Compare commits
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feature/ch
...
feature/#2
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5128aa83f9 |
@ -1,4 +1,4 @@
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VITE_NAME=New Quest
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VITE_NAME=Sylvan Quest
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VITE_DEVELOPMENT=true
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VITE_SERVER_ENDPOINT=http://localhost:4000
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VITE_TILE_SIZE_X=64
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684
package-lock.json
generated
684
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -50,6 +50,7 @@
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||||
"tailwindcss": "^3.4.13",
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"typescript": "~5.6.2",
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"vite": "^5.4.9",
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"vite-plugin-compression": "^0.5.1",
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"vite-plugin-vue-devtools": "^7.5.2",
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"vitest": "^2.0.3",
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"vue-tsc": "^1.6.5"
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30
src/App.vue
30
src/App.vue
@ -2,7 +2,6 @@
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<Notifications />
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<GmTools v-if="gameStore.character?.role === 'gm'" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<component :is="currentScreen" />
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</template>
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@ -12,22 +11,37 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import Notifications from '@/components/utilities/Notifications.vue'
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import GmTools from '@/components/gameMaster/GmTools.vue'
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import GmPanel from '@/components/gameMaster/GmPanel.vue'
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import Login from '@/screens/Login.vue'
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import Characters from '@/screens/Characters.vue'
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import Game from '@/screens/Game.vue'
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// import Loading from '@/screens/Loading.vue'
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import ZoneEditor from '@/screens/ZoneEditor.vue'
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import { computed } from 'vue'
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import Login from '@/components/screens/Login.vue'
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import Characters from '@/components/screens/Characters.vue'
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import Game from '@/components/screens/Game.vue'
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import ZoneEditor from '@/components/screens/ZoneEditor.vue'
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import { computed, watch } from 'vue'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const currentScreen = computed(() => {
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// if (!gameStore.isAssetsLoaded) return Loading
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if (!gameStore.connection) return Login
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if (!gameStore.token) return Login
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if (!gameStore.character) return Characters
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if (zoneEditorStore.active) return ZoneEditor
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return Game
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})
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// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
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watch(
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() => zoneEditorStore.active,
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() => {
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gameStore.game.loadedAssets = []
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}
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)
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// #209: Play sound when a button is pressed
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addEventListener('click', (event) => {
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if (!(event.target instanceof HTMLButtonElement)) {
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return
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}
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const audio = new Audio('/assets/music/click-btn.mp3')
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audio.play()
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})
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</script>
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@ -1,146 +0,0 @@
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<template>
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<Controls :layer="tiles" :depth="0" />
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { onBeforeMount, onBeforeUnmount } from 'vue'
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import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
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import Controls from '@/components/utilities/Controls.vue'
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const emit = defineEmits(['tilemap:create'])
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zoneEditorStore.zone?.width,
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height: zoneEditorStore.zone?.height,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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emit('tilemap:create', tilemap)
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return tilemap
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}
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function createTileLayer() {
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const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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return layer
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}
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function pencil(pointer: Phaser.Input.Pointer) {
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// Check if zone is set
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if (!zoneEditorStore.zone) return
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// Check if tool is pencil
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if (zoneEditorStore.tool !== 'pencil') return
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// Check if draw mode is tile
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if (zoneEditorStore.drawMode !== 'tile') return
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// Check if there is a selected tile
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if (!zoneEditorStore.selectedTile) return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if there is a tile
|
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const tile = getTile(tiles, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Place tile
|
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placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
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|
||||
// Adjust zoneEditorStore.zone.tiles
|
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zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile.id
|
||||
}
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||||
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function eraser(pointer: Phaser.Input.Pointer) {
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// Check if zone is set
|
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if (!zoneEditorStore.zone) return
|
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||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
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||||
// Check if draw mode is tile
|
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if (zoneEditorStore.eraserMode !== 'tile') return
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||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
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||||
// Check if shift is not pressed, this means we are moving the camera
|
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if (pointer.event.shiftKey) return
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||||
// Check if there is a tile
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const tile = getTile(tiles, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Place tile
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placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
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// Adjust zoneEditorStore.zone.tiles
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zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
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}
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||||
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function paint(pointer: Phaser.Input.Pointer) {
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// Check if zone is set
|
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if (!zoneEditorStore.zone) return
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// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'paint') return
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||||
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||||
// Check if there is a selected tile
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if (!zoneEditorStore.selectedTile) return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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||||
// Set new tileArray with selected tile
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setLayerTiles(zoneTilemap, tiles, createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id))
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||||
// Adjust zoneEditorStore.zone.tiles
|
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zoneEditorStore.zone.tiles = createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id)
|
||||
}
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||||
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||||
onBeforeMount(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
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||||
setLayerTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
|
||||
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||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
})
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||||
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||||
onBeforeUnmount(() => {
|
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
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||||
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||||
zoneTilemap.destroyLayer('tiles')
|
||||
zoneTilemap.removeAllLayers()
|
||||
zoneTilemap.destroy()
|
||||
})
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||||
</script>
|
@ -1,9 +1,9 @@
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||||
<template>
|
||||
<Tiles @tilemap:create="tileMap = $event" />
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||||
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneTiles @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<Toolbar @save="save" />
|
||||
<Toolbar @save="save" @clear="clear" />
|
||||
|
||||
<ZoneList />
|
||||
<TileList />
|
||||
@ -26,15 +26,24 @@ import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.v
|
||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
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||||
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
|
||||
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
|
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import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
|
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import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
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||||
|
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
|
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|
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
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function clear() {
|
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if (!zoneEditorStore.zone) return
|
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|
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// Clear objects, event tiles and tiles
|
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zoneEditorStore.zone.zoneObjects = []
|
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zoneEditorStore.zone.zoneEventTiles = []
|
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zoneEditorStore.triggerClearTiles()
|
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}
|
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|
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function save() {
|
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if (!zoneEditorStore.zone) return
|
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|
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|
@ -42,23 +42,18 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { ref, onMounted, computed, watch } from 'vue'
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Object } from '@/types'
|
||||
import type { Object, ZoneObject } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const searchQuery = ref('')
|
||||
// const objectDepth = ref(0)
|
||||
const selectedTags = ref<string[]>([])
|
||||
|
||||
// watch(objectDepth, (depth) => {
|
||||
// zoneEditorStore.setObjectDepth(depth)
|
||||
// })
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
@ -81,8 +76,6 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
zoneEditorStore.setObjectDepth(0)
|
||||
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
zoneEditorStore.setObjectList(response)
|
||||
|
@ -52,7 +52,7 @@
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
|
||||
:alt="selectedGroup.parent.name"
|
||||
@click="selectTile(selectedGroup.parent)"
|
||||
@click="selectTile(selectedGroup.parent.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
|
||||
@ -65,7 +65,7 @@
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
|
||||
:alt="childTile.name"
|
||||
@click="selectTile(childTile)"
|
||||
@click="selectTile(childTile.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
|
||||
@ -218,7 +218,7 @@ function closeGroup() {
|
||||
selectedGroup.value = null
|
||||
}
|
||||
|
||||
function selectTile(tile: Tile) {
|
||||
function selectTile(tile: string) {
|
||||
zoneEditorStore.setSelectedTile(tile)
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
@ -102,14 +102,14 @@ function eraser(pointer: Phaser.Input.Pointer) {
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
@ -0,0 +1,45 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT, ZoneObject } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
selectedZoneObject: ZoneObject | null
|
||||
movingZoneObject: ZoneObject | null
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
|
||||
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -1,40 +1,27 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" v-bind="getImageProps(object)" @pointerup="() => (selectedZoneObject = object)" />
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { getTile } from '@/composables/zoneComposable'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import type { ZoneObject } from '@/types'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
|
||||
import type { ZoneObject as ZoneObjectT } from '@/types'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObject | null>(null)
|
||||
const movingZoneObject = ref<ZoneObject | null>(null)
|
||||
const selectedZoneObject = ref<ZoneObjectT | null>(null)
|
||||
const movingZoneObject = ref<ZoneObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getImageProps(zoneObject: ZoneObject) {
|
||||
return {
|
||||
alpha: zoneObject.id === movingZoneObject.value?.id ? 0.5 : 1,
|
||||
depth: calculateIsometricDepth(zoneObject.positionX, zoneObject.positionY, zoneObject.object.frameWidth, zoneObject.object.frameHeight),
|
||||
tint: selectedZoneObject.value?.id === zoneObject.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(props.tilemap, zoneObject.positionX, zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, zoneObject.positionX, zoneObject.positionY),
|
||||
flipX: zoneObject.isRotated,
|
||||
texture: zoneObject.object.id,
|
||||
originY: Number(zoneObject.object.originX),
|
||||
originX: Number(zoneObject.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
@ -54,6 +41,9 @@ function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
@ -66,7 +56,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject.id,
|
||||
objectId: zoneEditorStore.selectedObject,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
@ -94,6 +84,9 @@ function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
@ -106,6 +99,37 @@ function eraser(pointer: Phaser.Input.Pointer) {
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Select the object
|
||||
zoneEditorStore.setSelectedObject(existingObject)
|
||||
}
|
||||
|
||||
function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
@ -155,18 +179,29 @@ function deleteZoneObject(id: string) {
|
||||
selectedZoneObject.value = null
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
function clickZoneObject(zoneObject: ZoneObjectT) {
|
||||
selectedZoneObject.value = zoneObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
zoneEditorStore.setSelectedObject(zoneObject.object)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
212
src/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue
Normal file
212
src/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue
Normal file
@ -0,0 +1,212 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onMounted, onUnmounted, watch } from 'vue'
|
||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.zone?.width,
|
||||
height: zoneEditorStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
|
||||
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && zoneEditorStore.zone) {
|
||||
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
|
||||
setLayerTiles(tileMap, tileLayer, blankTiles)
|
||||
zoneEditorStore.zone.tiles = blankTiles
|
||||
zoneEditorStore.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setLayerTiles(tileMap, tileLayer, zoneEditorStore.zone.tiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
@ -168,8 +168,8 @@ function stopDrag() {
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
x.value = Math.max(0, Math.min(x.value, window.innerWidth - width.value))
|
||||
y.value = Math.max(0, Math.min(y.value, window.innerHeight - height.value))
|
||||
x.value = Math.min(x.value, window.innerWidth - width.value)
|
||||
y.value = Math.min(y.value, window.innerHeight - height.value)
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
@ -236,6 +236,7 @@ onMounted(() => {
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
removeEventListener('keydown', keyPress)
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
})
|
||||
|
@ -6,8 +6,8 @@
|
||||
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
|
||||
<!-- CHARACTER LIST -->
|
||||
<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="UI box inner" />
|
||||
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
|
||||
|
||||
@ -103,10 +103,10 @@ import Modal from '@/components/utilities/Modal.vue'
|
||||
import { type Character as CharacterT } from '@/types'
|
||||
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
|
||||
|
||||
const isLoading = ref(true)
|
||||
const characters = ref([])
|
||||
const gameStore = useGameStore()
|
||||
const deletingCharacter = ref(null)
|
||||
const isLoading = ref(true)
|
||||
const characters = ref([] as CharacterT[])
|
||||
const deletingCharacter = ref(null as CharacterT | null)
|
||||
|
||||
// Fetch characters
|
||||
gameStore.connection?.on('character:list', (data: any) => {
|
@ -32,10 +32,8 @@ import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import Minimap from '@/components/gui/Minimap.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { useAssetManager } from '@/utilities/assetManager'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManager = useAssetManager
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
@ -78,41 +76,7 @@ function preloadScene(scene: Phaser.Scene) {
|
||||
*/
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
scene.load.rexAwait(async function (successCallback) {
|
||||
await assetManager.getAssetsByGroup('tiles').then((assets) => {
|
||||
assets.forEach((asset) => {
|
||||
if (scene.load.textureManager.exists(asset.key)) return
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
})
|
||||
})
|
||||
|
||||
// Load objects
|
||||
await assetManager.getAssetsByGroup('objects').then((assets) => {
|
||||
assets.forEach((asset) => {
|
||||
if (scene.load.textureManager.exists(asset.key)) return
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
})
|
||||
})
|
||||
|
||||
successCallback()
|
||||
})
|
||||
}
|
||||
|
||||
function createScene(scene: Phaser.Scene) {
|
||||
/**
|
||||
* Create sprite animations
|
||||
* This is done here because phaser forces us to
|
||||
*/
|
||||
assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
|
||||
assets.forEach((asset) => {
|
||||
scene.anims.create({
|
||||
key: asset.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
function createScene(scene: Phaser.Scene) {}
|
||||
</script>
|
25
src/components/screens/Loading.vue
Normal file
25
src/components/screens/Loading.vue
Normal file
@ -0,0 +1,25 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative">
|
||||
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
|
||||
<span class="text-white text-lg flex-1 text-center">Play</span>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
function continueBtnClick() {
|
||||
// Play music
|
||||
const audio = new Audio('/assets/music/login.mp3')
|
||||
audio.play()
|
||||
|
||||
// Set isLoaded to true
|
||||
gameStore.game.isLoaded = true
|
||||
}
|
||||
</script>
|
51
src/components/screens/Login.vue
Normal file
51
src/components/screens/Login.vue
Normal file
@ -0,0 +1,51 @@
|
||||
<template>
|
||||
<!-- @TODO this must be shown over the login screen -->
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<ResetPassword :isModalOpen="isPasswordResetFormShown" @close="() => (isPasswordResetFormShown = false)" />
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||
|
||||
<!-- Register Form -->
|
||||
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
|
||||
<!-- New Password Form -->
|
||||
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import LoginForm from '@/components/screens/partials/login/LoginForm.vue'
|
||||
import RegisterForm from '@/components/screens/partials/login/RegisterForm.vue'
|
||||
import NewPasswordForm from '@/components/screens/partials/login/NewPasswordForm.vue'
|
||||
import ResetPassword from '@/components/utilities/ResetPassword.vue'
|
||||
|
||||
const isPasswordResetFormShown = ref(false)
|
||||
const doesUrlHaveToken = window.location.hash.includes('#')
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const currentForm = ref('login')
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
</script>
|
@ -2,7 +2,7 @@
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
@ -11,22 +11,32 @@
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { ref, onBeforeUnmount } from 'vue'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const isLoaded = ref(false)
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
@ -48,43 +58,6 @@ const createGame = (game: Phaser.Game) => {
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
isLoaded.value = false
|
||||
|
||||
/**
|
||||
* Create loading bar
|
||||
*/
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
isLoaded.value = true
|
||||
})
|
||||
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
@ -92,26 +65,21 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Create sprite animations
|
||||
* This is done here because phaser forces us to
|
||||
* Because Phaser can't load tiles after the scene with map in it is created,
|
||||
* we need to load and cache all the tiles first.
|
||||
* Then load them into the scene.
|
||||
*/
|
||||
gameStore.assets.forEach((asset) => {
|
||||
if (asset.group !== 'sprite_animations') return
|
||||
scene.load.rexAwait(async function (successCallback: any) {
|
||||
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
|
||||
for await (const tile of tiles) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
|
||||
scene.anims.create({
|
||||
key: asset.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
successCallback()
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
isLoaded.value = false
|
||||
})
|
||||
const createScene = async (scene: Phaser.Scene) => {}
|
||||
</script>
|
69
src/components/screens/partials/login/LoginForm.vue
Normal file
69
src/components/screens/partials/login/LoginForm.vue
Normal file
@ -0,0 +1,69 @@
|
||||
<template>
|
||||
<form @submit.prevent="loginFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
||||
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
|
||||
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToRegister')">Sign up</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const username = ref('')
|
||||
const password = ref('')
|
||||
const loginError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function loginFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send login event to server
|
||||
const response = await login(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
gameStore.setToken(response.token)
|
||||
gameStore.initConnection()
|
||||
return true // Indicate success
|
||||
}
|
||||
</script>
|
68
src/components/screens/partials/login/NewPasswordForm.vue
Normal file
68
src/components/screens/partials/login/NewPasswordForm.vue
Normal file
@ -0,0 +1,68 @@
|
||||
<template>
|
||||
<form @submit.prevent="newPasswordFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
<span v-if="newPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ newPasswordError }}</span>
|
||||
</div>
|
||||
<button class="btn-cyan xs:w-full" type="submit">Change password</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center"><button class="text-cyan-300 text-base p-0" @click.prevent="cancelNewPassword">Back to login</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { newPassword } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const emit = defineEmits(['switchToLogin'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const password = ref('')
|
||||
const newPasswordError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function newPasswordFunc() {
|
||||
// check if username and password are valid
|
||||
if (password.value === '') {
|
||||
newPasswordError.value = 'Please enter a password'
|
||||
return
|
||||
}
|
||||
|
||||
const urlToken = window.location.hash.split('#')[1]
|
||||
|
||||
// send new password event to server along with the token
|
||||
const response = await newPassword(urlToken, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
newPasswordError.value = response.error
|
||||
return
|
||||
}
|
||||
window.location.href = '/'
|
||||
}
|
||||
|
||||
function cancelNewPassword() {
|
||||
window.location.href = '/'
|
||||
}
|
||||
</script>
|
97
src/components/screens/partials/login/RegisterForm.vue
Normal file
97
src/components/screens/partials/login/RegisterForm.vue
Normal file
@ -0,0 +1,97 @@
|
||||
<template>
|
||||
<form @submit.prevent="registerFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="email-register" v-model="email" type="email" name="email" placeholder="Email" required />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs -mt-2">{{ loginError }}</span>
|
||||
</div>
|
||||
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToLogin')">Log in</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login, register } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const emit = defineEmits(['switchToLogin'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const username = ref('')
|
||||
const password = ref('')
|
||||
const email = ref('')
|
||||
const loginError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function loginFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send login event to server
|
||||
const response = await login(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
gameStore.setToken(response.token)
|
||||
gameStore.initConnection()
|
||||
return true // Indicate success
|
||||
}
|
||||
|
||||
async function registerFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || email.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username, email, and password'
|
||||
return
|
||||
}
|
||||
|
||||
if (email.value === '') {
|
||||
loginError.value = 'Please enter an email'
|
||||
return
|
||||
}
|
||||
|
||||
// send register event to server
|
||||
const response = await register(username.value, email.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
|
||||
const loginSuccess = await loginFunc()
|
||||
if (!loginSuccess) {
|
||||
loginError.value = 'Login after registration failed. Please try logging in manually.'
|
||||
return
|
||||
}
|
||||
}
|
||||
</script>
|
@ -18,12 +18,13 @@
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/config'
|
||||
import { type ExtendedCharacter } from '@/types'
|
||||
import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
||||
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
|
||||
enum Direction {
|
||||
POSITIVE,
|
||||
@ -181,6 +182,15 @@ watch(
|
||||
watch(() => props.character.isMoving, updateSprite)
|
||||
watch(() => props.character.rotation, updateSprite)
|
||||
|
||||
loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
@ -194,10 +204,6 @@ onMounted(() => {
|
||||
scene.cameras.main.stopFollow()
|
||||
}
|
||||
|
||||
// Set sprite
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
|
||||
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
|
||||
})
|
||||
|
||||
|
@ -1,22 +1,25 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
||||
<!-- Header -->
|
||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
||||
<div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
|
||||
<div class="rounded-t absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90" />
|
||||
<div class="relative z-10">
|
||||
<slot name="modalHeader" />
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" />
|
||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
</button>
|
||||
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" src="/assets/icons/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Body -->
|
||||
<div class="overflow-hidden grow relative">
|
||||
<div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
|
||||
<div class="rounded-b absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90" />
|
||||
<div class="relative z-10 h-full">
|
||||
<slot name="modalBody" />
|
||||
</div>
|
||||
@ -27,219 +30,187 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { defineEmits, onMounted, onUnmounted, ref, watch, computed } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
isModalOpen: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
},
|
||||
closable: {
|
||||
type: Boolean,
|
||||
default: true
|
||||
},
|
||||
isResizable: {
|
||||
type: Boolean,
|
||||
default: true
|
||||
},
|
||||
canFullScreen: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
},
|
||||
modalPositionX: {
|
||||
type: Number,
|
||||
default: 0
|
||||
},
|
||||
modalPositionY: {
|
||||
type: Number,
|
||||
default: 0
|
||||
},
|
||||
modalWidth: {
|
||||
type: Number,
|
||||
default: 500
|
||||
},
|
||||
modalHeight: {
|
||||
type: Number,
|
||||
default: 280
|
||||
}
|
||||
interface ModalProps {
|
||||
isModalOpen: boolean
|
||||
closable?: boolean
|
||||
isResizable?: boolean
|
||||
canFullScreen?: boolean
|
||||
modalPositionX?: number
|
||||
modalPositionY?: number
|
||||
modalWidth?: number
|
||||
modalHeight?: number
|
||||
}
|
||||
|
||||
interface Position {
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<ModalProps>(), {
|
||||
isModalOpen: false,
|
||||
closable: true,
|
||||
isResizable: true,
|
||||
canFullScreen: false,
|
||||
modalPositionX: 0,
|
||||
modalPositionY: 0,
|
||||
modalWidth: 500,
|
||||
modalHeight: 280
|
||||
})
|
||||
|
||||
const isModalOpenRef = ref(props.isModalOpen)
|
||||
const emit = defineEmits(['modal:close', 'character:create'])
|
||||
const emit = defineEmits<{
|
||||
'modal:close': []
|
||||
'character:create': []
|
||||
}>()
|
||||
|
||||
const isModalOpenRef = ref(props.isModalOpen)
|
||||
const width = ref(props.modalWidth)
|
||||
const height = ref(props.modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
|
||||
const minWidth = ref(200)
|
||||
const minHeight = ref(100)
|
||||
const isResizing = ref(false)
|
||||
const isDragging = ref(false)
|
||||
const isFullScreen = ref(false)
|
||||
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let startWidth = 0
|
||||
let startHeight = 0
|
||||
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
|
||||
const minDimensions = {
|
||||
width: 200,
|
||||
height: 100
|
||||
}
|
||||
|
||||
let dragState = {
|
||||
startX: 0,
|
||||
startY: 0,
|
||||
initialX: 0,
|
||||
initialY: 0,
|
||||
startWidth: 0,
|
||||
startHeight: 0
|
||||
}
|
||||
|
||||
let preFullScreenState: Position = { x: 0, y: 0, width: 0, height: 0 }
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
borderRadius: isFullScreen.value ? '0' : '6px',
|
||||
top: isFullScreen.value ? '0' : `${y.value}px`,
|
||||
left: isFullScreen.value ? '0' : `${x.value}px`,
|
||||
width: isFullScreen.value ? '100vw' : `${width.value}px`,
|
||||
height: isFullScreen.value ? '100vh' : `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
height: isFullScreen.value ? '100vh' : `${height.value}px`
|
||||
}))
|
||||
|
||||
function close() {
|
||||
emit('modal:close')
|
||||
}
|
||||
|
||||
function startResize(event: MouseEvent) {
|
||||
if (isFullScreen.value) return
|
||||
isResizing.value = true
|
||||
startWidth = width.value - event.clientX
|
||||
startHeight = height.value - event.clientY
|
||||
dragState.startWidth = width.value - event.clientX
|
||||
dragState.startHeight = height.value - event.clientY
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function resizeModal(event: MouseEvent) {
|
||||
if (!isResizing.value || isFullScreen.value) return
|
||||
const newWidth = Math.min(startWidth + event.clientX, window.innerWidth)
|
||||
const newHeight = Math.min(startHeight + event.clientY, window.innerHeight)
|
||||
width.value = Math.max(newWidth, minWidth.value)
|
||||
height.value = Math.max(newHeight, minHeight.value)
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopResize() {
|
||||
isResizing.value = false
|
||||
width.value = Math.max(dragState.startWidth + event.clientX, minDimensions.width)
|
||||
height.value = Math.max(dragState.startHeight + event.clientY, minDimensions.height)
|
||||
}
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
if (isFullScreen.value) return
|
||||
isDragging.value = true
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
dragState = {
|
||||
startX: event.clientX,
|
||||
startY: event.clientY,
|
||||
initialX: x.value,
|
||||
initialY: y.value,
|
||||
startWidth: width.value,
|
||||
startHeight: height.value
|
||||
}
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value || isFullScreen.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
if (isFullScreen.value) return
|
||||
x.value = Math.max(0, Math.min(x.value, window.innerWidth - width.value))
|
||||
y.value = Math.max(0, Math.min(y.value, window.innerHeight - height.value))
|
||||
}
|
||||
|
||||
function handleResize() {
|
||||
if (isFullScreen.value) return
|
||||
width.value = Math.min(width.value, window.innerWidth)
|
||||
height.value = Math.min(height.value, window.innerHeight)
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(props.modalWidth, window.innerWidth)
|
||||
height.value = Math.min(props.modalHeight, window.innerHeight)
|
||||
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
|
||||
x.value = props.modalPositionX
|
||||
y.value = props.modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
x.value = dragState.initialX + (event.clientX - dragState.startX)
|
||||
y.value = dragState.initialY + (event.clientY - dragState.startY)
|
||||
}
|
||||
|
||||
function toggleFullScreen() {
|
||||
if (isFullScreen.value) {
|
||||
// Exit full-screen
|
||||
x.value = preFullScreenState.x
|
||||
y.value = preFullScreenState.y
|
||||
width.value = preFullScreenState.width
|
||||
height.value = preFullScreenState.height
|
||||
isFullScreen.value = false
|
||||
Object.assign({ x, y, width, height }, preFullScreenState)
|
||||
} else {
|
||||
// Enter full-screen
|
||||
preFullScreenState = { x: x.value, y: y.value, width: width.value, height: height.value }
|
||||
isFullScreen.value = true
|
||||
}
|
||||
isFullScreen.value = !isFullScreen.value
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = props.modalWidth
|
||||
height.value = props.modalHeight
|
||||
x.value = props.modalPositionX || (window.innerWidth - width.value) / 2
|
||||
y.value = props.modalPositionY || (window.innerHeight - height.value) / 2
|
||||
}
|
||||
|
||||
// Watchers
|
||||
watch(
|
||||
() => props.isModalOpen,
|
||||
(value) => {
|
||||
isModalOpenRef.value = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
if (value) initializePosition()
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
(value) => (width.value = value)
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
(value) => (height.value = value)
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
(value) => (x.value = value)
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
(value) => (y.value = value)
|
||||
)
|
||||
|
||||
// Lifecycle hooks
|
||||
onMounted(() => {
|
||||
window.addEventListener('mousemove', drag)
|
||||
window.addEventListener('mouseup', stopDrag)
|
||||
window.addEventListener('mousemove', resizeModal)
|
||||
window.addEventListener('mouseup', stopResize)
|
||||
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
|
||||
window.addEventListener('resize', handleResize)
|
||||
const handlers: Record<string, EventListener[]> = {
|
||||
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
|
||||
mouseup: [
|
||||
() => {
|
||||
isDragging.value = false
|
||||
},
|
||||
() => {
|
||||
isResizing.value = false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Object.entries(handlers).forEach(([event, fns]) => {
|
||||
fns.forEach((fn) => window.addEventListener(event, fn))
|
||||
})
|
||||
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('mousemove', drag)
|
||||
window.removeEventListener('mouseup', stopDrag)
|
||||
window.removeEventListener('mousemove', resizeModal)
|
||||
window.removeEventListener('mouseup', stopResize)
|
||||
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
|
||||
window.removeEventListener('resize', handleResize)
|
||||
const handlers: Record<string, EventListener[]> = {
|
||||
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
|
||||
mouseup: [
|
||||
() => {
|
||||
isDragging.value = false
|
||||
},
|
||||
() => {
|
||||
isResizing.value = false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Object.entries(handlers).forEach(([event, fns]) => {
|
||||
fns.forEach((fn) => window.removeEventListener(event, fn))
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
|
||||
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
@ -34,7 +34,7 @@ function setupNotificationListener(connection: any) {
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
onMounted(() => {
|
||||
const connection = gameStore.connection
|
||||
if (connection) {
|
||||
setupNotificationListener(connection)
|
||||
@ -49,7 +49,7 @@ onBeforeMount(() => {
|
||||
}
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onUnmounted(() => {
|
||||
const connection = gameStore.connection
|
||||
if (connection) {
|
||||
connection.off('notification')
|
||||
|
55
src/components/utilities/ResetPassword.vue
Normal file
55
src/components/utilities/ResetPassword.vue
Normal file
@ -0,0 +1,55 @@
|
||||
<template>
|
||||
<Modal @modal:close="() => emit('close')" :modal-width="400" :modal-height="300" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Reset Password</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="h-[calc(100%_-_32px)] p-4">
|
||||
<form class="h-full flex flex-col justify-between" @submit.prevent="resetPasswordFunc">
|
||||
<div class="flex flex-col relative">
|
||||
<p>Fill in your email to receive a password reset request.</p>
|
||||
<input type="email" name="email" class="input-field" v-model="email" placeholder="E-mail" />
|
||||
<span v-if="resetPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ resetPasswordError }}</span>
|
||||
</div>
|
||||
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click.stop="() => emit('close')">Cancel</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit">Send mail</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { resetPassword } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
|
||||
const emit = defineEmits(['close'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const email = ref('')
|
||||
const resetPasswordError = ref('')
|
||||
const isPasswordResetOpen = ref(false)
|
||||
|
||||
async function resetPasswordFunc() {
|
||||
// check if email is valid
|
||||
if (email.value === '') {
|
||||
resetPasswordError.value = 'Please enter an email'
|
||||
return
|
||||
}
|
||||
|
||||
// send reset password event to server
|
||||
const response = await resetPassword(email.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
resetPasswordError.value = response.error
|
||||
return
|
||||
}
|
||||
|
||||
emit('close')
|
||||
}
|
||||
</script>
|
@ -1,18 +1,21 @@
|
||||
<template>
|
||||
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
|
||||
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onUnmounted } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeUnmount, ref, onBeforeMount } from 'vue'
|
||||
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
||||
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
|
||||
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/zone/Characters.vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
@ -33,6 +36,7 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
|
||||
zoneId: data.zone.id
|
||||
})
|
||||
|
||||
await loadZoneTilesIntoScene(data.zone, scene)
|
||||
zoneStore.setZone(data.zone)
|
||||
zoneStore.setCharacters(data.characters)
|
||||
})
|
||||
@ -51,15 +55,14 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
|
||||
zoneStore.updateCharacter(data)
|
||||
})
|
||||
|
||||
onBeforeMount(async () => {
|
||||
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||
// Set zone and characters
|
||||
zoneStore.setZone(response.zone)
|
||||
zoneStore.setCharacters(response.characters)
|
||||
})
|
||||
// Emit zone:character:join event to server and wait for response, then set zone and characters
|
||||
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||
await loadZoneTilesIntoScene(response.zone, scene)
|
||||
zoneStore.setZone(response.zone)
|
||||
zoneStore.setCharacters(response.characters)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onUnmounted(() => {
|
||||
zoneStore.reset()
|
||||
gameStore.connection!.off('zone:character:teleport')
|
||||
gameStore.connection!.off('zone:character:join')
|
||||
|
@ -1,23 +1,29 @@
|
||||
<template>
|
||||
<Controls :layer="tiles" :depth="0" />
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
import { setLayerTiles } from '@/composables/zoneComposable'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { unduplicateArray } from '@/utilities'
|
||||
|
||||
const emit = defineEmits(['tilemap:create'])
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
const scene = useScene()
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
const zoneStore = useZoneStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
function createTilemap() {
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneStore.zone?.width,
|
||||
height: zoneStore.zone?.height,
|
||||
@ -26,22 +32,26 @@ function createTilemap() {
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tilemap:create', tilemap)
|
||||
return tilemap
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesFromZone = zoneStore.zone?.tiles || []
|
||||
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
|
||||
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
|
||||
|
||||
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
|
||||
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
|
||||
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
@ -49,16 +59,11 @@ function createTileLayer() {
|
||||
return layer
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
if (!zoneStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setLayerTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||
})
|
||||
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
zoneTilemap.destroyLayer('tiles')
|
||||
zoneTilemap.removeAllLayers()
|
||||
zoneTilemap.destroy()
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
||||
|
@ -1,22 +1,22 @@
|
||||
<template>
|
||||
<Image v-if="isTextureLoaded" v-bind="imageProps" />
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { computed, onMounted } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { useAssetManager } from '@/utilities/assetManager'
|
||||
import type { ZoneObject } from '@/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT, ZoneObject } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
const assetManager = useAssetManager
|
||||
const isTextureLoaded = ref(false)
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
@ -28,36 +28,14 @@ const imageProps = computed(() => ({
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
const loadTexture = async () => {
|
||||
const textureId = props.zoneObject.object.id
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (scene.textures.exists(textureId)) {
|
||||
isTextureLoaded.value = true
|
||||
return
|
||||
}
|
||||
|
||||
let assetData = await assetManager.getAsset(textureId)
|
||||
|
||||
if (!assetData) {
|
||||
await assetManager.downloadAsset(textureId, `/assets/objects/${textureId}.png`, 'objects', props.zoneObject.object.updatedAt)
|
||||
assetData = await assetManager.getAsset(textureId)
|
||||
}
|
||||
|
||||
if (assetData) {
|
||||
return new Promise<void>((resolve) => {
|
||||
scene.textures.addBase64(textureId, assetData.data)
|
||||
scene.textures.once(`addtexture-${textureId}`, () => {
|
||||
isTextureLoaded.value = true
|
||||
resolve()
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
loadTexture().catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
||||
|
34
src/composables/game/scene/loaderComposable.ts
Normal file
34
src/composables/game/scene/loaderComposable.ts
Normal file
@ -0,0 +1,34 @@
|
||||
export function createSceneLoader(scene: Phaser.Scene) {
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
// @ts-ignore
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
return true
|
||||
})
|
||||
}
|
@ -0,0 +1,86 @@
|
||||
import type { AssetDataT, Sprite } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { AssetStorage } from '@/storage/assetStorage'
|
||||
import config from '@/config'
|
||||
|
||||
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
||||
|
||||
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
|
||||
const gameStore = useGameStore()
|
||||
const assetStorage = new AssetStorage()
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
|
||||
return Promise.resolve(true)
|
||||
}
|
||||
|
||||
// If there's already a loading promise for this texture, return it
|
||||
if (textureLoadingPromises.has(assetData.key)) {
|
||||
return await textureLoadingPromises.get(assetData.key)!
|
||||
}
|
||||
|
||||
// Create new loading promise
|
||||
const loadingPromise = (async () => {
|
||||
// Check if the asset is already cached
|
||||
let asset = await assetStorage.get(assetData.key)
|
||||
|
||||
// If asset is not found, download it
|
||||
if (!asset) {
|
||||
await assetStorage.download(assetData)
|
||||
asset = await assetStorage.get(assetData.key)
|
||||
}
|
||||
|
||||
// If asset is found, add it to the scene
|
||||
if (asset) {
|
||||
return new Promise<boolean>((resolve) => {
|
||||
// Remove existing texture if it exists
|
||||
if (scene.textures.exists(asset.key)) {
|
||||
scene.textures.remove(asset.key)
|
||||
}
|
||||
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
scene.textures.once(`addtexture-${asset.key}`, () => {
|
||||
gameStore.game.loadedAssets.push(assetData)
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
return Promise.resolve(false)
|
||||
})()
|
||||
|
||||
// Store the loading promise
|
||||
textureLoadingPromises.set(assetData.key, loadingPromise)
|
||||
return loadingPromise
|
||||
}
|
||||
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
||||
for await (const sprite_action of sprite_actions) {
|
||||
await loadTexture(scene, {
|
||||
key: sprite_action.key,
|
||||
data: sprite_action.data,
|
||||
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||
updatedAt: sprite_action.updatedAt,
|
||||
frameCount: sprite_action.frameCount,
|
||||
frameWidth: sprite_action.frameWidth,
|
||||
frameHeight: sprite_action.frameHeight
|
||||
} as AssetDataT)
|
||||
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
|
||||
// Add the animation to the scene
|
||||
const anim = scene.textures.get(sprite_action.key)
|
||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
scene.anims.create({
|
||||
key: sprite_action.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
}
|
||||
return Promise.resolve(true)
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
const { worldX, worldY } = pointer
|
||||
updateWaypoint(worldX, worldY)
|
||||
|
||||
if (gameStore.isPlayerDraggingCamera) {
|
||||
if (gameStore.game.isPlayerDraggingCamera) {
|
||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||
|
||||
if (distance > dragThreshold) {
|
||||
|
@ -26,7 +26,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
|
||||
}
|
||||
|
||||
function dragZone(pointer: Phaser.Input.Pointer) {
|
||||
if (gameStore.isPlayerDraggingCamera) {
|
||||
if (gameStore.game.isPlayerDraggingCamera) {
|
||||
const { x, y, prevPosition } = pointer
|
||||
const { scrollX, scrollY, zoom } = camera
|
||||
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
|
||||
|
@ -3,6 +3,8 @@ import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
import type { AssetDataT, Zone as ZoneT } from '@/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
|
||||
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||
const tile = layer.getTileAtWorldXY(x, y)
|
||||
@ -45,12 +47,15 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
|
||||
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
|
||||
let tileImg = zone.getTileset(tileName) as Tileset
|
||||
if (!tileImg) {
|
||||
console.log('tile not found:', tileName)
|
||||
tileImg = zone.getTileset('blank_tile') as Tileset
|
||||
}
|
||||
layer.putTileAt(tileImg.firstgid, x, y)
|
||||
}
|
||||
|
||||
export function setLayerTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||
if (!tiles) return
|
||||
|
||||
tiles.forEach((row: string[], y: number) => {
|
||||
row.forEach((tile: string, x: number) => {
|
||||
placeTile(zone, layer, x, y, tile)
|
||||
@ -69,3 +74,23 @@ export const calculateIsometricDepth = (x: number, y: number, width: number = 0,
|
||||
}
|
||||
return baseDepth + (width + height) / (2 * config.tile_size.x)
|
||||
}
|
||||
|
||||
export function FlattenZoneArray(tiles: string[][]) {
|
||||
const normalArray = []
|
||||
|
||||
for (const row of tiles) {
|
||||
normalArray.push(...row)
|
||||
}
|
||||
|
||||
return normalArray
|
||||
}
|
||||
|
||||
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
|
||||
// Fetch the list of tiles from the server
|
||||
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tileArray) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
}
|
||||
|
@ -1,74 +0,0 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative">
|
||||
<div v-if="!isLoaded" class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
|
||||
<button v-else @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-10 w-10 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
<div v-if="!isLoaded" class="text-center mt-6">
|
||||
<h1 class="text-2xl font-bold">Loading...</h1>
|
||||
<p class="text-gray-400">Please wait while we load the assets.</p>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import { onMounted, ref } from 'vue'
|
||||
import config from '@/config'
|
||||
import type { AssetT as ServerAsset } from '@/types'
|
||||
import { useAssetManager } from '@/utilities/assetManager'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
/**
|
||||
* This component downloads all assets from the server and
|
||||
* stores them in the asset manager.
|
||||
*/
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManager = useAssetManager
|
||||
const isLoaded = ref(false)
|
||||
|
||||
async function getAssets() {
|
||||
return fetch(config.server_endpoint + '/assets/')
|
||||
.then((response) => {
|
||||
if (!response.ok) throw new Error('Failed to fetch assets')
|
||||
console.log(response)
|
||||
return response.json()
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
async function loadAssetsIntoAssetManager(assets: ServerAsset[]): Promise<void> {
|
||||
for (const asset of assets) {
|
||||
// Check if the asset is already loaded
|
||||
const existingAsset = await assetManager.getAsset(asset.key)
|
||||
|
||||
// Check if the asset needs to be updated
|
||||
if (!existingAsset || new Date(asset.updatedAt) > new Date(existingAsset.updatedAt)) {
|
||||
// Check if the asset is already loaded, if so, delete it
|
||||
if (existingAsset) {
|
||||
await assetManager.deleteAsset(asset.key)
|
||||
}
|
||||
|
||||
// Add the asset to the asset manager
|
||||
await assetManager.downloadAsset(asset.key, asset.url, asset.group, asset.updatedAt, asset.frameCount, asset.frameWidth, asset.frameHeight)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function continueBtnClick() {
|
||||
gameStore.isAssetsLoaded = true
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
const assets = await getAssets()
|
||||
if (assets) {
|
||||
await loadAssetsIntoAssetManager(assets)
|
||||
isLoaded.value = true
|
||||
}
|
||||
})
|
||||
</script>
|
@ -1,130 +0,0 @@
|
||||
<template>
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
||||
<button class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
|
||||
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'register'">Sign up</button></p>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<!-- Register Form -->
|
||||
<form v-show="switchForm === 'register'" @submit.prevent="registerFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
||||
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'login'">Log in</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login, register } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const username = ref('')
|
||||
const password = ref('')
|
||||
const switchForm = ref('login')
|
||||
const loginError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function loginFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send login event to server
|
||||
const response = await login(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
gameStore.setToken(response.token)
|
||||
gameStore.initConnection()
|
||||
return true // Indicate success
|
||||
}
|
||||
|
||||
async function registerFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send register event to server
|
||||
const response = await register(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
|
||||
const loginSuccess = await loginFunc()
|
||||
if (!loginSuccess) {
|
||||
loginError.value = 'Login after registration failed. Please try logging in manually.'
|
||||
return
|
||||
}
|
||||
}
|
||||
</script>
|
@ -1,13 +1,17 @@
|
||||
import axios from 'axios'
|
||||
import config from '@/config'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { getDomain } from '@/utilities'
|
||||
|
||||
export async function register(username: string, password: string) {
|
||||
export async function register(username: string, email: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/register`, { username, password })
|
||||
const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password })
|
||||
useCookies().set('token', response.data.token as string)
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
@ -16,12 +20,34 @@ export async function login(username: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
||||
useCookies().set('token', response.data.token as string, {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
// domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
domain: getDomain()
|
||||
})
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
||||
export async function resetPassword(email: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
||||
export async function newPassword(urlToken: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
69
src/storage/assetStorage.ts
Normal file
69
src/storage/assetStorage.ts
Normal file
@ -0,0 +1,69 @@
|
||||
import config from '@/config'
|
||||
import Dexie from 'dexie'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
export class AssetStorage {
|
||||
private db: Dexie
|
||||
|
||||
constructor() {
|
||||
this.db = new Dexie('assets')
|
||||
this.db.version(1).stores({
|
||||
assets: 'key, group'
|
||||
})
|
||||
}
|
||||
|
||||
async download(asset: AssetDataT) {
|
||||
try {
|
||||
// Check if the asset already exists, then check if updatedAt is newer
|
||||
const _asset = await this.db.table('assets').get(asset.key)
|
||||
if (_asset && _asset.updatedAt > asset.updatedAt) {
|
||||
return
|
||||
}
|
||||
|
||||
// Download the asset
|
||||
const response = await fetch(config.server_endpoint + asset.data)
|
||||
const blob = await response.blob()
|
||||
|
||||
// Store the asset in the database
|
||||
await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${asset.key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(key: string) {
|
||||
try {
|
||||
const asset = await this.db.table('assets').get(key)
|
||||
if (asset) {
|
||||
return {
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve asset ${key}:`, error)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
async getByGroup(group: string) {
|
||||
try {
|
||||
const assets = await this.db.table('assets').where('group').equals(group).toArray()
|
||||
return assets.map((asset) => ({
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}))
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve assets for group ${group}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async delete(key: string) {
|
||||
try {
|
||||
await this.db.table('assets').delete(key)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +1,29 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { io, Socket } from 'socket.io-client'
|
||||
import type { Asset, Character, Notification, User, WorldSettings } from '@/types'
|
||||
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
|
||||
import config from '@/config'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { getDomain } from '@/utilities'
|
||||
|
||||
export const useGameStore = defineStore('game', {
|
||||
state: () => {
|
||||
return {
|
||||
notifications: [] as Notification[],
|
||||
isAssetsLoaded: false,
|
||||
loadedAssets: [] as string[],
|
||||
token: '' as string | null,
|
||||
connection: null as Socket | null,
|
||||
user: null as User | null,
|
||||
character: null as Character | null,
|
||||
isPlayerDraggingCamera: false,
|
||||
world: {
|
||||
date: new Date(),
|
||||
isRainEnabled: false,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0.5
|
||||
} as WorldSettings,
|
||||
gameSettings: {
|
||||
game: {
|
||||
isLoading: false,
|
||||
isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
|
||||
loadedAssets: [] as AssetDataT[],
|
||||
isPlayerDraggingCamera: false,
|
||||
isCameraFollowingCharacter: false
|
||||
},
|
||||
uiSettings: {
|
||||
@ -31,6 +33,17 @@ export const useGameStore = defineStore('game', {
|
||||
}
|
||||
}
|
||||
},
|
||||
getters: {
|
||||
getLoadedAssets: (state) => {
|
||||
return state.game.loadedAssets
|
||||
},
|
||||
getLoadedAsset: (state) => {
|
||||
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key)
|
||||
},
|
||||
getLoadedAssetsByGroup: (state) => {
|
||||
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
|
||||
}
|
||||
},
|
||||
actions: {
|
||||
addNotification(notification: Notification) {
|
||||
if (!notification.id) {
|
||||
@ -53,17 +66,8 @@ export const useGameStore = defineStore('game', {
|
||||
toggleGmPanel() {
|
||||
this.uiSettings.isGmPanelOpen = !this.uiSettings.isGmPanelOpen
|
||||
},
|
||||
togglePlayerDraggingCamera() {
|
||||
this.isPlayerDraggingCamera = !this.isPlayerDraggingCamera
|
||||
},
|
||||
setPlayerDraggingCamera(moving: boolean) {
|
||||
this.isPlayerDraggingCamera = moving
|
||||
},
|
||||
toggleCameraFollowingCharacter() {
|
||||
this.gameSettings.isCameraFollowingCharacter = !this.gameSettings.isCameraFollowingCharacter
|
||||
},
|
||||
setCameraFollowingCharacter(following: boolean) {
|
||||
this.gameSettings.isCameraFollowingCharacter = following
|
||||
this.game.isPlayerDraggingCamera = moving
|
||||
},
|
||||
toggleChat() {
|
||||
this.uiSettings.isChatOpen = !this.uiSettings.isChatOpen
|
||||
@ -101,21 +105,22 @@ export const useGameStore = defineStore('game', {
|
||||
this.connection?.disconnect()
|
||||
|
||||
useCookies().remove('token', {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
// domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
domain: getDomain()
|
||||
})
|
||||
|
||||
this.isAssetsLoaded = false
|
||||
this.connection = null
|
||||
this.token = null
|
||||
this.user = null
|
||||
this.character = null
|
||||
this.uiSettings.isGmPanelOpen = false
|
||||
this.isPlayerDraggingCamera = false
|
||||
this.gameSettings.isCameraFollowingCharacter = false
|
||||
|
||||
this.game.isLoaded = false
|
||||
this.game.loadedAssets = []
|
||||
this.game.isPlayerDraggingCamera = false
|
||||
this.game.isCameraFollowingCharacter = false
|
||||
|
||||
this.uiSettings.isChatOpen = false
|
||||
this.uiSettings.isCharacterProfileOpen = false
|
||||
this.uiSettings.isGmPanelOpen = false
|
||||
|
||||
this.world.date = new Date()
|
||||
this.world.isRainEnabled = false
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Zone, Object, Tile, ZoneEffect } from '@/types'
|
||||
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/types'
|
||||
|
||||
export type TeleportSettings = {
|
||||
toZoneId: number
|
||||
@ -12,7 +12,7 @@ export type TeleportSettings = {
|
||||
export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
state: () => {
|
||||
return {
|
||||
active: false,
|
||||
active: true,
|
||||
zone: null as Zone | null,
|
||||
tool: 'move',
|
||||
drawMode: 'tile',
|
||||
@ -20,14 +20,14 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
zoneList: [] as Zone[],
|
||||
tileList: [] as Tile[],
|
||||
objectList: [] as Object[],
|
||||
selectedTile: null as Tile | null,
|
||||
selectedTile: '',
|
||||
selectedObject: null as Object | null,
|
||||
objectDepth: 0,
|
||||
isTileListModalShown: false,
|
||||
isObjectListModalShown: false,
|
||||
isZoneListModalShown: false,
|
||||
isCreateZoneModalShown: false,
|
||||
isSettingsModalShown: false,
|
||||
shouldClearTiles: false,
|
||||
zoneSettings: {
|
||||
name: '',
|
||||
width: 0,
|
||||
@ -88,15 +88,12 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
setObjectList(objects: Object[]) {
|
||||
this.objectList = objects
|
||||
},
|
||||
setSelectedTile(tile: Tile) {
|
||||
setSelectedTile(tile: string) {
|
||||
this.selectedTile = tile
|
||||
},
|
||||
setSelectedObject(object: any) {
|
||||
setSelectedObject(object: Object) {
|
||||
this.selectedObject = object
|
||||
},
|
||||
setObjectDepth(depth: number) {
|
||||
this.objectDepth = depth
|
||||
},
|
||||
toggleSettingsModal() {
|
||||
this.isSettingsModalShown = !this.isSettingsModalShown
|
||||
},
|
||||
@ -110,6 +107,13 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
setTeleportSettings(teleportSettings: TeleportSettings) {
|
||||
this.teleportSettings = teleportSettings
|
||||
},
|
||||
triggerClearTiles() {
|
||||
this.shouldClearTiles = true
|
||||
},
|
||||
|
||||
resetClearTilesFlag() {
|
||||
this.shouldClearTiles = false
|
||||
},
|
||||
reset(resetZone = false) {
|
||||
if (resetZone) this.zone = null
|
||||
this.zoneList = []
|
||||
@ -117,12 +121,12 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
this.objectList = []
|
||||
this.tool = 'move'
|
||||
this.drawMode = 'tile'
|
||||
this.selectedTile = null
|
||||
this.selectedTile = ''
|
||||
this.selectedObject = null
|
||||
this.objectDepth = 0
|
||||
this.isSettingsModalShown = false
|
||||
this.isZoneListModalShown = false
|
||||
this.isCreateZoneModalShown = false
|
||||
this.shouldClearTiles = false
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -4,11 +4,12 @@ export type Notification = {
|
||||
message?: string
|
||||
}
|
||||
|
||||
export type AssetT = {
|
||||
export type AssetDataT = {
|
||||
key: string
|
||||
url: string
|
||||
data: string
|
||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
updatedAt: Date
|
||||
isAnimated?: boolean
|
||||
frameCount?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
|
@ -1,3 +1,25 @@
|
||||
export function uuidv4() {
|
||||
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
|
||||
}
|
||||
|
||||
export function unduplicateArray(array: any[]) {
|
||||
return [...new Set(array.flat())]
|
||||
}
|
||||
|
||||
export function getDomain() {
|
||||
// Check if not localhost
|
||||
if (window.location.hostname !== 'localhost') {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
// Check if not IP address
|
||||
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
if (window.location.hostname.split('.').length < 3) {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
return window.location.hostname.split('.').slice(-2).join('.')
|
||||
}
|
||||
|
@ -1,72 +0,0 @@
|
||||
import config from '@/config'
|
||||
import Dexie from 'dexie'
|
||||
|
||||
class AssetManager extends Dexie {
|
||||
assets!: Dexie.Table<
|
||||
{
|
||||
key: string
|
||||
data: Blob
|
||||
group: string
|
||||
updatedAt: Date
|
||||
frameCount?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
},
|
||||
string
|
||||
>
|
||||
|
||||
constructor() {
|
||||
super('Assets')
|
||||
this.version(1).stores({
|
||||
assets: 'key, group'
|
||||
})
|
||||
}
|
||||
|
||||
async downloadAsset(key: string, url: string, group: string, updatedAt: Date, frameCount?: number, frameWidth?: number, frameHeight?: number) {
|
||||
try {
|
||||
const response = await fetch(config.server_endpoint + url)
|
||||
const blob = await response.blob()
|
||||
await this.assets.put({ key, data: blob, group, updatedAt, frameCount, frameWidth, frameHeight })
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async getAsset(key: string) {
|
||||
try {
|
||||
const asset = await this.assets.get(key)
|
||||
if (asset) {
|
||||
return {
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data)
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve asset ${key}:`, error)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
async getAssetsByGroup(group: string) {
|
||||
try {
|
||||
const assets = await this.assets.where('group').equals(group).toArray()
|
||||
return assets.map((asset) => ({
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data)
|
||||
}))
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve assets for group ${group}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async deleteAsset(key: string) {
|
||||
try {
|
||||
await this.assets.delete(key)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const useAssetManager = new AssetManager()
|
@ -2,12 +2,14 @@ import { fileURLToPath, URL } from 'node:url'
|
||||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue';
|
||||
import VueDevTools from 'vite-plugin-vue-devtools'
|
||||
import viteCompression from 'vite-plugin-compression';
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
vue(),
|
||||
VueDevTools(),
|
||||
viteCompression()
|
||||
],
|
||||
resolve: {
|
||||
alias: {
|
||||
|
Reference in New Issue
Block a user