Creating and deleting zones now works, added try() to certain functions, tiny general improvements
This commit is contained in:
44
src/app/events/gm/zone/GmZoneEditorZoneCreate.ts
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44
src/app/events/gm/zone/GmZoneEditorZoneCreate.ts
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@ -0,0 +1,44 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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name: string;
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width: number;
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height: number;
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}
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/**
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* Handle game master zone create event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:create', async (data: IPayload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has created a new zone via zone editor.`);
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try {
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const zone = await ZoneRepository.create(
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data.name,
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data.width,
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data.height,
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Array.from({length: data.height}, () => Array.from({length: data.width}, () => 'blank_tile')),
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);
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// send over zone and characters to socket
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socket.emit('gm:zone_editor:zone:load', zone);
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callback(true);
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} catch (e) {
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console.error(e);
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callback(false);
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}
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});
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}
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42
src/app/events/gm/zone/GmZoneEditorZoneDelete.ts
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42
src/app/events/gm/zone/GmZoneEditorZoneDelete.ts
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@ -0,0 +1,42 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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zoneId: number;
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}
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/**
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* Handle game master zone delete event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:delete', async (data: IPayload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has deleted a zone via zone editor.`);
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try {
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const zone = await ZoneRepository.getById(data.zoneId);
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if (!zone) {
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console.log(`---Zone not found.`);
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return;
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}
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await ZoneRepository.delete(data.zoneId);
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callback(true);
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} catch (e) {
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console.error(e);
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callback(false);
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}
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});
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}
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32
src/app/events/gm/zone/GmZoneEditorZoneList.ts
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32
src/app/events/gm/zone/GmZoneEditorZoneList.ts
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import { Server } from "socket.io";
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import {TSocket} from '../../../utilities/Types'
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import { Zone } from '@prisma/client'
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import ZoneRepository from '../../../repositories/ZoneRepository'
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interface IPayload {
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}
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/**
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* Handle game master list zones event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:list', async (data: any, callback: (response: Zone[]) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has requested zone list via zone editor.`);
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try {
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const zones = await ZoneRepository.getAll();
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callback(zones);
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} catch (e) {
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console.error(e);
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callback([]);
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}
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});
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}
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@ -1,7 +1,7 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../ZoneManager";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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@ -1,7 +1,7 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../ZoneManager";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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@ -9,24 +9,23 @@ interface IPayload {
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name: string;
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width: number;
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height: number;
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tiles: number[][];
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walls: number[][];
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tiles: string[][];
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}
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/**
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* Handle game master zone save event
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* Handle game master zone update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:save', async (data: IPayload) => {
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socket.on('gm:zone_editor:zone:update', async (data: IPayload) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has saved zone via zone editor.`);
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console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`);
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console.log(data);
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@ -48,7 +47,6 @@ export default function (socket: TSocket, io: Server) {
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data.width,
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data.height,
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data.tiles,
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data.walls
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);
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zone = await ZoneRepository.getById(data.zoneId);
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