Creating and deleting zones now works, added try() to certain functions, tiny general improvements

This commit is contained in:
2024-07-07 04:06:09 +02:00
parent 3c82f4f06b
commit c7069c9e98
9 changed files with 163 additions and 42 deletions

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@ -0,0 +1,44 @@
import { Server } from "socket.io";
import {TSocket} from "../../../utilities/Types";
import ZoneRepository from "../../../repositories/ZoneRepository";
import ZoneManager from "../../../ZoneManager";
import {Character, Zone} from "@prisma/client";
interface IPayload {
name: string;
width: number;
height: number;
}
/**
* Handle game master zone create event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:create', async (data: IPayload, callback: (response: boolean) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`);
return;
}
console.log(`---GM ${socket.character?.id} has created a new zone via zone editor.`);
try {
const zone = await ZoneRepository.create(
data.name,
data.width,
data.height,
Array.from({length: data.height}, () => Array.from({length: data.width}, () => 'blank_tile')),
);
// send over zone and characters to socket
socket.emit('gm:zone_editor:zone:load', zone);
callback(true);
} catch (e) {
console.error(e);
callback(false);
}
});
}

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@ -0,0 +1,42 @@
import { Server } from "socket.io";
import {TSocket} from "../../../utilities/Types";
import ZoneRepository from "../../../repositories/ZoneRepository";
import ZoneManager from "../../../ZoneManager";
import {Character, Zone} from "@prisma/client";
interface IPayload {
zoneId: number;
}
/**
* Handle game master zone delete event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:delete', async (data: IPayload, callback: (response: boolean) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`);
return;
}
console.log(`---GM ${socket.character?.id} has deleted a zone via zone editor.`);
try {
const zone = await ZoneRepository.getById(data.zoneId);
if (!zone) {
console.log(`---Zone not found.`);
return;
}
await ZoneRepository.delete(data.zoneId);
callback(true);
} catch (e) {
console.error(e);
callback(false);
}
});
}

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@ -0,0 +1,32 @@
import { Server } from "socket.io";
import {TSocket} from '../../../utilities/Types'
import { Zone } from '@prisma/client'
import ZoneRepository from '../../../repositories/ZoneRepository'
interface IPayload {
}
/**
* Handle game master list zones event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:list', async (data: any, callback: (response: Zone[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`);
return;
}
console.log(`---GM ${socket.character?.id} has requested zone list via zone editor.`);
try {
const zones = await ZoneRepository.getAll();
callback(zones);
} catch (e) {
console.error(e);
callback([]);
}
});
}

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@ -1,7 +1,7 @@
import { Server } from "socket.io";
import {TSocket} from "../../utilities/Types";
import ZoneRepository from "../../repositories/ZoneRepository";
import ZoneManager from "../../ZoneManager";
import {TSocket} from "../../../utilities/Types";
import ZoneRepository from "../../../repositories/ZoneRepository";
import ZoneManager from "../../../ZoneManager";
import {Character, Zone} from "@prisma/client";
interface IPayload {

View File

@ -1,7 +1,7 @@
import { Server } from "socket.io";
import {TSocket} from "../../utilities/Types";
import ZoneRepository from "../../repositories/ZoneRepository";
import ZoneManager from "../../ZoneManager";
import {TSocket} from "../../../utilities/Types";
import ZoneRepository from "../../../repositories/ZoneRepository";
import ZoneManager from "../../../ZoneManager";
import {Character, Zone} from "@prisma/client";
interface IPayload {
@ -9,24 +9,23 @@ interface IPayload {
name: string;
width: number;
height: number;
tiles: number[][];
walls: number[][];
tiles: string[][];
}
/**
* Handle game master zone save event
* Handle game master zone update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:save', async (data: IPayload) => {
socket.on('gm:zone_editor:zone:update', async (data: IPayload) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`);
return;
}
console.log(`---GM ${socket.character?.id} has saved zone via zone editor.`);
console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`);
console.log(data);
@ -48,7 +47,6 @@ export default function (socket: TSocket, io: Server) {
data.width,
data.height,
data.tiles,
data.walls
);
zone = await ZoneRepository.getById(data.zoneId);