Compare commits
86 Commits
feature/re
...
feature/#2
Author | SHA1 | Date | |
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@ -1,4 +1,4 @@
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VITE_NAME=New Quest
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VITE_NAME=Sylvan Quest
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VITE_DEVELOPMENT=true
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VITE_SERVER_ENDPOINT=http://localhost:4000
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VITE_TILE_SIZE_X=64
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@ -27,5 +27,6 @@ RUN npm run build-ntc
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# Production stage
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FROM nginx:1.26.1-alpine
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COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
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COPY nginx.conf /etc/nginx/conf.d/default.conf
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
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@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<link rel="icon" href="/favicon.ico">
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<meta name="viewport" content="width=device-width">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>Sylvan Quest - Play</title>
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</head>
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<body>
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16
nginx.conf
Normal file
@ -0,0 +1,16 @@
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server {
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listen 80;
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server_name localhost;
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root /usr/share/nginx/html;
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index index.html;
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# Redirect example
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location /discord {
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return 301 https://discord.gg/JTev3nzeDa;
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}
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# Serve static files
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location / {
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try_files $uri $uri/ /index.html;
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}
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}
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1191
package-lock.json
generated
@ -18,6 +18,7 @@
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"@vueuse/core": "^10.5.0",
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"@vueuse/integrations": "^10.5.0",
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"axios": "^1.7.7",
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"dexie": "^4.0.8",
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"phaser": "^3.86.0",
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"pinia": "^2.1.6",
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"socket.io-client": "^4.8.0",
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@ -49,6 +50,7 @@
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"tailwindcss": "^3.4.13",
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"typescript": "~5.6.2",
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"vite": "^5.4.9",
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"vite-plugin-compression": "^0.5.1",
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"vite-plugin-vue-devtools": "^7.5.2",
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"vitest": "^2.0.3",
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"vue-tsc": "^1.6.5"
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Before Width: | Height: | Size: 4.5 MiB |
Before Width: | Height: | Size: 4.5 MiB |
Before Width: | Height: | Size: 2.7 MiB |
Before Width: | Height: | Size: 440 KiB |
51
public/assets/icons/increase-size-option.svg
Normal file
@ -0,0 +1,51 @@
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<?xml version="1.0" encoding="iso-8859-1"?>
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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width="438.529px" height="438.529px" viewBox="0 0 438.529 438.529" style="enable-background:new 0 0 438.529 438.529;"
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xml:space="preserve">
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<g>
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<g>
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<path d="M180.156,225.828c-1.903-1.902-4.093-2.854-6.567-2.854c-2.475,0-4.665,0.951-6.567,2.854l-94.787,94.787l-41.112-41.117
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<path d="M433.11,5.424C429.496,1.807,425.212,0,420.263,0H292.356c-4.948,0-9.227,1.807-12.847,5.424
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</g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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</svg>
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After Width: | Height: | Size: 1.7 KiB |
@ -1,2 +0,0 @@
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|
||||
<path d="M16.16 4V3C16.16 2.057 16.16 1.586 15.86 1.293C15.559 1 15.075 1 14.107 1H5.89301C4.92501 1 4.44101 1 4.14001 1.293C3.83901 1.586 3.84001 2.057 3.84001 3V4M16.16 4H3.84001M16.16 4L17.6096 11M3.84001 4L2.39047 11M2.39047 11L1.78774 14.3265M2.39047 11C3.48635 11.3237 4.13173 12.9685 4.99991 13C6.07854 13.0392 7.37081 11.3877 8.76949 11M8.76949 11C9.1675 9.93337 9.99991 9 9.99991 9C9.99991 9 10.8327 9.93306 11.2308 11M8.76949 11C8.55307 11.58 8.31985 12.3176 8.03701 13.213L7.68545 14.3265M11.2308 11C11.4472 11.5799 11.6802 12.3175 11.963 13.213L12.3148 14.3265M11.2308 11C12.6566 11.3875 13.9154 13.041 14.9999 13C15.8598 12.9675 16.5386 11.3237 17.6096 11M17.6096 11L18.2123 14.326M1.78774 14.3265L1.18501 18.653C0.987006 19.741 0.889006 20.285 1.19701 20.643C1.50401 21 2.07201 21 3.20701 21H4.37601C5.10701 21 5.47401 21 5.74601 20.804C6.01801 20.608 6.12501 20.268 6.34001 19.588L7.68545 14.3265M1.78774 14.3265C2.76898 14.5762 3.5689 16.9715 4.37601 17C5.35607 17.0346 6.34671 14.6477 7.68545 14.3265M12.3148 14.3265L13.661 19.588C13.875 20.269 13.983 20.609 14.255 20.804C14.527 21 14.893 21 15.623 21H16.793C17.928 21 18.496 21 18.803 20.642C19.111 20.285 19.012 19.742 18.815 18.652L18.2123 14.326M12.3148 14.3265C13.6343 14.7183 14.621 16.5451 15.623 16.5C16.4184 16.4642 17.2235 14.6375 18.2123 14.326" stroke="#666666" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</svg>
|
After Width: | Height: | Size: 1.5 KiB |
BIN
public/assets/music/click-btn.mp3
Normal file
BIN
public/assets/music/login.mp3
Normal file
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.8 KiB |
23
public/assets/ui-elements/profile-ui-box-inner.svg
Normal file
After Width: | Height: | Size: 335 KiB |
23
public/assets/ui-elements/profile-ui-box-outer.svg
Normal file
After Width: | Height: | Size: 453 KiB |
Before Width: | Height: | Size: 598 KiB After Width: | Height: | Size: 598 KiB |
23
public/assets/ui-elements/ui-border-4-corners-small.svg
Normal file
After Width: | Height: | Size: 470 KiB |
Before Width: | Height: | Size: 471 KiB After Width: | Height: | Size: 471 KiB |
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 301 KiB |
Before Width: | Height: | Size: 400 KiB After Width: | Height: | Size: 400 KiB |
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
32
src/App.vue
@ -1,5 +1,7 @@
|
||||
<template>
|
||||
<Notifications />
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
<component :is="currentScreen" />
|
||||
</template>
|
||||
|
||||
@ -7,11 +9,13 @@
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import Login from '@/screens/Login.vue'
|
||||
import Characters from '@/screens/Characters.vue'
|
||||
import Game from '@/screens/Game.vue'
|
||||
import ZoneEditor from '@/screens/ZoneEditor.vue'
|
||||
import { computed } from 'vue'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Login from '@/components/screens/Login.vue'
|
||||
import Characters from '@/components/screens/Characters.vue'
|
||||
import Game from '@/components/screens/Game.vue'
|
||||
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
|
||||
import { computed, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
@ -24,6 +28,20 @@ const currentScreen = computed(() => {
|
||||
return Game
|
||||
})
|
||||
|
||||
// Disable right click
|
||||
addEventListener('contextmenu', (event) => event.preventDefault())
|
||||
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
|
||||
watch(
|
||||
() => zoneEditorStore.active,
|
||||
() => {
|
||||
gameStore.game.loadedAssets = []
|
||||
}
|
||||
)
|
||||
|
||||
// #209: Play sound when a button is pressed
|
||||
addEventListener('click', (event) => {
|
||||
if (!(event.target instanceof HTMLButtonElement)) {
|
||||
return
|
||||
}
|
||||
const audio = new Audio('/assets/music/click-btn.mp3')
|
||||
audio.play()
|
||||
})
|
||||
</script>
|
||||
|
@ -20,6 +20,9 @@ body {
|
||||
-webkit-user-select: none; /* Safari */
|
||||
-ms-user-select: none; /* IE 10 and IE 11 */
|
||||
user-select: none; /* Standard syntax */
|
||||
|
||||
// Disable pinch zoom
|
||||
touch-action: pan-x pan-y;
|
||||
}
|
||||
|
||||
h1,
|
||||
@ -129,3 +132,12 @@ button {
|
||||
::-webkit-scrollbar {
|
||||
@apply hidden;
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
position: fixed;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
|
@ -4,26 +4,18 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
// See if there's a dat
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
|
||||
// Effect-related refs
|
||||
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
|
||||
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
|
||||
// Effect parameters
|
||||
const dayNightDuration = 300000 // 5 minutes in milliseconds
|
||||
const maxDarkness = 0.7
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||
scene.load.image('fog', 'assets/fog.png')
|
||||
@ -31,28 +23,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
sceneRef.value = scene
|
||||
createDayNightCycle(scene)
|
||||
createLightEffect(scene)
|
||||
createRainEffect(scene)
|
||||
createFogEffect(scene)
|
||||
}
|
||||
|
||||
const updateScene = (scene: Phaser.Scene, time: number) => {
|
||||
updateDayNightCycle(time)
|
||||
updateFogEffect()
|
||||
const updateScene = () => {
|
||||
updateEffects()
|
||||
}
|
||||
|
||||
const createDayNightCycle = (scene: Phaser.Scene) => {
|
||||
dayNightCycle.value = scene.add.graphics()
|
||||
dayNightCycle.value.setDepth(1000)
|
||||
}
|
||||
|
||||
const updateDayNightCycle = (time: number) => {
|
||||
if (!dayNightCycle.value) return
|
||||
|
||||
const darkness = Math.sin(((time % dayNightDuration) / dayNightDuration) * Math.PI) * maxDarkness
|
||||
dayNightCycle.value.clear()
|
||||
dayNightCycle.value.fillStyle(0x000000, darkness)
|
||||
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
const createLightEffect = (scene: Phaser.Scene) => {
|
||||
lightEffect.value = scene.add.graphics()
|
||||
lightEffect.value.setDepth(1000)
|
||||
}
|
||||
|
||||
const createRainEffect = (scene: Phaser.Scene) => {
|
||||
@ -67,13 +49,7 @@ const createRainEffect = (scene: Phaser.Scene) => {
|
||||
blendMode: 'ADD'
|
||||
})
|
||||
rainEmitter.value.setDepth(900)
|
||||
toggleRain(true) // Start with rain off
|
||||
}
|
||||
|
||||
const toggleRain = (isRaining: boolean) => {
|
||||
if (rainEmitter.value) {
|
||||
rainEmitter.value.setVisible(isRaining)
|
||||
}
|
||||
rainEmitter.value.stop()
|
||||
}
|
||||
|
||||
const createFogEffect = (scene: Phaser.Scene) => {
|
||||
@ -83,28 +59,52 @@ const createFogEffect = (scene: Phaser.Scene) => {
|
||||
fogSprite.value.setDepth(950)
|
||||
}
|
||||
|
||||
const updateFogEffect = () => {
|
||||
if (fogSprite.value) {
|
||||
// Example: Oscillate fog opacity
|
||||
const fogOpacity = ((Math.sin(Date.now() / 5000) + 1) / 2) * 0.3
|
||||
fogSprite.value.setAlpha(fogOpacity)
|
||||
const updateEffects = () => {
|
||||
const effects = zoneStore.zone?.zoneEffects || []
|
||||
|
||||
effects.forEach((effect) => {
|
||||
switch (effect.effect) {
|
||||
case 'light':
|
||||
updateLightEffect(effect.strength)
|
||||
break
|
||||
case 'rain':
|
||||
updateRainEffect(effect.strength)
|
||||
break
|
||||
case 'fog':
|
||||
updateFogEffect(effect.strength)
|
||||
break
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const updateLightEffect = (strength: number) => {
|
||||
if (!lightEffect.value) return
|
||||
const darkness = 1 - strength / 100
|
||||
lightEffect.value.clear()
|
||||
lightEffect.value.fillStyle(0x000000, darkness)
|
||||
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
const updateRainEffect = (strength: number) => {
|
||||
if (!rainEmitter.value) return
|
||||
if (strength > 0) {
|
||||
rainEmitter.value.start()
|
||||
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
|
||||
} else {
|
||||
rainEmitter.value.stop()
|
||||
}
|
||||
}
|
||||
|
||||
// Expose methods to control effects
|
||||
const controlEffects = {
|
||||
toggleRain,
|
||||
setFogDensity: (density: number) => {
|
||||
if (fogSprite.value) {
|
||||
fogSprite.value.setAlpha(density)
|
||||
}
|
||||
}
|
||||
const updateFogEffect = (strength: number) => {
|
||||
if (!fogSprite.value) return
|
||||
fogSprite.value.setAlpha(strength / 100)
|
||||
}
|
||||
|
||||
// Make control methods available to parent components
|
||||
defineExpose(controlEffects)
|
||||
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
})
|
||||
|
||||
// @TODO : Fix resize issue
|
||||
</script>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap items-center input-field gap-1">
|
||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
|
||||
<span class="text-xs">{{ chip }}</span>
|
||||
<span class="text-xs text-white">{{ chip }}</span>
|
||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
|
||||
</div>
|
||||
<input class="outline-none border-none p-1" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
|
||||
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">GM Panel</h3>
|
||||
<div class="flex gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
|
@ -1,17 +1,17 @@
|
||||
<template>
|
||||
<div class="flex h-full w-full relative">
|
||||
<div class="w-2/12 flex flex-col relative">
|
||||
<div class="w-2/12 flex flex-col relative overflow-auto">
|
||||
<!-- Asset Categories -->
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||
<span>Tiles</span>
|
||||
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||
<span>Objects</span>
|
||||
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||
<span>Sprites</span>
|
||||
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
@ -22,8 +22,16 @@
|
||||
<span>NPC's</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Characters</span>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
@ -34,6 +42,10 @@
|
||||
<span>Pets</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Emoticons</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
@ -42,6 +54,7 @@
|
||||
<TileList v-if="selectedCategory === 'tiles'" />
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||
</div>
|
||||
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
||||
@ -51,6 +64,7 @@
|
||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@ -64,6 +78,8 @@ import ObjectList from '@/components/gameMaster/assetManager/partials/object/Obj
|
||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
||||
|
@ -0,0 +1,117 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="gender">Gender</label>
|
||||
<select v-model="characterGender" class="input-field" name="gender">
|
||||
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="race">Race</label>
|
||||
<select v-model="characterRace" class="input-field" name="race">
|
||||
<option v-for="race in raceOptions" :key="race" :value="race">{{ race }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite ID</label>
|
||||
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
|
||||
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
|
||||
const characterSpriteId = ref('')
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
|
||||
|
||||
if (!selectedCharacterType.value) {
|
||||
console.error('No character type selected')
|
||||
}
|
||||
|
||||
if (selectedCharacterType.value) {
|
||||
characterName.value = selectedCharacterType.value.name
|
||||
characterGender.value = selectedCharacterType.value.gender
|
||||
characterRace.value = selectedCharacterType.value.race
|
||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||
}
|
||||
|
||||
function removeCharacterType() {
|
||||
if (!selectedCharacterType.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterTypeList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
|
||||
if (unsetSelectedCharacterType) {
|
||||
assetManagerStore.setSelectedCharacterType(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveCharacterType() {
|
||||
const characterTypeData = {
|
||||
id: selectedCharacterType.value?.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
race: characterRace.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterTypeList(false)
|
||||
})
|
||||
}
|
||||
|
||||
watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
if (!characterType) return
|
||||
characterName.value = characterType.name
|
||||
characterGender.value = characterType.gender
|
||||
characterRace.value = characterType.race
|
||||
characterSpriteId.value = characterType.spriteId
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterType.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedCharacterType(null)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,93 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ characterType.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { CharacterType } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const createNewCharacterType = () => {
|
||||
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new character type')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const filteredCharacterTypes = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.characterTypeList
|
||||
}
|
||||
return assetManagerStore.characterTypeList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterTypes, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -118,7 +118,6 @@ function saveObject() {
|
||||
return
|
||||
}
|
||||
|
||||
console.log(objectTags.value)
|
||||
gameStore.connection?.emit(
|
||||
'gm:object:update',
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
@ -21,7 +21,7 @@
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
@ -17,7 +17,7 @@
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
@ -21,7 +21,7 @@
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
|
@ -1,14 +0,0 @@
|
||||
<template></template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneEventTile } from '@/types'
|
||||
import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
|
||||
// function getEventTileImageProps(tile: ZoneEventTile) {
|
||||
// return {
|
||||
// x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||
// y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||
// texture: tile.type
|
||||
// }
|
||||
// }
|
||||
</script>
|
@ -1,126 +0,0 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" />
|
||||
<Image
|
||||
v-for="object in zoneEditorStore.zone?.zoneObjects"
|
||||
v-bind="getObjectImageProps(object)"
|
||||
@pointerup="() => selectedZoneObject = object"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import type { ZoneObject } from '@/types'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObject | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getObjectImageProps(object: ZoneObject) {
|
||||
return {
|
||||
// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
|
||||
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
|
||||
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
||||
flipX: object.isRotated,
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
function addZoneObject(pointer: Phaser.Input.Pointer) {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if there is a tile @TODO chekc if props.tilemap words
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
zoneEditorStore.objectList,
|
||||
(newObjects) => {
|
||||
// Check if zoneEditorStore.zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Update zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update selectedObject if it's set
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
</script>
|
@ -1,91 +0,0 @@
|
||||
<template>
|
||||
<Controls :layer="tiles" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
import { getTile, placeTile, setAllTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
|
||||
const emit = defineEmits(['tilemap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
let tileArray = createTileArray()
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.zone?.width,
|
||||
height: zoneEditorStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tilemap:create', tilemap)
|
||||
return tilemap
|
||||
}
|
||||
|
||||
function createTileLayer() {
|
||||
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
|
||||
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
|
||||
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
function handleTileClick(pointer: Phaser.Input.Pointer) {
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
|
||||
tileArray = zoneEditorStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
|
||||
|
||||
zoneTilemap.destroyLayer('tiles')
|
||||
zoneTilemap.removeAllLayers()
|
||||
zoneTilemap.destroy()
|
||||
})
|
||||
</script>
|
@ -1,9 +1,9 @@
|
||||
<template>
|
||||
<Tiles @tilemap:create="tileMap = $event" />
|
||||
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneTiles @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<Toolbar @save="save" />
|
||||
<Toolbar @save="save" @clear="clear" />
|
||||
|
||||
<ZoneList />
|
||||
<TileList />
|
||||
@ -14,12 +14,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeMount, onUnmounted, ref } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onUnmounted, ref } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
import { type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
|
||||
import { type Zone } from '@/types'
|
||||
|
||||
// Components
|
||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||
@ -28,18 +26,23 @@ import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.v
|
||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
|
||||
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
|
||||
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
|
||||
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
|
||||
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
const tileArray = ref<string[][]>([])
|
||||
const zoneObjects = ref<ZoneObject[]>([])
|
||||
const zoneEventTiles = ref<ZoneEventTile[]>([])
|
||||
|
||||
function clear() {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Clear objects, event tiles and tiles
|
||||
zoneEditorStore.zone.zoneObjects = []
|
||||
zoneEditorStore.zone.zoneEventTiles = []
|
||||
zoneEditorStore.triggerClearTiles()
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!zoneEditorStore.zone) return
|
||||
@ -49,10 +52,11 @@ function save() {
|
||||
name: zoneEditorStore.zoneSettings.name,
|
||||
width: zoneEditorStore.zoneSettings.width,
|
||||
height: zoneEditorStore.zoneSettings.height,
|
||||
tiles: tileArray,
|
||||
tiles: zoneEditorStore.zone.tiles,
|
||||
pvp: zoneEditorStore.zone.pvp,
|
||||
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
|
||||
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
}
|
||||
|
||||
if (zoneEditorStore.isSettingsModalShown) {
|
||||
@ -64,11 +68,6 @@ function save() {
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeMount(async () => {
|
||||
await gameStore.fetchAllZoneAssets()
|
||||
await loadAssets(scene)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
zoneEditorStore.reset()
|
||||
})
|
||||
|
@ -1,22 +1,17 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Objects</h3>
|
||||
<div class="flex">
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
<!-- <div>-->
|
||||
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
|
||||
<!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
@ -43,28 +38,22 @@
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { ref, onMounted, computed, watch } from 'vue'
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Object } from '@/types'
|
||||
import type { Object, ZoneObject } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const searchQuery = ref('')
|
||||
// const objectDepth = ref(0)
|
||||
const selectedTags = ref<string[]>([])
|
||||
|
||||
// watch(objectDepth, (depth) => {
|
||||
// zoneEditorStore.setObjectDepth(depth)
|
||||
// })
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
@ -87,8 +76,6 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
zoneEditorStore.setObjectDepth(0)
|
||||
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
zoneEditorStore.setObjectList(response)
|
||||
|
@ -1,10 +1,6 @@
|
||||
<template>
|
||||
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
|
||||
<div class="self-end mt-2 flex gap-2">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
|
||||
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
|
||||
</div>
|
||||
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
|
||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||
</button>
|
||||
@ -15,38 +11,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { ref, computed, watch } from 'vue'
|
||||
import type { ZoneObject } from '@/types'
|
||||
|
||||
const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate'])
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const props = defineProps<{
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const objectDepth = ref(zoneEditorStore.objectDepth)
|
||||
const emit = defineEmits(['move', 'rotate', 'delete'])
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.selectedZoneObject,
|
||||
(selectedZoneObject) => {
|
||||
objectDepth.value = selectedZoneObject?.depth ?? 0
|
||||
}
|
||||
)
|
||||
|
||||
const handleDepthInput = () => {
|
||||
const depth = parseFloat(objectDepth.value.toString())
|
||||
if (!isNaN(depth)) {
|
||||
emit('update_depth', depth)
|
||||
}
|
||||
const handleMove = () => {
|
||||
emit('move', props.zoneObject.id)
|
||||
}
|
||||
|
||||
const handleRotate = () => {
|
||||
emit('rotate', zoneEditorStore.selectedZoneObject?.id)
|
||||
}
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move', zoneEditorStore.selectedZoneObject?.id)
|
||||
emit('rotate', props.zoneObject.id)
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', zoneEditorStore.selectedZoneObject?.id)
|
||||
zoneEditorStore.setSelectedZoneObject(null)
|
||||
emit('delete', props.zoneObject.id)
|
||||
}
|
||||
</script>
|
||||
|
@ -1,9 +1,11 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
<div class="flex">
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="h-full overflow-auto" v-if="!selectedGroup">
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
@ -11,8 +13,6 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
@ -21,25 +21,63 @@
|
||||
</div>
|
||||
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
|
||||
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
|
||||
alt="Tile"
|
||||
@click="zoneEditorStore.setSelectedTile(tile)"
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
|
||||
:alt="group.parent.name"
|
||||
@click="openGroup(group)"
|
||||
@load="() => processTile(group.parent)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
|
||||
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
|
||||
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
|
||||
{{ group.children.length + 1 }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else class="h-full overflow-auto">
|
||||
<div class="p-4">
|
||||
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
|
||||
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
|
||||
:alt="selectedGroup.parent.name"
|
||||
@click="selectTile(selectedGroup.parent.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
|
||||
</div>
|
||||
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
|
||||
:alt="childTile.name"
|
||||
@click="selectTile(childTile.id)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -55,20 +93,60 @@ const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const tileCategories = ref<Map<string, string>>(new Map())
|
||||
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredTiles = computed(() => {
|
||||
return zoneEditorStore.tileList.filter((tile) => {
|
||||
const groupedTiles = computed(() => {
|
||||
const groups: { parent: Tile; children: Tile[] }[] = []
|
||||
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
|
||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
})
|
||||
|
||||
filteredTiles.forEach((tile) => {
|
||||
const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
|
||||
if (parentGroup && parentGroup.parent.id !== tile.id) {
|
||||
parentGroup.children.push(tile)
|
||||
} else {
|
||||
groups.push({ parent: tile, children: [] })
|
||||
}
|
||||
})
|
||||
|
||||
return groups
|
||||
})
|
||||
|
||||
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
|
||||
const tileEdgeData = ref<Map<string, number>>(new Map())
|
||||
|
||||
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
|
||||
const colorSimilarityThreshold = 30 // Adjust this value as needed
|
||||
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
|
||||
|
||||
const color1 = tileColorData.value.get(tile1.id)
|
||||
const color2 = tileColorData.value.get(tile2.id)
|
||||
const edge1 = tileEdgeData.value.get(tile1.id)
|
||||
const edge2 = tileEdgeData.value.get(tile2.id)
|
||||
|
||||
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
|
||||
return false
|
||||
}
|
||||
|
||||
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
|
||||
|
||||
const edgeComplexityDifference = Math.abs(edge1 - edge2)
|
||||
|
||||
const namePrefix1 = tile1.name.split('_')[0]
|
||||
const namePrefix2 = tile2.name.split('_')[0]
|
||||
|
||||
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
|
||||
}
|
||||
|
||||
const toggleTag = (tag: string) => {
|
||||
if (selectedTags.value.includes(tag)) {
|
||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||
@ -77,10 +155,82 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
}
|
||||
|
||||
function processTile(tile: Tile) {
|
||||
const img = new Image()
|
||||
img.crossOrigin = 'Anonymous'
|
||||
img.onload = () => {
|
||||
const canvas = document.createElement('canvas')
|
||||
const ctx = canvas.getContext('2d')
|
||||
canvas.width = img.width
|
||||
canvas.height = img.height
|
||||
ctx!.drawImage(img, 0, 0, img.width, img.height)
|
||||
|
||||
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
|
||||
tileColorData.value.set(tile.id, getDominantColor(imageData))
|
||||
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
|
||||
}
|
||||
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
|
||||
}
|
||||
|
||||
function getDominantColor(imageData: ImageData) {
|
||||
let r = 0,
|
||||
g = 0,
|
||||
b = 0,
|
||||
total = 0
|
||||
for (let i = 0; i < imageData.data.length; i += 4) {
|
||||
if (imageData.data[i + 3] > 0) {
|
||||
// Only consider non-transparent pixels
|
||||
r += imageData.data[i]
|
||||
g += imageData.data[i + 1]
|
||||
b += imageData.data[i + 2]
|
||||
total++
|
||||
}
|
||||
}
|
||||
return {
|
||||
r: Math.round(r / total),
|
||||
g: Math.round(g / total),
|
||||
b: Math.round(b / total)
|
||||
}
|
||||
}
|
||||
|
||||
function getEdgeComplexity(imageData: ImageData) {
|
||||
let edgePixels = 0
|
||||
for (let y = 0; y < imageData.height; y++) {
|
||||
for (let x = 0; x < imageData.width; x++) {
|
||||
const i = (y * imageData.width + x) * 4
|
||||
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
|
||||
edgePixels++
|
||||
}
|
||||
}
|
||||
}
|
||||
return edgePixels
|
||||
}
|
||||
|
||||
function getTileCategory(tile: Tile): string {
|
||||
return tileCategories.value.get(tile.id) || ''
|
||||
}
|
||||
|
||||
function openGroup(group: { parent: Tile; children: Tile[] }) {
|
||||
selectedGroup.value = group
|
||||
}
|
||||
|
||||
function closeGroup() {
|
||||
selectedGroup.value = null
|
||||
}
|
||||
|
||||
function selectTile(tile: string) {
|
||||
zoneEditorStore.setSelectedTile(tile)
|
||||
}
|
||||
|
||||
function isActiveTile(tile: Tile): boolean {
|
||||
return zoneEditorStore.selectedTile?.id === tile.id
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
zoneEditorStore.setTileList(response)
|
||||
response.forEach((tile) => processTile(tile))
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
@ -3,32 +3,32 @@
|
||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||
{{ zoneEditorStore.drawMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
@ -36,26 +36,26 @@
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||
{{ zoneEditorStore.eraserMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
@ -63,12 +63,12 @@
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
</div>
|
||||
|
||||
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||
@ -138,7 +138,9 @@ function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||
}
|
||||
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// prevent if focused on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
|
||||
|
@ -6,19 +6,23 @@
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="space-x-2">
|
||||
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'settings'">Settings</button>
|
||||
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'effects'">Effects</button>
|
||||
</div>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'settings'">
|
||||
<div class="gap-2.5 flex flex-wrap mt-4">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" v-model="name" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-field" v-model="width" name="name" id="name" type="number" />
|
||||
<label for="width">Width</label>
|
||||
<input class="input-field" v-model="width" name="width" id="width" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-field" v-model="height" name="name" id="name" type="number" />
|
||||
<label for="height">Height</label>
|
||||
<input class="input-field" v-model="height" name="height" id="height" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="pvp">PVP enabled</label>
|
||||
@ -29,6 +33,14 @@
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
|
||||
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
|
||||
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
|
||||
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
|
||||
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
|
||||
</div>
|
||||
<button class="btn-green py-1 px-2 mt-2" type="button" @click="addEffect">Add Effect</button>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
@ -40,16 +52,19 @@ import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const screen = ref('settings')
|
||||
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
|
||||
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
|
||||
|
||||
const name = ref(zoneEditorStore.zoneSettings?.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings?.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings?.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
|
||||
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
@ -66,4 +81,26 @@ watch(height, (value) => {
|
||||
watch(pvp, (value) => {
|
||||
zoneEditorStore.setZonePvp(value)
|
||||
})
|
||||
|
||||
watch(
|
||||
zoneEffects,
|
||||
(value) => {
|
||||
zoneEditorStore.setZoneEffects(value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const addEffect = () => {
|
||||
zoneEffects.value.push({
|
||||
id: Date.now().toString(), // Simple unique id generation
|
||||
zoneId: zoneEditorStore.zone?.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
effect: '',
|
||||
strength: 1
|
||||
})
|
||||
}
|
||||
|
||||
const removeEffect = (index) => {
|
||||
zoneEffects.value.splice(index, 1)
|
||||
}
|
||||
</script>
|
||||
|
@ -0,0 +1,118 @@
|
||||
<template>
|
||||
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getImageProps(tile: ZoneEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||
texture: tile.type,
|
||||
depth: 999
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected zone
|
||||
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
zoneEditorStore.drawMode === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,45 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT, ZoneObject } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
selectedZoneObject: ZoneObject | null
|
||||
movingZoneObject: ZoneObject | null
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
|
||||
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,248 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { getTile } from '@/composables/zoneComposable'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
|
||||
import type { ZoneObject as ZoneObjectT } from '@/types'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObjectT | null>(null)
|
||||
const movingZoneObject = ref<ZoneObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.eraserMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Remove existing object
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Select the object
|
||||
zoneEditorStore.setSelectedObject(existingObject)
|
||||
}
|
||||
|
||||
function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingZoneObject.value.positionX = tile.x
|
||||
movingZoneObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingZoneObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotateZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
|
||||
if (object.id === id) {
|
||||
return {
|
||||
...object,
|
||||
isRotated: !object.isRotated
|
||||
}
|
||||
}
|
||||
return object
|
||||
})
|
||||
}
|
||||
|
||||
function deleteZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
|
||||
selectedZoneObject.value = null
|
||||
}
|
||||
|
||||
function clickZoneObject(zoneObject: ZoneObjectT) {
|
||||
selectedZoneObject.value = zoneObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
zoneEditorStore.setSelectedObject(zoneObject.object)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
() => zoneEditorStore.objectList,
|
||||
(newObjects) => {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update the zone with the new zoneObjects
|
||||
zoneEditorStore.setZone({
|
||||
...zoneEditorStore.zone,
|
||||
zoneObjects: updatedZoneObjects
|
||||
})
|
||||
|
||||
// Update selectedObject if it's set
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
</script>
|
212
src/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue
Normal file
@ -0,0 +1,212 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onMounted, onUnmounted, watch } from 'vue'
|
||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.zone?.width,
|
||||
height: zoneEditorStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
|
||||
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && zoneEditorStore.zone) {
|
||||
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
|
||||
setLayerTiles(tileMap, tileLayer, blankTiles)
|
||||
zoneEditorStore.zone.tiles = blankTiles
|
||||
zoneEditorStore.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setLayerTiles(tileMap, tileLayer, zoneEditorStore.zone.tiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
243
src/components/gui/CharacterProfile.vue
Normal file
@ -0,0 +1,243 @@
|
||||
<template>
|
||||
<div class="relative" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||
<div class="flex flex-col gap-2.5">
|
||||
<div class="flex justify-between">
|
||||
<div>
|
||||
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
|
||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||
</div>
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
|
||||
</div>
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||
<div class="flex flex-col items-end gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
|
||||
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, onUnmounted, ref, watch, computed } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let modalPositionX = 0
|
||||
let modalPositionY = 0
|
||||
let modalWidth = 286
|
||||
let modalHeight = 483
|
||||
|
||||
const width = ref(modalWidth)
|
||||
const height = ref(modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
const isDragging = ref(false)
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
top: `${y.value}px`,
|
||||
left: `${x.value}px`,
|
||||
width: `${width.value}px`,
|
||||
height: `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
}))
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
isDragging.value = true
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
x.value = Math.min(x.value, window.innerWidth - width.value)
|
||||
y.value = Math.min(y.value, window.innerHeight - height.value)
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(modalWidth, window.innerWidth)
|
||||
height.value = Math.min(modalHeight, window.innerHeight)
|
||||
if (modalPositionX !== 0 && modalPositionY !== 0) {
|
||||
x.value = modalPositionX
|
||||
y.value = modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => gameStore.uiSettings.isCharacterProfileOpen,
|
||||
(value) => {
|
||||
gameStore.uiSettings.isCharacterProfileOpen = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
)
|
||||
|
||||
function keyPress(event: KeyboardEvent) {
|
||||
if (event.altKey && event.key === 'c') {
|
||||
gameStore.toggleCharacterProfile()
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', keyPress)
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
removeEventListener('keydown', keyPress)
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
})
|
||||
</script>
|
52
src/components/gui/Hotkeys.vue
Normal file
@ -0,0 +1,52 @@
|
||||
<template>
|
||||
<div class="absolute top-4 left-[300px] w-[422px]">
|
||||
<div class="flex gap-2.5">
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="w-full flex items-center gap-2">
|
||||
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
|
||||
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
|
||||
|
@ -1,48 +0,0 @@
|
||||
<template>
|
||||
<div class="absolute left-[300px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[346px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[392px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[438px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[484px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[530px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[576px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[622px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
@ -5,16 +5,16 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative" @click="gameStore.toggleUserPanel">
|
||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
|
||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||
</a>
|
||||
@ -24,7 +24,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
@ -33,7 +33,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
@ -42,7 +42,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
|
@ -1,16 +1,16 @@
|
||||
<template>
|
||||
<div class="absolute top-4 right-4">
|
||||
<div class="absolute top-4 right-4 hidden lg:block">
|
||||
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
||||
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
||||
</div>
|
||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
</button>
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen">
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
||||
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||
@ -10,7 +10,7 @@
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
|
||||
<!-- CHARACTER LIST -->
|
||||
<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
|
||||
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="UI box inner" />
|
||||
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
|
||||
|
||||
@ -103,10 +103,10 @@ import Modal from '@/components/utilities/Modal.vue'
|
||||
import { type Character as CharacterT } from '@/types'
|
||||
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
|
||||
|
||||
const isLoading = ref(true)
|
||||
const characters = ref([])
|
||||
const gameStore = useGameStore()
|
||||
const deletingCharacter = ref(null)
|
||||
const isLoading = ref(true)
|
||||
const characters = ref([] as CharacterT[])
|
||||
const deletingCharacter = ref(null as CharacterT | null)
|
||||
|
||||
// Fetch characters
|
||||
gameStore.connection?.on('character:list', (data: any) => {
|
||||
@ -114,13 +114,7 @@ gameStore.connection?.on('character:list', (data: any) => {
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
/**
|
||||
* Fetch sprite assets from the server
|
||||
* This is done here because phaser needs it in createScene in Game.vue.
|
||||
*/
|
||||
await gameStore.fetchSpriteAssets()
|
||||
|
||||
// wait 0.5 sec
|
||||
// wait 0.75 sec
|
||||
setTimeout(() => {
|
||||
gameStore.connection?.emit('character:list')
|
||||
isLoading.value = false
|
82
src/components/screens/Game.vue
Normal file
@ -0,0 +1,82 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<Menu />
|
||||
<Hud />
|
||||
<Hotkeys />
|
||||
<Minimap />
|
||||
<Zone />
|
||||
<Chat />
|
||||
<ExpBar />
|
||||
|
||||
<CharacterProfile />
|
||||
<Effects />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Menu from '@/components/gui/Menu.vue'
|
||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Zone from '@/components/zone/Zone.vue'
|
||||
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import Minimap from '@/components/gui/Minimap.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
function preloadScene(scene: Phaser.Scene) {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
}
|
||||
|
||||
function createScene(scene: Phaser.Scene) {}
|
||||
</script>
|
25
src/components/screens/Loading.vue
Normal file
@ -0,0 +1,25 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative">
|
||||
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
|
||||
<span class="text-white text-lg flex-1 text-center">Play</span>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
function continueBtnClick() {
|
||||
// Play music
|
||||
const audio = new Audio('/assets/music/login.mp3')
|
||||
audio.play()
|
||||
|
||||
// Set isLoaded to true
|
||||
gameStore.game.isLoaded = true
|
||||
}
|
||||
</script>
|
51
src/components/screens/Login.vue
Normal file
@ -0,0 +1,51 @@
|
||||
<template>
|
||||
<!-- @TODO this must be shown over the login screen -->
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<ResetPassword :isModalOpen="isPasswordResetFormShown" @close="() => (isPasswordResetFormShown = false)" />
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||
|
||||
<!-- Register Form -->
|
||||
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
|
||||
<!-- New Password Form -->
|
||||
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import LoginForm from '@/components/screens/partials/login/LoginForm.vue'
|
||||
import RegisterForm from '@/components/screens/partials/login/RegisterForm.vue'
|
||||
import NewPasswordForm from '@/components/screens/partials/login/NewPasswordForm.vue'
|
||||
import ResetPassword from '@/components/utilities/ResetPassword.vue'
|
||||
|
||||
const isPasswordResetFormShown = ref(false)
|
||||
const doesUrlHaveToken = window.location.hash.includes('#')
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const currentForm = ref('login')
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
</script>
|
85
src/components/screens/ZoneEditor.vue
Normal file
@ -0,0 +1,85 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* Because Phaser can't load tiles after the scene with map in it is created,
|
||||
* we need to load and cache all the tiles first.
|
||||
* Then load them into the scene.
|
||||
*/
|
||||
scene.load.rexAwait(async function (successCallback: any) {
|
||||
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
|
||||
for await (const tile of tiles) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
|
||||
successCallback()
|
||||
})
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {}
|
||||
</script>
|
69
src/components/screens/partials/login/LoginForm.vue
Normal file
@ -0,0 +1,69 @@
|
||||
<template>
|
||||
<form @submit.prevent="loginFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
||||
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
|
||||
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToRegister')">Sign up</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const username = ref('')
|
||||
const password = ref('')
|
||||
const loginError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function loginFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send login event to server
|
||||
const response = await login(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
gameStore.setToken(response.token)
|
||||
gameStore.initConnection()
|
||||
return true // Indicate success
|
||||
}
|
||||
</script>
|
68
src/components/screens/partials/login/NewPasswordForm.vue
Normal file
@ -0,0 +1,68 @@
|
||||
<template>
|
||||
<form @submit.prevent="newPasswordFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
<span v-if="newPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ newPasswordError }}</span>
|
||||
</div>
|
||||
<button class="btn-cyan xs:w-full" type="submit">Change password</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center"><button class="text-cyan-300 text-base p-0" @click.prevent="cancelNewPassword">Back to login</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { newPassword } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const emit = defineEmits(['switchToLogin'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const password = ref('')
|
||||
const newPasswordError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function newPasswordFunc() {
|
||||
// check if username and password are valid
|
||||
if (password.value === '') {
|
||||
newPasswordError.value = 'Please enter a password'
|
||||
return
|
||||
}
|
||||
|
||||
const urlToken = window.location.hash.split('#')[1]
|
||||
|
||||
// send new password event to server along with the token
|
||||
const response = await newPassword(urlToken, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
newPasswordError.value = response.error
|
||||
return
|
||||
}
|
||||
window.location.href = '/'
|
||||
}
|
||||
|
||||
function cancelNewPassword() {
|
||||
window.location.href = '/'
|
||||
}
|
||||
</script>
|
97
src/components/screens/partials/login/RegisterForm.vue
Normal file
@ -0,0 +1,97 @@
|
||||
<template>
|
||||
<form @submit.prevent="registerFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="email-register" v-model="email" type="email" name="email" placeholder="Email" required />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs -mt-2">{{ loginError }}</span>
|
||||
</div>
|
||||
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToLogin')">Log in</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login, register } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const emit = defineEmits(['switchToLogin'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const username = ref('')
|
||||
const password = ref('')
|
||||
const email = ref('')
|
||||
const loginError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function loginFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send login event to server
|
||||
const response = await login(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
gameStore.setToken(response.token)
|
||||
gameStore.initConnection()
|
||||
return true // Indicate success
|
||||
}
|
||||
|
||||
async function registerFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || email.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username, email, and password'
|
||||
return
|
||||
}
|
||||
|
||||
if (email.value === '') {
|
||||
loginError.value = 'Please enter an email'
|
||||
return
|
||||
}
|
||||
|
||||
// send register event to server
|
||||
const response = await register(username.value, email.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
|
||||
const loginSuccess = await loginFunc()
|
||||
if (!loginSuccess) {
|
||||
loginError.value = 'Login after registration failed. Please try logging in manually.'
|
||||
return
|
||||
}
|
||||
}
|
||||
</script>
|
@ -2,11 +2,11 @@
|
||||
<!-- Chat bubble -->
|
||||
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||
<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
</Container>
|
||||
<!-- Character name and health -->
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" />
|
||||
<Text @create="createNicknameText" :text="character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
</Container>
|
||||
@ -18,12 +18,13 @@
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/config'
|
||||
import { type ExtendedCharacter } from '@/types'
|
||||
import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
||||
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
|
||||
enum Direction {
|
||||
POSITIVE,
|
||||
@ -113,7 +114,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0)
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const { rotation, characterType, isMoving } = props.character
|
||||
const spriteId = characterType?.sprite.id ?? 'idle_right_down'
|
||||
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
|
||||
const action = isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
@ -139,20 +140,30 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setName(`${props.character.name}_chatText`)
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 10.9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 9.75)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 10.9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const createText = (text: Phaser.GameObjects.Text) => {
|
||||
const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 8)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -171,6 +182,15 @@ watch(
|
||||
watch(() => props.character.isMoving, updateSprite)
|
||||
watch(() => props.character.rotation, updateSprite)
|
||||
|
||||
loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
@ -184,10 +204,6 @@ onMounted(() => {
|
||||
scene.cameras.main.stopFollow()
|
||||
}
|
||||
|
||||
// Set sprite
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
|
||||
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
|
||||
})
|
||||
|
||||
|
@ -1,22 +1,25 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
||||
<!-- Header -->
|
||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
||||
<div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
|
||||
<div class="rounded-t absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90" />
|
||||
<div class="relative z-10">
|
||||
<slot name="modalHeader" />
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-3.5 h-3.5 invert" />
|
||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
</button>
|
||||
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" src="/assets/icons/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Body -->
|
||||
<div class="overflow-hidden grow relative">
|
||||
<div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
|
||||
<div class="rounded-b absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90" />
|
||||
<div class="relative z-10 h-full">
|
||||
<slot name="modalBody" />
|
||||
</div>
|
||||
@ -27,221 +30,187 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { defineEmits, onMounted, onUnmounted, ref, watch, computed } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
isModalOpen: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
},
|
||||
closable: {
|
||||
type: Boolean,
|
||||
default: true
|
||||
},
|
||||
isResizable: {
|
||||
type: Boolean,
|
||||
default: true
|
||||
},
|
||||
canFullScreen: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
},
|
||||
modalPositionX: {
|
||||
type: Number,
|
||||
default: 0
|
||||
},
|
||||
modalPositionY: {
|
||||
type: Number,
|
||||
default: 0
|
||||
},
|
||||
modalWidth: {
|
||||
type: Number,
|
||||
default: 500
|
||||
},
|
||||
modalHeight: {
|
||||
type: Number,
|
||||
default: 280
|
||||
interface ModalProps {
|
||||
isModalOpen: boolean
|
||||
closable?: boolean
|
||||
isResizable?: boolean
|
||||
canFullScreen?: boolean
|
||||
modalPositionX?: number
|
||||
modalPositionY?: number
|
||||
modalWidth?: number
|
||||
modalHeight?: number
|
||||
}
|
||||
|
||||
interface Position {
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<ModalProps>(), {
|
||||
isModalOpen: false,
|
||||
closable: true,
|
||||
isResizable: true,
|
||||
canFullScreen: false,
|
||||
modalPositionX: 0,
|
||||
modalPositionY: 0,
|
||||
modalWidth: 500,
|
||||
modalHeight: 280
|
||||
})
|
||||
|
||||
const isModalOpenRef = ref(props.isModalOpen)
|
||||
const emit = defineEmits(['modal:close', 'character:create'])
|
||||
const emit = defineEmits<{
|
||||
'modal:close': []
|
||||
'character:create': []
|
||||
}>()
|
||||
|
||||
const isModalOpenRef = ref(props.isModalOpen)
|
||||
const width = ref(props.modalWidth)
|
||||
const height = ref(props.modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
|
||||
const minWidth = ref(200)
|
||||
const minHeight = ref(100)
|
||||
const isResizing = ref(false)
|
||||
const isDragging = ref(false)
|
||||
const isFullScreen = ref(false)
|
||||
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let startWidth = 0
|
||||
let startHeight = 0
|
||||
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
|
||||
const minDimensions = {
|
||||
width: 200,
|
||||
height: 100
|
||||
}
|
||||
|
||||
let dragState = {
|
||||
startX: 0,
|
||||
startY: 0,
|
||||
initialX: 0,
|
||||
initialY: 0,
|
||||
startWidth: 0,
|
||||
startHeight: 0
|
||||
}
|
||||
|
||||
let preFullScreenState: Position = { x: 0, y: 0, width: 0, height: 0 }
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
borderRadius: isFullScreen.value ? '0' : '6px',
|
||||
top: isFullScreen.value ? '0' : `${y.value}px`,
|
||||
left: isFullScreen.value ? '0' : `${x.value}px`,
|
||||
width: isFullScreen.value ? '100vw' : `${width.value}px`,
|
||||
height: isFullScreen.value ? '100vh' : `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
height: isFullScreen.value ? '100vh' : `${height.value}px`
|
||||
}))
|
||||
|
||||
function close() {
|
||||
emit('modal:close')
|
||||
}
|
||||
|
||||
function startResize(event: MouseEvent) {
|
||||
if (isFullScreen.value) return
|
||||
isResizing.value = true
|
||||
startWidth = width.value - event.clientX
|
||||
startHeight = height.value - event.clientY
|
||||
dragState.startWidth = width.value - event.clientX
|
||||
dragState.startHeight = height.value - event.clientY
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function resizeModal(event: MouseEvent) {
|
||||
if (!isResizing.value || isFullScreen.value) return
|
||||
const newWidth = Math.min(startWidth + event.clientX, window.innerWidth)
|
||||
const newHeight = Math.min(startHeight + event.clientY, window.innerHeight)
|
||||
width.value = Math.max(newWidth, minWidth.value)
|
||||
height.value = Math.max(newHeight, minHeight.value)
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopResize() {
|
||||
isResizing.value = false
|
||||
width.value = Math.max(dragState.startWidth + event.clientX, minDimensions.width)
|
||||
height.value = Math.max(dragState.startHeight + event.clientY, minDimensions.height)
|
||||
}
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
if (isFullScreen.value) return
|
||||
isDragging.value = true
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
dragState = {
|
||||
startX: event.clientX,
|
||||
startY: event.clientY,
|
||||
initialX: x.value,
|
||||
initialY: y.value,
|
||||
startWidth: width.value,
|
||||
startHeight: height.value
|
||||
}
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value || isFullScreen.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
if (isFullScreen.value) return
|
||||
x.value = Math.max(0, Math.min(x.value, window.innerWidth - width.value))
|
||||
y.value = Math.max(0, Math.min(y.value, window.innerHeight - height.value))
|
||||
}
|
||||
|
||||
function handleResize() {
|
||||
if (isFullScreen.value) return
|
||||
width.value = Math.min(width.value, window.innerWidth)
|
||||
height.value = Math.min(height.value, window.innerHeight)
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(props.modalWidth, window.innerWidth)
|
||||
height.value = Math.min(props.modalHeight, window.innerHeight)
|
||||
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
|
||||
console.log(props.modalPositionX)
|
||||
console.log(props.modalPositionY)
|
||||
x.value = props.modalPositionX
|
||||
y.value = props.modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
x.value = dragState.initialX + (event.clientX - dragState.startX)
|
||||
y.value = dragState.initialY + (event.clientY - dragState.startY)
|
||||
}
|
||||
|
||||
function toggleFullScreen() {
|
||||
if (isFullScreen.value) {
|
||||
// Exit full-screen
|
||||
x.value = preFullScreenState.x
|
||||
y.value = preFullScreenState.y
|
||||
width.value = preFullScreenState.width
|
||||
height.value = preFullScreenState.height
|
||||
isFullScreen.value = false
|
||||
Object.assign({ x, y, width, height }, preFullScreenState)
|
||||
} else {
|
||||
// Enter full-screen
|
||||
preFullScreenState = { x: x.value, y: y.value, width: width.value, height: height.value }
|
||||
isFullScreen.value = true
|
||||
}
|
||||
isFullScreen.value = !isFullScreen.value
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = props.modalWidth
|
||||
height.value = props.modalHeight
|
||||
x.value = props.modalPositionX || (window.innerWidth - width.value) / 2
|
||||
y.value = props.modalPositionY || (window.innerHeight - height.value) / 2
|
||||
}
|
||||
|
||||
// Watchers
|
||||
watch(
|
||||
() => props.isModalOpen,
|
||||
(value) => {
|
||||
isModalOpenRef.value = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
if (value) initializePosition()
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
(value) => (width.value = value)
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
(value) => (height.value = value)
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
(value) => (x.value = value)
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
(value) => (y.value = value)
|
||||
)
|
||||
|
||||
// Lifecycle hooks
|
||||
onMounted(() => {
|
||||
window.addEventListener('mousemove', drag)
|
||||
window.addEventListener('mouseup', stopDrag)
|
||||
window.addEventListener('mousemove', resizeModal)
|
||||
window.addEventListener('mouseup', stopResize)
|
||||
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
|
||||
window.addEventListener('resize', handleResize)
|
||||
const handlers: Record<string, EventListener[]> = {
|
||||
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
|
||||
mouseup: [
|
||||
() => {
|
||||
isDragging.value = false
|
||||
},
|
||||
() => {
|
||||
isResizing.value = false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Object.entries(handlers).forEach(([event, fns]) => {
|
||||
fns.forEach((fn) => window.addEventListener(event, fn))
|
||||
})
|
||||
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('mousemove', drag)
|
||||
window.removeEventListener('mouseup', stopDrag)
|
||||
window.removeEventListener('mousemove', resizeModal)
|
||||
window.removeEventListener('mouseup', stopResize)
|
||||
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
|
||||
window.removeEventListener('resize', handleResize)
|
||||
const handlers: Record<string, EventListener[]> = {
|
||||
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
|
||||
mouseup: [
|
||||
() => {
|
||||
isDragging.value = false
|
||||
},
|
||||
() => {
|
||||
isResizing.value = false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Object.entries(handlers).forEach(([event, fns]) => {
|
||||
fns.forEach((fn) => window.removeEventListener(event, fn))
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||
<template #modalHeader v-if="notification.title">
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
|
||||
</template>
|
||||
@ -12,7 +12,7 @@
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
|
||||
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
@ -34,7 +34,7 @@ function setupNotificationListener(connection: any) {
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
onMounted(() => {
|
||||
const connection = gameStore.connection
|
||||
if (connection) {
|
||||
setupNotificationListener(connection)
|
||||
@ -49,7 +49,7 @@ onBeforeMount(() => {
|
||||
}
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onUnmounted(() => {
|
||||
const connection = gameStore.connection
|
||||
if (connection) {
|
||||
connection.off('notification')
|
||||
|
55
src/components/utilities/ResetPassword.vue
Normal file
@ -0,0 +1,55 @@
|
||||
<template>
|
||||
<Modal @modal:close="() => emit('close')" :modal-width="400" :modal-height="300" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Reset Password</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="h-[calc(100%_-_32px)] p-4">
|
||||
<form class="h-full flex flex-col justify-between" @submit.prevent="resetPasswordFunc">
|
||||
<div class="flex flex-col relative">
|
||||
<p>Fill in your email to receive a password reset request.</p>
|
||||
<input type="email" name="email" class="input-field" v-model="email" placeholder="E-mail" />
|
||||
<span v-if="resetPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ resetPasswordError }}</span>
|
||||
</div>
|
||||
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click.stop="() => emit('close')">Cancel</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit">Send mail</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { resetPassword } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
|
||||
const emit = defineEmits(['close'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const email = ref('')
|
||||
const resetPasswordError = ref('')
|
||||
const isPasswordResetOpen = ref(false)
|
||||
|
||||
async function resetPasswordFunc() {
|
||||
// check if email is valid
|
||||
if (email.value === '') {
|
||||
resetPasswordError.value = 'Please enter an email'
|
||||
return
|
||||
}
|
||||
|
||||
// send reset password event to server
|
||||
const response = await resetPassword(email.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
resetPasswordError.value = response.error
|
||||
return
|
||||
}
|
||||
|
||||
emit('close')
|
||||
}
|
||||
</script>
|
@ -1,28 +0,0 @@
|
||||
<template>
|
||||
<Image v-for="object in zoneStore.zone?.zoneObjects" v-bind="getObjectImageProps(object)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { Image, Text } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import type { ZoneObject } from '@/types'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const getObjectImageProps = (object: ZoneObject) => {
|
||||
return {
|
||||
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
||||
flipX: object.isRotated,
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
}
|
||||
}
|
||||
</script>
|
@ -1,71 +0,0 @@
|
||||
<template>
|
||||
<Controls :layer="tiles" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
import { placeTile, setAllTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
|
||||
const emit = defineEmits(['tilemap:create'])
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
const scene = useScene()
|
||||
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
let tileArray = createTileArray()
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneStore.zone?.width,
|
||||
height: zoneStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tilemap:create', tilemap)
|
||||
return tilemap
|
||||
}
|
||||
|
||||
function createTileLayer() {
|
||||
const tilesFromZone = zoneStore.zone?.tiles || []
|
||||
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
|
||||
|
||||
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
|
||||
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
if (!zoneStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
zoneTilemap.destroyLayer('tiles')
|
||||
zoneTilemap.removeAllLayers()
|
||||
zoneTilemap.destroy()
|
||||
})
|
||||
</script>
|
@ -1,23 +1,23 @@
|
||||
<template>
|
||||
<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
|
||||
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onUnmounted } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
||||
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
|
||||
import Tiles from '@/components/zone/Tiles.vue'
|
||||
import Objects from '@/components/zone/Objects.vue'
|
||||
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/zone/Characters.vue'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const scene = useScene()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
@ -28,13 +28,6 @@ type zoneLoadData = {
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
||||
/**
|
||||
* This is the cause of the bug
|
||||
*/
|
||||
// Fetch assets for new zone
|
||||
await gameStore.fetchZoneAssets(data.zone.id)
|
||||
await loadAssets(scene)
|
||||
|
||||
/**
|
||||
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
|
||||
*/
|
||||
@ -43,6 +36,7 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
|
||||
zoneId: data.zone.id
|
||||
})
|
||||
|
||||
await loadZoneTilesIntoScene(data.zone, scene)
|
||||
zoneStore.setZone(data.zone)
|
||||
zoneStore.setCharacters(data.characters)
|
||||
})
|
||||
@ -61,19 +55,14 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
|
||||
zoneStore.updateCharacter(data)
|
||||
})
|
||||
|
||||
onBeforeMount(() => {
|
||||
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||
// Fetch assets for new zone
|
||||
await gameStore.fetchZoneAssets(response.zone.id)
|
||||
await loadAssets(scene)
|
||||
|
||||
// Set zone and characters
|
||||
// Emit zone:character:join event to server and wait for response, then set zone and characters
|
||||
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||
await loadZoneTilesIntoScene(response.zone, scene)
|
||||
zoneStore.setZone(response.zone)
|
||||
zoneStore.setCharacters(response.characters)
|
||||
})
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onUnmounted(() => {
|
||||
zoneStore.reset()
|
||||
gameStore.connection!.off('zone:character:teleport')
|
||||
gameStore.connection!.off('zone:character:join')
|
||||
|
14
src/components/zone/ZoneObjects.vue
Normal file
@ -0,0 +1,14 @@
|
||||
<template>
|
||||
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
69
src/components/zone/ZoneTiles.vue
Normal file
@ -0,0 +1,69 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { unduplicateArray } from '@/utilities'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const zoneStore = useZoneStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneStore.zone?.width,
|
||||
height: zoneStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
|
||||
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
41
src/components/zone/partials/ZoneObject.vue
Normal file
@ -0,0 +1,41 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT, ZoneObject } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
34
src/composables/game/scene/loaderComposable.ts
Normal file
@ -0,0 +1,34 @@
|
||||
export function createSceneLoader(scene: Phaser.Scene) {
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
// @ts-ignore
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
return true
|
||||
})
|
||||
}
|
86
src/composables/gameComposable.ts
Normal file
@ -0,0 +1,86 @@
|
||||
import type { AssetDataT, Sprite } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { AssetStorage } from '@/storage/assetStorage'
|
||||
import config from '@/config'
|
||||
|
||||
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
||||
|
||||
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
|
||||
const gameStore = useGameStore()
|
||||
const assetStorage = new AssetStorage()
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
|
||||
return Promise.resolve(true)
|
||||
}
|
||||
|
||||
// If there's already a loading promise for this texture, return it
|
||||
if (textureLoadingPromises.has(assetData.key)) {
|
||||
return await textureLoadingPromises.get(assetData.key)!
|
||||
}
|
||||
|
||||
// Create new loading promise
|
||||
const loadingPromise = (async () => {
|
||||
// Check if the asset is already cached
|
||||
let asset = await assetStorage.get(assetData.key)
|
||||
|
||||
// If asset is not found, download it
|
||||
if (!asset) {
|
||||
await assetStorage.download(assetData)
|
||||
asset = await assetStorage.get(assetData.key)
|
||||
}
|
||||
|
||||
// If asset is found, add it to the scene
|
||||
if (asset) {
|
||||
return new Promise<boolean>((resolve) => {
|
||||
// Remove existing texture if it exists
|
||||
if (scene.textures.exists(asset.key)) {
|
||||
scene.textures.remove(asset.key)
|
||||
}
|
||||
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
scene.textures.once(`addtexture-${asset.key}`, () => {
|
||||
gameStore.game.loadedAssets.push(assetData)
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
return Promise.resolve(false)
|
||||
})()
|
||||
|
||||
// Store the loading promise
|
||||
textureLoadingPromises.set(assetData.key, loadingPromise)
|
||||
return loadingPromise
|
||||
}
|
||||
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
||||
for await (const sprite_action of sprite_actions) {
|
||||
await loadTexture(scene, {
|
||||
key: sprite_action.key,
|
||||
data: sprite_action.data,
|
||||
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||
updatedAt: sprite_action.updatedAt,
|
||||
frameCount: sprite_action.frameCount,
|
||||
frameWidth: sprite_action.frameWidth,
|
||||
frameHeight: sprite_action.frameHeight
|
||||
} as AssetDataT)
|
||||
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
|
||||
// Add the animation to the scene
|
||||
const anim = scene.textures.get(sprite_action.key)
|
||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
scene.anims.create({
|
||||
key: sprite_action.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
}
|
||||
return Promise.resolve(true)
|
||||
}
|
@ -31,7 +31,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
const { worldX, worldY } = pointer
|
||||
updateWaypoint(worldX, worldY)
|
||||
|
||||
if (gameStore.isPlayerDraggingCamera) {
|
||||
if (gameStore.game.isPlayerDraggingCamera) {
|
||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||
|
||||
if (distance > dragThreshold) {
|
||||
|
@ -26,7 +26,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
|
||||
}
|
||||
|
||||
function dragZone(pointer: Phaser.Input.Pointer) {
|
||||
if (gameStore.isPlayerDraggingCamera) {
|
||||
if (gameStore.game.isPlayerDraggingCamera) {
|
||||
const { x, y, prevPosition } = pointer
|
||||
const { scrollX, scrollY, zoom } = camera
|
||||
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
|
||||
|
@ -3,7 +3,8 @@ import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { AssetDataT, Zone as ZoneT } from '@/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
|
||||
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||
const tile = layer.getTileAtWorldXY(x, y)
|
||||
@ -11,31 +12,50 @@ export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Ti
|
||||
return tile
|
||||
}
|
||||
|
||||
export function tileToWorldXY(layer: TilemapLayer, pos_x: number, pos_y: number) {
|
||||
export function tileToWorldXY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number) {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return { positionX: 0, positionY: 0 }
|
||||
|
||||
const positionX = worldPoint.x + config.tile_size.y
|
||||
const positionY = worldPoint.y
|
||||
|
||||
return { positionX, positionY }
|
||||
}
|
||||
|
||||
export function tileToWorldX(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldX(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.x + config.tile_size.x / 2
|
||||
}
|
||||
|
||||
export function tileToWorldY(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.y + config.tile_size.y * 1.5
|
||||
}
|
||||
|
||||
/**
|
||||
* Can also be used to replace tiles
|
||||
* @param zone
|
||||
* @param layer
|
||||
* @param x
|
||||
* @param y
|
||||
* @param tileName
|
||||
*/
|
||||
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
|
||||
const tileImg = zone.getTileset(tileName) as Tileset
|
||||
if (!tileImg) return
|
||||
let tileImg = zone.getTileset(tileName) as Tileset
|
||||
if (!tileImg) {
|
||||
console.log('tile not found:', tileName)
|
||||
tileImg = zone.getTileset('blank_tile') as Tileset
|
||||
}
|
||||
layer.putTileAt(tileImg.firstgid, x, y)
|
||||
}
|
||||
|
||||
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||
export function setLayerTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||
if (!tiles) return
|
||||
|
||||
tiles.forEach((row: string[], y: number) => {
|
||||
row.forEach((tile: string, x: number) => {
|
||||
placeTile(zone, layer, x, y, tile)
|
||||
@ -43,46 +63,34 @@ export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][
|
||||
})
|
||||
}
|
||||
|
||||
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
|
||||
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
|
||||
}
|
||||
|
||||
export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
|
||||
const baseDepth = x + y
|
||||
if (isCharacter) {
|
||||
return baseDepth // @TODO: Fix collision, this is a hack
|
||||
}
|
||||
|
||||
// For objects, use their back bottom corner
|
||||
return baseDepth + (width + height) / (2 * config.tile_size.x)
|
||||
}
|
||||
|
||||
export const sortByIsometricDepth = <T extends { positionX: number; positionY: number }>(items: T[]) => {
|
||||
return [...items].sort((a, b) => {
|
||||
return calculateIsometricDepth(a.positionX, a.positionY, 0, 0) - calculateIsometricDepth(b.positionX, b.positionY, 0, 0)
|
||||
})
|
||||
export function FlattenZoneArray(tiles: string[][]) {
|
||||
const normalArray = []
|
||||
|
||||
for (const row of tiles) {
|
||||
normalArray.push(...row)
|
||||
}
|
||||
|
||||
export const clearAssets = (scene: Phaser.Scene) => {}
|
||||
|
||||
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
|
||||
return new Promise((resolve) => {
|
||||
const gameStore = useGameStore()
|
||||
let addedLoad = false
|
||||
|
||||
gameStore.assets.forEach((asset) => {
|
||||
if (scene.load.textureManager.exists(asset.key)) return
|
||||
addedLoad = true
|
||||
if (asset.group === 'sprite_animations') {
|
||||
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
|
||||
} else {
|
||||
scene.load.image(asset.key, config.server_endpoint + asset.url)
|
||||
return normalArray
|
||||
}
|
||||
})
|
||||
|
||||
if (addedLoad) {
|
||||
scene.load.start()
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
|
||||
resolve()
|
||||
})
|
||||
} else {
|
||||
resolve()
|
||||
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
|
||||
// Fetch the list of tiles from the server
|
||||
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tileArray) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
@ -5,7 +5,8 @@ import { createPinia } from 'pinia'
|
||||
import App from './App.vue'
|
||||
|
||||
const app = createApp(App)
|
||||
const pinia = createPinia()
|
||||
|
||||
app.use(createPinia())
|
||||
app.use(pinia)
|
||||
|
||||
app.mount('#app')
|
||||
|
@ -1,154 +0,0 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<div v-if="isLoaded">
|
||||
<Menu />
|
||||
<Hud />
|
||||
<Keybindings />
|
||||
<Minimap />
|
||||
<Zone />
|
||||
<Chat />
|
||||
<ExpBar />
|
||||
|
||||
<Inventory />
|
||||
<Effects />
|
||||
</div>
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { ref, onBeforeUnmount } from 'vue'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Menu from '@/components/gui/Menu.vue'
|
||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Zone from '@/components/zone/Zone.vue'
|
||||
import Keybindings from '@/components/gui/Keybindings.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Inventory from '@/components/gui/UserPanel.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
import Minimap from '@/components/gui/Minimap.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isLoaded = ref(false)
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
isLoaded.value = false
|
||||
|
||||
/**
|
||||
* Create loading bar
|
||||
*/
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
isLoaded.value = true
|
||||
})
|
||||
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* Load the assets into the Phaser scene
|
||||
*/
|
||||
await loadAssets(scene)
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Create sprite animations
|
||||
* This is done here because phaser forces us to
|
||||
*/
|
||||
gameStore.assets.forEach((asset) => {
|
||||
if (asset.group !== 'sprite_animations') return
|
||||
|
||||
scene.anims.create({
|
||||
key: asset.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
isLoaded.value = false
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
@ -1,130 +0,0 @@
|
||||
<template>
|
||||
<div class="relative max-lg:h-dvh">
|
||||
<div class="lg:bg-gradient-to-r bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
||||
<button class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
|
||||
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'register'">Sign up</button></p>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<!-- Register Form -->
|
||||
<form v-show="switchForm === 'register'" @submit.prevent="registerFunc" class="relative px-6 py-11">
|
||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||
<div class="w-full grid gap-3 relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
||||
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
|
||||
|
||||
<!-- Divider shape -->
|
||||
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
<div class="w-36 h-full bg-gray-300"></div>
|
||||
<div class="w-0.5 h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="pt-8">
|
||||
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'login'">Log in</button></p>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login, register } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const username = ref('')
|
||||
const password = ref('')
|
||||
const switchForm = ref('login')
|
||||
const loginError = ref('')
|
||||
const showPassword = ref(false)
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
if (token) {
|
||||
gameStore.setToken(token)
|
||||
gameStore.initConnection()
|
||||
}
|
||||
})
|
||||
|
||||
async function loginFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send login event to server
|
||||
const response = await login(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
gameStore.setToken(response.token)
|
||||
gameStore.initConnection()
|
||||
return true // Indicate success
|
||||
}
|
||||
|
||||
async function registerFunc() {
|
||||
// check if username and password are valid
|
||||
if (username.value === '' || password.value === '') {
|
||||
loginError.value = 'Please enter a valid username and password'
|
||||
return
|
||||
}
|
||||
|
||||
// send register event to server
|
||||
const response = await register(username.value, password.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
loginError.value = response.error
|
||||
return
|
||||
}
|
||||
|
||||
const loginSuccess = await loginFunc()
|
||||
if (!loginSuccess) {
|
||||
loginError.value = 'Login after registration failed. Please try logging in manually.'
|
||||
return
|
||||
}
|
||||
}
|
||||
</script>
|
@ -1,137 +0,0 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { ref, onBeforeUnmount } from 'vue'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const isLoaded = ref(false)
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
isLoaded.value = false
|
||||
|
||||
/**
|
||||
* Create loading bar
|
||||
*/
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
isLoaded.value = true
|
||||
})
|
||||
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* Load the assets into the Phaser scene
|
||||
*/
|
||||
await loadAssets(scene)
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Create sprite animations
|
||||
* This is done here because phaser forces us to
|
||||
*/
|
||||
gameStore.assets.forEach((asset) => {
|
||||
if (asset.group !== 'sprite_animations') return
|
||||
|
||||
scene.anims.create({
|
||||
key: asset.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
isLoaded.value = false
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
@ -1,28 +1,53 @@
|
||||
import axios from 'axios'
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { getDomain } from '@/utilities'
|
||||
|
||||
export async function register(username: string, password: string, gameStore = useGameStore()) {
|
||||
export async function register(username: string, email: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/register`, { username, password })
|
||||
const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password })
|
||||
useCookies().set('token', response.data.token as string)
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
||||
export async function login(username: string, password: string, gameStore = useGameStore()) {
|
||||
export async function login(username: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
||||
useCookies().set('token', response.data.token as string, {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
domain: getDomain()
|
||||
})
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
||||
export async function resetPassword(email: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
||||
export async function newPassword(urlToken: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
69
src/storage/assetStorage.ts
Normal file
@ -0,0 +1,69 @@
|
||||
import config from '@/config'
|
||||
import Dexie from 'dexie'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
export class AssetStorage {
|
||||
private db: Dexie
|
||||
|
||||
constructor() {
|
||||
this.db = new Dexie('assets')
|
||||
this.db.version(1).stores({
|
||||
assets: 'key, group'
|
||||
})
|
||||
}
|
||||
|
||||
async download(asset: AssetDataT) {
|
||||
try {
|
||||
// Check if the asset already exists, then check if updatedAt is newer
|
||||
const _asset = await this.db.table('assets').get(asset.key)
|
||||
if (_asset && _asset.updatedAt > asset.updatedAt) {
|
||||
return
|
||||
}
|
||||
|
||||
// Download the asset
|
||||
const response = await fetch(config.server_endpoint + asset.data)
|
||||
const blob = await response.blob()
|
||||
|
||||
// Store the asset in the database
|
||||
await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${asset.key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(key: string) {
|
||||
try {
|
||||
const asset = await this.db.table('assets').get(key)
|
||||
if (asset) {
|
||||
return {
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve asset ${key}:`, error)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
async getByGroup(group: string) {
|
||||
try {
|
||||
const assets = await this.db.table('assets').where('group').equals(group).toArray()
|
||||
return assets.map((asset) => ({
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}))
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve assets for group ${group}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async delete(key: string) {
|
||||
try {
|
||||
await this.db.table('assets').delete(key)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
import { ref } from 'vue'
|
||||
import { defineStore } from 'pinia'
|
||||
import type { Tile, Object, Sprite } from '@/types'
|
||||
import type { Tile, Object, Sprite, CharacterType } from '@/types'
|
||||
|
||||
export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const tileList = ref<Tile[]>([])
|
||||
@ -12,6 +12,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const spriteList = ref<Sprite[]>([])
|
||||
const selectedSprite = ref<Sprite | null>(null)
|
||||
|
||||
const characterTypeList = ref<CharacterType[]>([])
|
||||
const selectedCharacterType = ref<CharacterType | null>(null)
|
||||
|
||||
function setTileList(tiles: Tile[]) {
|
||||
tileList.value = tiles
|
||||
}
|
||||
@ -36,6 +39,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedSprite.value = sprite
|
||||
}
|
||||
|
||||
function setCharacterTypeList(characterTypes: CharacterType[]) {
|
||||
characterTypeList.value = characterTypes
|
||||
}
|
||||
|
||||
function setSelectedCharacterType(characterType: CharacterType | null) {
|
||||
selectedCharacterType.value = characterType
|
||||
}
|
||||
|
||||
return {
|
||||
tileList,
|
||||
selectedTile,
|
||||
@ -43,11 +54,15 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedObject,
|
||||
spriteList,
|
||||
selectedSprite,
|
||||
characterTypeList,
|
||||
selectedCharacterType,
|
||||
setTileList,
|
||||
setSelectedTile,
|
||||
setObjectList,
|
||||
setCharacterTypeList,
|
||||
setSelectedObject,
|
||||
setSpriteList,
|
||||
setSelectedSprite
|
||||
setSelectedSprite,
|
||||
setSelectedCharacterType
|
||||
}
|
||||
})
|
||||
|
@ -1,40 +1,47 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { io, Socket } from 'socket.io-client'
|
||||
import type { Asset, Character, Notification, User, WorldSettings } from '@/types'
|
||||
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
|
||||
import config from '@/config'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { getDomain } from '@/utilities'
|
||||
|
||||
export const useGameStore = defineStore('game', {
|
||||
state: () => {
|
||||
return {
|
||||
loginMessage: null as string | null,
|
||||
notifications: [] as Notification[],
|
||||
assets: [] as Asset[],
|
||||
token: '' as string | null,
|
||||
connection: null as Socket | null,
|
||||
user: null as User | null,
|
||||
character: null as Character | null,
|
||||
isPlayerDraggingCamera: false,
|
||||
world: {
|
||||
date: new Date(),
|
||||
isRainEnabled: false,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0.5
|
||||
} as WorldSettings,
|
||||
gameSettings: {
|
||||
game: {
|
||||
isLoading: false,
|
||||
isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
|
||||
loadedAssets: [] as AssetDataT[],
|
||||
isPlayerDraggingCamera: false,
|
||||
isCameraFollowingCharacter: false
|
||||
},
|
||||
uiSettings: {
|
||||
isChatOpen: false,
|
||||
isUserPanelOpen: false,
|
||||
isCharacterProfileOpen: false,
|
||||
isGmPanelOpen: false
|
||||
}
|
||||
}
|
||||
},
|
||||
getters: {
|
||||
getNotifications: (state: any) => state.notifications,
|
||||
getAssetByKey: (state) => {
|
||||
return (key: string) => state.assets.find((asset) => asset.key === key)
|
||||
getLoadedAssets: (state) => {
|
||||
return state.game.loadedAssets
|
||||
},
|
||||
getLoadedAsset: (state) => {
|
||||
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key)
|
||||
},
|
||||
getLoadedAssetsByGroup: (state) => {
|
||||
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
|
||||
}
|
||||
},
|
||||
actions: {
|
||||
@ -47,54 +54,6 @@ export const useGameStore = defineStore('game', {
|
||||
removeNotification(id: string) {
|
||||
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
|
||||
},
|
||||
setAssets(assets: Asset[]) {
|
||||
this.assets = assets
|
||||
},
|
||||
addAsset(asset: Asset) {
|
||||
this.assets.push(asset)
|
||||
},
|
||||
addAssets(assets: Asset[]) {
|
||||
this.assets = this.assets.concat(assets)
|
||||
},
|
||||
async fetchSpriteAssets() {
|
||||
return fetch(config.server_endpoint + '/assets/sprites')
|
||||
.then((response) => response.json())
|
||||
.then((assets) => {
|
||||
// Only add the sprites that are not already in the store
|
||||
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
|
||||
return true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
},
|
||||
async fetchZoneAssets(zoneId: number) {
|
||||
return fetch(config.server_endpoint + '/assets/zone/' + zoneId)
|
||||
.then((response) => response.json())
|
||||
.then((assets) => {
|
||||
// Only add the zones that are not already in the store
|
||||
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
|
||||
return true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
},
|
||||
async fetchAllZoneAssets() {
|
||||
return fetch(config.server_endpoint + '/assets/zone')
|
||||
.then((response) => response.json())
|
||||
.then((assets) => {
|
||||
// Only add the zones that are not already in the store
|
||||
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
|
||||
return true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
},
|
||||
setToken(token: string) {
|
||||
this.token = token
|
||||
},
|
||||
@ -107,23 +66,14 @@ export const useGameStore = defineStore('game', {
|
||||
toggleGmPanel() {
|
||||
this.uiSettings.isGmPanelOpen = !this.uiSettings.isGmPanelOpen
|
||||
},
|
||||
togglePlayerDraggingCamera() {
|
||||
this.isPlayerDraggingCamera = !this.isPlayerDraggingCamera
|
||||
},
|
||||
setPlayerDraggingCamera(moving: boolean) {
|
||||
this.isPlayerDraggingCamera = moving
|
||||
},
|
||||
toggleCameraFollowingCharacter() {
|
||||
this.gameSettings.isCameraFollowingCharacter = !this.gameSettings.isCameraFollowingCharacter
|
||||
},
|
||||
setCameraFollowingCharacter(following: boolean) {
|
||||
this.gameSettings.isCameraFollowingCharacter = following
|
||||
this.game.isPlayerDraggingCamera = moving
|
||||
},
|
||||
toggleChat() {
|
||||
this.uiSettings.isChatOpen = !this.uiSettings.isChatOpen
|
||||
},
|
||||
toggleUserPanel() {
|
||||
this.uiSettings.isUserPanelOpen = !this.uiSettings.isUserPanelOpen
|
||||
toggleCharacterProfile() {
|
||||
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
|
||||
},
|
||||
initConnection() {
|
||||
this.connection = io(config.server_endpoint, {
|
||||
@ -152,24 +102,25 @@ export const useGameStore = defineStore('game', {
|
||||
})
|
||||
},
|
||||
disconnectSocket() {
|
||||
if (this.connection) this.connection.disconnect()
|
||||
this.connection?.disconnect()
|
||||
|
||||
useCookies().remove('token', {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
domain: getDomain()
|
||||
})
|
||||
|
||||
this.assets = []
|
||||
this.connection = null
|
||||
this.token = null
|
||||
this.user = null
|
||||
this.character = null
|
||||
this.uiSettings.isGmPanelOpen = false
|
||||
this.isPlayerDraggingCamera = false
|
||||
this.gameSettings.isCameraFollowingCharacter = false
|
||||
|
||||
this.game.isLoaded = false
|
||||
this.game.loadedAssets = []
|
||||
this.game.isPlayerDraggingCamera = false
|
||||
this.game.isCameraFollowingCharacter = false
|
||||
|
||||
this.uiSettings.isChatOpen = false
|
||||
this.uiSettings.isUserPanelOpen = false
|
||||
this.uiSettings.isCharacterProfileOpen = false
|
||||
this.uiSettings.isGmPanelOpen = false
|
||||
|
||||
this.world.date = new Date()
|
||||
this.world.isRainEnabled = false
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Zone, Object, Tile, ZoneObject, ZoneEffects } from '@/types'
|
||||
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/types'
|
||||
|
||||
export type TeleportSettings = {
|
||||
toZoneId: number
|
||||
@ -20,20 +20,20 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
zoneList: [] as Zone[],
|
||||
tileList: [] as Tile[],
|
||||
objectList: [] as Object[],
|
||||
selectedTile: null as Tile | null,
|
||||
selectedTile: '',
|
||||
selectedObject: null as Object | null,
|
||||
objectDepth: 0,
|
||||
isTileListModalShown: false,
|
||||
isObjectListModalShown: false,
|
||||
isZoneListModalShown: false,
|
||||
isCreateZoneModalShown: false,
|
||||
isSettingsModalShown: false,
|
||||
shouldClearTiles: false,
|
||||
zoneSettings: {
|
||||
name: '',
|
||||
width: 0,
|
||||
height: 0,
|
||||
pvp: false,
|
||||
effects: [] as ZoneEffects[]
|
||||
zoneEffects: [] as ZoneEffect[]
|
||||
},
|
||||
teleportSettings: {
|
||||
toZoneId: 0,
|
||||
@ -66,9 +66,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
if (!this.zone) return
|
||||
this.zone.pvp = pvp
|
||||
},
|
||||
setZoneEffects(zoneEffects: ZoneEffects) {
|
||||
setZoneEffects(zoneEffects: ZoneEffect[]) {
|
||||
if (!this.zone) return
|
||||
this.zone.zoneEffects = zoneEffects
|
||||
this.zoneSettings.zoneEffects = zoneEffects
|
||||
},
|
||||
setTool(tool: string) {
|
||||
this.tool = tool
|
||||
@ -88,15 +88,12 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
setObjectList(objects: Object[]) {
|
||||
this.objectList = objects
|
||||
},
|
||||
setSelectedTile(tile: Tile) {
|
||||
setSelectedTile(tile: string) {
|
||||
this.selectedTile = tile
|
||||
},
|
||||
setSelectedObject(object: any) {
|
||||
setSelectedObject(object: Object) {
|
||||
this.selectedObject = object
|
||||
},
|
||||
setObjectDepth(depth: number) {
|
||||
this.objectDepth = depth
|
||||
},
|
||||
toggleSettingsModal() {
|
||||
this.isSettingsModalShown = !this.isSettingsModalShown
|
||||
},
|
||||
@ -110,6 +107,13 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
setTeleportSettings(teleportSettings: TeleportSettings) {
|
||||
this.teleportSettings = teleportSettings
|
||||
},
|
||||
triggerClearTiles() {
|
||||
this.shouldClearTiles = true
|
||||
},
|
||||
|
||||
resetClearTilesFlag() {
|
||||
this.shouldClearTiles = false
|
||||
},
|
||||
reset(resetZone = false) {
|
||||
if (resetZone) this.zone = null
|
||||
this.zoneList = []
|
||||
@ -117,12 +121,12 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
this.objectList = []
|
||||
this.tool = 'move'
|
||||
this.drawMode = 'tile'
|
||||
this.selectedTile = null
|
||||
this.selectedTile = ''
|
||||
this.selectedObject = null
|
||||
this.objectDepth = 0
|
||||
this.isSettingsModalShown = false
|
||||
this.isZoneListModalShown = false
|
||||
this.isCreateZoneModalShown = false
|
||||
this.shouldClearTiles = false
|
||||
}
|
||||
}
|
||||
})
|
||||
|
14
src/types.ts
@ -4,10 +4,12 @@ export type Notification = {
|
||||
message?: string
|
||||
}
|
||||
|
||||
export type Asset = {
|
||||
export type AssetDataT = {
|
||||
key: string
|
||||
url: string
|
||||
data: string
|
||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
updatedAt: Date
|
||||
isAnimated?: boolean
|
||||
frameCount?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
@ -53,7 +55,7 @@ export type Zone = {
|
||||
height: number
|
||||
tiles: any | null
|
||||
pvp: boolean
|
||||
zoneEffects: ZoneEffects
|
||||
zoneEffects: ZoneEffect[]
|
||||
zoneEventTiles: ZoneEventTile[]
|
||||
zoneObjects: ZoneObject[]
|
||||
characters: Character[]
|
||||
@ -62,7 +64,7 @@ export type Zone = {
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type ZoneEffects = {
|
||||
export type ZoneEffect = {
|
||||
id: string
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
@ -136,8 +138,8 @@ export type CharacterType = {
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
characters: Character[]
|
||||
spriteId: string
|
||||
sprite: Sprite
|
||||
spriteId?: string
|
||||
sprite?: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|