 @@ gameStore.connection?.on('character:list', (data: any) => {
|
|||||||
function loginWithCharacter() {
|
function loginWithCharacter() {
|
||||||
if (!selectedCharacterId.value) return
|
if (!selectedCharacterId.value) return
|
||||||
|
|
||||||
gameStore.connection?.emit(
|
socketManager.emit(
|
||||||
'character:connect',
|
SocketEvent.CHARACTER_CONNECT,
|
||||||
{
|
{
|
||||||
characterId: selectedCharacterId.value,
|
characterId: selectedCharacterId.value,
|
||||||
characterHairId: selectedHairId.value
|
characterHairId: selectedHairId.value
|
||||||
@ -165,27 +169,27 @@ function loginWithCharacter() {
|
|||||||
|
|
||||||
// Create character logics
|
// Create character logics
|
||||||
function createCharacter() {
|
function createCharacter() {
|
||||||
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
|
socketManager.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
|
||||||
gameStore.setCharacter(data)
|
if (success) return
|
||||||
isCreateNewCharacterModalOpen.value = false
|
isCreateNewCharacterModalOpen.value = false
|
||||||
})
|
})
|
||||||
gameStore.connection?.emit('character:create', { name: newCharacterName.value })
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Watch changes for selected character and update hairs
|
// Watch changes for selected character and update hairs
|
||||||
watch(selectedCharacterId, (characterId) => {
|
watch(selectedCharacterId, (characterId) => {
|
||||||
if (!characterId) return
|
if (!characterId) return
|
||||||
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
|
||||||
})
|
})
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
|
playSound('/assets/music/intro.mp3')
|
||||||
const characterHairStorage = new CharacterHairStorage()
|
const characterHairStorage = new CharacterHairStorage()
|
||||||
characterHairs.value = await characterHairStorage.getAll()
|
characterHairs.value = await characterHairStorage.getAll()
|
||||||
})
|
})
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
gameStore.connection?.off('character:list')
|
socketManager.off(SocketEvent.CHARACTER_LIST)
|
||||||
gameStore.connection?.off('character:connect')
|
socketManager.off(SocketEvent.CHARACTER_CONNECT)
|
||||||
gameStore.connection?.off('character:create:success')
|
socketManager.off(SocketEvent.CHARACTER_CREATE)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex justify-center items-center h-dvh relative">
|
<div class="flex justify-center items-center h-dvh relative">
|
||||||
<Game :config="gameConfig" @create="createGame">
|
<Game :config="gameConfig" @create="createGame">
|
||||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
<Scene name="main" @preload="preloadScene">
|
||||||
<Menu />
|
<Menu />
|
||||||
<Hud />
|
<Hud />
|
||||||
<Hotkeys />
|
<Hotkeys />
|
||||||
@ -27,18 +27,23 @@ import Hotkeys from '@/components/game/gui/Hotkeys.vue'
|
|||||||
import Hud from '@/components/game/gui/Hud.vue'
|
import Hud from '@/components/game/gui/Hud.vue'
|
||||||
import Menu from '@/components/game/gui/Menu.vue'
|
import Menu from '@/components/game/gui/Menu.vue'
|
||||||
import Map from '@/components/game/map/Map.vue'
|
import Map from '@/components/game/map/Map.vue'
|
||||||
|
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { Game, Scene } from 'phavuer'
|
import { Game, Scene } from 'phavuer'
|
||||||
import { onBeforeUnmount } from 'vue'
|
import { onMounted } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
const { playSound, stopSound } = useSoundComposable()
|
||||||
|
|
||||||
const gameConfig = {
|
const gameConfig = {
|
||||||
name: config.name,
|
name: config.name,
|
||||||
width: window.innerWidth,
|
width: window.innerWidth,
|
||||||
height: window.innerHeight,
|
height: window.innerHeight,
|
||||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||||
resolution: 5
|
resolution: 5,
|
||||||
|
input: {
|
||||||
|
windowEvents: false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const createGame = (game: Phaser.Game) => {
|
const createGame = (game: Phaser.Game) => {
|
||||||
@ -55,6 +60,8 @@ const createGame = (game: Phaser.Game) => {
|
|||||||
})
|
})
|
||||||
gameStore.disconnectSocket()
|
gameStore.disconnectSocket()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
playSound('/assets/sounds/connect.wav')
|
||||||
}
|
}
|
||||||
|
|
||||||
function preloadScene(scene: Phaser.Scene) {
|
function preloadScene(scene: Phaser.Scene) {
|
||||||
@ -63,7 +70,7 @@ function preloadScene(scene: Phaser.Scene) {
|
|||||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||||
}
|
}
|
||||||
|
|
||||||
function createScene(scene: Phaser.Scene) {}
|
onMounted(() => {
|
||||||
|
stopSound('/assets/music/intro.mp3')
|
||||||
onBeforeUnmount(() => {})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -44,13 +44,4 @@ function switchToLogin() {
|
|||||||
currentForm.value = 'login'
|
currentForm.value = 'login'
|
||||||
doesUrlHaveToken.value = false
|
doesUrlHaveToken.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
// automatic login because of development
|
|
||||||
onMounted(async () => {
|
|
||||||
const token = useCookies().get('token')
|
|
||||||
if (token) {
|
|
||||||
gameStore.setToken(token)
|
|
||||||
gameStore.initConnection()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
</script>
|
</script>
|
||||||
|
@ -4,22 +4,11 @@
|
|||||||
<Scene name="main" @preload="preloadScene">
|
<Scene name="main" @preload="preloadScene">
|
||||||
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
||||||
<div v-else>
|
<div v-else>
|
||||||
<Map :key="mapEditor.currentMap.value?.id" />
|
<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
|
||||||
<Toolbar
|
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @open-teleport="teleportModal?.open" />
|
||||||
ref="toolbar"
|
|
||||||
@save="save"
|
|
||||||
@clear="clear"
|
|
||||||
@open-maps="mapModal?.open"
|
|
||||||
@open-settings="mapSettingsModal?.open"
|
|
||||||
@close-editor="mapEditor.toggleActive"
|
|
||||||
@close-lists="tileList?.close"
|
|
||||||
@closeLists="objectList?.close"
|
|
||||||
@open-tile-list="tileList?.open"
|
|
||||||
@open-map-object-list="objectList?.open"
|
|
||||||
/>
|
|
||||||
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
|
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
|
||||||
<TileList ref="tileList" />
|
<TileList />
|
||||||
<ObjectList ref="objectList" />
|
<MapObjectList />
|
||||||
<MapSettings ref="mapSettingsModal" />
|
<MapSettings ref="mapSettingsModal" />
|
||||||
<TeleportModal ref="teleportModal" />
|
<TeleportModal ref="teleportModal" />
|
||||||
</div>
|
</div>
|
||||||
@ -30,30 +19,29 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import 'phaser'
|
import 'phaser'
|
||||||
import type { Map as MapT } from '@/application/types'
|
import type { Map as MapT } from '@/application/types'
|
||||||
import Map from '@/components/gameMaster/mapEditor/Map.vue'
|
import Map from '@/components/gameMaster/mapEditor/Map.vue'
|
||||||
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
||||||
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
||||||
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
||||||
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
||||||
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
||||||
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
||||||
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
|
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { loadAllTileTextures } from '@/services/mapService'
|
||||||
import { MapStorage } from '@/storage/storages'
|
import { MapStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { Game, Scene } from 'phavuer'
|
import { Game, Scene } from 'phavuer'
|
||||||
import { ref, useTemplateRef, watch } from 'vue'
|
import { ref, useTemplateRef } from 'vue'
|
||||||
|
|
||||||
const mapStorage = new MapStorage()
|
const mapStorage = new MapStorage()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditor = useMapEditorComposable()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
const toolbar = useTemplateRef('toolbar')
|
|
||||||
const mapModal = useTemplateRef('mapModal')
|
const mapModal = useTemplateRef('mapModal')
|
||||||
const tileList = useTemplateRef('tileList')
|
|
||||||
const objectList = useTemplateRef('objectList')
|
|
||||||
const mapSettingsModal = useTemplateRef('mapSettingsModal')
|
const mapSettingsModal = useTemplateRef('mapSettingsModal')
|
||||||
const teleportModal = useTemplateRef('teleportModal')
|
const teleportModal = useTemplateRef('teleportModal')
|
||||||
|
|
||||||
@ -64,7 +52,10 @@ const gameConfig = {
|
|||||||
width: window.innerWidth,
|
width: window.innerWidth,
|
||||||
height: window.innerHeight,
|
height: window.innerHeight,
|
||||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||||
resolution: 5
|
resolution: 5,
|
||||||
|
input: {
|
||||||
|
windowEvents: false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const createGame = (game: Phaser.Game) => {
|
const createGame = (game: Phaser.Game) => {
|
||||||
@ -82,7 +73,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
|||||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||||
|
|
||||||
// Get all tiles from IndexedDB and load them into the scene
|
// Get all tiles from IndexedDB and load them into the scene
|
||||||
await loadAllTilesIntoScene(scene)
|
await loadAllTileTextures(scene)
|
||||||
|
|
||||||
// Wait for all assets to be loaded before continuing
|
// Wait for all assets to be loaded before continuing
|
||||||
await new Promise<void>((resolve) => {
|
await new Promise<void>((resolve) => {
|
||||||
@ -98,18 +89,11 @@ function save() {
|
|||||||
if (!currentMap) return
|
if (!currentMap) return
|
||||||
|
|
||||||
const data = {
|
const data = {
|
||||||
mapId: currentMap.id,
|
...currentMap,
|
||||||
name: currentMap.name,
|
mapId: currentMap.id
|
||||||
width: currentMap.width,
|
|
||||||
height: currentMap.height,
|
|
||||||
tiles: currentMap.tiles,
|
|
||||||
pvp: currentMap.pvp,
|
|
||||||
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
|
||||||
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
|
||||||
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
|
socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
|
||||||
mapStorage.update(response.id, response)
|
mapStorage.update(response.id, response)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@ -118,6 +102,6 @@ function clear() {
|
|||||||
if (!mapEditor.currentMap.value) return
|
if (!mapEditor.currentMap.value) return
|
||||||
|
|
||||||
// Clear placed objects, event tiles and tiles
|
// Clear placed objects, event tiles and tiles
|
||||||
mapEditor.clearMap()
|
mapEditor.triggerClearTiles()
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,23 +0,0 @@
|
|||||||
<template>
|
|
||||||
<div style="display: none">
|
|
||||||
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script setup lang="ts">
|
|
||||||
import { ref } from 'vue'
|
|
||||||
|
|
||||||
// Internal array of images to preload
|
|
||||||
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
|
|
||||||
|
|
||||||
const loadedImages = ref<Set<number>>(new Set())
|
|
||||||
|
|
||||||
const handleImageLoad = (index: number) => {
|
|
||||||
loadedImages.value.add(index)
|
|
||||||
console.log(`Image ${index} loaded:`, imageUrls.value[index])
|
|
||||||
}
|
|
||||||
|
|
||||||
const handleImageError = (index: number) => {
|
|
||||||
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
|
|
||||||
}
|
|
||||||
</script>
|
|
@ -1,10 +1,14 @@
|
|||||||
<template></template>
|
<template></template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { login } from '@/services/authenticationService'
|
||||||
|
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
||||||
import { TextureStorage } from '@/storage/textureStorage'
|
import { TextureStorage } from '@/storage/textureStorage'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { onMounted, onUnmounted } from 'vue'
|
import { onMounted, onUnmounted } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
const mapStorage = new MapStorage()
|
const mapStorage = new MapStorage()
|
||||||
const tileStorage = new TileStorage()
|
const tileStorage = new TileStorage()
|
||||||
const mapObjectStorage = new MapObjectStorage()
|
const mapObjectStorage = new MapObjectStorage()
|
||||||
@ -12,6 +16,7 @@ const spriteStorage = new SpriteStorage()
|
|||||||
const characterTypeStorage = new CharacterTypeStorage()
|
const characterTypeStorage = new CharacterTypeStorage()
|
||||||
const characterHairStorage = new CharacterHairStorage()
|
const characterHairStorage = new CharacterHairStorage()
|
||||||
const textureStorage = new TextureStorage()
|
const textureStorage = new TextureStorage()
|
||||||
|
const soundStorage = new SoundStorage()
|
||||||
|
|
||||||
let currentString = ''
|
let currentString = ''
|
||||||
|
|
||||||
@ -32,9 +37,21 @@ async function handleKeyPress(event: KeyboardEvent) {
|
|||||||
await characterTypeStorage.destroy()
|
await characterTypeStorage.destroy()
|
||||||
await characterHairStorage.destroy()
|
await characterHairStorage.destroy()
|
||||||
await textureStorage.destroy()
|
await textureStorage.destroy()
|
||||||
|
await soundStorage.destroy()
|
||||||
currentString = '' // Reset
|
currentString = '' // Reset
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (currentString.includes('11')) {
|
||||||
|
if (socketManager.token) return
|
||||||
|
const response = await login('root', 'password')
|
||||||
|
|
||||||
|
if (response.success === undefined) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
socketManager.setToken(response.token)
|
||||||
|
gameStore.initConnection()
|
||||||
|
}
|
||||||
|
|
||||||
// Reset string after a certain amount of time
|
// Reset string after a certain amount of time
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
currentString = ''
|
currentString = ''
|
||||||
|
@ -14,11 +14,11 @@
|
|||||||
<slot name="modalHeader" />
|
<slot name="modalHeader" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex gap-2.5">
|
<div class="flex gap-2.5">
|
||||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out btn-sound">
|
||||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||||
</button>
|
</button>
|
||||||
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out btn-sound">
|
||||||
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
|
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full btn-sound" draggable="false" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -86,7 +86,11 @@ const emit = defineEmits<{
|
|||||||
defineExpose({
|
defineExpose({
|
||||||
open: () => (isModalOpenRef.value = true),
|
open: () => (isModalOpenRef.value = true),
|
||||||
close: () => (isModalOpenRef.value = false),
|
close: () => (isModalOpenRef.value = false),
|
||||||
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value)
|
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value),
|
||||||
|
setPosition: (a: number, b: number) => {
|
||||||
|
x.value = a
|
||||||
|
y.value = b
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
const isModalOpenRef = ref(props.isModalOpen)
|
const isModalOpenRef = ref(props.isModalOpen)
|
||||||
|
@ -10,7 +10,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
|
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
|
||||||
|
|
||||||
@ -26,7 +28,7 @@ type Notification = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function setupNotificationListener(connection: any) {
|
function setupNotificationListener(connection: any) {
|
||||||
connection.on('notification', (data: Notification) => {
|
connection.on(SocketEvent.NOTIFICATION, (data: Notification) => {
|
||||||
gameStore.addNotification({
|
gameStore.addNotification({
|
||||||
title: data.title,
|
title: data.title,
|
||||||
message: data.message
|
message: data.message
|
||||||
@ -52,7 +54,7 @@ onMounted(() => {
|
|||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
const connection = gameStore.connection
|
const connection = gameStore.connection
|
||||||
if (connection) {
|
if (connection) {
|
||||||
connection.off('notification')
|
connection.off(SocketEvent.NOTIFICATION)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
|
import { getTile, tileToWorldXY } from '@/services/mapService'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { ref, type Ref } from 'vue'
|
import { ref, type Ref } from 'vue'
|
||||||
|
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
import { getTile } from '@/composables/mapComposable'
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { getTile } from '@/services/mapService'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import type { Ref } from 'vue'
|
import type { Ref } from 'vue'
|
||||||
import { useBaseControlsComposable } from './useBaseControlsComposable'
|
import { useBaseControlsComposable } from './useBaseControlsComposable'
|
||||||
@ -6,7 +8,77 @@ import { useBaseControlsComposable } from './useBaseControlsComposable'
|
|||||||
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
|
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
|
||||||
|
const pressedKeys = new Set<string>()
|
||||||
|
|
||||||
|
let moveTimeout: NodeJS.Timeout | null = null
|
||||||
|
let currentPosition = {
|
||||||
|
x: 0,
|
||||||
|
y: 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// Movement constants
|
||||||
|
const MOVEMENT_DELAY = 110 // Milliseconds between moves
|
||||||
|
const ARROW_KEYS = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'] as const
|
||||||
|
|
||||||
|
function updateCurrentPosition() {
|
||||||
|
if (!gameStore.character) return
|
||||||
|
currentPosition = {
|
||||||
|
x: gameStore.character.positionX,
|
||||||
|
y: gameStore.character.positionY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function calculateNewPosition() {
|
||||||
|
let newX = currentPosition.x
|
||||||
|
let newY = currentPosition.y
|
||||||
|
|
||||||
|
if (pressedKeys.has('ArrowLeft')) newX--
|
||||||
|
if (pressedKeys.has('ArrowRight')) newX++
|
||||||
|
if (pressedKeys.has('ArrowUp')) newY--
|
||||||
|
if (pressedKeys.has('ArrowDown')) newY++
|
||||||
|
|
||||||
|
return { newX, newY }
|
||||||
|
}
|
||||||
|
|
||||||
|
function emitMovement(x: number, y: number) {
|
||||||
|
if (x === currentPosition.x && y === currentPosition.y) return
|
||||||
|
|
||||||
|
socketManager.emit(SocketEvent.MAP_CHARACTER_MOVE, [x, y])
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [string, number, number, number, boolean]) => {
|
||||||
|
if (characterId !== gameStore.character?.id) return
|
||||||
|
currentPosition = { x: posX, y: posY }
|
||||||
|
})
|
||||||
|
|
||||||
|
currentPosition = { x, y }
|
||||||
|
}
|
||||||
|
|
||||||
|
function startMovementLoop() {
|
||||||
|
if (moveTimeout) return
|
||||||
|
|
||||||
|
const move = () => {
|
||||||
|
if (pressedKeys.size === 0) {
|
||||||
|
stopMovementLoop()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
updateCurrentPosition()
|
||||||
|
const { newX, newY } = calculateNewPosition()
|
||||||
|
emitMovement(newX, newY)
|
||||||
|
|
||||||
|
moveTimeout = setTimeout(move, MOVEMENT_DELAY)
|
||||||
|
}
|
||||||
|
|
||||||
|
move()
|
||||||
|
}
|
||||||
|
|
||||||
|
function stopMovementLoop() {
|
||||||
|
if (moveTimeout) {
|
||||||
|
clearTimeout(moveTimeout)
|
||||||
|
moveTimeout = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pointer Handlers
|
||||||
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||||
baseHandlers.startDragging(pointer)
|
baseHandlers.startDragging(pointer)
|
||||||
}
|
}
|
||||||
@ -22,77 +94,37 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
|
|||||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||||
if (!pointerTile) return
|
if (!pointerTile) return
|
||||||
|
|
||||||
gameStore.connection?.emit('map:character:move', {
|
emitMovement(pointerTile.x, pointerTile.y)
|
||||||
positionX: pointerTile.x,
|
|
||||||
positionY: pointerTile.y
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const pressedKeys = new Set<string>()
|
// Keyboard Handlers
|
||||||
let moveInterval: number | null = null
|
|
||||||
|
|
||||||
function handleKeyDown(event: KeyboardEvent) {
|
function handleKeyDown(event: KeyboardEvent) {
|
||||||
if (!gameStore.character) return
|
if (!gameStore.character) return
|
||||||
|
|
||||||
// console.log(event.key)
|
if (ARROW_KEYS.includes(event.key as (typeof ARROW_KEYS)[number])) {
|
||||||
|
if (event.repeat) return
|
||||||
|
|
||||||
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) {
|
|
||||||
pressedKeys.add(event.key)
|
pressedKeys.add(event.key)
|
||||||
|
updateCurrentPosition()
|
||||||
// Start movement loop if not already running
|
startMovementLoop()
|
||||||
if (!moveInterval) {
|
|
||||||
moveInterval = window.setInterval(moveCharacter, 250) // Adjust timing as needed
|
|
||||||
moveCharacter() // Move immediately on first press
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Attack on CTRL
|
|
||||||
if (event.key === 'Control') {
|
if (event.key === 'Control') {
|
||||||
gameStore.connection?.emit('map:character:attack')
|
socketManager.emit(SocketEvent.MAP_CHARACTER_ATTACK)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleKeyUp(event: KeyboardEvent) {
|
function handleKeyUp(event: KeyboardEvent) {
|
||||||
pressedKeys.delete(event.key)
|
pressedKeys.delete(event.key)
|
||||||
|
|
||||||
// If no movement keys are pressed, clear the interval
|
if (pressedKeys.size === 0) {
|
||||||
if (pressedKeys.size === 0 && moveInterval) {
|
stopMovementLoop()
|
||||||
clearInterval(moveInterval)
|
|
||||||
moveInterval = null
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function moveCharacter() {
|
|
||||||
if (!gameStore.character) return
|
|
||||||
const { positionX, positionY } = gameStore.character
|
|
||||||
|
|
||||||
if (pressedKeys.has('ArrowLeft')) {
|
|
||||||
gameStore.connection?.emit('map:character:move', {
|
|
||||||
positionX: positionX - 1,
|
|
||||||
positionY: positionY
|
|
||||||
})
|
|
||||||
}
|
|
||||||
if (pressedKeys.has('ArrowRight')) {
|
|
||||||
gameStore.connection?.emit('map:character:move', {
|
|
||||||
positionX: positionX + 1,
|
|
||||||
positionY: positionY
|
|
||||||
})
|
|
||||||
}
|
|
||||||
if (pressedKeys.has('ArrowUp')) {
|
|
||||||
gameStore.connection?.emit('map:character:move', {
|
|
||||||
positionX: positionX,
|
|
||||||
positionY: positionY - 1
|
|
||||||
})
|
|
||||||
}
|
|
||||||
if (pressedKeys.has('ArrowDown')) {
|
|
||||||
gameStore.connection?.emit('map:character:move', {
|
|
||||||
positionX: positionX,
|
|
||||||
positionY: positionY + 1
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const setupControls = () => {
|
const setupControls = () => {
|
||||||
|
updateCurrentPosition() // Initialize position
|
||||||
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
@ -102,6 +134,9 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
|
|||||||
}
|
}
|
||||||
|
|
||||||
const cleanupControls = () => {
|
const cleanupControls = () => {
|
||||||
|
stopMovementLoop()
|
||||||
|
pressedKeys.clear()
|
||||||
|
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
|
import config from '@/application/config'
|
||||||
import { Direction } from '@/application/enums'
|
import { Direction } from '@/application/enums'
|
||||||
import { type MapCharacter } from '@/application/types'
|
import { type MapCharacter } from '@/application/types'
|
||||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService'
|
||||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
import { loadSpriteTextures } from '@/services/textureService'
|
||||||
import { CharacterTypeStorage } from '@/storage/storages'
|
import { CharacterTypeStorage } from '@/storage/storages'
|
||||||
import { refObj } from 'phavuer'
|
import { refObj } from 'phavuer'
|
||||||
import { computed, ref } from 'vue'
|
import { computed, ref } from 'vue'
|
||||||
|
|
||||||
export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps.Tilemap, mapCharacter: MapCharacter) {
|
export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phaser.Tilemaps.Tilemap, mapCharacter: MapCharacter) {
|
||||||
const characterContainer = refObj<Phaser.GameObjects.Container>()
|
const characterContainer = refObj<Phaser.GameObjects.Container>()
|
||||||
const characterSpriteId = ref('')
|
const characterSpriteId = ref('')
|
||||||
const characterSprite = refObj<Phaser.GameObjects.Sprite>()
|
const characterSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||||
@ -17,10 +18,10 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
|
|||||||
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
||||||
|
|
||||||
const updateIsometricDepth = (positionX: number, positionY: number) => {
|
const updateIsometricDepth = (positionX: number, positionY: number) => {
|
||||||
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
|
isometricDepth.value = calculateIsometricDepth(positionX, positionY)
|
||||||
}
|
}
|
||||||
|
|
||||||
const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
|
const updatePosition = (positionX: number, positionY: number) => {
|
||||||
const newPositionX = tileToWorldX(tilemap, positionX, positionY)
|
const newPositionX = tileToWorldX(tilemap, positionX, positionY)
|
||||||
const newPositionY = tileToWorldY(tilemap, positionX, positionY)
|
const newPositionY = tileToWorldY(tilemap, positionX, positionY)
|
||||||
|
|
||||||
@ -35,9 +36,10 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
|
|||||||
tween.value.stop()
|
tween.value.stop()
|
||||||
}
|
}
|
||||||
|
|
||||||
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
|
const tileDistance = Math.sqrt(Math.pow((newPositionX - currentPositionX.value) / config.tile_size.width, 2) + Math.pow((newPositionY - currentPositionY.value) / config.tile_size.height, 2))
|
||||||
const baseSpeed = 150 // pixels per second
|
|
||||||
const duration = (distance / baseSpeed) * 1000 // Convert to milliseconds
|
const baseDuration = 300 // milliseconds per tile
|
||||||
|
const duration = Math.min(baseDuration * tileDistance, baseDuration)
|
||||||
|
|
||||||
tween.value = tilemap.scene.tweens.add({
|
tween.value = tilemap.scene.tweens.add({
|
||||||
targets: characterContainer.value,
|
targets: characterContainer.value,
|
||||||
@ -46,22 +48,42 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
|
|||||||
duration,
|
duration,
|
||||||
ease: 'Linear',
|
ease: 'Linear',
|
||||||
onStart: () => {
|
onStart: () => {
|
||||||
if (direction === Direction.POSITIVE) {
|
|
||||||
updateIsometricDepth(positionX, positionY)
|
updateIsometricDepth(positionX, positionY)
|
||||||
}
|
|
||||||
},
|
},
|
||||||
onUpdate: () => {
|
onUpdate: () => {
|
||||||
|
updateIsometricDepth(positionX, positionY)
|
||||||
currentPositionX.value = characterContainer.value?.x ?? currentPositionX.value
|
currentPositionX.value = characterContainer.value?.x ?? currentPositionX.value
|
||||||
currentPositionY.value = characterContainer.value?.y ?? currentPositionY.value
|
currentPositionY.value = characterContainer.value?.y ?? currentPositionY.value
|
||||||
},
|
},
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
if (direction === Direction.NEGATIVE) {
|
|
||||||
updateIsometricDepth(positionX, positionY)
|
updateIsometricDepth(positionX, positionY)
|
||||||
}
|
}
|
||||||
}
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const playAnimation = (animation: string, loop = false, ignoreIfPlaying = true) => {
|
||||||
|
if (!characterSprite.value || !characterSpriteId.value) return
|
||||||
|
|
||||||
|
const fullAnimationName = `${characterSpriteId.value}-${animation}_${currentDirection.value}`
|
||||||
|
|
||||||
|
// Remove any existing animation complete listeners
|
||||||
|
characterSprite.value.off(Phaser.Animations.Events.ANIMATION_COMPLETE)
|
||||||
|
|
||||||
|
// Add new listener
|
||||||
|
characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
|
||||||
|
characterSprite.value!.setFrame(0)
|
||||||
|
characterSprite.value!.setTexture(charTexture.value)
|
||||||
|
})
|
||||||
|
|
||||||
|
characterSprite.value.anims.play(
|
||||||
|
{
|
||||||
|
key: fullAnimationName,
|
||||||
|
repeat: loop ? -1 : 0
|
||||||
|
},
|
||||||
|
ignoreIfPlaying
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
|
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
|
||||||
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
|
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
|
||||||
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
|
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
|
||||||
@ -112,7 +134,8 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
|
|||||||
characterSprite.value.setFlipX(isFlippedX.value)
|
characterSprite.value.setFlipX(isFlippedX.value)
|
||||||
}
|
}
|
||||||
|
|
||||||
updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY, mapCharacter.character.rotation)
|
updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY)
|
||||||
|
updateIsometricDepth(mapCharacter.character.positionX, mapCharacter.character.positionY)
|
||||||
}
|
}
|
||||||
|
|
||||||
const cleanup = () => {
|
const cleanup = () => {
|
||||||
@ -128,6 +151,7 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
|
|||||||
isometricDepth,
|
isometricDepth,
|
||||||
isFlippedX,
|
isFlippedX,
|
||||||
updatePosition,
|
updatePosition,
|
||||||
|
playAnimation,
|
||||||
calcDirection,
|
calcDirection,
|
||||||
updateSprite,
|
updateSprite,
|
||||||
initializeSprite,
|
initializeSprite,
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
import type { Map, MapObject } from '@/application/types'
|
import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { ref } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
export type TeleportSettings = {
|
export type TeleportSettings = {
|
||||||
toMapId: string
|
toMap: string
|
||||||
toPositionX: number
|
toPositionX: number
|
||||||
toPositionY: number
|
toPositionY: number
|
||||||
toRotation: number
|
toRotation: number
|
||||||
@ -12,16 +13,26 @@ const currentMap = ref<Map | null>(null)
|
|||||||
const active = ref(false)
|
const active = ref(false)
|
||||||
const tool = ref('move')
|
const tool = ref('move')
|
||||||
const drawMode = ref('tile')
|
const drawMode = ref('tile')
|
||||||
|
const inputMode = ref('tap')
|
||||||
const selectedTile = ref('')
|
const selectedTile = ref('')
|
||||||
|
const isPlacedMapObjectPreviewEnabled = ref(true)
|
||||||
const selectedMapObject = ref<MapObject | null>(null)
|
const selectedMapObject = ref<MapObject | null>(null)
|
||||||
|
const movingPlacedObject = ref<PlacedMapObject | null>(null)
|
||||||
|
const selectedPlacedObject = ref<PlacedMapObject | null>(null)
|
||||||
const shouldClearTiles = ref(false)
|
const shouldClearTiles = ref(false)
|
||||||
const teleportSettings = ref<TeleportSettings>({
|
const teleportSettings = ref<TeleportSettings>({
|
||||||
toMapId: '',
|
toMap: '1000',
|
||||||
toPositionX: 0,
|
toPositionX: 0,
|
||||||
toPositionY: 0,
|
toPositionY: 0,
|
||||||
toRotation: 0
|
toRotation: 0
|
||||||
})
|
})
|
||||||
|
|
||||||
|
/**
|
||||||
|
* We can update origin X and Y in src/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue
|
||||||
|
* and this will trigger a refresh for spawned mao objects
|
||||||
|
*/
|
||||||
|
const refreshMapObject = ref(0)
|
||||||
|
|
||||||
export function useMapEditorComposable() {
|
export function useMapEditorComposable() {
|
||||||
const loadMap = (map: Map) => {
|
const loadMap = (map: Map) => {
|
||||||
currentMap.value = map
|
currentMap.value = map
|
||||||
@ -33,16 +44,15 @@ export function useMapEditorComposable() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const clearMap = () => {
|
|
||||||
if (!currentMap.value) return
|
|
||||||
currentMap.value.placedMapObjects = []
|
|
||||||
currentMap.value.mapEventTiles = []
|
|
||||||
currentMap.value.tiles = []
|
|
||||||
}
|
|
||||||
|
|
||||||
const toggleActive = () => {
|
const toggleActive = () => {
|
||||||
if (active.value) reset()
|
if (active.value) reset()
|
||||||
active.value = !active.value
|
active.value = !active.value
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
gameStore.uiSettings.isGmPanelOpen = false
|
||||||
|
}
|
||||||
|
|
||||||
|
const togglePlacedMapObjectPreview = () => {
|
||||||
|
isPlacedMapObjectPreviewEnabled.value = !isPlacedMapObjectPreviewEnabled.value
|
||||||
}
|
}
|
||||||
|
|
||||||
const setTool = (newTool: string) => {
|
const setTool = (newTool: string) => {
|
||||||
@ -53,12 +63,16 @@ export function useMapEditorComposable() {
|
|||||||
drawMode.value = mode
|
drawMode.value = mode
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const setInputMode = (mode: string) => {
|
||||||
|
inputMode.value = mode
|
||||||
|
}
|
||||||
|
|
||||||
const setSelectedTile = (tile: string) => {
|
const setSelectedTile = (tile: string) => {
|
||||||
selectedTile.value = tile
|
selectedTile.value = tile
|
||||||
}
|
}
|
||||||
|
|
||||||
const setSelectedMapObject = (object: MapObject) => {
|
const setSelectedMapObject = (mapObject: MapObject) => {
|
||||||
selectedMapObject.value = object
|
selectedMapObject.value = mapObject
|
||||||
}
|
}
|
||||||
|
|
||||||
const setTeleportSettings = (settings: TeleportSettings) => {
|
const setTeleportSettings = (settings: TeleportSettings) => {
|
||||||
@ -73,12 +87,20 @@ export function useMapEditorComposable() {
|
|||||||
shouldClearTiles.value = false
|
shouldClearTiles.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function triggerMapObjectRefresh() {
|
||||||
|
refreshMapObject.value++ // Increment to trigger watchers
|
||||||
|
}
|
||||||
|
|
||||||
const reset = () => {
|
const reset = () => {
|
||||||
tool.value = 'move'
|
tool.value = 'move'
|
||||||
drawMode.value = 'tile'
|
drawMode.value = 'tile'
|
||||||
|
inputMode.value = 'tap'
|
||||||
selectedTile.value = ''
|
selectedTile.value = ''
|
||||||
|
isPlacedMapObjectPreviewEnabled.value = false
|
||||||
selectedMapObject.value = null
|
selectedMapObject.value = null
|
||||||
|
selectedPlacedObject.value = null
|
||||||
shouldClearTiles.value = false
|
shouldClearTiles.value = false
|
||||||
|
refreshMapObject.value = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
@ -87,23 +109,30 @@ export function useMapEditorComposable() {
|
|||||||
active,
|
active,
|
||||||
tool,
|
tool,
|
||||||
drawMode,
|
drawMode,
|
||||||
|
inputMode,
|
||||||
selectedTile,
|
selectedTile,
|
||||||
|
isPlacedMapObjectPreviewEnabled,
|
||||||
selectedMapObject,
|
selectedMapObject,
|
||||||
|
movingPlacedObject,
|
||||||
|
selectedPlacedObject,
|
||||||
shouldClearTiles,
|
shouldClearTiles,
|
||||||
teleportSettings,
|
teleportSettings,
|
||||||
|
refreshMapObject,
|
||||||
|
|
||||||
// Methods
|
// Methods
|
||||||
loadMap,
|
loadMap,
|
||||||
updateProperty,
|
updateProperty,
|
||||||
clearMap,
|
|
||||||
toggleActive,
|
toggleActive,
|
||||||
setTool,
|
setTool,
|
||||||
setDrawMode,
|
setDrawMode,
|
||||||
|
setInputMode,
|
||||||
setSelectedTile,
|
setSelectedTile,
|
||||||
|
togglePlacedMapObjectPreview,
|
||||||
setSelectedMapObject,
|
setSelectedMapObject,
|
||||||
setTeleportSettings,
|
setTeleportSettings,
|
||||||
triggerClearTiles,
|
triggerClearTiles,
|
||||||
resetClearTilesFlag,
|
resetClearTilesFlag,
|
||||||
|
triggerMapObjectRefresh,
|
||||||
reset
|
reset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
164
src/composables/useSoundComposable.ts
Normal file
164
src/composables/useSoundComposable.ts
Normal file
@ -0,0 +1,164 @@
|
|||||||
|
import { SoundStorage } from '@/storage/storages'
|
||||||
|
|
||||||
|
interface CachedSound {
|
||||||
|
id: string
|
||||||
|
name: string
|
||||||
|
base64: string
|
||||||
|
}
|
||||||
|
|
||||||
|
// Core storage instances
|
||||||
|
const soundStorage = new SoundStorage()
|
||||||
|
const activeSounds = new Map<string, HTMLAudioElement[]>()
|
||||||
|
const audioCache = new Map<string, HTMLAudioElement>()
|
||||||
|
|
||||||
|
export function useSoundComposable() {
|
||||||
|
/**
|
||||||
|
* Converts a sound URL to base64 format
|
||||||
|
*/
|
||||||
|
async function soundToBase64(url: string): Promise<string> {
|
||||||
|
try {
|
||||||
|
const response = await fetch(url)
|
||||||
|
if (!response.ok) {
|
||||||
|
throw new Error(`HTTP error! status: ${response.status}`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const blob = await response.blob()
|
||||||
|
return new Promise((resolve, reject) => {
|
||||||
|
const reader = new FileReader()
|
||||||
|
reader.onloadend = () => resolve((reader.result as string).split(',')[1])
|
||||||
|
reader.onerror = reject
|
||||||
|
reader.readAsDataURL(blob)
|
||||||
|
})
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error converting sound to base64:', error)
|
||||||
|
throw error
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Preloads a sound file and caches it for future use
|
||||||
|
*/
|
||||||
|
async function preloadSound(soundUrl: string): Promise<HTMLAudioElement> {
|
||||||
|
if (audioCache.has(soundUrl)) {
|
||||||
|
return audioCache.get(soundUrl)!
|
||||||
|
}
|
||||||
|
|
||||||
|
let audio: HTMLAudioElement
|
||||||
|
const cachedSound = await soundStorage.getById(soundUrl)
|
||||||
|
|
||||||
|
if (cachedSound) {
|
||||||
|
audio = new Audio(`data:audio/mpeg;base64,${cachedSound.base64}`)
|
||||||
|
} else {
|
||||||
|
try {
|
||||||
|
const base64 = await soundToBase64(soundUrl)
|
||||||
|
const soundData: CachedSound = {
|
||||||
|
id: soundUrl,
|
||||||
|
name: soundUrl.split('/').pop() || soundUrl,
|
||||||
|
base64
|
||||||
|
}
|
||||||
|
await soundStorage.add(soundData)
|
||||||
|
audio = new Audio(`data:audio/mpeg;base64,${base64}`)
|
||||||
|
} catch (error) {
|
||||||
|
console.error(`Failed to load and cache sound ${soundUrl}:`, error)
|
||||||
|
audio = new Audio(soundUrl)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
audio.load()
|
||||||
|
audioCache.set(soundUrl, audio)
|
||||||
|
return audio
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays a sound with optional looping and duplicate prevention
|
||||||
|
*/
|
||||||
|
async function playSound(soundUrl: string, loop: boolean = false, ignoreIfPlaying: boolean = false): Promise<void> {
|
||||||
|
try {
|
||||||
|
const playingSounds = activeSounds.get(soundUrl) || []
|
||||||
|
|
||||||
|
if (ignoreIfPlaying && playingSounds.some((audio) => !audio.paused)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
stopSound(soundUrl)
|
||||||
|
|
||||||
|
const audio = await preloadSound(soundUrl)
|
||||||
|
const playingAudio = audio.cloneNode() as HTMLAudioElement
|
||||||
|
playingAudio.loop = loop
|
||||||
|
|
||||||
|
if (!activeSounds.has(soundUrl)) {
|
||||||
|
activeSounds.set(soundUrl, [])
|
||||||
|
}
|
||||||
|
|
||||||
|
activeSounds.get(soundUrl)!.push(playingAudio)
|
||||||
|
|
||||||
|
// Cleanup when sound ends
|
||||||
|
playingAudio.addEventListener(
|
||||||
|
'ended',
|
||||||
|
() => {
|
||||||
|
const sounds = activeSounds.get(soundUrl)
|
||||||
|
if (!sounds) return
|
||||||
|
|
||||||
|
const index = sounds.indexOf(playingAudio)
|
||||||
|
if (index > -1) {
|
||||||
|
sounds.splice(index, 1)
|
||||||
|
}
|
||||||
|
if (sounds.length === 0) {
|
||||||
|
activeSounds.delete(soundUrl)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ once: true }
|
||||||
|
)
|
||||||
|
|
||||||
|
await playingAudio.play()
|
||||||
|
} catch (error) {
|
||||||
|
console.error(`Failed to play sound ${soundUrl}:`, error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops all instances of a specific sound
|
||||||
|
*/
|
||||||
|
function stopSound(soundUrl: string): void {
|
||||||
|
const sounds = activeSounds.get(soundUrl)
|
||||||
|
if (!sounds) return
|
||||||
|
|
||||||
|
sounds.forEach((audio) => {
|
||||||
|
audio.pause()
|
||||||
|
audio.currentTime = 0
|
||||||
|
})
|
||||||
|
activeSounds.delete(soundUrl)
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops all currently playing sounds
|
||||||
|
*/
|
||||||
|
function stopAllSounds(): void {
|
||||||
|
activeSounds.forEach((_, url) => stopSound(url))
|
||||||
|
activeSounds.clear()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clears all cached sounds and stops playback
|
||||||
|
*/
|
||||||
|
async function clearSoundCache(): Promise<void> {
|
||||||
|
stopAllSounds()
|
||||||
|
audioCache.clear()
|
||||||
|
await soundStorage.reset()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Preloads multiple sounds simultaneously
|
||||||
|
*/
|
||||||
|
async function preloadSounds(soundUrls: string[]): Promise<HTMLAudioElement[]> {
|
||||||
|
return Promise.all(soundUrls.map(preloadSound))
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
playSound,
|
||||||
|
stopSound,
|
||||||
|
stopAllSounds,
|
||||||
|
clearSoundCache,
|
||||||
|
preloadSounds
|
||||||
|
}
|
||||||
|
}
|
@ -4,26 +4,32 @@ import type { TileAnalysisResult, TileWorkerMessage } from '@/types/tileTypes'
|
|||||||
import { ref } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
// Constants for image processing
|
// Constants for image processing
|
||||||
const DOWNSCALE_WIDTH = 32
|
const DOWNSCALE_WIDTH = 16
|
||||||
const DOWNSCALE_HEIGHT = 16
|
const DOWNSCALE_HEIGHT = 8
|
||||||
const COLOR_SIMILARITY_THRESHOLD = 30
|
const COLOR_SIMILARITY_THRESHOLD = 30
|
||||||
const EDGE_SIMILARITY_THRESHOLD = 20
|
const EDGE_SIMILARITY_THRESHOLD = 20
|
||||||
const BATCH_SIZE = 4
|
const BATCH_SIZE = 8
|
||||||
|
|
||||||
export function useTileProcessingComposable() {
|
export function useTileProcessingComposable() {
|
||||||
const tileAnalysisCache = ref<Map<string, { color: { r: number; g: number; b: number }; edge: number; namePrefix: string }>>(new Map())
|
const tileAnalysisCache = ref<Map<string, { color: { r: number; g: number; b: number }; edge: number; namePrefix: string }>>(new Map())
|
||||||
const processingQueue = ref<Tile[]>([])
|
const processingQueue = ref<Tile[]>([])
|
||||||
let isProcessing = false
|
let isProcessing = false
|
||||||
const worker = new Worker(new URL('@/workers/tileAnalyzerWorker.ts', import.meta.url), { type: 'module' })
|
|
||||||
|
|
||||||
|
const NUM_WORKERS = 4
|
||||||
|
const workers = Array.from({ length: NUM_WORKERS }, () => new Worker(new URL('@/workers/tileAnalyzerWorker.ts', import.meta.url), { type: 'module' }))
|
||||||
|
let currentWorker = 0
|
||||||
|
|
||||||
|
// Modify worker message handling
|
||||||
|
workers.forEach((worker) => {
|
||||||
worker.onmessage = (e: MessageEvent<TileAnalysisResult>) => {
|
worker.onmessage = (e: MessageEvent<TileAnalysisResult>) => {
|
||||||
const { tileId, color, edge, namePrefix } = e.data
|
const { tileId, color, edge, namePrefix } = e.data
|
||||||
tileAnalysisCache.value.set(tileId, { color, edge, namePrefix })
|
tileAnalysisCache.value.set(tileId, { color, edge, namePrefix })
|
||||||
isProcessing = false
|
isProcessing = false
|
||||||
processBatch()
|
processBatch()
|
||||||
}
|
}
|
||||||
|
})
|
||||||
|
|
||||||
async function processTileAsync(tile: Tile): Promise<void> {
|
async function processTileAsync(tile: Tile, worker: Worker): Promise<void> {
|
||||||
if (tileAnalysisCache.value.has(tile.id)) return
|
if (tileAnalysisCache.value.has(tile.id)) return
|
||||||
|
|
||||||
return new Promise((resolve) => {
|
return new Promise((resolve) => {
|
||||||
@ -60,7 +66,12 @@ export function useTileProcessingComposable() {
|
|||||||
isProcessing = true
|
isProcessing = true
|
||||||
|
|
||||||
const batch = processingQueue.value.splice(0, BATCH_SIZE)
|
const batch = processingQueue.value.splice(0, BATCH_SIZE)
|
||||||
Promise.all(batch.map((tile) => processTileAsync(tile))).then(() => {
|
Promise.all(
|
||||||
|
batch.map((tile) => {
|
||||||
|
currentWorker = (currentWorker + 1) % NUM_WORKERS
|
||||||
|
return processTileAsync(tile, workers[currentWorker])
|
||||||
|
})
|
||||||
|
).then(() => {
|
||||||
isProcessing = false
|
isProcessing = false
|
||||||
if (processingQueue.value.length > 0) {
|
if (processingQueue.value.length > 0) {
|
||||||
setTimeout(processBatch, 0)
|
setTimeout(processBatch, 0)
|
||||||
@ -87,7 +98,7 @@ export function useTileProcessingComposable() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function cleanup() {
|
function cleanup() {
|
||||||
worker.terminate()
|
workers.forEach((worker) => worker.terminate())
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
|
76
src/managers/SocketManager.ts
Normal file
76
src/managers/SocketManager.ts
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
import config from '@/application/config'
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
|
import { io, Socket } from 'socket.io-client'
|
||||||
|
import { ref, shallowRef } from 'vue'
|
||||||
|
|
||||||
|
class SocketManager {
|
||||||
|
private static instance: SocketManager
|
||||||
|
private _connection = shallowRef<Socket | null>(null)
|
||||||
|
private _token = ref('')
|
||||||
|
|
||||||
|
private constructor() {}
|
||||||
|
|
||||||
|
public static getInstance(): SocketManager {
|
||||||
|
if (!SocketManager.instance) {
|
||||||
|
SocketManager.instance = new SocketManager()
|
||||||
|
}
|
||||||
|
return SocketManager.instance
|
||||||
|
}
|
||||||
|
|
||||||
|
public get connection() {
|
||||||
|
return this._connection.value
|
||||||
|
}
|
||||||
|
|
||||||
|
public get token() {
|
||||||
|
return this._token.value
|
||||||
|
}
|
||||||
|
|
||||||
|
public setToken(token: string) {
|
||||||
|
this._token.value = token
|
||||||
|
}
|
||||||
|
|
||||||
|
public initConnection(): Socket {
|
||||||
|
if (this._connection.value) return this._connection.value
|
||||||
|
|
||||||
|
const socket = io(config.server_endpoint, {
|
||||||
|
secure: config.environment === 'production',
|
||||||
|
withCredentials: true,
|
||||||
|
transports: ['websocket'],
|
||||||
|
reconnectionAttempts: 5
|
||||||
|
})
|
||||||
|
|
||||||
|
this._connection.value = socket
|
||||||
|
return socket
|
||||||
|
}
|
||||||
|
|
||||||
|
public disconnect(): void {
|
||||||
|
if (!this._connection.value) return
|
||||||
|
|
||||||
|
this._connection.value.off(SocketEvent.CONNECT_ERROR)
|
||||||
|
this._connection.value.off(SocketEvent.RECONNECT_FAILED)
|
||||||
|
this._connection.value.off(SocketEvent.DATE)
|
||||||
|
this._connection.value.disconnect()
|
||||||
|
|
||||||
|
useCookies().remove('token', {
|
||||||
|
domain: config.domain
|
||||||
|
})
|
||||||
|
|
||||||
|
this._connection.value = null
|
||||||
|
this._token.value = ''
|
||||||
|
}
|
||||||
|
|
||||||
|
public emit(event: string, ...args: any[]): void {
|
||||||
|
this._connection.value?.emit(event, ...args)
|
||||||
|
}
|
||||||
|
|
||||||
|
public on(event: string, callback: (...args: any[]) => void): void {
|
||||||
|
this._connection.value?.on(event, callback)
|
||||||
|
}
|
||||||
|
|
||||||
|
public off(event: string, callback?: (...args: any[]) => void): void {
|
||||||
|
this._connection.value?.off(event, callback)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const socketManager = SocketManager.getInstance()
|
@ -1,5 +1,4 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import { getDomain } from '@/application/utilities'
|
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
import axios from 'axios'
|
import axios from 'axios'
|
||||||
|
|
||||||
@ -22,7 +21,7 @@ export async function login(username: string, password: string) {
|
|||||||
try {
|
try {
|
||||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
||||||
useCookies().set('token', response.data.data.token as string, {
|
useCookies().set('token', response.data.data.token as string, {
|
||||||
domain: getDomain()
|
domain: config.domain
|
||||||
})
|
})
|
||||||
return { success: true, token: response.data.data.token }
|
return { success: true, token: response.data.data.token }
|
||||||
} catch (error: any) {
|
} catch (error: any) {
|
@ -1,7 +1,7 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import type { HttpResponse, TextureData, Tile as TileT, UUID } from '@/application/types'
|
import type { MapObject, Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types'
|
||||||
import { unduplicateArray } from '@/application/utilities'
|
import { unduplicateArray } from '@/application/utilities'
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
import { loadTexture } from '@/services/textureService'
|
||||||
import { MapStorage, TileStorage } from '@/storage/storages'
|
import { MapStorage, TileStorage } from '@/storage/storages'
|
||||||
|
|
||||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||||
@ -39,11 +39,6 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, p
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Can also be used to replace tiles
|
* Can also be used to replace tiles
|
||||||
* @param map
|
|
||||||
* @param layer
|
|
||||||
* @param positionX
|
|
||||||
* @param positionY
|
|
||||||
* @param tileName
|
|
||||||
*/
|
*/
|
||||||
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
|
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
|
||||||
let tileImg = map.getTileset(tileName) as Tileset
|
let tileImg = map.getTileset(tileName) as Tileset
|
||||||
@ -53,8 +48,8 @@ export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number,
|
|||||||
layer.putTileAt(tileImg.firstgid, positionX, positionY)
|
layer.putTileAt(tileImg.firstgid, positionX, positionY)
|
||||||
}
|
}
|
||||||
|
|
||||||
export function setLayerTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
export function placeTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||||
if (!tiles) return
|
if (!map || !layer || !tiles) return
|
||||||
|
|
||||||
tiles.forEach((row: string[], y: number) => {
|
tiles.forEach((row: string[], y: number) => {
|
||||||
row.forEach((tile: string, x: number) => {
|
row.forEach((tile: string, x: number) => {
|
||||||
@ -67,18 +62,15 @@ export function createTileArray(width: number, height: number, tile: string = 'b
|
|||||||
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
|
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
|
||||||
}
|
}
|
||||||
|
|
||||||
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
|
export const calculateIsometricDepth = (positionX: number, positionY: number, pivotPoints: { x: number; y: number }[] = []) => {
|
||||||
const baseDepth = positionX + positionY
|
return Math.max(positionX + positionY)
|
||||||
if (isCharacter) {
|
|
||||||
return baseDepth // @TODO: Fix collision, this is a hack
|
|
||||||
}
|
|
||||||
return baseDepth + (width + height) / (2 * config.tile_size.width)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
|
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
|
||||||
// Load each tile into the scene
|
// Load each tile into the scene
|
||||||
for (const tile of tiles) {
|
for (let tile of tiles) {
|
||||||
if (!tile) continue
|
if (!tile?.id || !tile?.updatedAt) continue
|
||||||
|
|
||||||
const textureData = {
|
const textureData = {
|
||||||
key: tile.id,
|
key: tile.id,
|
||||||
data: '/textures/tiles/' + tile.id + '.png',
|
data: '/textures/tiles/' + tile.id + '.png',
|
||||||
@ -89,28 +81,74 @@ async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
|
export async function loadTileTexturesFromMapTileArray(map_id: string, scene: Phaser.Scene) {
|
||||||
const tileStorage = new TileStorage()
|
|
||||||
const mapStorage = new MapStorage()
|
const mapStorage = new MapStorage()
|
||||||
const map = await mapStorage.get(map_id)
|
const tileStorage = new TileStorage()
|
||||||
|
|
||||||
|
const map = await mapStorage.getById(map_id)
|
||||||
if (!map) return
|
if (!map) return
|
||||||
|
|
||||||
const tileArray = unduplicateArray(map.tiles)
|
const tileArray = unduplicateArray(map.tiles)
|
||||||
const tiles = await tileStorage.getByIds(tileArray)
|
const tiles = await tileStorage.getByIds(tileArray)
|
||||||
|
if (!tiles) return
|
||||||
|
|
||||||
await getTiles(tiles, scene)
|
await loadTileTextures(tiles, scene)
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
|
export async function loadAllTileTextures(scene: Phaser.Scene) {
|
||||||
const tileStorage = new TileStorage()
|
|
||||||
const tiles = await tileStorage.getByIds(tileIds)
|
|
||||||
|
|
||||||
await getTiles(tiles, scene)
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
|
|
||||||
const tileStorage = new TileStorage()
|
const tileStorage = new TileStorage()
|
||||||
const tiles = await tileStorage.getAll()
|
const tiles = await tileStorage.getAll()
|
||||||
|
if (!tiles) return
|
||||||
|
|
||||||
await getTiles(tiles, scene)
|
await loadTileTextures(tiles, scene)
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function loadMapObjectTextures(mapObjects: MapObject[], scene: Phaser.Scene) {
|
||||||
|
for (const mapObject of mapObjects) {
|
||||||
|
const textureData = {
|
||||||
|
key: mapObject.id,
|
||||||
|
data: '/textures/map_objects/' + mapObject.id + '.png',
|
||||||
|
group: 'map_objects',
|
||||||
|
updatedAt: mapObject.updatedAt,
|
||||||
|
frameWidth: mapObject.frameWidth,
|
||||||
|
frameHeight: mapObject.frameHeight
|
||||||
|
} as TextureData
|
||||||
|
await loadTexture(scene, textureData)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createTileMap(scene: Phaser.Scene, map: MapT) {
|
||||||
|
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||||
|
width: map.width,
|
||||||
|
height: map.height,
|
||||||
|
tileWidth: config.tile_size.width,
|
||||||
|
tileHeight: config.tile_size.height,
|
||||||
|
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||||
|
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||||
|
})
|
||||||
|
|
||||||
|
return new Phaser.Tilemaps.Tilemap(scene, mapConfig)
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: string[]) {
|
||||||
|
// Load tiles into tileset
|
||||||
|
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
||||||
|
return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||||
|
})
|
||||||
|
|
||||||
|
// Add blank tile
|
||||||
|
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||||
|
|
||||||
|
// Create layer
|
||||||
|
const layer = tileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
|
layer.setDepth(0)
|
||||||
|
layer.setCullPadding(2, 2)
|
||||||
|
|
||||||
|
return layer
|
||||||
|
}
|
||||||
|
|
||||||
|
//Recursive Array Clone
|
||||||
|
export function cloneArray(arr: any[]): any[] {
|
||||||
|
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
|
||||||
}
|
}
|
@ -60,7 +60,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
|
|||||||
if (!sprite_id) return false
|
if (!sprite_id) return false
|
||||||
|
|
||||||
const spriteStorage = new SpriteStorage()
|
const spriteStorage = new SpriteStorage()
|
||||||
const sprite = await spriteStorage.get(sprite_id)
|
const sprite = await spriteStorage.getById(sprite_id)
|
||||||
|
|
||||||
if (!sprite) {
|
if (!sprite) {
|
||||||
console.error('Failed to load sprite:', sprite_id)
|
console.error('Failed to load sprite:', sprite_id)
|
@ -14,7 +14,7 @@ export class BaseStorage<T extends { id: string }> {
|
|||||||
|
|
||||||
async add(item: T, overwrite = false) {
|
async add(item: T, overwrite = false) {
|
||||||
try {
|
try {
|
||||||
const existing = await this.get(item.id)
|
const existing = await this.getById(item.id)
|
||||||
if (existing && !overwrite) return
|
if (existing && !overwrite) return
|
||||||
|
|
||||||
await this.dexie.table(this.tableName).put({ ...item })
|
await this.dexie.table(this.tableName).put({ ...item })
|
||||||
@ -39,7 +39,7 @@ export class BaseStorage<T extends { id: string }> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async get(id: string): Promise<T | null> {
|
async getById(id: string): Promise<T | null> {
|
||||||
try {
|
try {
|
||||||
const item = await this.dexie.table(this.tableName).get(id)
|
const item = await this.dexie.table(this.tableName).get(id)
|
||||||
return item || null
|
return item || null
|
||||||
|
@ -31,7 +31,7 @@ export class CharacterTypeStorage extends BaseStorage<any> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async getSpriteId(characterTypeId: string) {
|
async getSpriteId(characterTypeId: string) {
|
||||||
const characterType = await this.get(characterTypeId)
|
const characterType = await this.getById(characterTypeId)
|
||||||
return characterType?.sprite
|
return characterType?.sprite
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -42,7 +42,13 @@ export class CharacterHairStorage extends BaseStorage<any> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async getSpriteId(characterTypeId: string) {
|
async getSpriteId(characterTypeId: string) {
|
||||||
const characterType = await this.get(characterTypeId)
|
const characterType = await this.getById(characterTypeId)
|
||||||
return characterType?.sprite
|
return characterType?.sprite
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class SoundStorage extends BaseStorage<{ id: string; name: string; base64: string }> {
|
||||||
|
constructor() {
|
||||||
|
super('sounds', 'id, name, createdAt, updatedAt')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,16 +1,12 @@
|
|||||||
import config from '@/application/config'
|
import { SocketEvent } from '@/application/enums'
|
||||||
import type { Character, Notification, TextureData, User, WorldSettings } from '@/application/types'
|
import type { Character, Notification, User, WorldSettings } from '@/application/types'
|
||||||
import { getDomain } from '@/application/utilities'
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
|
||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import { io, Socket } from 'socket.io-client'
|
|
||||||
|
|
||||||
export const useGameStore = defineStore('game', {
|
export const useGameStore = defineStore('game', {
|
||||||
state: () => {
|
state: () => {
|
||||||
return {
|
return {
|
||||||
notifications: [] as Notification[],
|
notifications: [] as Notification[],
|
||||||
token: '',
|
|
||||||
connection: null as Socket | null,
|
|
||||||
user: null as User | null,
|
user: null as User | null,
|
||||||
character: null as Character | null,
|
character: null as Character | null,
|
||||||
world: {
|
world: {
|
||||||
@ -51,9 +47,6 @@ export const useGameStore = defineStore('game', {
|
|||||||
removeNotification(id: string) {
|
removeNotification(id: string) {
|
||||||
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
|
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
|
||||||
},
|
},
|
||||||
setToken(token: string) {
|
|
||||||
this.token = token
|
|
||||||
},
|
|
||||||
setUser(user: User | null) {
|
setUser(user: User | null) {
|
||||||
this.user = user
|
this.user = user
|
||||||
},
|
},
|
||||||
@ -73,40 +66,34 @@ export const useGameStore = defineStore('game', {
|
|||||||
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
|
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
|
||||||
},
|
},
|
||||||
initConnection() {
|
initConnection() {
|
||||||
this.connection = io(config.server_endpoint, {
|
const socket = socketManager.initConnection()
|
||||||
secure: !config.development,
|
|
||||||
withCredentials: true,
|
|
||||||
transports: ['websocket'],
|
|
||||||
reconnectionAttempts: 5
|
|
||||||
})
|
|
||||||
|
|
||||||
// #99 - If we can't connect, disconnect
|
// Handle connect error
|
||||||
this.connection.on('connect_error', () => {
|
socket.on(SocketEvent.CONNECT_ERROR, () => {
|
||||||
this.disconnectSocket()
|
this.disconnectSocket()
|
||||||
})
|
})
|
||||||
|
|
||||||
// Let the server know the user is logged in
|
// Handle failed reconnection
|
||||||
this.connection.emit('login')
|
socket.on(SocketEvent.RECONNECT_FAILED, () => {
|
||||||
|
this.disconnectSocket()
|
||||||
|
})
|
||||||
|
|
||||||
// set user
|
// Emit login event
|
||||||
this.connection.on('logged_in', (user: User) => {
|
socketManager.emit(SocketEvent.LOGIN)
|
||||||
|
|
||||||
|
// Handle logged in event
|
||||||
|
socketManager.on(SocketEvent.LOGGED_IN, (user: User) => {
|
||||||
this.setUser(user)
|
this.setUser(user)
|
||||||
})
|
})
|
||||||
|
|
||||||
// When we can't reconnect, disconnect
|
// Handle date updates
|
||||||
this.connection.on('reconnect_failed', () => {
|
socketManager.on(SocketEvent.DATE, (data: Date) => {
|
||||||
this.disconnectSocket()
|
this.world.date = new Date(data)
|
||||||
})
|
})
|
||||||
},
|
},
|
||||||
disconnectSocket() {
|
disconnectSocket() {
|
||||||
this.connection?.disconnect()
|
socketManager.disconnect()
|
||||||
|
|
||||||
useCookies().remove('token', {
|
|
||||||
domain: getDomain()
|
|
||||||
})
|
|
||||||
|
|
||||||
this.connection = null
|
|
||||||
this.token = ''
|
|
||||||
this.user = null
|
this.user = null
|
||||||
this.character = null
|
this.character = null
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@ import type { MapObject, Map as MapT } from '@/application/types'
|
|||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
|
|
||||||
export type TeleportSettings = {
|
export type TeleportSettings = {
|
||||||
toMapId: string
|
toMap: string
|
||||||
toPositionX: number
|
toPositionX: number
|
||||||
toPositionY: number
|
toPositionY: number
|
||||||
toRotation: number
|
toRotation: number
|
||||||
@ -18,7 +18,7 @@ export const useMapEditorStore = defineStore('mapEditor', {
|
|||||||
selectedMapObject: null as MapObject | null,
|
selectedMapObject: null as MapObject | null,
|
||||||
shouldClearTiles: false,
|
shouldClearTiles: false,
|
||||||
teleportSettings: {
|
teleportSettings: {
|
||||||
toMapId: '',
|
toMap: '',
|
||||||
toPositionX: 0,
|
toPositionX: 0,
|
||||||
toPositionY: 0,
|
toPositionY: 0,
|
||||||
toRotation: 0
|
toRotation: 0
|
||||||
|
@ -5,8 +5,7 @@ export const useMapStore = defineStore('map', {
|
|||||||
state: () => {
|
state: () => {
|
||||||
return {
|
return {
|
||||||
mapId: '',
|
mapId: '',
|
||||||
characters: [] as MapCharacter[],
|
characters: [] as MapCharacter[]
|
||||||
characterLoaded: false
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
getters: {
|
getters: {
|
||||||
@ -18,7 +17,7 @@ export const useMapStore = defineStore('map', {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
actions: {
|
actions: {
|
||||||
setMapId(mapId: UUID) {
|
setMapId(mapId: string) {
|
||||||
this.mapId = mapId
|
this.mapId = mapId
|
||||||
},
|
},
|
||||||
setCharacters(characters: MapCharacter[]) {
|
setCharacters(characters: MapCharacter[]) {
|
||||||
@ -27,12 +26,7 @@ export const useMapStore = defineStore('map', {
|
|||||||
addCharacter(character: MapCharacter) {
|
addCharacter(character: MapCharacter) {
|
||||||
this.characters.push(character)
|
this.characters.push(character)
|
||||||
},
|
},
|
||||||
updateCharacter(updatedCharacter: MapCharacter) {
|
updateCharacterProperty<K extends keyof MapCharacter>(characterId: string, property: K, value: MapCharacter[K]) {
|
||||||
const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
|
|
||||||
if (index !== -1) this.characters[index] = updatedCharacter
|
|
||||||
},
|
|
||||||
// Property is mapCharacter key
|
|
||||||
updateCharacterProperty<K extends keyof MapCharacter>(characterId: UUID, property: K, value: MapCharacter[K]) {
|
|
||||||
const character = this.characters.find((char) => char.character.id === characterId)
|
const character = this.characters.find((char) => char.character.id === characterId)
|
||||||
if (character) {
|
if (character) {
|
||||||
character[property] = value
|
character[property] = value
|
||||||
@ -41,22 +35,18 @@ export const useMapStore = defineStore('map', {
|
|||||||
removeCharacter(characterId: UUID) {
|
removeCharacter(characterId: UUID) {
|
||||||
this.characters = this.characters.filter((char) => char.character.id !== characterId)
|
this.characters = this.characters.filter((char) => char.character.id !== characterId)
|
||||||
},
|
},
|
||||||
setCharacterLoaded(loaded: boolean) {
|
updateCharacterPosition([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) {
|
||||||
this.characterLoaded = loaded
|
const character = this.characters.find((char) => char.character.id === characterId)
|
||||||
},
|
|
||||||
updateCharacterPosition(data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) {
|
|
||||||
const character = this.characters.find((char) => char.character.id === data.characterId)
|
|
||||||
if (character) {
|
if (character) {
|
||||||
character.character.positionX = data.positionX
|
character.character.positionX = posX
|
||||||
character.character.positionY = data.positionY
|
character.character.positionY = posY
|
||||||
character.character.rotation = data.rotation
|
character.character.rotation = rot
|
||||||
character.isMoving = data.isMoving
|
character.isMoving = isMoving
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
reset() {
|
reset() {
|
||||||
this.mapId = ''
|
this.mapId = ''
|
||||||
this.characters = []
|
this.characters = []
|
||||||
this.characterLoaded = false
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
@ -12,7 +12,6 @@ function analyzeTile(imageData: ImageData, tileId: string, tileName: string): Ti
|
|||||||
const { r, g, b } = getDominantColorFast(imageData)
|
const { r, g, b } = getDominantColorFast(imageData)
|
||||||
const edge = getEdgeComplexityFast(imageData)
|
const edge = getEdgeComplexityFast(imageData)
|
||||||
const namePrefix = tileName.split('_')[0]
|
const namePrefix = tileName.split('_')[0]
|
||||||
|
|
||||||
return {
|
return {
|
||||||
tileId,
|
tileId,
|
||||||
color: { r, g, b },
|
color: { r, g, b },
|
||||||
@ -53,16 +52,14 @@ function getEdgeComplexityFast(imageData: ImageData) {
|
|||||||
const height = imageData.height
|
const height = imageData.height
|
||||||
let edgePixels = 0
|
let edgePixels = 0
|
||||||
|
|
||||||
for (let y = 0; y < height; y += PIXEL_SAMPLE_RATE) {
|
// Only check every other row/column
|
||||||
for (let x = 0; x < width; x += PIXEL_SAMPLE_RATE) {
|
for (let y = 0; y < height; y += PIXEL_SAMPLE_RATE * 2) {
|
||||||
|
for (let x = 0; x < width; x += PIXEL_SAMPLE_RATE * 2) {
|
||||||
const i = (y * width + x) * 4
|
const i = (y * width + x) * 4
|
||||||
if (
|
if (data[i + 3] > 0 && (x === 0 || y === 0 || x >= width - PIXEL_SAMPLE_RATE || y >= height - PIXEL_SAMPLE_RATE || data[i - 4 * PIXEL_SAMPLE_RATE + 3] === 0)) {
|
||||||
data[i + 3] > 0 &&
|
|
||||||
(x === 0 || y === 0 || x >= width - PIXEL_SAMPLE_RATE || y >= height - PIXEL_SAMPLE_RATE || data[i - 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i + 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i - width * 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i + width * 4 * PIXEL_SAMPLE_RATE + 3] === 0)
|
|
||||||
) {
|
|
||||||
edgePixels++
|
edgePixels++
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return edgePixels * PIXEL_SAMPLE_RATE
|
return edgePixels * PIXEL_SAMPLE_RATE * 2
|
||||||
}
|
}
|
||||||
|
@ -2,13 +2,37 @@ import { fileURLToPath, URL } from 'node:url'
|
|||||||
import { defineConfig } from 'vite'
|
import { defineConfig } from 'vite'
|
||||||
import vue from '@vitejs/plugin-vue';
|
import vue from '@vitejs/plugin-vue';
|
||||||
import viteCompression from 'vite-plugin-compression';
|
import viteCompression from 'vite-plugin-compression';
|
||||||
|
import {ViteImageOptimizer} from "vite-plugin-image-optimizer";
|
||||||
|
|
||||||
// https://vitejs.dev/config/
|
// https://vitejs.dev/config/
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
plugins: [
|
plugins: [
|
||||||
vue(),
|
vue(),
|
||||||
viteCompression()
|
viteCompression({
|
||||||
|
algorithm: 'gzip',
|
||||||
|
ext: '.gz',
|
||||||
|
threshold: 10240 // Only compress files larger than 10KB
|
||||||
|
}),
|
||||||
|
ViteImageOptimizer()
|
||||||
],
|
],
|
||||||
|
build: {
|
||||||
|
minify: 'terser', // Better minification
|
||||||
|
terserOptions: {
|
||||||
|
compress: {
|
||||||
|
drop_console: true, // Remove console.log in production
|
||||||
|
drop_debugger: true
|
||||||
|
}
|
||||||
|
},
|
||||||
|
rollupOptions: {
|
||||||
|
output: {
|
||||||
|
manualChunks: {
|
||||||
|
'vendor': ['vue'], // Split vendor chunks
|
||||||
|
// Add other large dependencies here
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
chunkSizeWarningLimit: 1000, // Increase chunk size warning limit if needed
|
||||||
|
},
|
||||||
resolve: {
|
resolve: {
|
||||||
alias: {
|
alias: {
|
||||||
'@': fileURLToPath(new URL('./src', import.meta.url))
|
'@': fileURLToPath(new URL('./src', import.meta.url))
|
||||||
|
Reference in New Issue
Block a user