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9d7cee2334
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Combining sprites to generate a spritesheet works again.
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2025-01-28 15:34:21 +01:00 |
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dbdc8c9d6e
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Continue working on spritesheet generator
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2025-01-28 14:29:45 +01:00 |
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d17408acd9
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Sprite gen. work
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2025-01-28 06:09:29 +01:00 |
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5680b324b4
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Merge remote-tracking branch 'origin/feature/map-refactor'
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2025-01-27 01:56:51 +01:00 |
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9771f45e6d
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Removed isAnimated and isLooping fields
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2025-01-27 01:56:04 +01:00 |
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e6adb959ba
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npm run format
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2025-01-25 13:24:46 +01:00 |
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85161ab4f6
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Added comment
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2025-01-25 00:28:23 +01:00 |
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112559055c
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Added createdAt and updatedAt fields to character hair to fix cache issue
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2025-01-23 20:36:02 +01:00 |
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1546deb811
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Removed depth field from placedMapObject as this is calculated automatically
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2025-01-23 19:47:33 +01:00 |
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cc1dbe5179
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Attempt to fix performance :(((
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2025-01-05 07:22:23 +01:00 |
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d7982493e1
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Map event tile improvements
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2025-01-05 06:22:22 +01:00 |
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57b21f1499
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More map editor work
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2025-01-05 04:52:16 +01:00 |
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33afef5466
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Map editor WIP
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2025-01-05 04:01:43 +01:00 |
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813ddbd8b1
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Better logging
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2025-01-05 01:44:39 +01:00 |
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4a55f47c06
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Map editor improvements
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2025-01-05 01:43:44 +01:00 |
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097773995f
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Removed redundant import
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2025-01-04 23:53:31 +01:00 |
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04e4170c2d
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Cleanup imports, changed item:update to new ORM
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2025-01-04 23:37:38 +01:00 |
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46cfb61cf5
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More map editor work
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2025-01-04 23:15:18 +01:00 |
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db7121a4fa
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map editor
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2025-01-04 23:14:32 +01:00 |
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1dd0e73c4a
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e
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2025-01-04 23:14:05 +01:00 |
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747d05a92a
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Updated response type
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2025-01-04 23:12:22 +01:00 |
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48784a437f
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Fixed characterhair:create
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2025-01-04 22:39:26 +01:00 |
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6b12d8e7b1
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Convert item create to new ORM
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2025-01-04 22:29:56 +01:00 |
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50c2b249f4
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More event streamlining
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2025-01-04 21:23:47 +01:00 |
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82aaf8a015
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a
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2025-01-04 21:17:46 +01:00 |
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b2e0ac47e7
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Finished char hair type list event
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2025-01-04 21:00:22 +01:00 |
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9bdafd5026
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Made printWidth smaller for better readability, removed redundant services
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2025-01-04 20:42:32 +01:00 |
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21f4c5328f
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Converted more events
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2025-01-04 20:11:34 +01:00 |
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067976c54a
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OOP is my passion ( ͡° ͜ʖ ͡°)
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2025-01-04 18:35:53 +01:00 |
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0b4420f956
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POC
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2025-01-03 21:50:16 +01:00 |
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a40b71140a
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Almost finalised refactoring
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2025-01-03 14:35:02 +01:00 |
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fecdf222d7
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Forgot
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2025-01-02 18:14:12 +01:00 |
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11041fec83
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Renamed zone > map
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2025-01-02 17:31:24 +01:00 |
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347554998a
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Small consistency changes
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2025-01-02 02:25:32 +01:00 |
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f7dbf09bf5
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More event progress
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2025-01-02 02:24:09 +01:00 |
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ab89d0cbb0
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Tile CRUD works again
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2025-01-02 01:38:52 +01:00 |
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0c77758351
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More small improvements
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2025-01-01 23:01:44 +01:00 |
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e8ef160f2a
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Minor improvements
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2025-01-01 22:50:58 +01:00 |
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5982422e04
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Storage class is now OOP
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2025-01-01 21:34:23 +01:00 |
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e1ff2fefe1
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Renamed folder
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2024-12-28 22:12:59 +01:00 |
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9d6de8a1a9
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Mass replace parameter order (socket,io)>(io,socket), worked on queueing system
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2024-09-21 23:54:52 +02:00 |
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798bfac643
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#140 : Individual log files
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2024-09-21 15:39:50 +02:00 |
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6b2433f814
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GM event fixes
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2024-09-21 00:42:08 +02:00 |
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Zaxiure
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ed92663313
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fuk it
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2024-09-20 21:58:38 +02:00 |
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2101d20835
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npm run frmat
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2024-09-20 12:34:34 +02:00 |
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26660aadf0
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Updated upload object event to new format and set img width and height
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2024-09-15 20:43:26 +02:00 |
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69958de7f4
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Replaced console.log()'s with logger, return updated zone upon saving to see the changes real time
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2024-09-14 21:38:57 +02:00 |
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636aa6cc55
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Added models to store extra data in RAM
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2024-09-09 18:31:12 +02:00 |
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32b390bb20
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Created psuedo game folder, renamed remove events to delete for consistency (CRUD), updated said events to new format
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2024-09-08 23:55:30 +02:00 |
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e8d100e063
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New method for events + TP work
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2024-08-26 19:09:35 +02:00 |
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