Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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16
src/jobs/characterLeaveZone.ts
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16
src/jobs/characterLeaveZone.ts
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@ -0,0 +1,16 @@
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import { TSocket } from '../utilities/types'
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import { Server as SocketServer } from 'socket.io'
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export default class SomeJob {
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constructor(private params: any) {}
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async execute(io: SocketServer, socket?: TSocket) {
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// Handle the event
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console.log('Event params:', this.params)
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if (socket) {
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socket.emit('notification', { message: 'Something happened with socket' })
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}
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// Use io for broadcasting if needed
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io.emit('notification', { message: 'Something happened' })
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}
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}
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@ -31,7 +31,7 @@ class CharacterManager {
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}
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public hasResetMovement(character: ExtendedCharacter) {
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return this.characters.find(x => x.id === character.id)?.resetMovement;
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return this.characters.find((x) => x.id === character.id)?.resetMovement
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}
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public getCharactersInZone(zone: Zone) {
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@ -1,29 +1,91 @@
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import IORedis from 'ioredis';
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import IORedis from 'ioredis'
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import { Job, Queue, Worker } from 'bullmq'
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import config from '../utilities/config'
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import { Server as SocketServer } from 'socket.io'
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import { TSocket } from '../utilities/types'
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import { queueLogger } from '../utilities/logger'
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class QueueManager {
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private connection!: IORedis;
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public queue!: Queue;
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public worker!: Worker;
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private connection!: IORedis
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private queue!: Queue
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private worker!: Worker
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private io!: SocketServer
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public async boot(io: SocketServer) {
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this.io = io
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public async boot() {
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this.connection = new IORedis(config.REDIS_URL, {
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maxRetriesPerRequest: null
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});
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// this.queue = new Queue('myqueue', { connection: this.connection });
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// this.worker = new Worker('myqueue', async (job: Job)=>{
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// console.log('hallo')
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// console.log(job.data);
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// console.log(job.data.data.classobj);
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// const test = job.data.data.classobj();
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// console.log(test);
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// console.log(job.data);
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// }, { connection: this.connection, concurrency: 10000 });
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//
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})
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console.log('hallo')
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try {
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await this.connection.ping()
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queueLogger.info('Successfully connected to Redis')
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} catch (error) {
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queueLogger.error('Failed to connect to Redis:', error)
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process.exit(1)
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}
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this.queue = new Queue('jobs')
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this.worker = new Worker('jobs', this.processJob.bind(this), {
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connection: this.connection,
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concurrency: 10000
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})
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this.worker.on('completed', (job) => {
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queueLogger.info(`Job ${job?.id} has completed`)
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})
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this.worker.on('failed', (job, err) => {
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queueLogger.error(`Job ${job?.id} failed with error: ${err}`)
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})
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queueLogger.info('Queue manager loaded')
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}
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private async processJob(job: Job) {
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const { jobClass, params, socketId } = job.data
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console.log('Processing job:', job)
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try {
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const JobClass = await import(`../jobs/${jobClass}`)
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if (!JobClass) {
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queueLogger.warn(`Job class not found: ${jobClass}`)
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return
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}
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console.log('Job class:', JobClass)
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console.log('Job class:', JobClass.name)
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const job = new JobClass(params)
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if (socketId && this.io) {
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const socket = this.io.sockets.sockets.get(socketId)
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if (socket) {
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await job.execute(this.io, socket)
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} else {
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queueLogger.warn(`Socket not found for job: ${socketId}`)
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await job.execute(this.io)
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}
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} else {
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await job.execute(this.io)
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}
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} catch (error: any) {
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queueLogger.error(`Error processing job: ${error.message}`)
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}
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}
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export default new QueueManager();
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public async addToQueue(jobClass: any, params: any, socket?: TSocket) {
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const jobData = {
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jobClass: jobClass.name,
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params,
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socketId: socket?.id
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}
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await this.queue.add('job', jobData)
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}
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}
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export default new QueueManager()
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@ -1,6 +1,6 @@
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import { Zone, ZoneEventTile, ZoneEventTileType, ZoneObject } from '@prisma/client'
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import prisma from '../utilities/prisma'
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import { ZoneEventTileWithTeleport } from '../events/zone/characterMove'
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import { ZoneEventTileWithTeleport } from '../socketEvents/zone/characterMove'
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import { appLogger } from '../utilities/logger'
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class ZoneRepository {
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@ -58,14 +58,15 @@ export class Server {
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appLogger.error(`Socket.IO failed to start: ${error.message}`)
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}
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// Load queue manager
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await QueueManager.boot(this.io)
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// Add http API routes
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await addHttpRoutes(this.app)
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// Load user manager
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await UserManager.boot()
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await QueueManager.boot();
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// Load zoneEditor manager
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await ZoneManager.boot()
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@ -85,7 +86,7 @@ export class Server {
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* @private
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*/
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private async handleConnection(socket: TSocket) {
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const eventsPath = path.join(__dirname, 'events')
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const eventsPath = path.join(__dirname, 'socketEvents')
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try {
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await this.loadEventHandlers(eventsPath, socket)
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} catch (error: any) {
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@ -112,7 +113,7 @@ export class Server {
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eventInstance.listen()
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} else {
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// This is a function-based event
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module.default(socket, this.io)
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module.default(this.io, socket)
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}
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} else {
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appLogger.warn(`Unrecognized export in ${file.name}`)
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@ -2,19 +2,22 @@ import { Server } from 'socket.io'
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import { TSocket, ExtendedCharacter } from '../../utilities/types'
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import CharacterRepository from '../../repositories/characterRepository'
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import CharacterManager from '../../managers/characterManager'
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import QueueManager from '../../managers/queueManager'
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import SomeJob from '../../jobs/characterLeaveZone'
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type SocketResponseT = {
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character_id: number
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}
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('character:connect', async (data: SocketResponseT) => {
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console.log('character:connect requested', data)
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try {
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const character = await CharacterRepository.getByUserAndId(socket?.user?.id as number, data.character_id);
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if(!character) return;
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socket.characterId = character.id;
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CharacterManager.initCharacter(character as ExtendedCharacter);
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const character = await CharacterRepository.getByUserAndId(socket?.user?.id as number, data.character_id)
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if (!character) return
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socket.characterId = character.id
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await QueueManager.addToQueue(SomeJob, { someParam: 'value' }, socket)
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CharacterManager.initCharacter(character as ExtendedCharacter)
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socket.emit('character:connect', character)
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} catch (error: any) {
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console.log('character:connect error', error)
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@ -6,7 +6,7 @@ import { ZCharacterCreate } from '../../utilities/zodTypes'
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import prisma from '../../utilities/prisma'
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import { gameLogger } from '../../utilities/logger'
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('character:create', async (data: any) => {
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console.log('character:create requested', data)
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// zod validate
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@ -12,7 +12,7 @@ type TypeResponse = {
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characters: Character[]
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}
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('character:delete', async (data: TypePayload, callback: (response: TypeResponse) => void) => {
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// zod validate
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try {
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@ -3,7 +3,7 @@ import { TSocket } from '../../utilities/types'
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import { Character } from '@prisma/client'
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import CharacterRepository from '../../repositories/characterRepository'
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export default function CharacterList(socket: TSocket, io: Server) {
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export default function CharacterList(io: Server, socket: TSocket) {
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socket.on('character:list', async (data: any) => {
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try {
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console.log('character:list requested')
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@ -7,7 +7,7 @@ type TypePayload = {
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message: string
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}
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('chat:send_message', async (data: TypePayload, callback: (response: boolean) => void) => {
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try {
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if (!isCommand(data.message, 'alert')) return
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@ -21,7 +21,7 @@ export default class TeleportCommandEvent {
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private async handleTeleportCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = CharacterManager.getCharacterFromSocket(this.socket);
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const character = CharacterManager.getCharacterFromSocket(this.socket)
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if (!character) {
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this.socket.emit('notification', { title: 'Server message', message: 'Character not found' })
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return
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@ -61,12 +61,11 @@ export default class TeleportCommandEvent {
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this.io.to(zone.id.toString()).emit('zone:character:join', character)
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this.socket.join(zone.id.toString())
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character.zoneId = zone.id
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character.positionX = 0
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character.positionY = 0
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character.resetMovement = true;
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character.resetMovement = true
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this.socket.emit('zone:character:teleport', {
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zone,
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import { TSocket } from '../utilities/types'
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import CharacterManager from '../managers/characterManager'
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('disconnect', async (data: any) => {
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if (!socket.user) {
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console.log('User disconnected but had no user set')
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@ -11,7 +11,7 @@ export default function (socket: TSocket, io: Server) {
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io.emit('user:disconnect', socket.user.id)
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const character = CharacterManager.getCharacterFromSocket(socket);
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const character = CharacterManager.getCharacterFromSocket(socket)
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if (!character) {
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console.log('User disconnected but had no character set')
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@ -12,9 +12,9 @@ interface IPayload {}
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:list', async (data: any, callback: (response: Object[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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@ -15,9 +15,9 @@ interface IPayload {
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:remove', async (data: IPayload, callback: (response: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -21,9 +21,9 @@ type Payload = {
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:object:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -24,7 +24,7 @@ export default class ObjectUploadEvent {
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private async handleObjectUpload(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number);
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -11,10 +11,10 @@ import characterRepository from '../../../../repositories/characterRepository'
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:create', async (data: undefined, callback: (response: boolean) => void) => {
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try {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -25,7 +25,7 @@ export default class GMSpriteDeleteEvent {
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}
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private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = CharacterManager.getCharacterFromSocket(this.socket);
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const character = CharacterManager.getCharacterFromSocket(this.socket)
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if (character?.role !== 'gm') {
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return callback(false)
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}
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@ -12,9 +12,9 @@ interface IPayload {}
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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@ -27,9 +27,9 @@ interface ProcessedSpriteAction extends SpriteActionInput {
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}>
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}
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = CharacterManager.getCharacterFromSocket(socket);
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const character = CharacterManager.getCharacterFromSocket(socket)
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if (character?.role !== 'gm') {
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return callback(false)
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}
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@ -25,7 +25,7 @@ export default class GMTileDeleteEvent {
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}
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private async handleTileDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number);
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -12,9 +12,9 @@ interface IPayload {}
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:tile:list', async (data: any, callback: (response: Tile[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return
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if (character.role !== 'gm') {
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@ -15,9 +15,9 @@ type Payload = {
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -16,10 +16,10 @@ interface ITileData {
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
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try {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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@ -17,9 +17,9 @@ type Payload = {
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:zone_editor:zone:create', async (data: Payload, callback: (response: Zone[]) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return
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if (character.role !== 'gm') {
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@ -14,9 +14,9 @@ type Payload = {
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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export default function (io: Server, socket: TSocket) {
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socket.on('gm:zone_editor:zone:delete', async (data: Payload, callback: (response: boolean) => void) => {
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const character = await characterRepository.getById(socket.characterId as number);
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const character = await characterRepository.getById(socket.characterId as number)
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if (!character) return
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if (character.role !== 'gm') {
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@ -12,9 +12,9 @@ interface IPayload {}
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:list', async (data: IPayload, callback: (response: Zone[]) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number);
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
|
||||
if (character.role !== 'gm') {
|
@ -14,9 +14,9 @@ interface IPayload {
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:request', async (data: IPayload, callback: (response: Zone) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number);
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
|
||||
if (character.role !== 'gm') {
|
@ -32,9 +32,9 @@ interface IPayload {
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('gm:zone_editor:zone:update', async (data: IPayload, callback: (response: Zone) => void) => {
|
||||
const character = await characterRepository.getById(socket.characterId as number);
|
||||
const character = await characterRepository.getById(socket.characterId as number)
|
||||
if (!character) return
|
||||
|
||||
if (character.role !== 'gm') {
|
@ -1,7 +1,7 @@
|
||||
import { Server } from 'socket.io'
|
||||
import { TSocket } from '../utilities/types'
|
||||
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('login', () => {
|
||||
if (!socket.user) return
|
||||
socket.emit('logged_in', { user: socket.user })
|
@ -19,11 +19,11 @@ interface IResponse {
|
||||
* @param socket
|
||||
* @param io
|
||||
*/
|
||||
export default function (socket: TSocket, io: Server) {
|
||||
export default function (io: Server, socket: TSocket) {
|
||||
socket.on('zone:character:join', async (callback: (response: IResponse) => void) => {
|
||||
try {
|
||||
if (!socket.characterId) return
|
||||
const character = CharacterManager.getCharacterFromSocket(socket);
|
||||
const character = CharacterManager.getCharacterFromSocket(socket)
|
||||
|
||||
if (!character) return
|
||||
|
@ -16,7 +16,7 @@ export default class ZoneLeaveEvent {
|
||||
|
||||
private async handleZoneLeave(): Promise<void> {
|
||||
try {
|
||||
const character = CharacterManager.getCharacterFromSocket(this.socket);
|
||||
const character = CharacterManager.getCharacterFromSocket(this.socket)
|
||||
if (!character) {
|
||||
gameLogger.error('zone:character:leave error', 'Character not found')
|
||||
return
|
@ -58,7 +58,7 @@ export default class CharacterMove {
|
||||
}
|
||||
if (!character.isMoving && !character.resetMovement) {
|
||||
character.isMoving = true
|
||||
this.currentZoneId[character.id] = character.zoneId;
|
||||
this.currentZoneId[character.id] = character.zoneId
|
||||
await this.moveAlongPath(character, path)
|
||||
}
|
||||
}
|
||||
@ -115,8 +115,8 @@ export default class CharacterMove {
|
||||
if (this.currentZoneId[character.id] === character.zoneId) {
|
||||
await this.moveAlongPath(character, this.nextPath[character.id])
|
||||
} else {
|
||||
delete this.currentZoneId[character.id];
|
||||
character.isMoving = false;
|
||||
delete this.currentZoneId[character.id]
|
||||
character.isMoving = false
|
||||
}
|
||||
} else {
|
||||
this.finalizeMovement(character)
|
@ -84,20 +84,24 @@ async function addHttpRoutes(app: Application) {
|
||||
return res.status(404).json({ message: 'Zone not found' })
|
||||
}
|
||||
|
||||
const assets = await zoneManager.getZoneAssets(zone);
|
||||
const assets = await zoneManager.getZoneAssets(zone)
|
||||
|
||||
res.json([
|
||||
...assets.tiles.map(x => { return {
|
||||
...assets.tiles.map((x) => {
|
||||
return {
|
||||
key: x,
|
||||
url: '/assets/tiles/' + x + '.png',
|
||||
group: 'tiles'
|
||||
}}),
|
||||
...assets.objects.map(x => { return {
|
||||
}
|
||||
}),
|
||||
...assets.objects.map((x) => {
|
||||
return {
|
||||
key: x,
|
||||
url: '/assets/objects/' + x + '.png',
|
||||
group: 'objects'
|
||||
}})
|
||||
]);
|
||||
}
|
||||
})
|
||||
])
|
||||
})
|
||||
|
||||
/**
|
||||
|
@ -3,10 +3,11 @@ import fs from 'fs'
|
||||
import path from 'path'
|
||||
|
||||
// Array of log types
|
||||
const LOG_TYPES = ['http', 'game', 'gameMaster', 'app'] as const
|
||||
type LogType = typeof LOG_TYPES[number]
|
||||
const LOG_TYPES = ['http', 'game', 'gameMaster', 'app', 'queue'] as const
|
||||
type LogType = (typeof LOG_TYPES)[number]
|
||||
|
||||
const createLogger = (name: LogType) => pino({
|
||||
const createLogger = (name: LogType) =>
|
||||
pino({
|
||||
level: process.env.LOG_LEVEL || 'debug',
|
||||
transport: {
|
||||
target: 'pino/file',
|
||||
@ -25,12 +26,10 @@ const createLogger = (name: LogType) => pino({
|
||||
})
|
||||
|
||||
// Create logger instances
|
||||
const loggers = Object.fromEntries(
|
||||
LOG_TYPES.map(type => [type, createLogger(type)])
|
||||
) as Record<LogType, ReturnType<typeof createLogger>>
|
||||
const loggers = Object.fromEntries(LOG_TYPES.map((type) => [type, createLogger(type)])) as Record<LogType, ReturnType<typeof createLogger>>
|
||||
|
||||
const watchLogs = () => {
|
||||
LOG_TYPES.forEach(type => {
|
||||
LOG_TYPES.forEach((type) => {
|
||||
const logFile = path.join(__dirname, '../../logs', `${type}.log`)
|
||||
|
||||
fs.watchFile(logFile, (curr, prev) => {
|
||||
@ -44,5 +43,6 @@ const watchLogs = () => {
|
||||
})
|
||||
}
|
||||
|
||||
export const { http: httpLogger, game: gameLogger, gameMaster: gameMasterLogger, app: appLogger } = loggers
|
||||
export const { http: httpLogger, game: gameLogger, gameMaster: gameMasterLogger, app: appLogger, queue: queueLogger } = loggers
|
||||
|
||||
export { watchLogs }
|
Loading…
x
Reference in New Issue
Block a user