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feature/#1
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@ -1,5 +1,6 @@
|
|||||||
VITE_NAME=Sylvan Quest
|
VITE_NAME=Noxious
|
||||||
VITE_DEVELOPMENT=true
|
VITE_DOMAIN=localhost
|
||||||
|
VITE_ENVIRONMENT=development
|
||||||
VITE_SERVER_ENDPOINT=http://localhost:4000
|
VITE_SERVER_ENDPOINT=http://localhost:4000
|
||||||
VITE_TILE_SIZE_X=64
|
VITE_TILE_SIZE_WIDTH=64
|
||||||
VITE_TILE_SIZE_Y=32
|
VITE_TILE_SIZE_HEIGHT=32
|
@ -1,13 +0,0 @@
|
|||||||
/* eslint-env node */
|
|
||||||
require('@rushstack/eslint-patch/modern-module-resolution')
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
root: true,
|
|
||||||
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
|
|
||||||
parserOptions: {
|
|
||||||
ecmaVersion: 'latest'
|
|
||||||
},
|
|
||||||
rules: {
|
|
||||||
'vue/multi-word-component-names': 'off'
|
|
||||||
}
|
|
||||||
}
|
|
@ -4,5 +4,8 @@
|
|||||||
"tabWidth": 2,
|
"tabWidth": 2,
|
||||||
"singleQuote": true,
|
"singleQuote": true,
|
||||||
"printWidth": 300,
|
"printWidth": 300,
|
||||||
"trailingComma": "none"
|
"trailingComma": "none",
|
||||||
|
"plugins": ["@ianvs/prettier-plugin-sort-imports"],
|
||||||
|
"importOrderParserPlugins": ["typescript", "jsx", "decorators-legacy", "classProperties"],
|
||||||
|
"importOrderCaseSensitive": false
|
||||||
}
|
}
|
1
.vscode/extensions.json
vendored
@ -1,7 +1,6 @@
|
|||||||
{
|
{
|
||||||
"recommendations": [
|
"recommendations": [
|
||||||
"Vue.volar",
|
"Vue.volar",
|
||||||
"dbaeumer.vscode-eslint",
|
|
||||||
"esbenp.prettier-vscode"
|
"esbenp.prettier-vscode"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
70
Caddyfile
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
{
|
||||||
|
# Global options
|
||||||
|
admin off # Disable admin API
|
||||||
|
|
||||||
|
# Global logging configuration
|
||||||
|
log {
|
||||||
|
output file /var/log/caddy/access.log
|
||||||
|
format json
|
||||||
|
level INFO
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
noxious.gg {
|
||||||
|
# Root directory for your Vue app
|
||||||
|
root * ./dist
|
||||||
|
|
||||||
|
# Enable compression with optimal settings
|
||||||
|
encode zstd gzip
|
||||||
|
|
||||||
|
# Handle SPA routing
|
||||||
|
try_files {path} /index.html
|
||||||
|
|
||||||
|
# Serve static files with optimizations
|
||||||
|
file_server
|
||||||
|
|
||||||
|
# Enhanced security headers
|
||||||
|
header {
|
||||||
|
# Existing headers with improvements
|
||||||
|
X-Frame-Options "SAMEORIGIN"
|
||||||
|
X-XSS-Protection "1; mode=block"
|
||||||
|
X-Content-Type-Options "nosniff"
|
||||||
|
Referrer-Policy "strict-origin-when-cross-origin"
|
||||||
|
|
||||||
|
# Additional security headers
|
||||||
|
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
|
||||||
|
Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
|
||||||
|
|
||||||
|
# Remove server information
|
||||||
|
-Server
|
||||||
|
}
|
||||||
|
|
||||||
|
# Improved cache configuration for static assets
|
||||||
|
@static {
|
||||||
|
file
|
||||||
|
path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
|
||||||
|
}
|
||||||
|
header @static {
|
||||||
|
Cache-Control "public, max-age=31536000, immutable"
|
||||||
|
Vary Accept-Encoding
|
||||||
|
}
|
||||||
|
|
||||||
|
# Cache control for HTML files
|
||||||
|
@html {
|
||||||
|
file
|
||||||
|
path *.html
|
||||||
|
}
|
||||||
|
header @html {
|
||||||
|
Cache-Control "no-cache, must-revalidate"
|
||||||
|
}
|
||||||
|
|
||||||
|
# Handle errors
|
||||||
|
handle_errors {
|
||||||
|
respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Improved redirect configuration
|
||||||
|
www.noxious.gg {
|
||||||
|
redir https://noxious.gg{uri} permanent
|
||||||
|
}
|
32
Dockerfile
@ -1,32 +0,0 @@
|
|||||||
# Build stage
|
|
||||||
FROM node:22.4.1-alpine as builder
|
|
||||||
WORKDIR /usr/src/app
|
|
||||||
COPY package*.json ./
|
|
||||||
RUN npm ci
|
|
||||||
COPY . .
|
|
||||||
|
|
||||||
# Set environment variables
|
|
||||||
ARG VITE_NAME=${VITE_NAME}
|
|
||||||
ENV VITE_NAME=${VITE_NAME}
|
|
||||||
|
|
||||||
ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
|
|
||||||
ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
|
|
||||||
|
|
||||||
ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
|
|
||||||
ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
|
|
||||||
|
|
||||||
ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
|
|
||||||
ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
|
|
||||||
|
|
||||||
ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
|
|
||||||
ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
|
|
||||||
|
|
||||||
# Build the application
|
|
||||||
RUN npm run build-ntc
|
|
||||||
|
|
||||||
# Production stage
|
|
||||||
FROM nginx:1.26.1-alpine
|
|
||||||
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
|
|
||||||
COPY nginx.conf /etc/nginx/conf.d/default.conf
|
|
||||||
EXPOSE 80
|
|
||||||
CMD ["nginx", "-g", "daemon off;"]
|
|
@ -1,4 +0,0 @@
|
|||||||
{
|
|
||||||
"schemaVersion": 2,
|
|
||||||
"dockerfilePath" :"./Dockerfile"
|
|
||||||
}
|
|
@ -4,7 +4,7 @@
|
|||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<link rel="icon" href="/favicon.ico">
|
<link rel="icon" href="/favicon.ico">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
|
||||||
<title>Sylvan Quest - Play</title>
|
<title>Noxious - Play</title>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="app"></div>
|
<div id="app"></div>
|
||||||
|
16
nginx.conf
@ -1,16 +0,0 @@
|
|||||||
server {
|
|
||||||
listen 80;
|
|
||||||
server_name localhost;
|
|
||||||
root /usr/share/nginx/html;
|
|
||||||
index index.html;
|
|
||||||
|
|
||||||
# Redirect example
|
|
||||||
location /discord {
|
|
||||||
return 301 https://discord.gg/JTev3nzeDa;
|
|
||||||
}
|
|
||||||
|
|
||||||
# Serve static files
|
|
||||||
location / {
|
|
||||||
try_files $uri $uri/ /index.html;
|
|
||||||
}
|
|
||||||
}
|
|
5103
package-lock.json
generated
30
package.json
@ -11,39 +11,36 @@
|
|||||||
"test:unit": "vitest",
|
"test:unit": "vitest",
|
||||||
"build-only": "vite build",
|
"build-only": "vite build",
|
||||||
"type-check": "vue-tsc --build --force",
|
"type-check": "vue-tsc --build --force",
|
||||||
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
|
|
||||||
"format": "prettier --write src/"
|
"format": "prettier --write src/"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@vueuse/core": "^10.5.0",
|
"@vueuse/core": "^10.5.0",
|
||||||
"@vueuse/integrations": "^10.5.0",
|
"@vueuse/integrations": "^10.5.0",
|
||||||
"axios": "^1.7.7",
|
"axios": "^1.7.9",
|
||||||
"dexie": "^4.0.8",
|
"dexie": "^4.0.11",
|
||||||
"phaser": "^3.86.0",
|
"phaser": "^3.88.2",
|
||||||
"pinia": "^2.1.6",
|
"phaser3-rex-plugins": "^1.80.13",
|
||||||
"socket.io-client": "^4.8.0",
|
"phavuer": "^0.16.5",
|
||||||
|
"pinia": "^2.3.1",
|
||||||
|
"sharp": "^0.33.5",
|
||||||
|
"socket.io-client": "^4.8.1",
|
||||||
"universal-cookie": "^6.1.3",
|
"universal-cookie": "^6.1.3",
|
||||||
"vue": "^3.5.12",
|
"vite-plugin-image-optimizer": "^1.1.8",
|
||||||
"zod": "^3.22.2"
|
"vue": "^3.5.13",
|
||||||
|
"zod": "^3.24.2"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@rushstack/eslint-patch": "^1.10.3",
|
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
|
||||||
|
"@tauri-apps/cli": "^2.2.7",
|
||||||
"@tsconfig/node20": "^20.1.4",
|
"@tsconfig/node20": "^20.1.4",
|
||||||
"@types/jsdom": "^21.1.7",
|
"@types/jsdom": "^21.1.7",
|
||||||
"@types/node": "^20.14.11",
|
"@types/node": "^20.14.11",
|
||||||
"@vitejs/plugin-vue": "^5.0.5",
|
"@vitejs/plugin-vue": "^5.0.5",
|
||||||
"@vue/eslint-config-prettier": "^9.0.0",
|
|
||||||
"@vue/eslint-config-typescript": "^13.0.0",
|
|
||||||
"@vue/test-utils": "^2.4.6",
|
"@vue/test-utils": "^2.4.6",
|
||||||
"@vue/tsconfig": "^0.5.1",
|
"@vue/tsconfig": "^0.5.1",
|
||||||
"autoprefixer": "^10.4.19",
|
"autoprefixer": "^10.4.19",
|
||||||
"easystarjs": "^0.4.4",
|
|
||||||
"eslint": "^8.57.0",
|
|
||||||
"eslint-plugin-vue": "^9.27.0",
|
|
||||||
"jsdom": "^24.1.1",
|
"jsdom": "^24.1.1",
|
||||||
"npm-run-all2": "^6.2.3",
|
"npm-run-all2": "^6.2.3",
|
||||||
"phaser3-rex-plugins": "^1.80.8",
|
|
||||||
"phavuer": "^0.16.1",
|
|
||||||
"postcss": "^8.4.47",
|
"postcss": "^8.4.47",
|
||||||
"prettier": "^3.3.3",
|
"prettier": "^3.3.3",
|
||||||
"sass": "^1.79.4",
|
"sass": "^1.79.4",
|
||||||
@ -51,7 +48,6 @@
|
|||||||
"typescript": "~5.6.2",
|
"typescript": "~5.6.2",
|
||||||
"vite": "^5.4.9",
|
"vite": "^5.4.9",
|
||||||
"vite-plugin-compression": "^0.5.1",
|
"vite-plugin-compression": "^0.5.1",
|
||||||
"vite-plugin-vue-devtools": "^7.5.2",
|
|
||||||
"vitest": "^2.0.3",
|
"vitest": "^2.0.3",
|
||||||
"vue-tsc": "^1.6.5"
|
"vue-tsc": "^1.6.5"
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 162 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 325 B After Width: | Height: | Size: 325 B |
4
public/assets/icons/mapEditor/dropdown-chevron.svg
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||||
|
<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<path d="M17 9.5L12 14.5L7 9.5" stroke="#fff" stroke-linecap="round" stroke-linejoin="round"/>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 847 B |
Before Width: | Height: | Size: 745 B After Width: | Height: | Size: 745 B |
3
public/assets/icons/mapEditor/search.svg
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
<svg width="20" height="20" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<path d="M16.3333 17.5L11.0833 12.25C10.6667 12.5833 10.1875 12.8472 9.64583 13.0417C9.10417 13.2361 8.52778 13.3333 7.91667 13.3333C6.40278 13.3333 5.12153 12.809 4.07292 11.7604C3.02431 10.7118 2.5 9.43056 2.5 7.91667C2.5 6.40278 3.02431 5.12153 4.07292 4.07292C5.12153 3.02431 6.40278 2.5 7.91667 2.5C9.43056 2.5 10.7118 3.02431 11.7604 4.07292C12.809 5.12153 13.3333 6.40278 13.3333 7.91667C13.3333 8.52778 13.2361 9.10417 13.0417 9.64583C12.8472 10.1875 12.5833 10.6667 12.25 11.0833L17.5 16.3333L16.3333 17.5ZM7.91667 11.6667C8.95833 11.6667 9.84375 11.3021 10.5729 10.5729C11.3021 9.84375 11.6667 8.95833 11.6667 7.91667C11.6667 6.875 11.3021 5.98958 10.5729 5.26042C9.84375 4.53125 8.95833 4.16667 7.91667 4.16667C6.875 4.16667 5.98958 4.53125 5.26042 5.26042C4.53125 5.98958 4.16667 6.875 4.16667 7.91667C4.16667 8.95833 4.53125 9.84375 5.26042 10.5729C5.98958 11.3021 6.875 11.6667 7.91667 11.6667Z" fill="#808080"/>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.0 KiB |
59
public/assets/icons/mapEditor/settings.svg
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||||
|
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||||
|
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||||
|
viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
|
||||||
|
<g>
|
||||||
|
<g>
|
||||||
|
<path d="M490.667,405.333h-56.811C424.619,374.592,396.373,352,362.667,352s-61.931,22.592-71.189,53.333H21.333
|
||||||
|
C9.557,405.333,0,414.891,0,426.667S9.557,448,21.333,448h270.144c9.237,30.741,37.483,53.333,71.189,53.333
|
||||||
|
s61.931-22.592,71.189-53.333h56.811c11.797,0,21.333-9.557,21.333-21.333S502.464,405.333,490.667,405.333z M362.667,458.667
|
||||||
|
c-17.643,0-32-14.357-32-32s14.357-32,32-32s32,14.357,32,32S380.309,458.667,362.667,458.667z"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
<g>
|
||||||
|
<path d="M490.667,64h-56.811c-9.259-30.741-37.483-53.333-71.189-53.333S300.736,33.259,291.477,64H21.333
|
||||||
|
C9.557,64,0,73.557,0,85.333s9.557,21.333,21.333,21.333h270.144C300.736,137.408,328.96,160,362.667,160
|
||||||
|
s61.931-22.592,71.189-53.333h56.811c11.797,0,21.333-9.557,21.333-21.333S502.464,64,490.667,64z M362.667,117.333
|
||||||
|
c-17.643,0-32-14.357-32-32c0-17.643,14.357-32,32-32s32,14.357,32,32C394.667,102.976,380.309,117.333,362.667,117.333z"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
<g>
|
||||||
|
<path d="M490.667,234.667H220.523c-9.259-30.741-37.483-53.333-71.189-53.333s-61.931,22.592-71.189,53.333H21.333
|
||||||
|
C9.557,234.667,0,244.224,0,256c0,11.776,9.557,21.333,21.333,21.333h56.811c9.259,30.741,37.483,53.333,71.189,53.333
|
||||||
|
s61.931-22.592,71.189-53.333h270.144c11.797,0,21.333-9.557,21.333-21.333C512,244.224,502.464,234.667,490.667,234.667z
|
||||||
|
M149.333,288c-17.643,0-32-14.357-32-32s14.357-32,32-32c17.643,0,32,14.357,32,32S166.976,288,149.333,288z"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
<g>
|
||||||
|
</g>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 946 KiB |
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 696 B After Width: | Height: | Size: 696 B |
Before Width: | Height: | Size: 708 B After Width: | Height: | Size: 708 B |
BIN
public/assets/music/intro.mp3
Normal file
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 274 B |
BIN
public/assets/sounds/attack.wav
Normal file
BIN
public/assets/sounds/button-click.wav
Normal file
BIN
public/assets/sounds/connect.wav
Normal file
BIN
public/assets/sounds/walk.wav
Normal file
BIN
public/assets/tlogo.png
Normal file
After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 302 KiB |
Before Width: | Height: | Size: 400 KiB After Width: | Height: | Size: 400 KiB |
Before Width: | Height: | Size: 453 KiB After Width: | Height: | Size: 454 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.1 MiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 1.1 MiB |
4
src-tauri/.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# Generated by Cargo
|
||||||
|
# will have compiled files and executables
|
||||||
|
/target/
|
||||||
|
/gen/schemas
|
5149
src-tauri/Cargo.lock
generated
Normal file
25
src-tauri/Cargo.toml
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
[package]
|
||||||
|
name = "app"
|
||||||
|
version = "0.1.0"
|
||||||
|
description = "A Tauri App"
|
||||||
|
authors = ["you"]
|
||||||
|
license = ""
|
||||||
|
repository = ""
|
||||||
|
edition = "2021"
|
||||||
|
rust-version = "1.77.2"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[lib]
|
||||||
|
name = "app_lib"
|
||||||
|
crate-type = ["staticlib", "cdylib", "rlib"]
|
||||||
|
|
||||||
|
[build-dependencies]
|
||||||
|
tauri-build = { version = "2.0.4", features = [] }
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
serde_json = "1.0"
|
||||||
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
|
log = "0.4"
|
||||||
|
tauri = { version = "2.2.4", features = [] }
|
||||||
|
tauri-plugin-log = "2.0.0-rc"
|
3
src-tauri/build.rs
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fn main() {
|
||||||
|
tauri_build::build()
|
||||||
|
}
|
11
src-tauri/capabilities/default.json
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"$schema": "../gen/schemas/desktop-schema.json",
|
||||||
|
"identifier": "default",
|
||||||
|
"description": "enables the default permissions",
|
||||||
|
"windows": [
|
||||||
|
"main"
|
||||||
|
],
|
||||||
|
"permissions": [
|
||||||
|
"core:default"
|
||||||
|
]
|
||||||
|
}
|
BIN
src-tauri/icons/128x128.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
src-tauri/icons/128x128@2x.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
src-tauri/icons/32x32.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
src-tauri/icons/Square107x107Logo.png
Normal file
After Width: | Height: | Size: 9.0 KiB |
BIN
src-tauri/icons/Square142x142Logo.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
src-tauri/icons/Square150x150Logo.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
src-tauri/icons/Square284x284Logo.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
src-tauri/icons/Square30x30Logo.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
src-tauri/icons/Square310x310Logo.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
src-tauri/icons/Square44x44Logo.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
src-tauri/icons/Square71x71Logo.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
src-tauri/icons/Square89x89Logo.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
src-tauri/icons/StoreLogo.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
src-tauri/icons/icon.icns
Normal file
BIN
src-tauri/icons/icon.ico
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
src-tauri/icons/icon.png
Normal file
After Width: | Height: | Size: 49 KiB |
16
src-tauri/src/lib.rs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
#[cfg_attr(mobile, tauri::mobile_entry_point)]
|
||||||
|
pub fn run() {
|
||||||
|
tauri::Builder::default()
|
||||||
|
.setup(|app| {
|
||||||
|
if cfg!(debug_assertions) {
|
||||||
|
app.handle().plugin(
|
||||||
|
tauri_plugin_log::Builder::default()
|
||||||
|
.level(log::LevelFilter::Info)
|
||||||
|
.build(),
|
||||||
|
)?;
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
})
|
||||||
|
.run(tauri::generate_context!())
|
||||||
|
.expect("error while running tauri application");
|
||||||
|
}
|
6
src-tauri/src/main.rs
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
|
||||||
|
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
app_lib::run();
|
||||||
|
}
|
37
src-tauri/tauri.conf.json
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
{
|
||||||
|
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
|
||||||
|
"productName": "noxious",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"identifier": "com.noxious.app",
|
||||||
|
"build": {
|
||||||
|
"frontendDist": "../dist",
|
||||||
|
"devUrl": "http://localhost:5173",
|
||||||
|
"beforeDevCommand": "npm run dev",
|
||||||
|
"beforeBuildCommand": "npm run build-only"
|
||||||
|
},
|
||||||
|
"app": {
|
||||||
|
"windows": [
|
||||||
|
{
|
||||||
|
"title": "Noxious",
|
||||||
|
"width": 800,
|
||||||
|
"height": 600,
|
||||||
|
"resizable": true,
|
||||||
|
"fullscreen": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"security": {
|
||||||
|
"csp": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"bundle": {
|
||||||
|
"active": true,
|
||||||
|
"targets": "all",
|
||||||
|
"icon": [
|
||||||
|
"icons/32x32.png",
|
||||||
|
"icons/128x128.png",
|
||||||
|
"icons/128x128@2x.png",
|
||||||
|
"icons/icon.icns",
|
||||||
|
"icons/icon.ico"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
49
src/App.vue
@ -1,56 +1,65 @@
|
|||||||
<template>
|
<template>
|
||||||
|
<Debug />
|
||||||
<Notifications />
|
<Notifications />
|
||||||
<BackgroundImageLoader />
|
|
||||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||||
<component :is="currentScreen" />
|
<component :is="currentScreen" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import Notifications from '@/components/utilities/Notifications.vue'
|
|
||||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
|
||||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||||
import Login from '@/components/screens/Login.vue'
|
|
||||||
import Characters from '@/components/screens/Characters.vue'
|
import Characters from '@/components/screens/Characters.vue'
|
||||||
import Game from '@/components/screens/Game.vue'
|
import Game from '@/components/screens/Game.vue'
|
||||||
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
|
import Loading from '@/components/screens/Loading.vue'
|
||||||
|
import Login from '@/components/screens/Login.vue'
|
||||||
|
import MapEditor from '@/components/screens/MapEditor.vue'
|
||||||
|
import Debug from '@/components/utilities/Debug.vue'
|
||||||
|
import Notifications from '@/components/utilities/Notifications.vue'
|
||||||
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { computed, watch } from 'vue'
|
import { computed, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
|
||||||
|
const mapEditor = useMapEditorComposable()
|
||||||
|
const { playSound } = useSoundComposable()
|
||||||
|
|
||||||
const currentScreen = computed(() => {
|
const currentScreen = computed(() => {
|
||||||
if (!gameStore.connection) return Login
|
if (!gameStore.game.isLoaded) return Loading
|
||||||
if (!gameStore.token) return Login
|
if (!socketManager.connection) return Login
|
||||||
|
if (!socketManager.token) return Login
|
||||||
if (!gameStore.character) return Characters
|
if (!gameStore.character) return Characters
|
||||||
if (zoneEditorStore.active) return ZoneEditor
|
if (mapEditor.active.value) return MapEditor
|
||||||
return Game
|
return Game
|
||||||
})
|
})
|
||||||
|
|
||||||
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
|
// Watch mapEditor.active and empty gameStore.game.loadedAssets
|
||||||
watch(
|
watch(
|
||||||
() => zoneEditorStore.active,
|
() => mapEditor.active.value,
|
||||||
() => {
|
() => {
|
||||||
gameStore.game.loadedAssets = []
|
gameStore.game.loadedTextures = []
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
// #209: Play sound when a button is pressed
|
// #209: Play sound when a button is pressed
|
||||||
addEventListener('click', (event) => {
|
addEventListener('click', (event) => {
|
||||||
if (!(event.target instanceof HTMLButtonElement)) {
|
const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound']
|
||||||
return
|
const target = event.target as HTMLElement
|
||||||
|
// console.log(target) // Uncomment to log the clicked element
|
||||||
|
if (classList.some((className) => target.classList.contains(className))) {
|
||||||
|
playSound('/assets/sounds/button-click.wav')
|
||||||
}
|
}
|
||||||
const audio = new Audio('/assets/music/click-btn.mp3')
|
|
||||||
audio.play()
|
|
||||||
})
|
})
|
||||||
|
|
||||||
// Watch for "G" key press and toggle the gm panel
|
// Watch for "G" key press and toggle the gm panel
|
||||||
addEventListener('keydown', (event) => {
|
addEventListener('keydown', (event) => {
|
||||||
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
|
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
|
||||||
|
|
||||||
// Check if no input is active
|
// Check if no input is active or focus is on an input
|
||||||
if (event.repeat || event.isComposing || event.defaultPrevented) return
|
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
if (event.key === 'G') {
|
if (event.key === 'G') {
|
||||||
gameStore.toggleGmPanel()
|
gameStore.toggleGmPanel()
|
||||||
|
10
src/application/config.ts
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
export default {
|
||||||
|
name: import.meta.env.VITE_NAME,
|
||||||
|
domain: import.meta.env.VITE_DOMAIN,
|
||||||
|
environment: import.meta.env.VITE_ENVIRONMENT,
|
||||||
|
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
|
||||||
|
tile_size: {
|
||||||
|
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
|
||||||
|
height: Number(import.meta.env.VITE_TILE_SIZE_HEIGHT)
|
||||||
|
}
|
||||||
|
}
|
63
src/application/enums.ts
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
export enum Direction {
|
||||||
|
POSITIVE,
|
||||||
|
NEGATIVE,
|
||||||
|
UNCHANGED
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum SocketEvent {
|
||||||
|
CONNECT_ERROR = 'connect_error',
|
||||||
|
RECONNECT_FAILED = 'reconnect_failed',
|
||||||
|
CLOSE = '52',
|
||||||
|
DATA = '51',
|
||||||
|
CHARACTER_CONNECT = '50',
|
||||||
|
CHARACTER_CREATE = '49',
|
||||||
|
CHARACTER_DELETE = '48',
|
||||||
|
CHARACTER_LIST = '47',
|
||||||
|
GM_CHARACTERHAIR_CREATE = '46',
|
||||||
|
GM_CHARACTERHAIR_REMOVE = '45',
|
||||||
|
GM_CHARACTERHAIR_LIST = '44',
|
||||||
|
GM_CHARACTERHAIR_UPDATE = '43',
|
||||||
|
GM_CHARACTERTYPE_CREATE = '42',
|
||||||
|
GM_CHARACTERTYPE_REMOVE = '41',
|
||||||
|
GM_CHARACTERTYPE_LIST = '40',
|
||||||
|
GM_CHARACTERTYPE_UPDATE = '39',
|
||||||
|
GM_ITEM_CREATE = '38',
|
||||||
|
GM_ITEM_REMOVE = '37',
|
||||||
|
GM_ITEM_LIST = '36',
|
||||||
|
GM_ITEM_UPDATE = '35',
|
||||||
|
GM_MAPOBJECT_LIST = '34',
|
||||||
|
GM_MAPOBJECT_REMOVE = '33',
|
||||||
|
GM_MAPOBJECT_UPDATE = '32',
|
||||||
|
GM_MAPOBJECT_UPLOAD = '31',
|
||||||
|
GM_SPRITE_COPY = '30',
|
||||||
|
GM_SPRITE_CREATE = '29',
|
||||||
|
GM_SPRITE_DELETE = '28',
|
||||||
|
GM_SPRITE_LIST = '27',
|
||||||
|
GM_SPRITE_UPDATE = '26',
|
||||||
|
GM_TILE_DELETE = '25',
|
||||||
|
GM_TILE_LIST = '24',
|
||||||
|
GM_TILE_UPDATE = '23',
|
||||||
|
GM_TILE_UPLOAD = '22',
|
||||||
|
GM_MAP_CREATE = '21',
|
||||||
|
GM_MAP_DELETE = '20',
|
||||||
|
GM_MAP_REQUEST = '19',
|
||||||
|
GM_MAP_UPDATE = '18',
|
||||||
|
MAP_CHARACTER_MOVEERROR = '17',
|
||||||
|
DISCONNECT = 'disconnect',
|
||||||
|
USER_DISCONNECT = '15',
|
||||||
|
LOGIN = '14',
|
||||||
|
LOGGED_IN = '13',
|
||||||
|
NOTIFICATION = '12',
|
||||||
|
DATE = '11',
|
||||||
|
FAILED = '10',
|
||||||
|
COMPLETED = '9',
|
||||||
|
CONNECTION = 'connection',
|
||||||
|
WEATHER = '7',
|
||||||
|
CHARACTER_DISCONNECT = '6',
|
||||||
|
MAP_CHARACTER_ATTACK = '5',
|
||||||
|
MAP_CHARACTER_TELEPORT = '4',
|
||||||
|
MAP_CHARACTER_JOIN = '3',
|
||||||
|
MAP_CHARACTER_LEAVE = '2',
|
||||||
|
MAP_CHARACTER_MOVE = '1',
|
||||||
|
CHAT_MESSAGE = '0'
|
||||||
|
}
|
@ -1,18 +1,28 @@
|
|||||||
|
export type UUID = `${string}-${string}-${string}-${string}-${string}`
|
||||||
|
|
||||||
export type Notification = {
|
export type Notification = {
|
||||||
id?: string
|
id?: string
|
||||||
title?: string
|
title?: string
|
||||||
message?: string
|
message?: string
|
||||||
}
|
}
|
||||||
|
|
||||||
export type AssetDataT = {
|
export type HttpResponse<T> = {
|
||||||
|
success: boolean
|
||||||
|
message?: string
|
||||||
|
data?: T
|
||||||
|
}
|
||||||
|
|
||||||
|
export type TextureData = {
|
||||||
key: string
|
key: string
|
||||||
data: string
|
data: string // URL or Base64 encoded blob
|
||||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
group: 'tiles' | 'map_objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
isAnimated?: boolean
|
originX?: number
|
||||||
frameCount?: number
|
originY?: number
|
||||||
|
frameRate?: number
|
||||||
frameWidth?: number
|
frameWidth?: number
|
||||||
frameHeight?: number
|
frameHeight?: number
|
||||||
|
frameCount?: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Tile = {
|
export type Tile = {
|
||||||
@ -23,97 +33,92 @@ export type Tile = {
|
|||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Object = {
|
export type MapObject = {
|
||||||
id: string
|
id: string
|
||||||
name: string
|
name: string
|
||||||
tags: any | null
|
tags: string[]
|
||||||
|
depthOffsets: number[]
|
||||||
originX: number
|
originX: number
|
||||||
originY: number
|
originY: number
|
||||||
isAnimated: boolean
|
frameRate: number
|
||||||
frameSpeed: number
|
|
||||||
frameWidth: number
|
frameWidth: number
|
||||||
frameHeight: number
|
frameHeight: number
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
ZoneObject: ZoneObject[]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Item = {
|
export type Item = {
|
||||||
id: string
|
id: string
|
||||||
name: string
|
name: string
|
||||||
description: string | null
|
description: string | null
|
||||||
|
itemType: ItemType
|
||||||
stackable: boolean
|
stackable: boolean
|
||||||
|
rarity: ItemRarity
|
||||||
|
sprite?: Sprite
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
characters: CharacterItem[]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Zone = {
|
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
|
||||||
id: number
|
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
|
||||||
|
|
||||||
|
export type Map = {
|
||||||
|
id: string
|
||||||
name: string
|
name: string
|
||||||
width: number
|
width: number
|
||||||
height: number
|
height: number
|
||||||
tiles: any | null
|
tiles: string[][]
|
||||||
pvp: boolean
|
pvp: boolean
|
||||||
zoneEffects: ZoneEffect[]
|
mapEffects: MapEffect[]
|
||||||
zoneEventTiles: ZoneEventTile[]
|
mapEventTiles: MapEventTile[]
|
||||||
zoneObjects: ZoneObject[]
|
placedMapObjects: PlacedMapObject[]
|
||||||
characters: Character[]
|
characters: Character[]
|
||||||
chats: Chat[]
|
chats: Chat[]
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneEffect = {
|
export type MapEffect = {
|
||||||
id: string
|
id: string
|
||||||
zoneId: number
|
|
||||||
zone: Zone
|
|
||||||
effect: string
|
effect: string
|
||||||
strength: number
|
strength: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneObject = {
|
export type PlacedMapObject = {
|
||||||
id: string
|
id: string
|
||||||
zoneId: number
|
mapObject: MapObject | string
|
||||||
zone: Zone
|
|
||||||
objectId: string
|
|
||||||
object: Object
|
|
||||||
depth: number
|
|
||||||
isRotated: boolean
|
isRotated: boolean
|
||||||
positionX: number
|
positionX: number
|
||||||
positionY: number
|
positionY: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export enum ZoneEventTileType {
|
export enum MapEventTileType {
|
||||||
BLOCK = 'BLOCK',
|
BLOCK = 'BLOCK',
|
||||||
TELEPORT = 'TELEPORT',
|
TELEPORT = 'TELEPORT',
|
||||||
NPC = 'NPC',
|
NPC = 'NPC',
|
||||||
ITEM = 'ITEM'
|
ITEM = 'ITEM'
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneEventTile = {
|
export type MapEventTile = {
|
||||||
id: string
|
id: string
|
||||||
zoneId: number
|
map: string
|
||||||
zone: Zone
|
type: MapEventTileType
|
||||||
type: ZoneEventTileType
|
|
||||||
positionX: number
|
positionX: number
|
||||||
positionY: number
|
positionY: number
|
||||||
teleport?: ZoneEventTileTeleport
|
teleport?: MapEventTileTeleport
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneEventTileTeleport = {
|
export type MapEventTileTeleport = {
|
||||||
id: string
|
id: string
|
||||||
zoneEventTileId: string
|
mapEventTile: MapEventTile
|
||||||
zoneEventTile: ZoneEventTile
|
toMap: Map
|
||||||
toZoneId: number
|
|
||||||
toZone: Zone
|
|
||||||
toPositionX: number
|
toPositionX: number
|
||||||
toPositionY: number
|
toPositionY: number
|
||||||
toRotation: number
|
toRotation: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type User = {
|
export type User = {
|
||||||
id: number
|
id: string
|
||||||
username: string
|
username: string
|
||||||
password: string
|
password: string
|
||||||
characters: Character[]
|
characters: Character[]
|
||||||
@ -133,20 +138,28 @@ export enum CharacterRace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterType = {
|
export type CharacterType = {
|
||||||
id: number
|
id: string
|
||||||
name: string
|
name: string
|
||||||
gender: CharacterGender
|
gender: CharacterGender
|
||||||
race: CharacterRace
|
race: CharacterRace
|
||||||
characters: Character[]
|
isSelectable: boolean
|
||||||
spriteId?: string
|
|
||||||
sprite?: Sprite
|
sprite?: Sprite
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type CharacterHair = {
|
||||||
|
id: string
|
||||||
|
name: string
|
||||||
|
sprite: string | Sprite
|
||||||
|
gender: CharacterGender
|
||||||
|
color: string
|
||||||
|
isSelectable: boolean
|
||||||
|
}
|
||||||
|
|
||||||
export type Character = {
|
export type Character = {
|
||||||
id: number
|
id: string
|
||||||
userId: number
|
userid: string
|
||||||
user: User
|
user: User
|
||||||
name: string
|
name: string
|
||||||
hitpoints: number
|
hitpoints: number
|
||||||
@ -158,81 +171,92 @@ export type Character = {
|
|||||||
positionX: number
|
positionX: number
|
||||||
positionY: number
|
positionY: number
|
||||||
rotation: number
|
rotation: number
|
||||||
zoneId: number
|
characterType: UUID | null
|
||||||
zone: Zone
|
characterHair: UUID | null
|
||||||
characterTypeId: number | null
|
map: UUID
|
||||||
characterType: CharacterType | null
|
|
||||||
chats: Chat[]
|
chats: Chat[]
|
||||||
items: CharacterItem[]
|
items: CharacterItem[]
|
||||||
|
equipment: CharacterEquipment[]
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneCharacter = {
|
export type MapCharacter = {
|
||||||
character: Character
|
character: Character
|
||||||
isMoving?: boolean
|
isMoving: boolean
|
||||||
}
|
isAttacking?: boolean
|
||||||
|
|
||||||
export type ExtendedCharacter = Character & {
|
|
||||||
isMoving?: boolean
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterItem = {
|
export type CharacterItem = {
|
||||||
id: number
|
id: string
|
||||||
characterId: number
|
|
||||||
character: Character
|
character: Character
|
||||||
itemId: string
|
|
||||||
item: Item
|
item: Item
|
||||||
quantity: number
|
quantity: number
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type CharacterEquipment = {
|
||||||
|
id: string
|
||||||
|
slot: CharacterEquipmentSlotType
|
||||||
|
characterItem: CharacterItem
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum CharacterEquipmentSlotType {
|
||||||
|
HEAD = 'HEAD',
|
||||||
|
BODY = 'BODY',
|
||||||
|
ARMS = 'ARMS',
|
||||||
|
LEGS = 'LEGS',
|
||||||
|
NECK = 'NECK',
|
||||||
|
RING = 'RING'
|
||||||
|
}
|
||||||
|
|
||||||
export type Sprite = {
|
export type Sprite = {
|
||||||
id: string
|
id: string
|
||||||
name: string
|
name: string
|
||||||
|
width: number | null
|
||||||
|
height: number | null
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
spriteActions: SpriteAction[]
|
spriteActions: SpriteAction[]
|
||||||
characterTypes: CharacterType[]
|
characterTypes: CharacterType[]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface SpriteImage {
|
||||||
|
url: string
|
||||||
|
offset: {
|
||||||
|
x: number
|
||||||
|
y: number
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export type SpriteAction = {
|
export type SpriteAction = {
|
||||||
id: string
|
id: string
|
||||||
spriteId: string
|
sprite: string
|
||||||
sprite: Sprite
|
|
||||||
action: string
|
action: string
|
||||||
sprites: string[]
|
sprites: SpriteImage[]
|
||||||
originX: number
|
originX: number
|
||||||
originY: number
|
originY: number
|
||||||
isAnimated: boolean
|
|
||||||
isLooping: boolean
|
|
||||||
frameWidth: number
|
frameWidth: number
|
||||||
frameHeight: number
|
frameHeight: number
|
||||||
frameSpeed: number
|
frameRate: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Chat = {
|
export type Chat = {
|
||||||
id: number
|
id: string
|
||||||
characterId: number
|
|
||||||
character: Character
|
character: Character
|
||||||
zoneId: number
|
map: Map
|
||||||
zone: Zone
|
|
||||||
message: string
|
message: string
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ChatMessage = {
|
|
||||||
character: Character
|
|
||||||
message: string
|
|
||||||
}
|
|
||||||
|
|
||||||
export type WorldSettings = {
|
export type WorldSettings = {
|
||||||
date: Date
|
date: Date
|
||||||
isRainEnabled: boolean
|
weatherState: WeatherState
|
||||||
isFogEnabled: boolean
|
|
||||||
fogDensity: number
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export type WeatherState = {
|
export type WeatherState = {
|
||||||
isRainEnabled: boolean
|
|
||||||
rainPercentage: number
|
rainPercentage: number
|
||||||
isFogEnabled: boolean
|
|
||||||
fogDensity: number
|
fogDensity: number
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type mapLoadData = {
|
||||||
|
mapId: string
|
||||||
|
characters: MapCharacter[]
|
||||||
|
}
|
45
src/application/utilities.ts
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
import config from '@/application/config'
|
||||||
|
import type { HttpResponse } from '@/application/types'
|
||||||
|
import type { BaseStorage } from '@/storage/baseStorage'
|
||||||
|
|
||||||
|
export function uuidv4() {
|
||||||
|
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
|
||||||
|
}
|
||||||
|
|
||||||
|
export function unduplicateArray(array: any[]) {
|
||||||
|
const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array
|
||||||
|
return [...new Set(arrayToProcess)]
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
|
||||||
|
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
|
||||||
|
const response = (await request.json()) as HttpResponse<T[]>
|
||||||
|
|
||||||
|
if (!response.success) {
|
||||||
|
console.error(`Failed to download ${endpoint}:`, response.message)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const items = response.data ?? []
|
||||||
|
const serverItemIds = new Set(items.map((item) => item.id))
|
||||||
|
|
||||||
|
// Remove items that don't exist on server
|
||||||
|
const existingItems = await storage.getAll()
|
||||||
|
for (const existingItem of existingItems) {
|
||||||
|
if (!serverItemIds.has(existingItem.id)) {
|
||||||
|
await storage.delete(existingItem.id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update or add new items
|
||||||
|
for (const item of items) {
|
||||||
|
let overwrite = false
|
||||||
|
const existingItem = await storage.getById(item.id)
|
||||||
|
|
||||||
|
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
|
||||||
|
overwrite = true
|
||||||
|
}
|
||||||
|
|
||||||
|
await storage.add(item, overwrite)
|
||||||
|
}
|
||||||
|
}
|
@ -23,6 +23,14 @@ body {
|
|||||||
|
|
||||||
// Disable pinch zoom
|
// Disable pinch zoom
|
||||||
touch-action: pan-x pan-y;
|
touch-action: pan-x pan-y;
|
||||||
|
|
||||||
|
// Add custom focus outline
|
||||||
|
*:focus-visible {
|
||||||
|
@apply outline-gray-300;
|
||||||
|
@apply outline;
|
||||||
|
@apply outline-offset-2;
|
||||||
|
@apply rounded-sm;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
h1,
|
h1,
|
||||||
@ -45,7 +53,7 @@ label {
|
|||||||
|
|
||||||
button,
|
button,
|
||||||
a {
|
a {
|
||||||
@apply font-medium drop-shadow-20;
|
@apply font-medium;
|
||||||
}
|
}
|
||||||
|
|
||||||
button,
|
button,
|
||||||
@ -58,13 +66,20 @@ input {
|
|||||||
appearance: textfield;
|
appearance: textfield;
|
||||||
}
|
}
|
||||||
&[type='number']::-webkit-inner-spin-button,
|
&[type='number']::-webkit-inner-spin-button,
|
||||||
&[type='number']::-webkit-outer-spin-button {
|
&[type='number']::-webkit-outer-spin-button,
|
||||||
|
&[type='radio'] {
|
||||||
-webkit-appearance: none;
|
-webkit-appearance: none;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.input-field {
|
.input-field {
|
||||||
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default;
|
||||||
|
&:focus-visible {
|
||||||
|
@apply outline-none border-cyan rounded bg-gray-900;
|
||||||
|
}
|
||||||
|
&::placeholder {
|
||||||
|
@apply focus-visible:text-gray-300/50;
|
||||||
|
}
|
||||||
&.inactive {
|
&.inactive {
|
||||||
@apply bg-gray-600/50 hover:cursor-not-allowed;
|
@apply bg-gray-600/50 hover:cursor-not-allowed;
|
||||||
&::placeholder {
|
&::placeholder {
|
||||||
@ -73,6 +88,12 @@ input {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
select {
|
||||||
|
&.input-field {
|
||||||
|
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.form-field-full {
|
.form-field-full {
|
||||||
@apply w-full flex flex-col mb-5;
|
@apply w-full flex flex-col mb-5;
|
||||||
label {
|
label {
|
||||||
@ -99,11 +120,20 @@ button {
|
|||||||
}
|
}
|
||||||
|
|
||||||
&.btn-red {
|
&.btn-red {
|
||||||
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
|
@apply bg-red-300 text-gray-50 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
&.active,
|
&.active,
|
||||||
&:hover {
|
&:hover {
|
||||||
@apply bg-red-300;
|
@apply bg-red-500;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.btn-indigo {
|
||||||
|
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
|
&.active,
|
||||||
|
&:hover {
|
||||||
|
@apply bg-indigo-600;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -113,7 +143,7 @@ button {
|
|||||||
&.active,
|
&.active,
|
||||||
&.selected,
|
&.selected,
|
||||||
&:hover {
|
&:hover {
|
||||||
@apply bg-gray-700 border-gray-700;
|
@apply bg-gray border-gray;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -130,12 +160,28 @@ button {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.character {
|
.character.active {
|
||||||
&.active {
|
@apply bg-gray bg-none;
|
||||||
@apply pr-px border-r-0;
|
}
|
||||||
|
|
||||||
|
.list-open {
|
||||||
|
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
|
||||||
|
}
|
||||||
|
|
||||||
|
.hair-deselect:has(:checked) {
|
||||||
|
img {
|
||||||
|
@apply brightness-200;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.default-border {
|
||||||
|
@apply border border-solid border-gray-500;
|
||||||
|
}
|
||||||
|
|
||||||
|
.center-element {
|
||||||
|
@apply absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2;
|
||||||
|
}
|
||||||
|
|
||||||
.text-pixel {
|
.text-pixel {
|
||||||
@apply text-white font-ui drop-shadow-pixel-black;
|
@apply text-white font-ui drop-shadow-pixel-black;
|
||||||
}
|
}
|
||||||
|
@ -1,218 +0,0 @@
|
|||||||
<template>
|
|
||||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script setup lang="ts">
|
|
||||||
import { Scene } from 'phavuer'
|
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
|
||||||
import type { WeatherState } from '@/types'
|
|
||||||
|
|
||||||
// Constants
|
|
||||||
const SUNRISE_HOUR = 6
|
|
||||||
const SUNSET_HOUR = 20
|
|
||||||
const DAY_STRENGTH = 100
|
|
||||||
const NIGHT_STRENGTH = 30
|
|
||||||
|
|
||||||
// Stores
|
|
||||||
const gameStore = useGameStore()
|
|
||||||
const zoneStore = useZoneStore()
|
|
||||||
|
|
||||||
// Scene ref
|
|
||||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
|
||||||
|
|
||||||
// Effect refs
|
|
||||||
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
|
|
||||||
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
|
|
||||||
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
|
|
||||||
|
|
||||||
// State refs
|
|
||||||
const weatherState = ref<WeatherState>({
|
|
||||||
isRainEnabled: false,
|
|
||||||
rainPercentage: 0,
|
|
||||||
isFogEnabled: false,
|
|
||||||
fogDensity: 0
|
|
||||||
})
|
|
||||||
|
|
||||||
// Scene lifecycle methods
|
|
||||||
const preloadScene = async (scene: Phaser.Scene) => {
|
|
||||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
|
||||||
scene.load.image('fog', 'assets/fog.png')
|
|
||||||
}
|
|
||||||
|
|
||||||
const createScene = async (scene: Phaser.Scene) => {
|
|
||||||
sceneRef.value = scene
|
|
||||||
setupEffects(scene)
|
|
||||||
setupSocketListeners()
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateScene = () => {
|
|
||||||
updateEffects()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Effect setup
|
|
||||||
const setupEffects = (scene: Phaser.Scene) => {
|
|
||||||
createLightEffect(scene)
|
|
||||||
createRainEffect(scene)
|
|
||||||
createFogEffect(scene)
|
|
||||||
}
|
|
||||||
|
|
||||||
const createLightEffect = (scene: Phaser.Scene) => {
|
|
||||||
lightEffect.value = scene.add.graphics()
|
|
||||||
lightEffect.value.setDepth(1000)
|
|
||||||
}
|
|
||||||
|
|
||||||
const createRainEffect = (scene: Phaser.Scene) => {
|
|
||||||
rainEmitter.value = scene.add.particles(0, 0, 'raindrop', {
|
|
||||||
x: { min: 0, max: window.innerWidth },
|
|
||||||
y: -50,
|
|
||||||
quantity: 5,
|
|
||||||
lifespan: 2000,
|
|
||||||
speedY: { min: 300, max: 500 },
|
|
||||||
scale: { start: 0.005, end: 0.005 },
|
|
||||||
alpha: { start: 0.5, end: 0 },
|
|
||||||
blendMode: 'ADD'
|
|
||||||
})
|
|
||||||
rainEmitter.value.setDepth(900)
|
|
||||||
rainEmitter.value.stop()
|
|
||||||
}
|
|
||||||
|
|
||||||
const createFogEffect = (scene: Phaser.Scene) => {
|
|
||||||
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
|
||||||
fogSprite.value.setScale(2)
|
|
||||||
fogSprite.value.setAlpha(0)
|
|
||||||
fogSprite.value.setDepth(950)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Lighting calculations
|
|
||||||
const calculateLightStrength = (time: Date): number => {
|
|
||||||
const hour = time.getHours()
|
|
||||||
const minute = time.getMinutes()
|
|
||||||
|
|
||||||
let strength = DAY_STRENGTH
|
|
||||||
|
|
||||||
// Night time (10 PM - 6 AM)
|
|
||||||
if (hour >= SUNSET_HOUR || hour < SUNRISE_HOUR) {
|
|
||||||
strength = NIGHT_STRENGTH
|
|
||||||
}
|
|
||||||
// Full daylight (7 AM - 7 PM)
|
|
||||||
else if (hour > SUNRISE_HOUR && hour < SUNSET_HOUR - 2) {
|
|
||||||
strength = DAY_STRENGTH
|
|
||||||
}
|
|
||||||
// Sunrise transition (6 AM - 7 AM)
|
|
||||||
else if (hour === SUNRISE_HOUR) {
|
|
||||||
strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute) / 60
|
|
||||||
}
|
|
||||||
// Sunset transition (8 PM - 10 PM)
|
|
||||||
else if (hour >= SUNSET_HOUR - 2 && hour < SUNSET_HOUR) {
|
|
||||||
const totalMinutes = (hour - (SUNSET_HOUR - 2)) * 60 + minute
|
|
||||||
const transitionProgress = totalMinutes / 120 // 2 hours = 120 minutes
|
|
||||||
strength = DAY_STRENGTH - (DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress
|
|
||||||
}
|
|
||||||
|
|
||||||
return strength
|
|
||||||
}
|
|
||||||
|
|
||||||
// Effect updates
|
|
||||||
const updateEffects = () => {
|
|
||||||
const effects = zoneStore.zone?.zoneEffects || []
|
|
||||||
|
|
||||||
if (effects.length > 0) {
|
|
||||||
updateZoneEffects(effects)
|
|
||||||
} else {
|
|
||||||
// Make sure we're getting the current time
|
|
||||||
const lightStrength = calculateLightStrength(gameStore.world.date)
|
|
||||||
updateLightEffect(lightStrength)
|
|
||||||
updateWeatherEffects()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateZoneEffects = (effects: any[]) => {
|
|
||||||
// Always update light based on time when zone effects are present
|
|
||||||
updateLightEffect(calculateLightStrength(gameStore.world.date))
|
|
||||||
|
|
||||||
effects.forEach((effect) => {
|
|
||||||
switch (effect.effect) {
|
|
||||||
case 'rain':
|
|
||||||
updateRainEffect(effect.strength)
|
|
||||||
break
|
|
||||||
case 'fog':
|
|
||||||
updateFogEffect(effect.strength)
|
|
||||||
break
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateWeatherEffects = () => {
|
|
||||||
updateRainEffect(weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0)
|
|
||||||
updateFogEffect(weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateLightEffect = (strength: number) => {
|
|
||||||
if (!lightEffect.value) return
|
|
||||||
const darkness = 1 - strength / 100
|
|
||||||
lightEffect.value.clear()
|
|
||||||
lightEffect.value.fillStyle(0x000000, darkness)
|
|
||||||
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateRainEffect = (strength: number) => {
|
|
||||||
if (!rainEmitter.value) return
|
|
||||||
if (strength > 0) {
|
|
||||||
rainEmitter.value.start()
|
|
||||||
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
|
|
||||||
} else {
|
|
||||||
rainEmitter.value.stop()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateFogEffect = (strength: number) => {
|
|
||||||
if (!fogSprite.value) return
|
|
||||||
fogSprite.value.setAlpha(strength / 100)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Socket handlers
|
|
||||||
const setupSocketListeners = () => {
|
|
||||||
// Initial weather state
|
|
||||||
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
|
||||||
if (zoneStore.zone?.zoneEffects) return
|
|
||||||
weatherState.value = response
|
|
||||||
updateEffects()
|
|
||||||
})
|
|
||||||
|
|
||||||
// Weather updates
|
|
||||||
gameStore.connection?.on('weather', (data: WeatherState) => {
|
|
||||||
weatherState.value = data
|
|
||||||
updateEffects()
|
|
||||||
})
|
|
||||||
|
|
||||||
// Time updates
|
|
||||||
gameStore.connection?.on('date', () => {
|
|
||||||
if (zoneStore.zone?.zoneEffects) return
|
|
||||||
updateEffects()
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateEffectWindowSize = () => {
|
|
||||||
if(rainEmitter.value) rainEmitter.value.updateConfig({x: {min: 0, max: window.innerWidth}})
|
|
||||||
if(fogSprite.value) {
|
|
||||||
fogSprite.value.setX(window.innerWidth / 2)
|
|
||||||
fogSprite.value.setY(window.innerHeight / 2)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Watchers
|
|
||||||
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
|
|
||||||
|
|
||||||
onMounted(() => {
|
|
||||||
window.addEventListener("resize", updateEffectWindowSize);
|
|
||||||
})
|
|
||||||
|
|
||||||
// Cleanup
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
window.removeEventListener("resize", updateEffectWindowSize);
|
|
||||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
|
||||||
gameStore.connection?.off('weather')
|
|
||||||
})
|
|
||||||
</script>
|
|
@ -1,10 +1,10 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex flex-wrap items-center input-field gap-1">
|
<div class="flex flex-wrap items-center input-field gap-1" @click="focusInput">
|
||||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
|
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2" role="listitem">
|
||||||
<span class="text-xs text-white">{{ chip }}</span>
|
<span class="text-xs text-white">{{ chip }}</span>
|
||||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
|
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click.stop="deleteChip(i)" aria-label="Remove tag">×</button>
|
||||||
</div>
|
</div>
|
||||||
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
|
<input ref="inputRef" class="outline-none border-none p-1 text-gray-300 min-w-[60px] flex-grow" :placeholder="placeholder" v-model.trim="currentInput" @keydown="handleKeydown" @paste="handlePaste" :maxlength="maxChipLength" aria-label="Add new tag" />
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@ -14,20 +14,29 @@ import type { Ref } from 'vue'
|
|||||||
|
|
||||||
interface Props {
|
interface Props {
|
||||||
modelValue?: string[]
|
modelValue?: string[]
|
||||||
|
maxChips?: number
|
||||||
|
maxChipLength?: number
|
||||||
|
placeholder?: string
|
||||||
|
allowDuplicates?: boolean
|
||||||
}
|
}
|
||||||
|
|
||||||
const props = withDefaults(defineProps<Props>(), {
|
const props = withDefaults(defineProps<Props>(), {
|
||||||
modelValue: () => []
|
modelValue: () => [],
|
||||||
|
maxChips: 10,
|
||||||
|
maxChipLength: 20,
|
||||||
|
placeholder: 'Add tag',
|
||||||
|
allowDuplicates: false
|
||||||
})
|
})
|
||||||
|
|
||||||
const emit = defineEmits<{
|
const emit = defineEmits<{
|
||||||
(e: 'update:modelValue', value: string[]): void
|
(e: 'update:modelValue', value: string[]): void
|
||||||
|
(e: 'error', message: string): void
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const currentInput: Ref<string> = ref('')
|
const currentInput: Ref<string> = ref('')
|
||||||
const internalValue = ref<string[]>([])
|
const internalValue = ref<string[]>([])
|
||||||
|
const inputRef = ref<HTMLInputElement | null>(null)
|
||||||
|
|
||||||
// Initialize internalValue with props.modelValue
|
|
||||||
watch(
|
watch(
|
||||||
() => props.modelValue,
|
() => props.modelValue,
|
||||||
(newValue) => {
|
(newValue) => {
|
||||||
@ -36,9 +45,27 @@ watch(
|
|||||||
{ immediate: true }
|
{ immediate: true }
|
||||||
)
|
)
|
||||||
|
|
||||||
|
const validateChip = (chip: string): boolean => {
|
||||||
|
if (!chip) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!props.allowDuplicates && internalValue.value.includes(chip)) {
|
||||||
|
emit('error', 'Duplicate tags are not allowed')
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
if (internalValue.value.length >= props.maxChips) {
|
||||||
|
emit('error', `Maximum ${props.maxChips} tags allowed`)
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
const addChip = () => {
|
const addChip = () => {
|
||||||
const trimmedInput = currentInput.value.trim()
|
const trimmedInput = currentInput.value.trim()
|
||||||
if (trimmedInput && !internalValue.value.includes(trimmedInput)) {
|
if (validateChip(trimmedInput)) {
|
||||||
internalValue.value.push(trimmedInput)
|
internalValue.value.push(trimmedInput)
|
||||||
emit('update:modelValue', internalValue.value)
|
emit('update:modelValue', internalValue.value)
|
||||||
currentInput.value = ''
|
currentInput.value = ''
|
||||||
@ -50,10 +77,36 @@ const deleteChip = (index: number) => {
|
|||||||
emit('update:modelValue', internalValue.value)
|
emit('update:modelValue', internalValue.value)
|
||||||
}
|
}
|
||||||
|
|
||||||
const handleBackspace = (event: KeyboardEvent) => {
|
const handleKeydown = (event: KeyboardEvent) => {
|
||||||
if (event.key === 'Backspace' && currentInput.value === '' && internalValue.value.length > 0) {
|
switch (event.key) {
|
||||||
internalValue.value.pop()
|
case 'Enter':
|
||||||
emit('update:modelValue', internalValue.value)
|
event.preventDefault()
|
||||||
|
addChip()
|
||||||
|
break
|
||||||
|
case 'Backspace':
|
||||||
|
if (currentInput.value === '' && internalValue.value.length > 0) {
|
||||||
|
deleteChip(internalValue.value.length - 1)
|
||||||
|
}
|
||||||
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const handlePaste = (event: ClipboardEvent) => {
|
||||||
|
event.preventDefault()
|
||||||
|
const pastedText = event.clipboardData?.getData('text')
|
||||||
|
if (pastedText) {
|
||||||
|
const chips = pastedText
|
||||||
|
.split(/[,\n]/)
|
||||||
|
.map((chip) => chip.trim())
|
||||||
|
.filter(Boolean)
|
||||||
|
chips.forEach((chip) => {
|
||||||
|
currentInput.value = chip
|
||||||
|
addChip()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const focusInput = () => {
|
||||||
|
inputRef.value?.focus()
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
103
src/components/game/character/Character.vue
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
<template>
|
||||||
|
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
|
||||||
|
<ChatBubble :mapCharacter="props.mapCharacter" />
|
||||||
|
<HealthBar :mapCharacter="props.mapCharacter" />
|
||||||
|
<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
|
||||||
|
<Sprite ref="characterSprite" :flipX="isFlippedX" />
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts" setup>
|
||||||
|
import { type MapCharacter } from '@/application/types'
|
||||||
|
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
||||||
|
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||||
|
import HealthBar from '@/components/game/character/partials/HealthBar.vue'
|
||||||
|
import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable'
|
||||||
|
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
|
import { Container, Sprite, useScene } from 'phavuer'
|
||||||
|
import { onMounted, onUnmounted, watch } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
|
mapCharacter: MapCharacter
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const mapStore = useMapStore()
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
|
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
|
||||||
|
const { playSound, stopSound } = useSoundComposable()
|
||||||
|
|
||||||
|
const handlePositionUpdate = (newValues: any, oldValues: any) => {
|
||||||
|
if (!newValues) return
|
||||||
|
|
||||||
|
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||||
|
updatePosition(newValues.positionX, newValues.positionY)
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||||
|
updateSprite()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays walk sound when character is moving
|
||||||
|
*/
|
||||||
|
watch(
|
||||||
|
() => props.mapCharacter.isMoving,
|
||||||
|
(newValue) => {
|
||||||
|
if (newValue) {
|
||||||
|
playSound('/assets/sounds/walk.wav', false, true)
|
||||||
|
} else {
|
||||||
|
stopSound('/assets/sounds/walk.wav')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays attack animation and sound when character is attacking
|
||||||
|
*/
|
||||||
|
watch(
|
||||||
|
() => props.mapCharacter.isAttacking,
|
||||||
|
(newValue) => {
|
||||||
|
if (newValue) {
|
||||||
|
playAnimation('attack')
|
||||||
|
playSound('/assets/sounds/attack.wav', false, true)
|
||||||
|
} else {
|
||||||
|
stopSound('/assets/sounds/attack.wav')
|
||||||
|
}
|
||||||
|
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles position updates and movement delay
|
||||||
|
*/
|
||||||
|
watch(
|
||||||
|
() => ({
|
||||||
|
positionX: props.mapCharacter.character.positionX,
|
||||||
|
positionY: props.mapCharacter.character.positionY,
|
||||||
|
isMoving: props.mapCharacter.isMoving,
|
||||||
|
rotation: props.mapCharacter.character.rotation,
|
||||||
|
isAttacking: props.mapCharacter.isAttacking
|
||||||
|
}),
|
||||||
|
async (oldValues, newValues) => {
|
||||||
|
handlePositionUpdate(oldValues, newValues)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
await initializeSprite()
|
||||||
|
|
||||||
|
if (props.mapCharacter.character.id === gameStore.character!.id) {
|
||||||
|
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
cleanup()
|
||||||
|
})
|
||||||
|
</script>
|
63
src/components/game/character/partials/CharacterHair.vue
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
<template>
|
||||||
|
<Image ref="image" v-if="hairSpriteId" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts" setup>
|
||||||
|
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||||
|
import { loadSpriteTextures } from '@/services/textureService'
|
||||||
|
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
||||||
|
import { Image, refObj, useScene } from 'phavuer'
|
||||||
|
import { computed, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
mapCharacter: MapCharacter
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const scene = useScene()
|
||||||
|
const hairSpriteId = ref('')
|
||||||
|
const hairSprite = ref<SpriteT | null>(null)
|
||||||
|
const characterSpriteHeight = ref(0)
|
||||||
|
const image = refObj<Phaser.GameObjects.Image>()
|
||||||
|
|
||||||
|
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
|
||||||
|
const texture = computed(() => {
|
||||||
|
const direction = flipX.value ? 'back' : 'front'
|
||||||
|
|
||||||
|
return `${hairSpriteId.value}-${direction}`
|
||||||
|
})
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => props.mapCharacter.character,
|
||||||
|
(newValue) => {
|
||||||
|
if (!image.value) return
|
||||||
|
image.value.setTexture(texture.value)
|
||||||
|
},
|
||||||
|
{ deep: true }
|
||||||
|
)
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
|
||||||
|
|
||||||
|
const characterTypeStorage = new CharacterTypeStorage()
|
||||||
|
const characterHairStorage = new CharacterHairStorage()
|
||||||
|
const spriteStorage = new SpriteStorage()
|
||||||
|
|
||||||
|
const characterType = await characterTypeStorage.getById(props.mapCharacter.character.characterType!)
|
||||||
|
if (!characterType) return
|
||||||
|
characterSpriteHeight.value = 100
|
||||||
|
|
||||||
|
hairSpriteId.value = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
|
||||||
|
if (!hairSpriteId.value) return
|
||||||
|
|
||||||
|
hairSprite.value = await spriteStorage.getById(hairSpriteId.value)
|
||||||
|
if (!hairSprite.value) return
|
||||||
|
|
||||||
|
await loadSpriteTextures(scene, hairSpriteId.value)
|
||||||
|
|
||||||
|
if (!image.value) return
|
||||||
|
|
||||||
|
image.value.setOrigin(0.5, 2.15)
|
||||||
|
image.value.setTexture(texture.value)
|
||||||
|
image.value.setSize(30, 40)
|
||||||
|
})
|
||||||
|
</script>
|
45
src/components/game/character/partials/ChatBubble.vue
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
<template>
|
||||||
|
<Container ref="characterChatContainer">
|
||||||
|
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||||
|
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { MapCharacter } from '@/application/types'
|
||||||
|
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
|
||||||
|
import { onMounted } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
mapCharacter: MapCharacter
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const game = useGame()
|
||||||
|
const characterChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||||
|
|
||||||
|
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||||
|
container.setName(`${props.mapCharacter.character.name}_chatBubble`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||||
|
text.setName(`${props.mapCharacter.character.name}_chatText`)
|
||||||
|
text.setFontSize(13)
|
||||||
|
text.setFontFamily('Arial')
|
||||||
|
text.setOrigin(0.5, 10.9)
|
||||||
|
text.setResolution(2)
|
||||||
|
|
||||||
|
// Fix text alignment on Windows and Android
|
||||||
|
if (game.device.os.windows || game.device.os.android) {
|
||||||
|
text.setOrigin(0.5, 9.75)
|
||||||
|
|
||||||
|
if (game.device.browser.firefox) {
|
||||||
|
text.setOrigin(0.5, 10.9)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
|
||||||
|
characterChatContainer.value!.setVisible(false)
|
||||||
|
})
|
||||||
|
</script>
|
34
src/components/game/character/partials/HealthBar.vue
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
<template>
|
||||||
|
<Container :depth="999">
|
||||||
|
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
|
||||||
|
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||||
|
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { MapCharacter } from '@/application/types'
|
||||||
|
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
mapCharacter: MapCharacter
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const game = useGame()
|
||||||
|
|
||||||
|
const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||||
|
text.setFontSize(13)
|
||||||
|
text.setFontFamily('Arial')
|
||||||
|
text.setOrigin(0.5, 9)
|
||||||
|
text.setResolution(2)
|
||||||
|
|
||||||
|
// Fix text alignment on Windows and Android
|
||||||
|
if (game.device.os.windows || game.device.os.android) {
|
||||||
|
text.setOrigin(0.5, 8)
|
||||||
|
|
||||||
|
if (game.device.browser.firefox) {
|
||||||
|
text.setOrigin(0.5, 9)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</script>
|
173
src/components/game/gui/CharacterProfile.vue
Normal file
@ -0,0 +1,173 @@
|
|||||||
|
<template>
|
||||||
|
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||||
|
<div class="relative">
|
||||||
|
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
|
||||||
|
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" />
|
||||||
|
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||||
|
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||||
|
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||||
|
<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||||
|
<div class="flex flex-col gap-2.5">
|
||||||
|
<div class="flex justify-between">
|
||||||
|
<div>
|
||||||
|
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
|
||||||
|
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||||
|
</div>
|
||||||
|
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||||
|
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" />
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="flex justify-between">
|
||||||
|
<div class="flex flex-col gap-0.5">
|
||||||
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
|
||||||
|
</div>
|
||||||
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-0.5 items-end">
|
||||||
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
|
||||||
|
</div>
|
||||||
|
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" />
|
||||||
|
<div class="flex flex-col items-end gap-0.5">
|
||||||
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" />
|
||||||
|
</div>
|
||||||
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" />
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-0.5 items-end">
|
||||||
|
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" />
|
||||||
|
</div>
|
||||||
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="flex justify-between">
|
||||||
|
<div class="flex flex-col">
|
||||||
|
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-11">
|
||||||
|
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||||
|
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||||
|
</div>
|
||||||
|
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-11">
|
||||||
|
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||||
|
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||||
|
</div>
|
||||||
|
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex flex-col">
|
||||||
|
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-11">
|
||||||
|
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||||
|
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||||
|
</div>
|
||||||
|
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-11">
|
||||||
|
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||||
|
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||||
|
</div>
|
||||||
|
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||||
|
<div class="w-px h-full bg-gray-300"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
|
||||||
|
<div v-for="n in 24" class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
|
const width = ref(286)
|
||||||
|
const height = ref(483)
|
||||||
|
const x = ref(window.innerWidth / 2 - 143)
|
||||||
|
const y = ref(window.innerHeight / 2 - 241)
|
||||||
|
const isDragging = ref(false)
|
||||||
|
|
||||||
|
const modalStyle = computed(() => ({
|
||||||
|
top: `${y.value}px`,
|
||||||
|
left: `${x.value}px`,
|
||||||
|
width: `${width.value}px`,
|
||||||
|
height: `${height.value}px`
|
||||||
|
}))
|
||||||
|
|
||||||
|
function startDrag(event: MouseEvent) {
|
||||||
|
isDragging.value = true
|
||||||
|
const startX = event.clientX - x.value
|
||||||
|
const startY = event.clientY - y.value
|
||||||
|
|
||||||
|
function drag(event: MouseEvent) {
|
||||||
|
if (!isDragging.value) return
|
||||||
|
x.value = event.clientX - startX
|
||||||
|
y.value = event.clientY - startY
|
||||||
|
}
|
||||||
|
|
||||||
|
function stopDrag() {
|
||||||
|
isDragging.value = false
|
||||||
|
removeEventListener('mousemove', drag)
|
||||||
|
removeEventListener('mouseup', stopDrag)
|
||||||
|
}
|
||||||
|
|
||||||
|
addEventListener('mousemove', drag)
|
||||||
|
addEventListener('mouseup', stopDrag)
|
||||||
|
}
|
||||||
|
|
||||||
|
function keyPress(event: KeyboardEvent) {
|
||||||
|
if (event.altKey && event.key === 'c') {
|
||||||
|
gameStore.toggleCharacterProfile()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
addEventListener('keydown', keyPress)
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
removeEventListener('keydown', keyPress)
|
||||||
|
})
|
||||||
|
</script>
|
@ -2,41 +2,60 @@
|
|||||||
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
|
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
|
||||||
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
|
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
|
||||||
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
|
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
|
||||||
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
|
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span>
|
||||||
<p class="text-gray-50 m-0">{{ message.message }}</p>
|
<p class="text-gray-50 m-0">{{ message.message }}</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="w-96 mx-auto relative">
|
<div class="w-96 mx-auto relative">
|
||||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
|
||||||
<input
|
<input
|
||||||
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||||
placeholder="Type something..."
|
placeholder="Type something..."
|
||||||
v-model="message"
|
v-model="message"
|
||||||
@keypress="handleKeyPress"
|
@keypress="handleKeyPress"
|
||||||
@submit="handleSubmit"
|
@submit="handleSubmit"
|
||||||
|
ref="chatInput"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onBeforeUnmount, onMounted, ref, nextTick } from 'vue'
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import type { Character, ChatMessage } from '@/types'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { onClickOutside, useFocus } from '@vueuse/core'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
|
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneStore = useZoneStore()
|
|
||||||
|
|
||||||
const message = ref('')
|
const message = ref('')
|
||||||
const chats = ref([] as ChatMessage[])
|
const chats = ref<{ character: string; message: string }[]>([])
|
||||||
const chatWindow = ref<HTMLElement | null>(null)
|
const chatWindow = ref<HTMLElement | null>(null)
|
||||||
|
const chatInput = ref<HTMLElement | null>(null)
|
||||||
|
|
||||||
|
const { focused } = useFocus(chatInput)
|
||||||
|
|
||||||
|
function focusChat(event: KeyboardEvent) {
|
||||||
|
if (event.key === 'Enter' && !focused.value) {
|
||||||
|
focused.value = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onClickOutside(chatInput, (event) => unfocusChat(event, chatInput.value as HTMLElement))
|
||||||
|
|
||||||
|
function unfocusChat(event: Event, targetElement: HTMLElement) {
|
||||||
|
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
|
||||||
|
targetElement.blur()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const sendMessage = () => {
|
const sendMessage = () => {
|
||||||
if (!message.value.trim()) return
|
if (!message.value.trim()) return
|
||||||
gameStore.connection?.emit('chat:send_message', { message: message.value }, (response: boolean) => {})
|
socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
|
||||||
message.value = ''
|
message.value = ''
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,18 +79,30 @@ const scrollToBottom = () => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.on('chat:message', (data: ChatMessage) => {
|
socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
|
||||||
chats.value.push(data)
|
if (!data.character || !data.message) return
|
||||||
|
|
||||||
|
chats.value.push({ character: data.character, message: data.message })
|
||||||
scrollToBottom()
|
scrollToBottom()
|
||||||
|
|
||||||
if (!zoneStore.characterLoaded) return
|
const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container
|
||||||
|
if (!characterContainer) {
|
||||||
|
console.log('No character container found')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container
|
||||||
if (!charChatContainer) return
|
if (!characterChatContainer) {
|
||||||
|
console.log('No character chat container found')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
|
const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container
|
||||||
const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
|
const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text
|
||||||
if (!chatText || !chatBubble) return
|
if (!chatText || !chatBubble) {
|
||||||
|
console.log('No chat text or bubble found')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
||||||
// Create a canvas element
|
// Create a canvas element
|
||||||
@ -96,28 +127,33 @@ gameStore.connection?.on('chat:message', (data: ChatMessage) => {
|
|||||||
// setText but with max. char limit of 90
|
// setText but with max. char limit of 90
|
||||||
chatText.setText(data.message.substring(0, 90))
|
chatText.setText(data.message.substring(0, 90))
|
||||||
|
|
||||||
charChatContainer.setVisible(true)
|
characterChatContainer.setVisible(true)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Hide chat bubble after a few seconds
|
* Hide chat bubble after a few seconds
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Clear any existing hide timer
|
// Clear any existing hide timer
|
||||||
if (charChatContainer.getData('hideTimer')) {
|
if (characterChatContainer.getData('hideTimer')) {
|
||||||
clearTimeout(charChatContainer.getData('hideTimer'))
|
clearTimeout(characterChatContainer.getData('hideTimer'))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set a new hide timer
|
// Set a new hide timer
|
||||||
const hideTimer = setTimeout(() => {
|
const hideTimer = setTimeout(() => {
|
||||||
charChatContainer.setVisible(false)
|
characterChatContainer.setVisible(false)
|
||||||
}, 3000)
|
}, 3000)
|
||||||
|
|
||||||
// Store the timer on the container itself
|
// Store the timer on the container itself
|
||||||
charChatContainer.setData('hideTimer', hideTimer)
|
characterChatContainer.setData('hideTimer', hideTimer)
|
||||||
})
|
})
|
||||||
scrollToBottom()
|
scrollToBottom()
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
addEventListener('keydown', focusChat)
|
||||||
|
})
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
gameStore.connection?.off('chat:message')
|
socketManager.off(SocketEvent.CHAT_MESSAGE)
|
||||||
|
removeEventListener('keydown', focusChat)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
21
src/components/game/gui/Clock.vue
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
<template>
|
||||||
|
<div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'">
|
||||||
|
<p class="text-white text-lg">
|
||||||
|
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useDateFormat } from '@vueuse/core'
|
||||||
|
import { onUnmounted } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
socketManager.off(SocketEvent.DATE)
|
||||||
|
})
|
||||||
|
</script>
|
@ -6,7 +6,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
|
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||||
@ -15,7 +15,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
|
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" />
|
||||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
@ -24,8 +24,8 @@
|
|||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="menu-item group relative">
|
<li class="menu-item group relative">
|
||||||
@ -33,8 +33,8 @@
|
|||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="menu-item group relative">
|
<li class="menu-item group relative">
|
||||||
@ -42,8 +42,8 @@
|
|||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
@ -1,16 +1,16 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute top-4 right-4 hidden lg:block">
|
<div class="absolute top-4 right-4 hidden lg:block">
|
||||||
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
<div class="w-40 h-40 rounded-full default-border bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
||||||
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||||
<button class="w-6 h-6 relative p-0">
|
<button class="w-6 h-6 relative p-0">
|
||||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
|
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" />
|
||||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
<button class="w-6 h-6 relative p-0">
|
<button class="w-6 h-6 relative p-0">
|
||||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
|
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" />
|
||||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
49
src/components/game/map/Characters.vue
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
<template>
|
||||||
|
<Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import type { MapCharacter, UUID } from '@/application/types'
|
||||||
|
import Character from '@/components/game/character/Character.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
|
import { onUnmounted } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const mapStore = useMapStore()
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
|
}>()
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
|
||||||
|
mapStore.addCharacter(data)
|
||||||
|
})
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
|
||||||
|
mapStore.removeCharacter(characterId)
|
||||||
|
})
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
|
||||||
|
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
|
||||||
|
|
||||||
|
if (characterId === gameStore.character?.id) {
|
||||||
|
gameStore.character!.positionX = posX
|
||||||
|
gameStore.character!.positionY = posY
|
||||||
|
gameStore.character!.rotation = rot
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
|
||||||
|
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
|
||||||
|
})
|
||||||
|
</script>
|
71
src/components/game/map/Map.vue
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
<template>
|
||||||
|
<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||||
|
<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||||
|
<Characters v-if="tileMap && mapStore.characters" :tileMap />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { SocketEvent } from '@/application/enums'
|
||||||
|
import type { mapLoadData } from '@/application/types'
|
||||||
|
import { unduplicateArray } from '@/application/utilities'
|
||||||
|
import Characters from '@/components/game/map/Characters.vue'
|
||||||
|
import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||||
|
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||||
|
import { socketManager } from '@/managers/SocketManager'
|
||||||
|
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
|
||||||
|
import { MapStorage } from '@/storage/storages'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
|
import { useScene } from 'phavuer'
|
||||||
|
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||||
|
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const mapStore = useMapStore()
|
||||||
|
|
||||||
|
const mapStorage = new MapStorage()
|
||||||
|
|
||||||
|
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||||
|
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||||
|
|
||||||
|
// Event listeners
|
||||||
|
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
|
||||||
|
mapStore.setMapId(data.mapId)
|
||||||
|
mapStore.setCharacters(data.characters)
|
||||||
|
})
|
||||||
|
|
||||||
|
async function initialize() {
|
||||||
|
if (!mapStore.mapId) return
|
||||||
|
|
||||||
|
const map = await mapStorage.getById(mapStore.mapId)
|
||||||
|
if (!map) return
|
||||||
|
|
||||||
|
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
|
||||||
|
|
||||||
|
tileMap.value = createTileMap(scene, map)
|
||||||
|
tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => mapStore.mapId,
|
||||||
|
async () => {
|
||||||
|
await initialize()
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
if (!mapStore.mapId) return
|
||||||
|
await initialize()
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
if (tileMap.value) {
|
||||||
|
tileMap.value.destroyLayer('tiles')
|
||||||
|
tileMap.value.removeAllLayers()
|
||||||
|
tileMap.value.destroy()
|
||||||
|
}
|
||||||
|
|
||||||
|
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
|
||||||
|
})
|
||||||
|
</script>
|
32
src/components/game/map/MapTiles.vue
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
<template>
|
||||||
|
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
|
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
|
||||||
|
import { MapStorage } from '@/storage/storages'
|
||||||
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
|
import { useScene } from 'phavuer'
|
||||||
|
import { onMounted } from 'vue'
|
||||||
|
|
||||||
|
const scene = useScene()
|
||||||
|
const mapStore = useMapStore()
|
||||||
|
const mapStorage = new MapStorage()
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
|
tileMapLayer: Phaser.Tilemaps.TilemapLayer
|
||||||
|
}>()
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
if (!mapStore.mapId) return
|
||||||
|
|
||||||
|
const map = await mapStorage.getById(mapStore.mapId)
|
||||||
|
if (!map) return
|
||||||
|
|
||||||
|
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
|
||||||
|
|
||||||
|
placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
|
||||||
|
})
|
||||||
|
</script>
|
31
src/components/game/map/PlacedMapObjects.vue
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
<template>
|
||||||
|
<PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||||
|
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
|
||||||
|
import { MapStorage } from '@/storage/storages'
|
||||||
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
|
import { onMounted, ref } from 'vue'
|
||||||
|
|
||||||
|
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
|
defineProps<{
|
||||||
|
tileMap: Phaser.Tilemaps.Tilemap
|
||||||
|
tileMapLayer: TilemapLayer
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const mapStore = useMapStore()
|
||||||
|
const mapStorage = new MapStorage()
|
||||||
|
const items = ref<PlacedMapObjectT[]>([])
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
if (!mapStore.mapId) return
|
||||||
|
|
||||||
|
const map = await mapStorage.getById(mapStore.mapId)
|
||||||
|
if (!map) return
|
||||||
|
|
||||||
|
items.value = map.placedMapObjects
|
||||||
|
})
|
||||||
|
</script>
|
102
src/components/game/map/partials/ImageGroup.vue
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
<template>
|
||||||
|
<Zone :depth="baseDepth" :origin-x="mapObj?.originX" :origin-y="mapObj?.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x="x" :y="y" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { MapObject, PlacedMapObject } from '@/application/types'
|
||||||
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
|
import { calculateIsometricDepth } from '@/services/mapService'
|
||||||
|
import { onPreUpdate, useScene, Zone } from 'phavuer'
|
||||||
|
import { computed, onUnmounted } from 'vue'
|
||||||
|
|
||||||
|
interface Props {
|
||||||
|
obj?: PlacedMapObject
|
||||||
|
mapObj?: MapObject
|
||||||
|
x?: number
|
||||||
|
y?: number
|
||||||
|
}
|
||||||
|
|
||||||
|
const props = defineProps<Props>()
|
||||||
|
const mapEditor = useMapEditorComposable()
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
|
const group = scene.add.group()
|
||||||
|
const partitionPoints = computed(() => {
|
||||||
|
if (!props.mapObj?.frameWidth || !props.mapObj?.depthOffsets.length) return []
|
||||||
|
|
||||||
|
const sliceCount = props.mapObj.depthOffsets.length
|
||||||
|
return Array.from({ length: sliceCount + 1 }, (_, i) => i * (props.mapObj!.frameWidth / sliceCount))
|
||||||
|
})
|
||||||
|
|
||||||
|
let baseDepth = 0
|
||||||
|
|
||||||
|
const createImagePartition = (startX: number, endX: number, depthOffset: number): void => {
|
||||||
|
if (!props.mapObj?.id) return
|
||||||
|
|
||||||
|
const img = scene.add.image(0, 0, props.mapObj.id)
|
||||||
|
img.setOrigin(props.mapObj.originX, props.mapObj.originY)
|
||||||
|
img.setCrop(startX, 0, endX, props.mapObj.frameHeight)
|
||||||
|
img.setDepth(baseDepth + depthOffset)
|
||||||
|
group.add(img)
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateGroupProperties = (): void => {
|
||||||
|
if (!props.obj || !props.x || !props.y) return
|
||||||
|
|
||||||
|
const isMoving = mapEditor.movingPlacedObject.value?.id === props.obj.id
|
||||||
|
const isSelected = mapEditor.selectedMapObject.value?.id === props.obj.id
|
||||||
|
const isPlacedSelected = mapEditor.selectedPlacedObject.value?.id === props.obj.id
|
||||||
|
|
||||||
|
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
|
||||||
|
|
||||||
|
group.setXY(props.x, props.y)
|
||||||
|
group.setAlpha(isMoving || isSelected ? 0.5 : 1)
|
||||||
|
group.setTint(isPlacedSelected ? 0x00ff00 : 0xffffff)
|
||||||
|
group.setDepth(baseDepth)
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateImageProperties = (): void => {
|
||||||
|
const orderedImages = group.getChildren() as Phaser.GameObjects.Image[]
|
||||||
|
|
||||||
|
orderedImages.forEach((image, index) => {
|
||||||
|
if (!props.obj || !props.mapObj || !props.x) return
|
||||||
|
|
||||||
|
image.flipX = props.obj.isRotated
|
||||||
|
|
||||||
|
if (props.obj.isRotated) {
|
||||||
|
const offsetNum = props.mapObj.depthOffsets.length
|
||||||
|
const xOffset = props.mapObj.frameWidth / offsetNum
|
||||||
|
image.x = props.x + (index < offsetNum / 2 ? -xOffset : xOffset)
|
||||||
|
image.setDepth(baseDepth - props.mapObj.depthOffsets[index])
|
||||||
|
} else {
|
||||||
|
image.x = props.x
|
||||||
|
image.setDepth(baseDepth + props.mapObj.depthOffsets[index])
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
onPreUpdate(() => {
|
||||||
|
updateGroupProperties()
|
||||||
|
updateImageProperties()
|
||||||
|
})
|
||||||
|
|
||||||
|
// Initial setup
|
||||||
|
const initializeGroup = (): void => {
|
||||||
|
if (!props.mapObj || !props.x || !props.y || !props.obj) return
|
||||||
|
|
||||||
|
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
|
||||||
|
group.setXY(props.x, props.y)
|
||||||
|
group.setOrigin(props.mapObj.originX, props.mapObj.originY)
|
||||||
|
|
||||||
|
const points = partitionPoints.value
|
||||||
|
for (let i = 0; i < points.length - 1; i++) {
|
||||||
|
createImagePartition(points[i], points[i + 1], props.mapObj.depthOffsets[i])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
initializeGroup()
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
group.destroy(true, true)
|
||||||
|
})
|
||||||
|
</script>
|
70
src/components/game/map/partials/PlacedMapObject.vue
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
<template>
|
||||||
|
<ImageGroup v-bind="groupProps" v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { MapObject, PlacedMapObject } from '@/application/types'
|
||||||
|
import ImageGroup from '@/components/game/map/partials/ImageGroup.vue'
|
||||||
|
import { loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
|
||||||
|
import { MapObjectStorage } from '@/storage/storages'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useScene } from 'phavuer'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
|
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||||
|
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
placedMapObject: PlacedMapObject
|
||||||
|
tileMap: Tilemap
|
||||||
|
tileMapLayer: TilemapLayer
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
|
const mapObject = ref<MapObject>()
|
||||||
|
|
||||||
|
const groupProps = computed(() => ({
|
||||||
|
...calculateObjectPlacement(props.placedMapObject),
|
||||||
|
mapObj: mapObject.value,
|
||||||
|
obj: props.placedMapObject
|
||||||
|
}))
|
||||||
|
|
||||||
|
async function initialize() {
|
||||||
|
if (!props.placedMapObject.mapObject) return
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
|
||||||
|
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
|
||||||
|
*/
|
||||||
|
if (typeof props.placedMapObject.mapObject === 'object') {
|
||||||
|
// @ts-ignore
|
||||||
|
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
|
||||||
|
}
|
||||||
|
|
||||||
|
const mapObjectStorage = new MapObjectStorage()
|
||||||
|
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
|
||||||
|
if (!_mapObject) return
|
||||||
|
|
||||||
|
console.log(_mapObject)
|
||||||
|
|
||||||
|
mapObject.value = _mapObject
|
||||||
|
|
||||||
|
await loadMapObjectTextures([_mapObject], scene)
|
||||||
|
}
|
||||||
|
|
||||||
|
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
|
||||||
|
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
|
||||||
|
|
||||||
|
return {
|
||||||
|
x: position.worldPositionX,
|
||||||
|
y: position.worldPositionY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
await initialize()
|
||||||
|
})
|
||||||
|
</script>
|
@ -1,12 +1,12 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :is-full-screen="true" :bg-style="'dark'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<div class="flex gap-1.5 flex-wrap">
|
<div class="flex gap-1.5 flex-wrap">
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
|
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
@ -18,14 +18,14 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
|
||||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||||
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
|
const mapEditor = useMapEditorComposable()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
|
||||||
|
|
||||||
let toggle = ref('asset-manager')
|
let toggle = ref('asset-manager')
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,85 +1,79 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex h-full w-full relative">
|
<div class="flex gap-4 h-[calc(100%_-_32px)] w-[calc(100%_-_32px)] relative m-4">
|
||||||
<div class="w-2/12 flex flex-col relative overflow-auto">
|
<div class="w-2/12 flex flex-col relative overflow-auto rounded-md default-border bg-gray p-2.5">
|
||||||
<!-- Asset Categories -->
|
<!-- Asset Categories -->
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'map_objects' }" @click="() => (selectedCategory = 'map_objects')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'map_objects' }">Map objects</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'items' }" @click="() => (selectedCategory = 'items')">
|
||||||
<span>Items</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'items' }">Items</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>NPC's</span>
|
<span class="group-hover:text-white">NPC's</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>Mounts</span>
|
<span class="group-hover:text-white">Mounts</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>Pets</span>
|
<span class="group-hover:text-white">Pets</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>Emoticons</span>
|
<span class="group-hover:text-white">Emoticons</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
|
||||||
|
|
||||||
<!-- Assets list -->
|
<!-- Assets list -->
|
||||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||||
<TileList v-if="selectedCategory === 'tiles'" />
|
<TileList v-if="selectedCategory === 'tiles'" />
|
||||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
<MapObjectList v-if="selectedCategory === 'map_objects'" />
|
||||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||||
|
<ItemList v-if="selectedCategory === 'items'" />
|
||||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||||
|
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
|
||||||
|
|
||||||
<!-- Asset details -->
|
<!-- Asset details -->
|
||||||
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
|
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
|
||||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
<MapObjectDetails v-if="selectedCategory === 'map_objects' && assetManagerStore.selectedMapObject" />
|
||||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||||
|
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
|
||||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||||
|
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
|
||||||
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
|
|
||||||
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
|
||||||
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
|
|
||||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
|
||||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
|
||||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
|
||||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
|
||||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||||
|
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||||
|
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
|
||||||
|
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
|
||||||
|
import MapObjectDetails from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectDetails.vue'
|
||||||
|
import MapObjectList from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectList.vue'
|
||||||
|
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||||
|
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||||
|
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
||||||
|
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
|
||||||
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
const selectedCategory = ref('tiles')
|
const selectedCategory = ref('tiles')
|
||||||
|