Compare commits
1 Commits
task/#323
...
feature/#2
Author | SHA1 | Date | |
---|---|---|---|
175d7c6199 |
13
.eslintrc.cjs
Normal file
13
.eslintrc.cjs
Normal file
@ -0,0 +1,13 @@
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/* eslint-env node */
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require('@rushstack/eslint-patch/modern-module-resolution')
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module.exports = {
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root: true,
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extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
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parserOptions: {
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ecmaVersion: 'latest'
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},
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rules: {
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'vue/multi-word-component-names': 'off'
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}
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}
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1
.vscode/extensions.json
vendored
1
.vscode/extensions.json
vendored
@ -1,6 +1,7 @@
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{
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{
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"recommendations": [
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"recommendations": [
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"Vue.volar",
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"Vue.volar",
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"dbaeumer.vscode-eslint",
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"esbenp.prettier-vscode"
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"esbenp.prettier-vscode"
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]
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]
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}
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}
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2082
package-lock.json
generated
2082
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -11,6 +11,7 @@
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"test:unit": "vitest",
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"test:unit": "vitest",
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"build-only": "vite build",
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"build-only": "vite build",
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"type-check": "vue-tsc --build --force",
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"type-check": "vue-tsc --build --force",
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"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
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"format": "prettier --write src/"
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"format": "prettier --write src/"
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},
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},
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"dependencies": {
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"dependencies": {
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@ -27,13 +28,18 @@
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
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"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
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"@rushstack/eslint-patch": "^1.10.3",
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"@tsconfig/node20": "^20.1.4",
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"@tsconfig/node20": "^20.1.4",
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"@types/jsdom": "^21.1.7",
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"@types/jsdom": "^21.1.7",
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"@types/node": "^20.14.11",
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"@types/node": "^20.14.11",
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"@vitejs/plugin-vue": "^5.0.5",
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"@vitejs/plugin-vue": "^5.0.5",
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"@vue/eslint-config-prettier": "^9.0.0",
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"@vue/eslint-config-typescript": "^13.0.0",
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"@vue/test-utils": "^2.4.6",
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"@vue/test-utils": "^2.4.6",
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"@vue/tsconfig": "^0.5.1",
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"@vue/tsconfig": "^0.5.1",
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"autoprefixer": "^10.4.19",
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"autoprefixer": "^10.4.19",
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"eslint": "^8.57.0",
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"eslint-plugin-vue": "^9.27.0",
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"jsdom": "^24.1.1",
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"jsdom": "^24.1.1",
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"npm-run-all2": "^6.2.3",
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"npm-run-all2": "^6.2.3",
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"phaser3-rex-plugins": "^1.80.8",
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"phaser3-rex-plugins": "^1.80.8",
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File diff suppressed because one or more lines are too long
Before Width: | Height: | Size: 454 KiB After Width: | Height: | Size: 453 KiB |
17
src/App.vue
17
src/App.vue
@ -2,7 +2,7 @@
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<Debug />
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<Debug />
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<Notifications />
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<Notifications />
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<BackgroundImageLoader />
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<BackgroundImageLoader />
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<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<component :is="currentScreen" />
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<component :is="currentScreen" />
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</template>
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</template>
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@ -16,33 +16,34 @@ import MapEditor from '@/components/screens/MapEditor.vue'
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import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
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import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
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import Debug from '@/components/utilities/Debug.vue'
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import Debug from '@/components/utilities/Debug.vue'
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import Notifications from '@/components/utilities/Notifications.vue'
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import Notifications from '@/components/utilities/Notifications.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { computed, ref, useTemplateRef, watch } from 'vue'
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import { computed, watch } from 'vue'
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const gameStore = useGameStore()
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const gameStore = useGameStore()
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const mapEditor = useMapEditorComposable()
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const mapEditorStore = useMapEditorStore()
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const currentScreen = computed(() => {
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const currentScreen = computed(() => {
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if (!gameStore.game.isLoaded) return Loading
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if (!gameStore.game.isLoaded) return Loading
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if (!gameStore.connection) return Login
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if (!gameStore.connection) return Login
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if (!gameStore.token) return Login
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if (!gameStore.token) return Login
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if (!gameStore.character) return Characters
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if (!gameStore.character) return Characters
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if (mapEditor.active.value) return MapEditor
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if (mapEditorStore.active) return MapEditor
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return Game
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return Game
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})
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})
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// Watch mapEditor.active and empty gameStore.game.loadedAssets
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// Watch mapEditorStore.active and empty gameStore.game.loadedAssets
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watch(
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watch(
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() => mapEditor.active.value,
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() => mapEditorStore.active,
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() => {
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() => {
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gameStore.game.loadedTextures = []
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gameStore.game.loadedTextures = []
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}
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}
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)
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)
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// #209: Play sound when a button is pressed
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// #209: Play sound when a button is pressed
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// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
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/**
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* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
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*/
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addEventListener('click', (event) => {
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addEventListener('click', (event) => {
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if (!(event.target instanceof HTMLButtonElement)) {
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if (!(event.target instanceof HTMLButtonElement)) {
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return
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return
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@ -19,6 +19,7 @@ export type TextureData = {
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updatedAt: Date
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updatedAt: Date
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originX?: number
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originX?: number
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originY?: number
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originY?: number
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isAnimated?: boolean
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frameRate?: number
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frameRate?: number
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frameWidth?: number
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frameWidth?: number
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frameHeight?: number
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frameHeight?: number
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@ -39,6 +40,7 @@ export type MapObject = {
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tags: any | null
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tags: any | null
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originX: number
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originX: number
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originY: number
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originY: number
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isAnimated: boolean
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frameRate: number
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frameRate: number
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frameWidth: number
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frameWidth: number
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frameHeight: number
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frameHeight: number
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@ -66,7 +68,7 @@ export type Map = {
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name: string
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name: string
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width: number
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width: number
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height: number
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height: number
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tiles: string[][]
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tiles: any | null
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pvp: boolean
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pvp: boolean
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mapEffects: MapEffect[]
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mapEffects: MapEffect[]
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mapEventTiles: MapEventTile[]
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mapEventTiles: MapEventTile[]
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@ -103,7 +105,7 @@ export enum MapEventTileType {
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export type MapEventTile = {
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export type MapEventTile = {
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id: UUID
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id: UUID
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mapId: UUID
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map: Map
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type: MapEventTileType
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type: MapEventTileType
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positionX: number
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positionX: number
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positionY: number
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positionY: number
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@ -216,28 +218,22 @@ export type Sprite = {
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characterTypes: CharacterType[]
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characterTypes: CharacterType[]
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}
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}
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export interface SpriteImage {
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url: string
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offset: {
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x: number
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y: number
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}
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}
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export type SpriteAction = {
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export type SpriteAction = {
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id: string
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id: UUID
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sprite: string
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sprite: Sprite
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action: string
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action: string
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sprites: SpriteImage[]
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sprites: string[]
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originX: number
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originX: number
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originY: number
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originY: number
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isAnimated: boolean
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isLooping: boolean
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frameWidth: number
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frameWidth: number
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frameHeight: number
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frameHeight: number
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frameRate: number
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frameRate: number
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}
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}
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export type Chat = {
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export type Chat = {
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id: string
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id: UUID
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character: Character
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character: Character
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map: Map
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map: Map
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message: string
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message: string
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@ -246,11 +242,15 @@ export type Chat = {
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export type WorldSettings = {
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export type WorldSettings = {
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date: Date
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date: Date
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weatherState: WeatherState
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isRainEnabled: boolean
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isFogEnabled: boolean
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fogDensity: number
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}
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}
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|
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export type WeatherState = {
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export type WeatherState = {
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isRainEnabled: boolean
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rainPercentage: number
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rainPercentage: number
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isFogEnabled: boolean
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fogDensity: number
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fogDensity: number
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}
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}
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@ -1,7 +1,3 @@
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import config from '@/application/config'
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import type { HttpResponse } from '@/application/types'
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import type { BaseStorage } from '@/storage/baseStorage'
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|
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export function uuidv4() {
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export function uuidv4() {
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return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
|
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
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}
|
}
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@ -27,26 +23,3 @@ export function getDomain() {
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|
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return window.location.hostname.split('.').slice(-2).join('.')
|
return window.location.hostname.split('.').slice(-2).join('.')
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}
|
}
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|
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export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
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const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
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const response = (await request.json()) as HttpResponse<T[]>
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|
|
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if (!response.success) {
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console.error(`Failed to download ${endpoint}:`, response.message)
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return
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}
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const items = response.data ?? []
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for (const item of items) {
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let overwrite = false
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const existingItem = await storage.get(item.id)
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if (!existingItem || item.updatedAt > existingItem.updatedAt) {
|
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overwrite = true
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}
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|
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await storage.add(item, overwrite)
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}
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}
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@ -31,6 +31,12 @@ body {
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@apply outline-offset-2;
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@apply outline-offset-2;
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@apply rounded-sm;
|
@apply rounded-sm;
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}
|
}
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@media only screen and (orientation:portrait) and (max-width: 768px) {
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.portrait-mode-notice {
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@apply block;
|
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|
}
|
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|
}
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}
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}
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|
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h1,
|
h1,
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@ -1,14 +1,14 @@
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<template>
|
<template>
|
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<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
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<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
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<CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
|
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<Sprite ref="charSprite" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY" :origin-y="1" :flipX="isFlippedX" />
|
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
|
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|
</Container>
|
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</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts" setup>
|
<script lang="ts" setup>
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import { type MapCharacter } from '@/application/types'
|
import { type MapCharacter } from '@/application/types'
|
||||||
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
|
||||||
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||||
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
|
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
|
||||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||||
@ -16,7 +16,7 @@ import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composabl
|
|||||||
import { CharacterTypeStorage } from '@/storage/storages'
|
import { CharacterTypeStorage } from '@/storage/storages'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { refObj, Sprite, useScene } from 'phavuer'
|
import { Container, refObj, Sprite, useScene } from 'phavuer'
|
||||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
enum Direction {
|
enum Direction {
|
||||||
@ -30,6 +30,7 @@ const props = defineProps<{
|
|||||||
mapCharacter: MapCharacter
|
mapCharacter: MapCharacter
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
|
const charContainer = refObj<Phaser.GameObjects.Container>()
|
||||||
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||||
const charSpriteId = ref('')
|
const charSpriteId = ref('')
|
||||||
|
|
||||||
@ -105,41 +106,21 @@ const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX:
|
|||||||
|
|
||||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||||
|
|
||||||
const currentDirection = computed(() => {
|
|
||||||
return [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
|
|
||||||
})
|
|
||||||
|
|
||||||
const currentAction = computed(() => {
|
|
||||||
return props.mapCharacter.isMoving ? 'walk' : 'idle'
|
|
||||||
})
|
|
||||||
|
|
||||||
const charTexture = computed(() => {
|
const charTexture = computed(() => {
|
||||||
const spriteId = charSpriteId.value ?? 'idle_right_down'
|
const spriteId = charSpriteId.value ?? 'idle_right_down'
|
||||||
return `${spriteId}-${currentAction.value}_${currentDirection.value}`
|
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
|
||||||
|
const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
|
||||||
|
|
||||||
|
return `${spriteId}-${action}_${direction}`
|
||||||
})
|
})
|
||||||
|
|
||||||
const updateSprite = () => {
|
const updateSprite = () => {
|
||||||
if (!charSprite.value) return
|
|
||||||
|
|
||||||
if (props.mapCharacter.isMoving) {
|
if (props.mapCharacter.isMoving) {
|
||||||
charSprite.value.anims.play(charTexture.value, true)
|
charSprite.value!.anims.play(charTexture.value, true)
|
||||||
} else {
|
} else {
|
||||||
charSprite.value.anims.stop()
|
charSprite.value!.anims.stop()
|
||||||
charSprite.value.setFrame(0)
|
charSprite.value!.setFrame(0)
|
||||||
charSprite.value.setTexture(charTexture.value)
|
charSprite.value!.setTexture(charTexture.value)
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const handlePositionUpdate = (newValues: any, oldValues: any) => {
|
|
||||||
if (!newValues) return
|
|
||||||
|
|
||||||
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
|
||||||
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
|
|
||||||
updatePosition(newValues.positionX, newValues.positionY, direction)
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
|
||||||
updateSprite()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -150,35 +131,44 @@ watch(
|
|||||||
isMoving: props.mapCharacter.isMoving,
|
isMoving: props.mapCharacter.isMoving,
|
||||||
rotation: props.mapCharacter.character.rotation
|
rotation: props.mapCharacter.character.rotation
|
||||||
}),
|
}),
|
||||||
handlePositionUpdate
|
(newValues, oldValues) => {
|
||||||
|
if (!newValues) return
|
||||||
|
|
||||||
|
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||||
|
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
|
||||||
|
updatePosition(newValues.positionX, newValues.positionY, direction)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle animation updates
|
||||||
|
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||||
|
updateSprite()
|
||||||
|
}
|
||||||
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
let character = props.mapCharacter.character
|
|
||||||
|
|
||||||
const characterTypeStorage = new CharacterTypeStorage()
|
const characterTypeStorage = new CharacterTypeStorage()
|
||||||
|
|
||||||
const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
|
const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
|
||||||
if (!spriteId) return
|
if (!spriteId) return
|
||||||
|
|
||||||
charSpriteId.value = spriteId
|
charSpriteId.value = spriteId
|
||||||
|
|
||||||
await loadSpriteTextures(scene, spriteId)
|
await loadSpriteTextures(scene, spriteId)
|
||||||
|
|
||||||
if (charSprite.value) {
|
charSprite.value!.setTexture(charTexture.value)
|
||||||
charSprite.value.setTexture(charTexture.value)
|
charSprite.value!.setFlipX(isFlippedX.value)
|
||||||
charSprite.value.setFlipX(isFlippedX.value)
|
|
||||||
charSprite.value.setName(props.mapCharacter.character.name)
|
|
||||||
}
|
|
||||||
|
|
||||||
if (character.id === gameStore.character!.id) {
|
charContainer.value!.setName(props.mapCharacter.character!.name)
|
||||||
|
|
||||||
|
if (props.mapCharacter.character.id === gameStore.character!.id) {
|
||||||
mapStore.setCharacterLoaded(true)
|
mapStore.setCharacterLoaded(true)
|
||||||
|
|
||||||
// #146 : Set camera position to character, need to be improved still
|
// #146 : Set camera position to character, need to be improved still
|
||||||
scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
|
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||||
}
|
}
|
||||||
|
|
||||||
updatePosition(character.positionX, character.positionY, character.rotation)
|
updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
|
@ -1,14 +1,13 @@
|
|||||||
<template>
|
<template>
|
||||||
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
|
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts" setup>
|
<script lang="ts" setup>
|
||||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||||
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { Image, useScene } from 'phavuer'
|
import { Image, useScene } from 'phavuer'
|
||||||
import { computed, onMounted, ref } from 'vue'
|
import { computed } from 'vue'
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
mapCharacter: MapCharacter
|
mapCharacter: MapCharacter
|
||||||
@ -18,41 +17,35 @@ const props = defineProps<{
|
|||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const hairSpriteId = ref('')
|
|
||||||
const sprite = ref<SpriteT | null>(null)
|
|
||||||
|
|
||||||
const texture = computed(() => {
|
const texture = computed(() => {
|
||||||
const { rotation } = props.mapCharacter.character
|
const { rotation, characterHair } = props.mapCharacter.character
|
||||||
|
const spriteId = characterHair?.sprite?.id
|
||||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||||
|
|
||||||
return `${hairSpriteId.value}-${direction}`
|
return `${spriteId}-${direction}`
|
||||||
})
|
})
|
||||||
|
|
||||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||||
|
|
||||||
const imageProps = computed(() => {
|
const imageProps = computed(() => {
|
||||||
|
// Get the current sprite action based on direction
|
||||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||||
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
depth: 9999,
|
depth: 1,
|
||||||
originX: Number(spriteAction?.originX) ?? 0,
|
originX: Number(spriteAction?.originX) ?? 0,
|
||||||
originY: Number(spriteAction?.originY) ?? 0,
|
originY: Number(spriteAction?.originY) ?? 0,
|
||||||
flipX: isFlippedX.value,
|
flipX: isFlippedX.value,
|
||||||
texture: texture.value,
|
texture: texture.value,
|
||||||
y: props.currentY,
|
y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||||
x: props.currentX
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
onMounted(async () => {
|
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
||||||
const characterHairStorage = new CharacterHairStorage()
|
.then(() => {})
|
||||||
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
|
.catch((error) => {
|
||||||
if (!spriteId) return
|
console.error('Error loading texture:', error)
|
||||||
|
})
|
||||||
hairSpriteId.value = spriteId
|
|
||||||
const spriteStorage = new SpriteStorage()
|
|
||||||
sprite.value = await spriteStorage.get(spriteId)
|
|
||||||
await loadSpriteTextures(scene, spriteId)
|
|
||||||
})
|
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||||
<div class="relative">
|
<div class="relative">
|
||||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
|
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" />
|
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||||
<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" />
|
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||||
@ -17,7 +17,7 @@
|
|||||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||||
</div>
|
</div>
|
||||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" />
|
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex justify-between">
|
<div class="flex justify-between">
|
||||||
@ -37,20 +37,20 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" />
|
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||||
<div class="flex flex-col items-end gap-0.5">
|
<div class="flex flex-col items-end gap-0.5">
|
||||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" />
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" />
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex gap-0.5 items-end">
|
<div class="flex gap-0.5 items-end">
|
||||||
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" />
|
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" />
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -119,44 +119,111 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
const width = ref(286)
|
let startX = 0
|
||||||
const height = ref(483)
|
let startY = 0
|
||||||
const x = ref(window.innerWidth / 2 - 143)
|
let initialX = 0
|
||||||
const y = ref(window.innerHeight / 2 - 241)
|
let initialY = 0
|
||||||
|
let modalPositionX = 0
|
||||||
|
let modalPositionY = 0
|
||||||
|
let modalWidth = 286
|
||||||
|
let modalHeight = 483
|
||||||
|
|
||||||
|
const width = ref(modalWidth)
|
||||||
|
const height = ref(modalHeight)
|
||||||
|
const x = ref(0)
|
||||||
|
const y = ref(0)
|
||||||
const isDragging = ref(false)
|
const isDragging = ref(false)
|
||||||
|
|
||||||
const modalStyle = computed(() => ({
|
const modalStyle = computed(() => ({
|
||||||
top: `${y.value}px`,
|
top: `${y.value}px`,
|
||||||
left: `${x.value}px`,
|
left: `${x.value}px`,
|
||||||
width: `${width.value}px`,
|
width: `${width.value}px`,
|
||||||
height: `${height.value}px`
|
height: `${height.value}px`,
|
||||||
|
maxWidth: '100vw',
|
||||||
|
maxHeight: '100vh'
|
||||||
}))
|
}))
|
||||||
|
|
||||||
function startDrag(event: MouseEvent) {
|
function startDrag(event: MouseEvent) {
|
||||||
isDragging.value = true
|
isDragging.value = true
|
||||||
const startX = event.clientX - x.value
|
startX = event.clientX
|
||||||
const startY = event.clientY - y.value
|
startY = event.clientY
|
||||||
|
initialX = x.value
|
||||||
function drag(event: MouseEvent) {
|
initialY = y.value
|
||||||
if (!isDragging.value) return
|
event.preventDefault()
|
||||||
x.value = event.clientX - startX
|
|
||||||
y.value = event.clientY - startY
|
|
||||||
}
|
|
||||||
|
|
||||||
function stopDrag() {
|
|
||||||
isDragging.value = false
|
|
||||||
removeEventListener('mousemove', drag)
|
|
||||||
removeEventListener('mouseup', stopDrag)
|
|
||||||
}
|
|
||||||
|
|
||||||
addEventListener('mousemove', drag)
|
|
||||||
addEventListener('mouseup', stopDrag)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function drag(event: MouseEvent) {
|
||||||
|
if (!isDragging.value) return
|
||||||
|
const dx = event.clientX - startX
|
||||||
|
const dy = event.clientY - startY
|
||||||
|
x.value = initialX + dx
|
||||||
|
y.value = initialY + dy
|
||||||
|
adjustPosition()
|
||||||
|
}
|
||||||
|
|
||||||
|
function stopDrag() {
|
||||||
|
isDragging.value = false
|
||||||
|
}
|
||||||
|
|
||||||
|
function adjustPosition() {
|
||||||
|
x.value = Math.min(x.value, window.innerWidth - width.value)
|
||||||
|
y.value = Math.min(y.value, window.innerHeight - height.value)
|
||||||
|
}
|
||||||
|
|
||||||
|
function initializePosition() {
|
||||||
|
width.value = Math.min(modalWidth, window.innerWidth)
|
||||||
|
height.value = Math.min(modalHeight, window.innerHeight)
|
||||||
|
if (modalPositionX !== 0 && modalPositionY !== 0) {
|
||||||
|
x.value = modalPositionX
|
||||||
|
y.value = modalPositionY
|
||||||
|
} else {
|
||||||
|
x.value = (window.innerWidth - width.value) / 2
|
||||||
|
y.value = (window.innerHeight - height.value) / 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => gameStore.uiSettings.isCharacterProfileOpen,
|
||||||
|
(value) => {
|
||||||
|
gameStore.uiSettings.isCharacterProfileOpen = value
|
||||||
|
if (value) {
|
||||||
|
initializePosition()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => modalWidth,
|
||||||
|
(value) => {
|
||||||
|
width.value = Math.min(value, window.innerWidth)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => modalHeight,
|
||||||
|
(value) => {
|
||||||
|
height.value = Math.min(value, window.innerHeight)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => modalPositionX,
|
||||||
|
(value) => {
|
||||||
|
x.value = value
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => modalPositionY,
|
||||||
|
(value) => {
|
||||||
|
y.value = value
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
function keyPress(event: KeyboardEvent) {
|
function keyPress(event: KeyboardEvent) {
|
||||||
if (event.altKey && event.key === 'c') {
|
if (event.altKey && event.key === 'c') {
|
||||||
gameStore.toggleCharacterProfile()
|
gameStore.toggleCharacterProfile()
|
||||||
@ -165,9 +232,14 @@ function keyPress(event: KeyboardEvent) {
|
|||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
addEventListener('keydown', keyPress)
|
addEventListener('keydown', keyPress)
|
||||||
|
addEventListener('mousemove', drag)
|
||||||
|
addEventListener('mouseup', stopDrag)
|
||||||
|
initializePosition()
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
removeEventListener('keydown', keyPress)
|
removeEventListener('keydown', keyPress)
|
||||||
|
removeEventListener('mousemove', drag)
|
||||||
|
removeEventListener('mouseup', stopDrag)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="w-96 mx-auto relative">
|
<div class="w-96 mx-auto relative">
|
||||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
|
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||||
<input
|
<input
|
||||||
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||||
placeholder="Type something..."
|
placeholder="Type something..."
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" />
|
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||||
@ -15,7 +15,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" />
|
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
|
||||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
@ -25,7 +25,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="menu-item group relative">
|
<li class="menu-item group relative">
|
||||||
@ -34,7 +34,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="menu-item group relative">
|
<li class="menu-item group relative">
|
||||||
@ -43,7 +43,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -5,12 +5,12 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||||
<button class="w-6 h-6 relative p-0">
|
<button class="w-6 h-6 relative p-0">
|
||||||
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon"/>
|
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
|
||||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt=""/>
|
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||||
</button>
|
</button>
|
||||||
<button class="w-6 h-6 relative p-0">
|
<button class="w-6 h-6 relative p-0">
|
||||||
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon"/>
|
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
|
||||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt=""/>
|
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
42
src/components/game/gui/UserPanel.vue
Normal file
42
src/components/game/gui/UserPanel.vue
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
<template>
|
||||||
|
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
||||||
|
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||||
|
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||||
|
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||||
|
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||||
|
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||||
|
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||||
|
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||||
|
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-2.5">
|
||||||
|
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||||
|
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="flex sm:hidden gap-1.5 flex-wrap">
|
||||||
|
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||||
|
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||||
|
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||||
|
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<Inventory v-show="userPanelScreen === 'inventory'" />
|
||||||
|
<Equipment v-show="userPanelScreen === 'equipment'" />
|
||||||
|
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
|
||||||
|
<Settings v-show="userPanelScreen === 'settings'" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
|
||||||
|
import Equipment from '@/components/game/gui/partials/Equipment.vue'
|
||||||
|
import Inventory from '@/components/game/gui/partials/Inventory.vue'
|
||||||
|
import Settings from '@/components/game/gui/partials/Settings.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
let userPanelScreen = ref('inventory')
|
||||||
|
</script>
|
68
src/components/game/gui/partials/CharacterScreen.vue
Normal file
68
src/components/game/gui/partials/CharacterScreen.vue
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
<template>
|
||||||
|
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||||
|
<div class="m-4 relative">
|
||||||
|
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
|
||||||
|
<div class="flex justify-center flex-wrap gap-20">
|
||||||
|
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||||
|
<div class="h-full flex flex-col justify-center items-center">
|
||||||
|
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="flex flex-col gap-4">
|
||||||
|
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||||
|
<h3>{{ gameStore.character?.name }}</h3>
|
||||||
|
<div class="flex gap-4 flex-wrap max-w-[375px]">
|
||||||
|
<ul class="p-0 m-0 list-none">
|
||||||
|
<li class="leading-6 text-lg">Class:</li>
|
||||||
|
<li class="leading-6 text-lg">Race:</li>
|
||||||
|
<li class="leading-6 text-lg">Hit Points:</li>
|
||||||
|
<li class="leading-6 text-lg">Mana Points:</li>
|
||||||
|
<li class="leading-6 text-lg">Level:</li>
|
||||||
|
<li class="leading-6 text-lg">Stat Points:</li>
|
||||||
|
</ul>
|
||||||
|
<ul class="p-0 m-0 list-none">
|
||||||
|
<li class="leading-6 text-lg min-h-6">Knight</li>
|
||||||
|
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
|
||||||
|
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
|
||||||
|
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
|
||||||
|
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
|
||||||
|
<li class="leading-6 text-lg min-h-6">3</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||||
|
<h3>Alignment</h3>
|
||||||
|
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
|
||||||
|
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
|
||||||
|
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||||
|
</div>
|
||||||
|
<div class="m-4">
|
||||||
|
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
|
||||||
|
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||||
|
<ul class="p-0 m-0 list-none">
|
||||||
|
<li class="leading-6">Health:</li>
|
||||||
|
<li class="leading-6">Defense:</li>
|
||||||
|
<li class="leading-6">More stats:</li>
|
||||||
|
<li class="leading-6">Extra stats:</li>
|
||||||
|
</ul>
|
||||||
|
<ul class="p-0 m-0 list-none text-right">
|
||||||
|
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
|
||||||
|
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
|
||||||
|
<li class="leading-6"></li>
|
||||||
|
<li class="leading-6"></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
</script>
|
89
src/components/game/gui/partials/Equipment.vue
Normal file
89
src/components/game/gui/partials/Equipment.vue
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
<template>
|
||||||
|
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||||
|
<div class="m-4 relative">
|
||||||
|
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
|
||||||
|
<div class="flex justify-center items-center flex-wrap gap-20">
|
||||||
|
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||||
|
<div class="h-full flex flex-col justify-center items-center">
|
||||||
|
<h3>{{ gameStore.character?.name }}</h3>
|
||||||
|
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||||
|
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||||
|
<div class="flex gap-3 justify-center">
|
||||||
|
<!-- Helmet -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Head charm -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex gap-3 justify-center">
|
||||||
|
<!-- Bracers -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Chestplate -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Primary Weapon -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex gap-3 justify-center">
|
||||||
|
<!-- Legs -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex flex-col gap-3">
|
||||||
|
<!-- Belt/pouch -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Boots -->
|
||||||
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
|
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||||
|
</div>
|
||||||
|
<div class="m-4">
|
||||||
|
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
|
||||||
|
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||||
|
<ul class="p-0 m-0 list-none">
|
||||||
|
<li class="leading-6">Health:</li>
|
||||||
|
<li class="leading-6">Defense:</li>
|
||||||
|
<li class="leading-6">More stats:</li>
|
||||||
|
<li class="leading-6">Extra stats:</li>
|
||||||
|
</ul>
|
||||||
|
<ul class="p-0 m-0 list-none text-right">
|
||||||
|
<li class="leading-6">+15</li>
|
||||||
|
<li class="leading-6">500</li>
|
||||||
|
<li class="leading-6"></li>
|
||||||
|
<li class="leading-6"></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
</script>
|
17
src/components/game/gui/partials/Inventory.vue
Normal file
17
src/components/game/gui/partials/Inventory.vue
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
<template>
|
||||||
|
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||||
|
<div class="m-4 relative">
|
||||||
|
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
|
||||||
|
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||||
|
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||||
|
</div>
|
||||||
|
<div class="m-4">
|
||||||
|
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
|
||||||
|
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||||
|
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
40
src/components/game/gui/partials/Settings.vue
Normal file
40
src/components/game/gui/partials/Settings.vue
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
<template>
|
||||||
|
<div class="flex h-full w-full relative">
|
||||||
|
<div class="w-2/12 flex flex-col relative">
|
||||||
|
<!-- Settings Categories -->
|
||||||
|
<div class="relative p-2.5">
|
||||||
|
<h3>Settings</h3>
|
||||||
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
|
</div>
|
||||||
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
|
||||||
|
<span>Character</span>
|
||||||
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
|
</a>
|
||||||
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
|
||||||
|
<span>Account</span>
|
||||||
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
|
</a>
|
||||||
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
|
||||||
|
<span>Audio</span>
|
||||||
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
|
</a>
|
||||||
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
|
||||||
|
<span>Video</span>
|
||||||
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||||
|
|
||||||
|
<!-- Assets list -->
|
||||||
|
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
|
||||||
|
<CharacterSettings v-show="settingCategory == 'character'" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
|
let settingCategory = ref('character')
|
||||||
|
</script>
|
@ -0,0 +1,34 @@
|
|||||||
|
<template>
|
||||||
|
<div class="h-full overflow-auto">
|
||||||
|
<div class="relative p-2.5 flex flex-col gap-5 h-72">
|
||||||
|
<h3>Character details</h3>
|
||||||
|
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
|
||||||
|
<form class="flex gap-2.5 flex-wrap">
|
||||||
|
<div class="form-field-half max-w-[300px]">
|
||||||
|
<label for="name">Name</label>
|
||||||
|
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
|
||||||
|
</div>
|
||||||
|
<div class="form-field-half max-w-[300px] relative">
|
||||||
|
<label for="class">Class</label>
|
||||||
|
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
|
||||||
|
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
|
||||||
|
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
|
||||||
|
</select>
|
||||||
|
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
|
||||||
|
</div>
|
||||||
|
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
|
const editCharacter = ref(false)
|
||||||
|
const characterClass = ref('')
|
||||||
|
|
||||||
|
const toggle = () => {
|
||||||
|
editCharacter.value = !editCharacter.value
|
||||||
|
}
|
||||||
|
</script>
|
199
src/components/game/map/Effects.vue
Normal file
199
src/components/game/map/Effects.vue
Normal file
@ -0,0 +1,199 @@
|
|||||||
|
<template>
|
||||||
|
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { Map, WeatherState } from '@/application/types'
|
||||||
|
import { MapStorage } from '@/storage/storages'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
|
import { Scene } from 'phavuer'
|
||||||
|
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
// Constants
|
||||||
|
const LIGHT_CONFIG = {
|
||||||
|
SUNRISE_HOUR: 6,
|
||||||
|
SUNSET_HOUR: 20,
|
||||||
|
DAY_STRENGTH: 100,
|
||||||
|
NIGHT_STRENGTH: 30
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stores and refs
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const mapStore = useMapStore()
|
||||||
|
const mapStorage = new MapStorage()
|
||||||
|
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||||
|
const mapEffectsReady = ref(false)
|
||||||
|
const mapObject = ref<Map | null>(null)
|
||||||
|
|
||||||
|
// Effect objects
|
||||||
|
const effects = {
|
||||||
|
light: ref<Phaser.GameObjects.Graphics | null>(null),
|
||||||
|
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
|
||||||
|
fog: ref<Phaser.GameObjects.Sprite | null>(null)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Weather state
|
||||||
|
const weatherState = ref<WeatherState>({
|
||||||
|
isRainEnabled: false,
|
||||||
|
rainPercentage: 0,
|
||||||
|
isFogEnabled: false,
|
||||||
|
fogDensity: 0
|
||||||
|
})
|
||||||
|
|
||||||
|
// Scene setup
|
||||||
|
const preloadScene = (scene: Phaser.Scene) => {
|
||||||
|
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||||
|
scene.load.image('fog', 'assets/fog.png')
|
||||||
|
}
|
||||||
|
|
||||||
|
const createScene = (scene: Phaser.Scene) => {
|
||||||
|
sceneRef.value = scene
|
||||||
|
initializeEffects(scene)
|
||||||
|
setupSocketListeners()
|
||||||
|
}
|
||||||
|
|
||||||
|
const loadMap = async () => {
|
||||||
|
if (!mapStore.mapId) return
|
||||||
|
mapObject.value = await mapStorage.get(mapStore.mapId)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Watch for mapId changes and load map when it's available
|
||||||
|
watch(
|
||||||
|
() => mapStore.mapId,
|
||||||
|
async (newMapId) => {
|
||||||
|
if (newMapId) {
|
||||||
|
mapEffectsReady.value = false
|
||||||
|
await loadMap()
|
||||||
|
updateScene()
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ immediate: true }
|
||||||
|
)
|
||||||
|
|
||||||
|
const initializeEffects = (scene: Phaser.Scene) => {
|
||||||
|
// Light
|
||||||
|
effects.light.value = scene.add.graphics().setDepth(1000)
|
||||||
|
|
||||||
|
// Rain
|
||||||
|
effects.rain.value = scene.add
|
||||||
|
.particles(0, 0, 'raindrop', {
|
||||||
|
x: { min: 0, max: window.innerWidth },
|
||||||
|
y: -50,
|
||||||
|
quantity: 5,
|
||||||
|
lifespan: 2000,
|
||||||
|
speedY: { min: 300, max: 500 },
|
||||||
|
scale: { start: 0.005, end: 0.005 },
|
||||||
|
alpha: { start: 0.5, end: 0 },
|
||||||
|
blendMode: 'ADD'
|
||||||
|
})
|
||||||
|
.setDepth(900)
|
||||||
|
effects.rain.value.stop()
|
||||||
|
|
||||||
|
// Fog
|
||||||
|
effects.fog.value = scene.add
|
||||||
|
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||||
|
.setScale(2)
|
||||||
|
.setAlpha(0)
|
||||||
|
.setDepth(950)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Effect updates
|
||||||
|
const updateScene = () => {
|
||||||
|
const timeBasedLight = calculateLightStrength(gameStore.world.date)
|
||||||
|
const mapEffects = mapObject.value?.mapEffects?.reduce(
|
||||||
|
(acc, curr) => ({
|
||||||
|
...acc,
|
||||||
|
[curr.effect]: curr.strength
|
||||||
|
}),
|
||||||
|
{}
|
||||||
|
) as { [key: string]: number }
|
||||||
|
|
||||||
|
// Only update effects once mapEffects are loaded
|
||||||
|
if (!mapEffectsReady.value) {
|
||||||
|
if (mapObject.value) {
|
||||||
|
mapEffectsReady.value = true
|
||||||
|
} else {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const finalEffects =
|
||||||
|
mapEffects && Object.keys(mapEffects).length
|
||||||
|
? mapEffects
|
||||||
|
: {
|
||||||
|
light: timeBasedLight,
|
||||||
|
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
|
||||||
|
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
|
||||||
|
}
|
||||||
|
applyEffects(finalEffects)
|
||||||
|
}
|
||||||
|
|
||||||
|
const applyEffects = (effectValues: any) => {
|
||||||
|
if (effects.light.value) {
|
||||||
|
const darkness = 1 - (effectValues.light ?? 100) / 100
|
||||||
|
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||||
|
}
|
||||||
|
|
||||||
|
if (effects.rain.value) {
|
||||||
|
const strength = effectValues.rain ?? 0
|
||||||
|
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
|
||||||
|
}
|
||||||
|
|
||||||
|
if (effects.fog.value) {
|
||||||
|
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const calculateLightStrength = (time: Date): number => {
|
||||||
|
const hour = time.getHours()
|
||||||
|
const minute = time.getMinutes()
|
||||||
|
|
||||||
|
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
|
||||||
|
|
||||||
|
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
|
||||||
|
|
||||||
|
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
|
||||||
|
|
||||||
|
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
|
||||||
|
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Socket and window handlers
|
||||||
|
const setupSocketListeners = () => {
|
||||||
|
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
||||||
|
weatherState.value = response
|
||||||
|
updateScene()
|
||||||
|
})
|
||||||
|
|
||||||
|
gameStore.connection?.on('weather', (data: WeatherState) => {
|
||||||
|
weatherState.value = data
|
||||||
|
updateScene()
|
||||||
|
})
|
||||||
|
|
||||||
|
gameStore.connection?.on('date', updateScene)
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleResize = () => {
|
||||||
|
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
||||||
|
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lifecycle
|
||||||
|
watch(
|
||||||
|
() => mapObject.value,
|
||||||
|
() => {
|
||||||
|
mapEffectsReady.value = false
|
||||||
|
updateScene()
|
||||||
|
},
|
||||||
|
{ deep: true }
|
||||||
|
)
|
||||||
|
|
||||||
|
onMounted(() => window.addEventListener('resize', handleResize))
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
window.removeEventListener('resize', handleResize)
|
||||||
|
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||||
|
gameStore.connection?.off('weather')
|
||||||
|
})
|
||||||
|
</script>
|
@ -4,10 +4,10 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import type { Map as MapT, UUID } from '@/application/types'
|
import type { UUID } from '@/application/types'
|
||||||
import { unduplicateArray } from '@/application/utilities'
|
import { unduplicateArray } from '@/application/utilities'
|
||||||
import Controls from '@/components/utilities/Controls.vue'
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
||||||
import { MapStorage } from '@/storage/storages'
|
import { MapStorage } from '@/storage/storages'
|
||||||
import { useMapStore } from '@/stores/mapStore'
|
import { useMapStore } from '@/stores/mapStore'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
@ -23,10 +23,10 @@ const mapStorage = new MapStorage()
|
|||||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||||
|
|
||||||
function createTileMap(map: MapT) {
|
function createTileMap(mapData: any) {
|
||||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||||
width: map.width,
|
width: mapData?.width,
|
||||||
height: map.height,
|
height: mapData?.height,
|
||||||
tileWidth: config.tile_size.width,
|
tileWidth: config.tile_size.width,
|
||||||
tileHeight: config.tile_size.height,
|
tileHeight: config.tile_size.height,
|
||||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||||
@ -39,7 +39,7 @@ function createTileMap(map: MapT) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
||||||
const tilesArray = unduplicateArray(mapData?.tiles.flat())
|
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
|
||||||
|
|
||||||
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
||||||
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||||
@ -58,10 +58,9 @@ function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any)
|
|||||||
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||||
.then(() => mapStorage.get(mapStore.mapId))
|
.then(() => mapStorage.get(mapStore.mapId))
|
||||||
.then((mapData) => {
|
.then((mapData) => {
|
||||||
if (!mapData || !mapData?.tiles) return
|
|
||||||
tileMap.value = createTileMap(mapData)
|
tileMap.value = createTileMap(mapData)
|
||||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
|
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
|
||||||
})
|
})
|
||||||
.catch((error) => console.error('Failed to initialize map:', error))
|
.catch((error) => console.error('Failed to initialize map:', error))
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button>
|
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => mapEditorStore.toggleActive()">Map editor</button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
@ -20,13 +20,12 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { ref } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
defineEmits(['open-map-editor'])
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
|
|
||||||
let toggle = ref('asset-manager')
|
let toggle = ref('asset-manager')
|
||||||
</script>
|
</script>
|
||||||
|
@ -21,6 +21,13 @@
|
|||||||
<label for="tags">Tags</label>
|
<label for="tags">Tags</label>
|
||||||
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
|
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
|
||||||
</div>
|
</div>
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="is-animated">Is animated</label>
|
||||||
|
<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
|
||||||
|
<option :value="false">No</option>
|
||||||
|
<option :value="true">Yes</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="frame-speed">Frame rate</label>
|
<label for="frame-speed">Frame rate</label>
|
||||||
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||||
@ -48,10 +55,12 @@ import type { MapObject } from '@/application/types'
|
|||||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
|
const mapEditorStore = useMapEditorStore()
|
||||||
|
|
||||||
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
|
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
|
||||||
|
|
||||||
@ -59,6 +68,7 @@ const mapObjectName = ref('')
|
|||||||
const mapObjectTags = ref<string[]>([])
|
const mapObjectTags = ref<string[]>([])
|
||||||
const mapObjectOriginX = ref(0)
|
const mapObjectOriginX = ref(0)
|
||||||
const mapObjectOriginY = ref(0)
|
const mapObjectOriginY = ref(0)
|
||||||
|
const mapObjectIsAnimated = ref(false)
|
||||||
const mapObjectFrameRate = ref(0)
|
const mapObjectFrameRate = ref(0)
|
||||||
const mapObjectFrameWidth = ref(0)
|
const mapObjectFrameWidth = ref(0)
|
||||||
const mapObjectFrameHeight = ref(0)
|
const mapObjectFrameHeight = ref(0)
|
||||||
@ -72,6 +82,7 @@ if (selectedMapObject.value) {
|
|||||||
mapObjectTags.value = selectedMapObject.value.tags
|
mapObjectTags.value = selectedMapObject.value.tags
|
||||||
mapObjectOriginX.value = selectedMapObject.value.originX
|
mapObjectOriginX.value = selectedMapObject.value.originX
|
||||||
mapObjectOriginY.value = selectedMapObject.value.originY
|
mapObjectOriginY.value = selectedMapObject.value.originY
|
||||||
|
mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
|
||||||
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
||||||
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
|
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
|
||||||
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
|
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
|
||||||
@ -94,6 +105,10 @@ function refreshObjectList(unsetSelectedMapObject = true) {
|
|||||||
if (unsetSelectedMapObject) {
|
if (unsetSelectedMapObject) {
|
||||||
assetManagerStore.setSelectedMapObject(null)
|
assetManagerStore.setSelectedMapObject(null)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (mapEditorStore.active) {
|
||||||
|
mapEditorStore.setMapObjectList(response)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,6 +126,7 @@ function saveObject() {
|
|||||||
tags: mapObjectTags.value,
|
tags: mapObjectTags.value,
|
||||||
originX: mapObjectOriginX.value,
|
originX: mapObjectOriginX.value,
|
||||||
originY: mapObjectOriginY.value,
|
originY: mapObjectOriginY.value,
|
||||||
|
isAnimated: mapObjectIsAnimated.value,
|
||||||
frameRate: mapObjectFrameRate.value,
|
frameRate: mapObjectFrameRate.value,
|
||||||
frameWidth: mapObjectFrameWidth.value,
|
frameWidth: mapObjectFrameWidth.value,
|
||||||
frameHeight: mapObjectFrameHeight.value
|
frameHeight: mapObjectFrameHeight.value
|
||||||
@ -131,6 +147,7 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
|
|||||||
mapObjectTags.value = mapObject.tags
|
mapObjectTags.value = mapObject.tags
|
||||||
mapObjectOriginX.value = mapObject.originX
|
mapObjectOriginX.value = mapObject.originX
|
||||||
mapObjectOriginY.value = mapObject.originY
|
mapObjectOriginY.value = mapObject.originY
|
||||||
|
mapObjectIsAnimated.value = mapObject.isAnimated
|
||||||
mapObjectFrameRate.value = mapObject.frameRate
|
mapObjectFrameRate.value = mapObject.frameRate
|
||||||
mapObjectFrameWidth.value = mapObject.frameWidth
|
mapObjectFrameWidth.value = mapObject.frameWidth
|
||||||
mapObjectFrameHeight.value = mapObject.frameHeight
|
mapObjectFrameHeight.value = mapObject.frameHeight
|
||||||
|
@ -21,12 +21,9 @@
|
|||||||
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
|
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
|
||||||
<Accordion v-for="action in spriteActions" :key="action.id">
|
<Accordion v-for="action in spriteActions" :key="action.id">
|
||||||
<template #header>
|
<template #header>
|
||||||
<div class="flex items-center">
|
<div class="flex justify-between items-center">
|
||||||
{{ action.action }}
|
{{ action.action }}
|
||||||
<div class="ml-auto space-x-2">
|
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
||||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
|
|
||||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<template #content>
|
<template #content>
|
||||||
@ -43,38 +40,38 @@
|
|||||||
<label for="origin-y">Origin Y</label>
|
<label for="origin-y">Origin Y</label>
|
||||||
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-half">
|
||||||
|
<label for="is-animated">Is animated</label>
|
||||||
|
<select v-model="action.isAnimated" class="input-field" name="is-animated">
|
||||||
|
<option :value="false">No</option>
|
||||||
|
<option :value="true">Yes</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="form-field-half" v-if="action.isAnimated">
|
||||||
|
<label for="is-looping">Is looping</label>
|
||||||
|
<select v-model="action.isLooping" class="input-field" name="is-looping">
|
||||||
|
<option :value="false">No</option>
|
||||||
|
<option :value="true">Yes</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="form-field-full" v-if="action.isAnimated">
|
||||||
<label for="frame-speed">Frame rate</label>
|
<label for="frame-speed">Frame rate</label>
|
||||||
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<SpriteActionsInput
|
<SpriteActionsInput v-model="action.sprites" />
|
||||||
v-model="action.sprites"
|
|
||||||
@tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)"
|
|
||||||
/>
|
|
||||||
</div>
|
</div>
|
||||||
</form>
|
</form>
|
||||||
</template>
|
</template>
|
||||||
</Accordion>
|
</Accordion>
|
||||||
<SpritePreview
|
|
||||||
v-if="selectedAction"
|
|
||||||
:sprites="selectedAction.sprites"
|
|
||||||
:frame-rate="selectedAction.frameRate"
|
|
||||||
:is-modal-open="isModalOpen"
|
|
||||||
:temp-offset-index="tempOffsetData.index"
|
|
||||||
:temp-offset="tempOffsetData.offset"
|
|
||||||
@update:frame-rate="updateFrameRate"
|
|
||||||
@update:is-modal-open="isModalOpen = $event"
|
|
||||||
/>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Sprite, SpriteAction, UUID } from '@/application/types'
|
import type { Sprite, SpriteAction } from '@/application/types'
|
||||||
import { uuidv4 } from '@/application/utilities'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||||
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
|
|
||||||
import Accordion from '@/components/utilities/Accordion.vue'
|
import Accordion from '@/components/utilities/Accordion.vue'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
@ -87,8 +84,6 @@ const selectedSprite = computed(() => assetManagerStore.selectedSprite)
|
|||||||
|
|
||||||
const spriteName = ref('')
|
const spriteName = ref('')
|
||||||
const spriteActions = ref<SpriteAction[]>([])
|
const spriteActions = ref<SpriteAction[]>([])
|
||||||
const isModalOpen = ref(false)
|
|
||||||
const selectedAction = ref<SpriteAction | null>(null)
|
|
||||||
|
|
||||||
if (!selectedSprite.value) {
|
if (!selectedSprite.value) {
|
||||||
console.error('No sprite selected')
|
console.error('No sprite selected')
|
||||||
@ -145,6 +140,8 @@ function saveSprite() {
|
|||||||
sprites: action.sprites,
|
sprites: action.sprites,
|
||||||
originX: action.originX,
|
originX: action.originX,
|
||||||
originY: action.originY,
|
originY: action.originY,
|
||||||
|
isAnimated: action.isAnimated,
|
||||||
|
isLooping: action.isLooping,
|
||||||
frameRate: action.frameRate,
|
frameRate: action.frameRate,
|
||||||
frameWidth: action.frameWidth,
|
frameWidth: action.frameWidth,
|
||||||
frameHeight: action.frameHeight
|
frameHeight: action.frameHeight
|
||||||
@ -166,11 +163,14 @@ function addNewImage() {
|
|||||||
|
|
||||||
const newImage: SpriteAction = {
|
const newImage: SpriteAction = {
|
||||||
id: uuidv4(),
|
id: uuidv4(),
|
||||||
sprite: selectedSprite.value.id,
|
spriteId: selectedSprite.value.id,
|
||||||
|
sprite: selectedSprite.value,
|
||||||
action: 'new_action',
|
action: 'new_action',
|
||||||
sprites: [],
|
sprites: [],
|
||||||
originX: 0,
|
originX: 0,
|
||||||
originY: 0,
|
originY: 0,
|
||||||
|
isAnimated: false,
|
||||||
|
isLooping: false,
|
||||||
frameRate: 0,
|
frameRate: 0,
|
||||||
frameWidth: 0,
|
frameWidth: 0,
|
||||||
frameHeight: 0
|
frameHeight: 0
|
||||||
@ -188,40 +188,12 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
|
|||||||
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
|
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
|
||||||
}
|
}
|
||||||
|
|
||||||
function openPreviewModal(action: SpriteAction) {
|
|
||||||
selectedAction.value = action
|
|
||||||
isModalOpen.value = true
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateFrameRate(value: number) {
|
|
||||||
if (selectedAction.value) {
|
|
||||||
selectedAction.value.frameRate = value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
|
|
||||||
index: undefined,
|
|
||||||
offset: undefined
|
|
||||||
})
|
|
||||||
|
|
||||||
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
|
|
||||||
if (selectedAction.value === action) {
|
|
||||||
tempOffsetData.value = { index, offset }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||||
if (!sprite) return
|
if (!sprite) return
|
||||||
spriteName.value = sprite.name
|
spriteName.value = sprite.name
|
||||||
spriteActions.value = sortSpriteActions(sprite.spriteActions)
|
spriteActions.value = sortSpriteActions(sprite.spriteActions)
|
||||||
})
|
})
|
||||||
|
|
||||||
watch(isModalOpen, (newValue) => {
|
|
||||||
if (!newValue) {
|
|
||||||
selectedAction.value = null
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
if (!selectedSprite.value) return
|
if (!selectedSprite.value) return
|
||||||
})
|
})
|
||||||
|
@ -1,46 +1,19 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex flex-wrap gap-3">
|
<div class="flex flex-wrap gap-3">
|
||||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||||
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
|
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||||
<div v-if="image.dimensions" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">
|
|
||||||
{{ image.dimensions.width }}x{{ image.dimensions.height }}
|
|
||||||
</div>
|
|
||||||
<div class="absolute top-1 left-1 flex-row space-y-1">
|
<div class="absolute top-1 left-1 flex-row space-y-1">
|
||||||
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||||
</svg>
|
</svg>
|
||||||
</button>
|
</button>
|
||||||
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||||
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
|
||||||
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
|
|
||||||
</svg>
|
</svg>
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
|
|
||||||
<template #modalHeader>
|
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
|
|
||||||
</template>
|
|
||||||
<template #modalBody>
|
|
||||||
<div class="m-4">
|
|
||||||
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
|
|
||||||
<div class="gap-2.5 flex flex-wrap">
|
|
||||||
<div class="form-field-half">
|
|
||||||
<label for="offsetX">Offset X</label>
|
|
||||||
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
|
|
||||||
</div>
|
|
||||||
<div class="form-field-half">
|
|
||||||
<label for="offsetY">Offset Y</label>
|
|
||||||
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
|
||||||
</form>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
</Modal>
|
|
||||||
</div>
|
</div>
|
||||||
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
@ -52,23 +25,10 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import { ref } from 'vue'
|
||||||
import { ref, watch } from 'vue'
|
|
||||||
|
|
||||||
interface SpriteImage {
|
|
||||||
url: string
|
|
||||||
offset: {
|
|
||||||
x: number
|
|
||||||
y: number
|
|
||||||
}
|
|
||||||
dimensions?: {
|
|
||||||
width: number
|
|
||||||
height: number
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
interface Props {
|
interface Props {
|
||||||
modelValue: SpriteImage[]
|
modelValue: string[]
|
||||||
}
|
}
|
||||||
|
|
||||||
const props = withDefaults(defineProps<Props>(), {
|
const props = withDefaults(defineProps<Props>(), {
|
||||||
@ -76,15 +36,11 @@ const props = withDefaults(defineProps<Props>(), {
|
|||||||
})
|
})
|
||||||
|
|
||||||
const emit = defineEmits<{
|
const emit = defineEmits<{
|
||||||
(e: 'update:modelValue', value: SpriteImage[]): void
|
(e: 'update:modelValue', value: string[]): void
|
||||||
(e: 'close'): void
|
|
||||||
(e: 'tempOffsetChange', index: number, offset: { x: number, y: number }): void
|
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const fileInput = ref<HTMLInputElement | null>(null)
|
const fileInput = ref<HTMLInputElement | null>(null)
|
||||||
const draggedIndex = ref<number | null>(null)
|
const draggedIndex = ref<number | null>(null)
|
||||||
const selectedImageIndex = ref<number | null>(null)
|
|
||||||
const tempOffset = ref({ x: 0, y: 0 })
|
|
||||||
|
|
||||||
const triggerFileInput = () => {
|
const triggerFileInput = () => {
|
||||||
fileInput.value?.click()
|
fileInput.value?.click()
|
||||||
@ -105,25 +61,19 @@ const onDrop = (event: DragEvent) => {
|
|||||||
|
|
||||||
const handleFiles = (files: FileList) => {
|
const handleFiles = (files: FileList) => {
|
||||||
Array.from(files).forEach((file) => {
|
Array.from(files).forEach((file) => {
|
||||||
if (!file.type.startsWith('image/')) {
|
if (file.type.startsWith('image/')) {
|
||||||
return
|
const reader = new FileReader()
|
||||||
}
|
reader.onload = (e) => {
|
||||||
|
if (typeof e.target?.result === 'string') {
|
||||||
const reader = new FileReader()
|
updateImages([...props.modelValue, e.target.result])
|
||||||
reader.onload = (e) => {
|
|
||||||
if (typeof e.target?.result === 'string') {
|
|
||||||
const newImage: SpriteImage = {
|
|
||||||
url: e.target.result,
|
|
||||||
offset: { x: 0, y: 0 }
|
|
||||||
}
|
}
|
||||||
updateImages([...props.modelValue, newImage])
|
|
||||||
}
|
}
|
||||||
|
reader.readAsDataURL(file)
|
||||||
}
|
}
|
||||||
reader.readAsDataURL(file)
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
const updateImages = (newImages: SpriteImage[]) => {
|
const updateImages = (newImages: string[]) => {
|
||||||
emit('update:modelValue', newImages)
|
emit('update:modelValue', newImages)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -151,44 +101,4 @@ const drop = (event: DragEvent, dropIndex: number) => {
|
|||||||
}
|
}
|
||||||
draggedIndex.value = null
|
draggedIndex.value = null
|
||||||
}
|
}
|
||||||
|
|
||||||
const openOffsetModal = (index: number) => {
|
|
||||||
selectedImageIndex.value = index
|
|
||||||
tempOffset.value = { ...props.modelValue[index].offset }
|
|
||||||
}
|
|
||||||
|
|
||||||
const closeOffsetModal = () => {
|
|
||||||
selectedImageIndex.value = null
|
|
||||||
}
|
|
||||||
|
|
||||||
const saveOffset = (index: number) => {
|
|
||||||
const newImages = [...props.modelValue]
|
|
||||||
newImages[index] = {
|
|
||||||
...newImages[index],
|
|
||||||
offset: { ...tempOffset.value }
|
|
||||||
}
|
|
||||||
updateImages(newImages)
|
|
||||||
closeOffsetModal()
|
|
||||||
}
|
|
||||||
|
|
||||||
const onOffsetChange = () => {
|
|
||||||
if (selectedImageIndex.value !== null) {
|
|
||||||
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
watch(tempOffset, onOffsetChange, { deep: true })
|
|
||||||
|
|
||||||
const updateImageDimensions = (event: Event, index: number) => {
|
|
||||||
const img = event.target as HTMLImageElement
|
|
||||||
const newImages = [...props.modelValue]
|
|
||||||
newImages[index] = {
|
|
||||||
...newImages[index],
|
|
||||||
dimensions: {
|
|
||||||
width: img.naturalWidth,
|
|
||||||
height: img.naturalHeight
|
|
||||||
}
|
|
||||||
}
|
|
||||||
updateImages(newImages)
|
|
||||||
}
|
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,154 +0,0 @@
|
|||||||
<template>
|
|
||||||
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
|
|
||||||
<template #modalHeader>
|
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
|
|
||||||
</template>
|
|
||||||
<template #modalBody>
|
|
||||||
<div class="m-4 flex gap-8">
|
|
||||||
<div class="relative">
|
|
||||||
<div
|
|
||||||
class="sprite-container bg-gray-800"
|
|
||||||
:style="{
|
|
||||||
width: `${maxWidth}px`,
|
|
||||||
height: `${maxHeight}px`,
|
|
||||||
position: 'relative',
|
|
||||||
overflow: 'hidden'
|
|
||||||
}"
|
|
||||||
>
|
|
||||||
<img
|
|
||||||
v-for="(sprite, index) in spritesWithTempOffset"
|
|
||||||
:key="index"
|
|
||||||
:src="sprite.url"
|
|
||||||
alt="Sprite"
|
|
||||||
:style="{
|
|
||||||
position: 'absolute',
|
|
||||||
left: `${sprite.offset?.x || 0}px`,
|
|
||||||
bottom: `${sprite.offset?.y || 0}px`,
|
|
||||||
display: currentFrame === index ? 'block' : 'none',
|
|
||||||
transform: `scale(${zoomLevel / 100})`,
|
|
||||||
transformOrigin: 'bottom left'
|
|
||||||
}"
|
|
||||||
@load="updateContainerSize"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="flex flex-col justify-center gap-8 flex-1">
|
|
||||||
<div class="flex flex-col">
|
|
||||||
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
|
|
||||||
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
|
|
||||||
</div>
|
|
||||||
<div class="flex flex-col">
|
|
||||||
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
|
|
||||||
<input
|
|
||||||
type="range"
|
|
||||||
v-model.number="currentFrame"
|
|
||||||
:min="0"
|
|
||||||
:max="sprites.length - 1"
|
|
||||||
step="1"
|
|
||||||
class="w-full accent-cyan-500"
|
|
||||||
@input="stopAnimation"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
<div class="flex flex-col">
|
|
||||||
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
|
|
||||||
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
</Modal>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script setup lang="ts">
|
|
||||||
import type { SpriteImage } from '@/application/types'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
|
||||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
|
||||||
|
|
||||||
const props = defineProps<{
|
|
||||||
sprites: SpriteImage[]
|
|
||||||
frameRate: number
|
|
||||||
isModalOpen?: boolean
|
|
||||||
tempOffsetIndex?: number
|
|
||||||
tempOffset?: { x: number, y: number }
|
|
||||||
}>()
|
|
||||||
|
|
||||||
const emit = defineEmits<{
|
|
||||||
(e: 'update:frameRate', value: number): void
|
|
||||||
(e: 'update:isModalOpen', value: boolean): void
|
|
||||||
}>()
|
|
||||||
|
|
||||||
const currentFrame = ref(0)
|
|
||||||
const maxWidth = ref(250)
|
|
||||||
const maxHeight = ref(250)
|
|
||||||
const localFrameRate = ref(props.frameRate)
|
|
||||||
const zoomLevel = ref(100)
|
|
||||||
let animationInterval: number | null = null
|
|
||||||
|
|
||||||
const spritesWithTempOffset = computed(() => {
|
|
||||||
return props.sprites.map((sprite, index) => {
|
|
||||||
if (index === props.tempOffsetIndex && props.tempOffset) {
|
|
||||||
return { ...sprite, offset: props.tempOffset }
|
|
||||||
}
|
|
||||||
return sprite
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
function updateContainerSize(event: Event) {
|
|
||||||
const img = event.target as HTMLImageElement
|
|
||||||
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
|
|
||||||
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateAnimation() {
|
|
||||||
stopAnimation()
|
|
||||||
if (props.frameRate <= 0 || props.sprites.length === 0) {
|
|
||||||
currentFrame.value = 0
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
animationInterval = window.setInterval(() => {
|
|
||||||
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
|
|
||||||
}, 1000 / props.frameRate)
|
|
||||||
}
|
|
||||||
|
|
||||||
function stopAnimation() {
|
|
||||||
if (animationInterval) {
|
|
||||||
clearInterval(animationInterval)
|
|
||||||
animationInterval = null
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateFrameRate() {
|
|
||||||
emit('update:frameRate', localFrameRate.value)
|
|
||||||
}
|
|
||||||
|
|
||||||
function closeModal() {
|
|
||||||
emit('update:isModalOpen', false)
|
|
||||||
}
|
|
||||||
|
|
||||||
watch(
|
|
||||||
() => props.frameRate,
|
|
||||||
(newValue) => {
|
|
||||||
localFrameRate.value = newValue
|
|
||||||
updateAnimation()
|
|
||||||
},
|
|
||||||
{ immediate: true }
|
|
||||||
)
|
|
||||||
|
|
||||||
watch(() => props.sprites, updateAnimation, { immediate: true })
|
|
||||||
|
|
||||||
onMounted(() => {
|
|
||||||
updateAnimation()
|
|
||||||
})
|
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
stopAnimation()
|
|
||||||
})
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style scoped>
|
|
||||||
.sprite-container {
|
|
||||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
|
||||||
border-radius: 4px;
|
|
||||||
}
|
|
||||||
</style>
|
|
@ -26,14 +26,14 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import type { Tile } from '@/application/types'
|
import type { Tile } from '@/application/types'
|
||||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||||
import { TileStorage } from '@/storage/storages'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
const tileStorage = new TileStorage()
|
const mapEditorStore = useMapEditorStore()
|
||||||
|
|
||||||
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
||||||
|
|
||||||
@ -55,13 +55,12 @@ watch(selectedTile, (tile: Tile | null) => {
|
|||||||
tileTags.value = tile.tags
|
tileTags.value = tile.tags
|
||||||
})
|
})
|
||||||
|
|
||||||
async function deleteTile() {
|
function deleteTile() {
|
||||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
|
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
|
||||||
if (!response) {
|
if (!response) {
|
||||||
console.error('Failed to delete tile')
|
console.error('Failed to delete tile')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
await tileStorage.delete(selectedTile.value!.id)
|
|
||||||
refreshTileList()
|
refreshTileList()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@ -73,6 +72,10 @@ function refreshTileList(unsetSelectedTile = true) {
|
|||||||
if (unsetSelectedTile) {
|
if (unsetSelectedTile) {
|
||||||
assetManagerStore.setSelectedTile(null)
|
assetManagerStore.setSelectedTile(null)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (mapEditorStore.active) {
|
||||||
|
mapEditorStore.setTileList(response)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,54 +0,0 @@
|
|||||||
<template>
|
|
||||||
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
|
|
||||||
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
|
||||||
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script setup lang="ts">
|
|
||||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
|
||||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
|
||||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
||||||
import { useScene } from 'phavuer'
|
|
||||||
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
|
|
||||||
|
|
||||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
|
||||||
const mapEditor = useMapEditorComposable()
|
|
||||||
|
|
||||||
const scene = useScene()
|
|
||||||
|
|
||||||
const mapTiles = useTemplateRef('mapTiles')
|
|
||||||
const mapObjects = useTemplateRef('mapObjects')
|
|
||||||
const eventTiles = useTemplateRef('eventTiles')
|
|
||||||
|
|
||||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
|
||||||
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
|
|
||||||
|
|
||||||
// Check if left mouse button is pressed
|
|
||||||
if (!pointer.isDown) return
|
|
||||||
|
|
||||||
// Check if shift is not pressed, this means we are moving the camera
|
|
||||||
if (pointer.event.shiftKey) return
|
|
||||||
|
|
||||||
// Check if draw mode is tile
|
|
||||||
switch (mapEditor.drawMode.value) {
|
|
||||||
case 'tile':
|
|
||||||
mapTiles.value.handlePointer(pointer)
|
|
||||||
case 'object':
|
|
||||||
mapObjects.value.handlePointer(pointer)
|
|
||||||
case 'teleport':
|
|
||||||
eventTiles.value.handlePointer(pointer)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
onMounted(() => {
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointer)
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointer)
|
|
||||||
})
|
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointer)
|
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointer)
|
|
||||||
mapEditor.reset()
|
|
||||||
})
|
|
||||||
</script>
|
|
72
src/components/gameMaster/mapEditor/MapEditor.vue
Normal file
72
src/components/gameMaster/mapEditor/MapEditor.vue
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
<template>
|
||||||
|
<MapTiles @tileMap:create="tileMap = $event" />
|
||||||
|
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||||
|
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||||
|
|
||||||
|
<Toolbar @save="save" @clear="clear" />
|
||||||
|
|
||||||
|
<MapList />
|
||||||
|
<TileList />
|
||||||
|
<ObjectList />
|
||||||
|
|
||||||
|
<MapSettings />
|
||||||
|
<TeleportModal />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { type Map } from '@/application/types'
|
||||||
|
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||||
|
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||||
|
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||||
|
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
||||||
|
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
||||||
|
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
||||||
|
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
||||||
|
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
||||||
|
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
|
import { onUnmounted, shallowRef } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const mapEditorStore = useMapEditorStore()
|
||||||
|
|
||||||
|
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||||
|
|
||||||
|
function clear() {
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Clear objects, event tiles and tiles
|
||||||
|
mapEditorStore.map.placedMapObjects = []
|
||||||
|
mapEditorStore.map.mapEventTiles = []
|
||||||
|
mapEditorStore.triggerClearTiles()
|
||||||
|
}
|
||||||
|
|
||||||
|
function save() {
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
const data = {
|
||||||
|
mapId: mapEditorStore.map.id,
|
||||||
|
name: mapEditorStore.mapSettings.name,
|
||||||
|
width: mapEditorStore.mapSettings.width,
|
||||||
|
height: mapEditorStore.mapSettings.height,
|
||||||
|
tiles: mapEditorStore.map.tiles,
|
||||||
|
pvp: mapEditorStore.map.pvp,
|
||||||
|
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
||||||
|
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
||||||
|
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mapEditorStore.isSettingsModalShown) {
|
||||||
|
mapEditorStore.toggleSettingsModal()
|
||||||
|
}
|
||||||
|
|
||||||
|
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
|
||||||
|
mapEditorStore.setMap(response)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
mapEditorStore.reset()
|
||||||
|
})
|
||||||
|
</script>
|
@ -1,86 +1,40 @@
|
|||||||
<template>
|
<template>
|
||||||
<Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" />
|
<Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types'
|
import { MapEventTileType, type MapEventTile } from '@/application/types'
|
||||||
import { uuidv4 } from '@/application/utilities'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { Image, useScene } from 'phavuer'
|
import { Image, useScene } from 'phavuer'
|
||||||
import { shallowRef } from 'vue'
|
import { onMounted, onUnmounted } from 'vue'
|
||||||
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const scene = useScene()
|
||||||
|
const mapEditorStore = useMapEditorStore()
|
||||||
defineExpose({ handlePointer })
|
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tileMap: Phaser.Tilemaps.Tilemap
|
tilemap: Phaser.Tilemaps.Tilemap
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
|
||||||
|
|
||||||
function getImageProps(tile: MapEventTile) {
|
function getImageProps(tile: MapEventTile) {
|
||||||
return {
|
return {
|
||||||
x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY),
|
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||||
y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY),
|
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||||
texture: tile.type,
|
texture: tile.type,
|
||||||
depth: 999
|
depth: 999
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
function pencil(pointer: Phaser.Input.Pointer) {
|
||||||
if (!tileLayer.value) return
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
// Check if there is a tile
|
// Check if tool is pencil
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
if (mapEditorStore.tool !== 'pencil') return
|
||||||
if (!tile) return
|
|
||||||
|
|
||||||
// Check if event tile already exists on position
|
// Check if draw mode is blocking tile or teleport
|
||||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
|
||||||
if (existingEventTile) return
|
|
||||||
|
|
||||||
// If teleport, check if there is a selected map
|
|
||||||
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
|
|
||||||
|
|
||||||
const newEventTile = {
|
|
||||||
id: uuidv4(),
|
|
||||||
mapId: map?.id,
|
|
||||||
map: map?.id,
|
|
||||||
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
|
||||||
positionX: tile.x,
|
|
||||||
positionY: tile.y,
|
|
||||||
teleport:
|
|
||||||
mapEditor.drawMode.value === 'teleport'
|
|
||||||
? {
|
|
||||||
toMap: mapEditor.teleportSettings.value.toMapId,
|
|
||||||
toPositionX: mapEditor.teleportSettings.value.toPositionX,
|
|
||||||
toPositionY: mapEditor.teleportSettings.value.toPositionY,
|
|
||||||
toRotation: mapEditor.teleportSettings.value.toRotation
|
|
||||||
}
|
|
||||||
: undefined
|
|
||||||
}
|
|
||||||
|
|
||||||
map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile)
|
|
||||||
}
|
|
||||||
|
|
||||||
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
|
|
||||||
if (!tileLayer.value) return
|
|
||||||
// Check if there is a tile
|
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
|
||||||
if (!tile) return
|
|
||||||
|
|
||||||
// Check if event tile already exists on position
|
|
||||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
|
||||||
if (!existingEventTile) return
|
|
||||||
|
|
||||||
// Remove existing event tile
|
|
||||||
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
|
||||||
}
|
|
||||||
|
|
||||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
|
||||||
const map = mapEditor.currentMap.value
|
|
||||||
if (!map) return
|
|
||||||
|
|
||||||
// Check if left mouse button is pressed
|
// Check if left mouse button is pressed
|
||||||
if (!pointer.isDown) return
|
if (!pointer.isDown) return
|
||||||
@ -88,13 +42,77 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
// Check if shift is not pressed, this means we are moving the camera
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
if (pointer.event.shiftKey) return
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
switch (mapEditor.tool.value) {
|
// Check if there is a tile
|
||||||
case 'pencil':
|
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||||
pencil(pointer, map)
|
if (!tile) return
|
||||||
break
|
|
||||||
case 'eraser':
|
// Check if event tile already exists on position
|
||||||
erase(pointer, map)
|
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||||
break
|
if (existingEventTile) return
|
||||||
|
|
||||||
|
// If teleport, check if there is a selected map
|
||||||
|
if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
|
||||||
|
|
||||||
|
const newEventTile = {
|
||||||
|
id: uuidv4(),
|
||||||
|
mapId: mapEditorStore.map.id,
|
||||||
|
map: mapEditorStore.map,
|
||||||
|
type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||||
|
positionX: tile.x,
|
||||||
|
positionY: tile.y,
|
||||||
|
teleport:
|
||||||
|
mapEditorStore.drawMode === 'teleport'
|
||||||
|
? {
|
||||||
|
toMap: mapEditorStore.teleportSettings.toMap,
|
||||||
|
toPositionX: mapEditorStore.teleportSettings.toPositionX,
|
||||||
|
toPositionY: mapEditorStore.teleportSettings.toPositionY,
|
||||||
|
toRotation: mapEditorStore.teleportSettings.toRotation
|
||||||
|
}
|
||||||
|
: undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function eraser(pointer: Phaser.Input.Pointer) {
|
||||||
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (mapEditorStore.tool !== 'eraser') return
|
||||||
|
|
||||||
|
// Check if draw mode is blocking tile or teleport
|
||||||
|
if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
|
// Check if there is a tile
|
||||||
|
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
|
// Check if event tile already exists on position
|
||||||
|
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||||
|
if (!existingEventTile) return
|
||||||
|
|
||||||
|
// Remove existing event tile
|
||||||
|
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -5,29 +5,27 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import Controls from '@/components/utilities/Controls.vue'
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
||||||
import { TileStorage } from '@/storage/storages'
|
import { TileStorage } from '@/storage/storages'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||||
|
|
||||||
import Tileset = Phaser.Tilemaps.Tileset
|
import Tileset = Phaser.Tilemaps.Tileset
|
||||||
|
|
||||||
const emit = defineEmits(['tileMap:create'])
|
const emit = defineEmits(['tileMap:create'])
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const tileStorage = new TileStorage()
|
const tileStorage = new TileStorage()
|
||||||
|
|
||||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||||
|
|
||||||
defineExpose({ handlePointer })
|
|
||||||
|
|
||||||
function createTileMap() {
|
function createTileMap() {
|
||||||
const mapData = new Phaser.Tilemaps.MapData({
|
const mapData = new Phaser.Tilemaps.MapData({
|
||||||
width: mapEditor.currentMap.value?.width,
|
width: mapEditorStore.map?.width,
|
||||||
height: mapEditor.currentMap.value?.height,
|
height: mapEditorStore.map?.height,
|
||||||
tileWidth: config.tile_size.width,
|
tileWidth: config.tile_size.width,
|
||||||
tileHeight: config.tile_size.height,
|
tileHeight: config.tile_size.height,
|
||||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||||
@ -58,31 +56,58 @@ async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function pencil(pointer: Phaser.Input.Pointer) {
|
function pencil(pointer: Phaser.Input.Pointer) {
|
||||||
let map = mapEditor.currentMap.value
|
if (!tileMap.value || !tileLayer.value) return
|
||||||
if (!map) return
|
|
||||||
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (mapEditorStore.tool !== 'pencil') return
|
||||||
|
|
||||||
|
// Check if draw mode is tile
|
||||||
|
if (mapEditorStore.drawMode !== 'tile') return
|
||||||
|
|
||||||
// Check if there is a selected tile
|
// Check if there is a selected tile
|
||||||
if (!mapEditor.selectedTile.value) return
|
if (!mapEditorStore.selectedTile) return
|
||||||
|
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
// Check if there is a tile
|
// Check if there is a tile
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||||
if (!tile) return
|
if (!tile) return
|
||||||
|
|
||||||
// Place tile
|
// Place tile
|
||||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value)
|
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
|
||||||
|
|
||||||
// Adjust mapEditorStore.map.tiles
|
// Adjust mapEditorStore.map.tiles
|
||||||
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
|
mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
|
||||||
}
|
}
|
||||||
|
|
||||||
function eraser(pointer: Phaser.Input.Pointer) {
|
function eraser(pointer: Phaser.Input.Pointer) {
|
||||||
let map = mapEditor.currentMap.value
|
|
||||||
if (!map) return
|
|
||||||
|
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
if (!tileMap.value || !tileLayer.value) return
|
||||||
|
|
||||||
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (mapEditorStore.tool !== 'eraser') return
|
||||||
|
|
||||||
|
// Check if draw mode is tile
|
||||||
|
if (mapEditorStore.eraserMode !== 'tile') return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
|
// Check if alt is pressed
|
||||||
|
if (pointer.event.altKey) return
|
||||||
|
|
||||||
// Check if there is a tile
|
// Check if there is a tile
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||||
if (!tile) return
|
if (!tile) return
|
||||||
@ -91,50 +116,20 @@ function eraser(pointer: Phaser.Input.Pointer) {
|
|||||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
|
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
|
||||||
|
|
||||||
// Adjust mapEditorStore.map.tiles
|
// Adjust mapEditorStore.map.tiles
|
||||||
map.tiles[tile.y][tile.x] = 'blank_tile'
|
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
|
||||||
}
|
}
|
||||||
|
|
||||||
function paint(pointer: Phaser.Input.Pointer) {
|
function paint(pointer: Phaser.Input.Pointer) {
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
if (!tileMap.value || !tileLayer.value) return
|
||||||
// Set new tileArray with selected tile
|
|
||||||
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value)
|
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, tileArray)
|
|
||||||
|
|
||||||
// Adjust mapEditorStore.map.tiles
|
// Check if map is set
|
||||||
if (mapEditor.currentMap.value) {
|
if (!mapEditorStore.map) return
|
||||||
mapEditor.currentMap.value.tiles = tileArray
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
// Check if tool is pencil
|
||||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
if (mapEditorStore.tool !== 'paint') return
|
||||||
let map = mapEditor.currentMap.value
|
|
||||||
if (!map) return
|
|
||||||
|
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
// Check if there is a selected tile
|
||||||
|
if (!mapEditorStore.selectedTile) return
|
||||||
// Check if there is a tile
|
|
||||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
|
||||||
if (!tile) return
|
|
||||||
|
|
||||||
// Select the tile
|
|
||||||
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
|
|
||||||
}
|
|
||||||
|
|
||||||
watch(
|
|
||||||
() => mapEditor.shouldClearTiles,
|
|
||||||
(shouldClear) => {
|
|
||||||
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
|
|
||||||
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
|
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
|
||||||
mapEditor.currentMap.value.tiles = blankTiles
|
|
||||||
mapEditor.resetClearTilesFlag()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
|
||||||
if (!tileMap.value || !tileLayer.value) return
|
|
||||||
|
|
||||||
// Check if left mouse button is pressed
|
// Check if left mouse button is pressed
|
||||||
if (!pointer.isDown) return
|
if (!pointer.isDown) return
|
||||||
@ -143,38 +138,70 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
|
|||||||
if (pointer.event.shiftKey) return
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
// Check if alt is pressed
|
// Check if alt is pressed
|
||||||
if (pointer.event.altKey) {
|
if (pointer.event.altKey) return
|
||||||
tilePicker(pointer)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if draw mode is tile
|
// Set new tileArray with selected tile
|
||||||
switch (mapEditor.tool.value) {
|
setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
|
||||||
case 'pencil':
|
|
||||||
pencil(pointer)
|
// Adjust mapEditorStore.map.tiles
|
||||||
break
|
mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
|
||||||
case 'eraser':
|
|
||||||
eraser(pointer)
|
|
||||||
break
|
|
||||||
case 'paint':
|
|
||||||
paint(pointer)
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||||
|
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||||
|
if (!tileMap.value || !tileLayer.value) return
|
||||||
|
|
||||||
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (mapEditorStore.tool !== 'pencil') return
|
||||||
|
|
||||||
|
// Check if draw mode is tile
|
||||||
|
if (mapEditorStore.drawMode !== 'tile') return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
|
// Check if alt is pressed
|
||||||
|
if (!pointer.event.altKey) return
|
||||||
|
|
||||||
|
// Check if there is a tile
|
||||||
|
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
|
// Select the tile
|
||||||
|
mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => mapEditorStore.shouldClearTiles,
|
||||||
|
(shouldClear) => {
|
||||||
|
if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
|
||||||
|
const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
|
||||||
|
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||||
|
mapEditorStore.map.tiles = blankTiles
|
||||||
|
mapEditorStore.resetClearTilesFlag()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
if (!mapEditor.currentMap.value) return
|
if (!mapEditorStore.map?.tiles) return
|
||||||
|
|
||||||
tileMap.value = createTileMap()
|
tileMap.value = createTileMap()
|
||||||
tileLayer.value = await createTileLayer(tileMap.value)
|
tileLayer.value = await createTileLayer(tileMap.value)
|
||||||
|
|
||||||
// First fill the entire map with blank tiles using current map dimensions
|
// First fill the entire map with blank tiles using current map dimensions
|
||||||
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
|
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
|
||||||
|
|
||||||
// Then overlay the map tiles, but only within the current map dimensions
|
// Then overlay the map tiles, but only within the current map dimensions
|
||||||
const mapTiles = mapEditor.currentMap.value.tiles
|
const mapTiles = mapEditorStore.map.tiles
|
||||||
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
|
for (let y = 0; y < mapEditorStore.map.height; y++) {
|
||||||
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
|
for (let x = 0; x < mapEditorStore.map.width; x++) {
|
||||||
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
|
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
|
||||||
blankTiles[y][x] = mapTiles[y][x]
|
blankTiles[y][x] = mapTiles[y][x]
|
||||||
}
|
}
|
||||||
@ -182,9 +209,19 @@ onMounted(async () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||||
|
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||||
|
|
||||||
if (tileMap.value) {
|
if (tileMap.value) {
|
||||||
tileMap.value.destroyLayer('tiles')
|
tileMap.value.destroyLayer('tiles')
|
||||||
tileMap.value.removeAllLayers()
|
tileMap.value.removeAllLayers()
|
||||||
|
@ -11,7 +11,7 @@ import { Image, useScene } from 'phavuer'
|
|||||||
import { computed } from 'vue'
|
import { computed } from 'vue'
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tileMap: Phaser.Tilemaps.Tilemap
|
tilemap: Phaser.Tilemaps.Tilemap
|
||||||
placedMapObject: PlacedMapObject
|
placedMapObject: PlacedMapObject
|
||||||
selectedPlacedMapObject: PlacedMapObject | null
|
selectedPlacedMapObject: PlacedMapObject | null
|
||||||
movingPlacedMapObject: PlacedMapObject | null
|
movingPlacedMapObject: PlacedMapObject | null
|
||||||
@ -24,8 +24,8 @@ const imageProps = computed(() => ({
|
|||||||
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
|
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
|
||||||
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
||||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||||
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||||
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||||
flipX: props.placedMapObject.isRotated,
|
flipX: props.placedMapObject.isRotated,
|
||||||
texture: props.placedMapObject.mapObject.id,
|
texture: props.placedMapObject.mapObject.id,
|
||||||
originY: Number(props.placedMapObject.mapObject.originX),
|
originY: Number(props.placedMapObject.mapObject.originX),
|
||||||
|
@ -1,77 +1,147 @@
|
|||||||
<template>
|
<template>
|
||||||
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
||||||
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||||
import { uuidv4 } from '@/application/utilities'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
||||||
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { getTile } from '@/composables/mapComposable'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
import { ref, watch } from 'vue'
|
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||||
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tileMap: Phaser.Tilemaps.Tilemap
|
tilemap: Phaser.Tilemaps.Tilemap
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
defineExpose({ handlePointer })
|
function pencil(pointer: Phaser.Input.Pointer) {
|
||||||
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (mapEditorStore.tool !== 'pencil') return
|
||||||
|
|
||||||
|
// Check if draw mode is map_object
|
||||||
|
if (mapEditorStore.drawMode !== 'map_object') return
|
||||||
|
|
||||||
|
// Check if there is a selected object
|
||||||
|
if (!mapEditorStore.selectedMapObject) return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
|
// Check if alt is pressed, this means we are selecting the object
|
||||||
|
if (pointer.event.altKey) return
|
||||||
|
|
||||||
|
// Check if there is a tile
|
||||||
|
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
|
||||||
// Check if object already exists on position
|
// Check if object already exists on position
|
||||||
const existingPlacedMapObject = findInMap(pointer, map)
|
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||||
if (existingPlacedMapObject) return
|
if (existingPlacedMapObject) return
|
||||||
|
|
||||||
const newPlacedMapObject: PlacedMapObjectT = {
|
const newPlacedMapObject = {
|
||||||
id: uuidv4(),
|
id: uuidv4(),
|
||||||
|
map: mapEditorStore.map,
|
||||||
|
mapObject: mapEditorStore.selectedMapObject,
|
||||||
depth: 0,
|
depth: 0,
|
||||||
map: map,
|
|
||||||
mapObject: mapEditor.selectedMapObject.value!,
|
|
||||||
isRotated: false,
|
isRotated: false,
|
||||||
positionX: pointer.x,
|
positionX: tile.x,
|
||||||
positionY: pointer.y
|
positionY: tile.y
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add new object to mapObjects
|
// Add new object to mapObjects
|
||||||
map.placedMapObjects.concat(newPlacedMapObject)
|
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
|
||||||
}
|
}
|
||||||
|
|
||||||
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
|
function eraser(pointer: Phaser.Input.Pointer) {
|
||||||
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Check if tool is eraser
|
||||||
|
if (mapEditorStore.tool !== 'eraser') return
|
||||||
|
|
||||||
|
// Check if draw mode is map_object
|
||||||
|
if (mapEditorStore.eraserMode !== 'map_object') return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
|
// Check if alt is pressed, this means we are selecting the object
|
||||||
|
if (pointer.event.altKey) return
|
||||||
|
|
||||||
|
// Check if there is a tile
|
||||||
|
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
// Check if object already exists on position
|
// Check if object already exists on position
|
||||||
const existingPlacedMapObject = findInMap(pointer, map)
|
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||||
if (!existingPlacedMapObject) return
|
if (!existingPlacedMapObject) return
|
||||||
|
|
||||||
// Remove existing object
|
// Remove existing object
|
||||||
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||||
}
|
}
|
||||||
|
|
||||||
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
|
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||||
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
|
// Check if map is set
|
||||||
}
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (mapEditorStore.tool !== 'pencil') return
|
||||||
|
|
||||||
|
// Check if draw mode is map_object
|
||||||
|
if (mapEditorStore.drawMode !== 'map_object') return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if shift is not pressed, this means we are moving the camera
|
||||||
|
if (pointer.event.shiftKey) return
|
||||||
|
|
||||||
|
// If alt is not pressed, return
|
||||||
|
if (!pointer.event.altKey) return
|
||||||
|
|
||||||
|
// Check if there is a tile
|
||||||
|
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
|
|
||||||
// Check if object already exists on position
|
// Check if object already exists on position
|
||||||
const existingPlacedMapObject = findInMap(pointer, map)
|
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||||
if (!existingPlacedMapObject) return
|
if (!existingPlacedMapObject) return
|
||||||
|
|
||||||
// Select the object
|
// Select the object
|
||||||
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
||||||
}
|
}
|
||||||
|
|
||||||
function moveMapObject(id: string, map: MapT) {
|
function moveMapObject(id: string) {
|
||||||
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||||
|
|
||||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||||
if (!movingPlacedMapObject.value) return
|
if (!movingPlacedMapObject.value) return
|
||||||
|
|
||||||
movingPlacedMapObject.value.positionX = pointer.worldX
|
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||||
movingPlacedMapObject.value.positionY = pointer.worldY
|
if (!tile) return
|
||||||
|
|
||||||
|
movingPlacedMapObject.value.positionX = tile.x
|
||||||
|
movingPlacedMapObject.value.positionY = tile.y
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
@ -84,8 +154,11 @@ function moveMapObject(id: string, map: MapT) {
|
|||||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
}
|
}
|
||||||
|
|
||||||
function rotatePlacedMapObject(id: string, map: MapT) {
|
function rotatePlacedMapObject(id: string) {
|
||||||
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
|
||||||
if (placedMapObject.id === id) {
|
if (placedMapObject.id === id) {
|
||||||
return {
|
return {
|
||||||
...placedMapObject,
|
...placedMapObject,
|
||||||
@ -96,8 +169,11 @@ function rotatePlacedMapObject(id: string, map: MapT) {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
function deletePlacedMapObject(id: string, map: MapT) {
|
function deletePlacedMapObject(id: string) {
|
||||||
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
|
// Check if map is set
|
||||||
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
|
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
|
||||||
selectedPlacedMapObject.value = null
|
selectedPlacedMapObject.value = null
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,55 +182,41 @@ function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
|||||||
|
|
||||||
// If alt is pressed, select the object
|
// If alt is pressed, select the object
|
||||||
if (scene.input.activePointer.event.altKey) {
|
if (scene.input.activePointer.event.altKey) {
|
||||||
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
|
mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
onMounted(() => {
|
||||||
const map = mapEditor.currentMap.value
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||||
if (!map) return
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||||
|
})
|
||||||
|
|
||||||
if (mapEditor.drawMode.value !== 'map_object') return
|
onUnmounted(() => {
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||||
// Check if left mouse button is pressed
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||||
if (!pointer.isDown) return
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||||
// Check if shift is not pressed, this means we are moving the camera
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||||
if (pointer.event.shiftKey) return
|
})
|
||||||
|
|
||||||
// Check if alt is pressed, this means we are selecting the object
|
|
||||||
if (pointer.event.altKey) return
|
|
||||||
|
|
||||||
// Check if tool is pencil
|
|
||||||
switch (mapEditor.tool.value) {
|
|
||||||
case 'pencil':
|
|
||||||
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
|
|
||||||
break
|
|
||||||
case 'eraser':
|
|
||||||
eraser(pointer, map)
|
|
||||||
break
|
|
||||||
case 'object picker':
|
|
||||||
objectPicker(pointer, map)
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
||||||
watch(
|
watch(
|
||||||
() => mapEditor.currentMap.value,
|
() => mapEditorStore.mapObjectList,
|
||||||
() => {
|
(newMapObjects) => {
|
||||||
const map = mapEditor.currentMap.value
|
if (!mapEditorStore.map) return
|
||||||
if (!map) return
|
|
||||||
|
|
||||||
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
|
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
|
||||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
||||||
if (updatedMapObject) {
|
if (updatedMapObject) {
|
||||||
return {
|
return {
|
||||||
...mapObject,
|
...mapObject,
|
||||||
mapObject: {
|
mapObject: {
|
||||||
...mapObject.mapObject,
|
...mapObject.mapObject,
|
||||||
originX: updatedMapObject.positionX,
|
originX: updatedMapObject.originX,
|
||||||
originY: updatedMapObject.positionY
|
originY: updatedMapObject.originY
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -162,16 +224,19 @@ watch(
|
|||||||
})
|
})
|
||||||
|
|
||||||
// Update the map with the new mapObjects
|
// Update the map with the new mapObjects
|
||||||
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
|
mapEditorStore.setMap({
|
||||||
|
...mapEditorStore.map,
|
||||||
|
placedMapObjects: updatedMapObjects
|
||||||
|
})
|
||||||
|
|
||||||
// Update mapObject if it's set
|
// Update selectedMapObject if it's set
|
||||||
if (mapEditor.selectedMapObject.value) {
|
if (mapEditorStore.selectedMapObject) {
|
||||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
|
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
|
||||||
if (updatedMapObject) {
|
if (updatedMapObject) {
|
||||||
mapEditor.setSelectedMapObject({
|
mapEditorStore.setSelectedMapObject({
|
||||||
...mapEditor.selectedMapObject.value,
|
...mapEditorStore.selectedMapObject,
|
||||||
originX: updatedMapObject.positionX,
|
originX: updatedMapObject.originX,
|
||||||
originY: updatedMapObject.positionY
|
originY: updatedMapObject.originY
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
<Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="m-4">
|
<div class="m-4">
|
||||||
<form method="post" @submit.prevent="submit" class="inline">
|
<form method="post" @submit.prevent="submit" class="inline">
|
||||||
@ -13,15 +14,15 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="name">Width</label>
|
<label for="name">Width</label>
|
||||||
<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" />
|
<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="name">Height</label>
|
<label for="name">Height</label>
|
||||||
<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" />
|
<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">PVP enabled</label>
|
<label for="name">PVP enabled</label>
|
||||||
<select class="input-field" v-model="pvp" name="pvp" id="pvp">
|
<select class="input-field" name="pvp" id="pvp">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
@ -37,50 +38,21 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Map } from '@/application/types'
|
import type { Map } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
||||||
import { MapStorage } from '@/storage/storages'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { ref, useTemplateRef } from 'vue'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
|
import { ref } from 'vue'
|
||||||
const emit = defineEmits(['create'])
|
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const mapStorage = new MapStorage()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const modalRef = useTemplateRef('modalRef')
|
|
||||||
|
|
||||||
const name = ref('')
|
const name = ref('')
|
||||||
const width = ref(0)
|
const width = ref(0)
|
||||||
const height = ref(0)
|
const height = ref(0)
|
||||||
const pvp = ref(false)
|
|
||||||
|
|
||||||
defineExpose({ open: () => modalRef.value?.open() })
|
function submit() {
|
||||||
|
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
|
||||||
async function submit() {
|
mapEditorStore.setMapList(response)
|
||||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
|
||||||
if (!response) {
|
|
||||||
gameStore.addNotification({
|
|
||||||
title: 'Error',
|
|
||||||
message: 'Failed to create map.'
|
|
||||||
})
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset form
|
|
||||||
name.value = ''
|
|
||||||
width.value = 0
|
|
||||||
height.value = 0
|
|
||||||
pvp.value = false
|
|
||||||
|
|
||||||
// Add map to storage
|
|
||||||
|
|
||||||
console.log(response)
|
|
||||||
await mapStorage.add(response)
|
|
||||||
|
|
||||||
// Let list know to fetch new maps
|
|
||||||
emit('create')
|
|
||||||
})
|
})
|
||||||
|
mapEditorStore.toggleCreateMapModal()
|
||||||
// Close modal
|
|
||||||
modalRef.value?.close()
|
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,84 +1,61 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
<CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
|
||||||
|
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg text-white">Maps</h3>
|
<h3 class="text-lg text-white">Maps</h3>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="my-4 mx-auto h-full">
|
<div class="my-4 mx-auto">
|
||||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
|
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
|
||||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
|
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="overflow-y-auto h-[calc(100%-20px)]">
|
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
|
||||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
|
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
||||||
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
<span>{{ map.name }}</span>
|
||||||
<span>{{ map.name }}</span>
|
<span class="ml-auto gap-1 flex">
|
||||||
<span class="ml-auto gap-1 flex">
|
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
||||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
</span>
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
</Modal>
|
</Modal>
|
||||||
|
|
||||||
<CreateMap ref="createMapModal" @create="fetchMaps" />
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Map, UUID } from '@/application/types'
|
import type { Map, UUID } from '@/application/types'
|
||||||
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
||||||
import { MapStorage } from '@/storage/storages'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { onMounted, ref, useTemplateRef } from 'vue'
|
import { onMounted } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
const mapEditorStore = useMapEditorStore()
|
||||||
const mapEditor = useMapEditorComposable()
|
|
||||||
const mapStorage = new MapStorage()
|
|
||||||
const mapList = ref<Map[]>([])
|
|
||||||
const modalRef = useTemplateRef('modalRef')
|
|
||||||
const createMapModal = useTemplateRef('createMapModal')
|
|
||||||
|
|
||||||
defineEmits(['open-create-map'])
|
|
||||||
|
|
||||||
defineExpose({
|
|
||||||
open: () => modalRef.value?.open()
|
|
||||||
})
|
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
await fetchMaps()
|
fetchMaps()
|
||||||
})
|
})
|
||||||
|
|
||||||
async function fetchMaps() {
|
function fetchMaps() {
|
||||||
mapList.value = await mapStorage.getAll()
|
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||||
|
mapEditorStore.setMapList(response)
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
function loadMap(id: UUID) {
|
function loadMap(id: UUID) {
|
||||||
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
||||||
mapEditor.loadMap(response)
|
mapEditorStore.setMap(response)
|
||||||
})
|
})
|
||||||
modalRef.value?.close()
|
mapEditorStore.toggleMapListModal()
|
||||||
}
|
}
|
||||||
|
|
||||||
async function deleteMap(id: UUID) {
|
function deleteMap(id: UUID) {
|
||||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
|
gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
|
||||||
if (!response) {
|
fetchMaps()
|
||||||
gameStore.addNotification({
|
|
||||||
title: 'Error',
|
|
||||||
message: 'Failed to delete map.'
|
|
||||||
})
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
await mapStorage.delete(id)
|
|
||||||
await fetchMaps()
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :modal-width="645" :modal-height="260" :bg-style="'none'">
|
<Modal :isModalOpen="mapEditorStore.isMapObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (mapEditorStore.isMapObjectListModalShown = false)" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg text-white">Map objects</h3>
|
<h3 class="text-lg text-white">Map objects</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -25,11 +25,11 @@
|
|||||||
class="border-2 border-solid max-w-full"
|
class="border-2 border-solid max-w-full"
|
||||||
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
||||||
alt="Object"
|
alt="Object"
|
||||||
@click="mapEditor.setSelectedMapObject(mapObject)"
|
@click="mapEditorStore.setSelectedMapObject(mapObject)"
|
||||||
:class="{
|
:class="{
|
||||||
'cursor-pointer transition-all duration-300': true,
|
'cursor-pointer transition-all duration-300': true,
|
||||||
'border-cyan shadow-lg scale-105': mapEditor.selectedMapObject.value?.id === mapObject.id,
|
'border-cyan shadow-lg scale-105': mapEditorStore.selectedMapObject?.id === mapObject.id,
|
||||||
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
|
'border-transparent hover:border-gray-300': mapEditorStore.selectedMapObject?.id !== mapObject.id
|
||||||
}"
|
}"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
@ -44,31 +44,23 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import type { MapObject } from '@/application/types'
|
import type { MapObject } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { MapObjectStorage } from '@/storage/storages'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { liveQuery } from 'dexie'
|
import { computed, onMounted, ref } from 'vue'
|
||||||
import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
|
|
||||||
|
|
||||||
const mapObjectStorage = new MapObjectStorage()
|
const gameStore = useGameStore()
|
||||||
const isModalOpen = ref(false)
|
const isModalOpen = ref(false)
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const searchQuery = ref('')
|
const searchQuery = ref('')
|
||||||
const selectedTags = ref<string[]>([])
|
const selectedTags = ref<string[]>([])
|
||||||
const mapObjectList = ref<MapObject[]>([])
|
|
||||||
const modalRef = useTemplateRef('modalRef')
|
|
||||||
|
|
||||||
defineExpose({
|
|
||||||
open: () => modalRef.value?.open(),
|
|
||||||
close: () => modalRef.value?.close()
|
|
||||||
})
|
|
||||||
|
|
||||||
const uniqueTags = computed(() => {
|
const uniqueTags = computed(() => {
|
||||||
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
|
const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || [])
|
||||||
return Array.from(new Set(allTags))
|
return Array.from(new Set(allTags))
|
||||||
})
|
})
|
||||||
|
|
||||||
const filteredMapObjects = computed(() => {
|
const filteredMapObjects = computed(() => {
|
||||||
return mapObjectList.value.filter((object) => {
|
return mapEditorStore.mapObjectList.filter((object) => {
|
||||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||||
return matchesSearch && matchesTags
|
return matchesSearch && matchesTags
|
||||||
@ -83,23 +75,10 @@ const toggleTag = (tag: string) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let subscription: any = null
|
onMounted(async () => {
|
||||||
|
|
||||||
onMounted(() => {
|
|
||||||
isModalOpen.value = true
|
isModalOpen.value = true
|
||||||
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
|
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||||
next: (result) => {
|
mapEditorStore.setMapObjectList(response)
|
||||||
mapObjectList.value = result
|
|
||||||
},
|
|
||||||
error: (error) => {
|
|
||||||
console.error('Failed to fetch tiles:', error)
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
if (subscription) {
|
|
||||||
subscription.unsubscribe()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
<Modal :is-modal-open="mapEditorStore.isSettingsModalShown" @modal:close="() => mapEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -47,56 +47,60 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { UUID } from '@/application/types'
|
|
||||||
import { uuidv4 } from '@/application/utilities'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { ref, useTemplateRef, watch } from 'vue'
|
import { ref, watch } from 'vue'
|
||||||
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const screen = ref('settings')
|
const screen = ref('settings')
|
||||||
|
|
||||||
const name = ref(mapEditor.currentMap.value?.name)
|
mapEditorStore.setMapName(mapEditorStore.map?.name)
|
||||||
const width = ref(mapEditor.currentMap.value?.width)
|
mapEditorStore.setMapWidth(mapEditorStore.map?.width)
|
||||||
const height = ref(mapEditor.currentMap.value?.height)
|
mapEditorStore.setMapHeight(mapEditorStore.map?.height)
|
||||||
const pvp = ref(mapEditor.currentMap.value?.pvp)
|
mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
|
||||||
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
|
mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
|
||||||
const modalRef = useTemplateRef('modalRef')
|
|
||||||
|
|
||||||
defineExpose({
|
const name = ref(mapEditorStore.mapSettings?.name)
|
||||||
open: () => modalRef.value?.open()
|
const width = ref(mapEditorStore.mapSettings?.width)
|
||||||
})
|
const height = ref(mapEditorStore.mapSettings?.height)
|
||||||
|
const pvp = ref(mapEditorStore.mapSettings?.pvp)
|
||||||
|
const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
|
||||||
|
|
||||||
watch(name, (value) => {
|
watch(name, (value) => {
|
||||||
mapEditor.updateProperty('name', value!)
|
mapEditorStore.setMapName(value)
|
||||||
})
|
})
|
||||||
|
|
||||||
watch(width, (value) => {
|
watch(width, (value) => {
|
||||||
mapEditor.updateProperty('width', value!)
|
mapEditorStore.setMapWidth(value)
|
||||||
})
|
})
|
||||||
|
|
||||||
watch(height, (value) => {
|
watch(height, (value) => {
|
||||||
mapEditor.updateProperty('height', value!)
|
mapEditorStore.setMapHeight(value)
|
||||||
})
|
})
|
||||||
|
|
||||||
watch(pvp, (value) => {
|
watch(pvp, (value) => {
|
||||||
mapEditor.updateProperty('pvp', value!)
|
mapEditorStore.setMapPvp(value)
|
||||||
})
|
})
|
||||||
|
|
||||||
watch(mapEffects, (value) => {
|
watch(
|
||||||
mapEditor.updateProperty('mapEffects', value!)
|
mapEffects,
|
||||||
})
|
(value) => {
|
||||||
|
mapEditorStore.setMapEffects(value)
|
||||||
|
},
|
||||||
|
{ deep: true }
|
||||||
|
)
|
||||||
|
|
||||||
const addEffect = () => {
|
const addEffect = () => {
|
||||||
mapEffects.value.push({
|
mapEffects.value.push({
|
||||||
id: uuidv4() as UUID, // Simple unique id generation
|
id: Date.now().toString(), // Simple unique id generation
|
||||||
map: mapEditor.currentMap.value!,
|
mapId: mapEditorStore.map?.id,
|
||||||
|
map: mapEditorStore.map,
|
||||||
effect: '',
|
effect: '',
|
||||||
strength: 1
|
strength: 1
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
const removeEffect = (index: number) => {
|
const removeEffect = (index) => {
|
||||||
mapEffects.value.splice(index, 1)
|
mapEffects.value.splice(index, 1)
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
<Modal :is-modal-open="showTeleportModal" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -28,7 +28,7 @@
|
|||||||
<label for="toMap">Map to teleport to</label>
|
<label for="toMap">Map to teleport to</label>
|
||||||
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
||||||
<option :value="null">Select map</option>
|
<option :value="null">Select map</option>
|
||||||
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
<option v-for="map in mapEditorStore.mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -43,23 +43,17 @@ import type { Map } from '@/application/types'
|
|||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
|
import { computed, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
|
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
|
||||||
const mapEditorStore = useMapEditorStore()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const mapList = ref<Map[]>([])
|
|
||||||
const modalRef = useTemplateRef('modalRef')
|
|
||||||
|
|
||||||
defineExpose({
|
|
||||||
open: () => modalRef.value?.open()
|
|
||||||
})
|
|
||||||
|
|
||||||
onMounted(fetchMaps)
|
onMounted(fetchMaps)
|
||||||
|
|
||||||
function fetchMaps() {
|
function fetchMaps() {
|
||||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||||
mapList.value = response
|
mapEditorStore.setMapList(response)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,7 +65,7 @@ function useRefTeleportSettings() {
|
|||||||
toPositionX: ref(settings.toPositionX),
|
toPositionX: ref(settings.toPositionX),
|
||||||
toPositionY: ref(settings.toPositionY),
|
toPositionY: ref(settings.toPositionY),
|
||||||
toRotation: ref(settings.toRotation),
|
toRotation: ref(settings.toRotation),
|
||||||
toMap: ref(settings.toMapId)
|
toMap: ref(settings.toMap)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,7 +76,7 @@ function updateTeleportSettings() {
|
|||||||
toPositionX: toPositionX.value,
|
toPositionX: toPositionX.value,
|
||||||
toPositionY: toPositionY.value,
|
toPositionY: toPositionY.value,
|
||||||
toRotation: toRotation.value,
|
toRotation: toRotation.value,
|
||||||
toMapId: toMap.value
|
toMap: toMap.value
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal ref="modalRef" :modal-width="645" :modal-height="600" :bg-style="'none'">
|
<Modal :isModalOpen="mapEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (mapEditorStore.isTileListModalShown = false)" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg text-white">Tiles</h3>
|
<h3 class="text-lg text-white">Tiles</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -84,33 +84,26 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import type { Tile } from '@/application/types'
|
import type { Tile } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { TileStorage } from '@/storage/storages'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { liveQuery } from 'dexie'
|
import { computed, onMounted, ref } from 'vue'
|
||||||
import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
|
|
||||||
|
|
||||||
const tileStorage = new TileStorage()
|
const gameStore = useGameStore()
|
||||||
const mapEditor = useMapEditorComposable()
|
const isModalOpen = ref(false)
|
||||||
|
const mapEditorStore = useMapEditorStore()
|
||||||
const searchQuery = ref('')
|
const searchQuery = ref('')
|
||||||
const selectedTags = ref<string[]>([])
|
const selectedTags = ref<string[]>([])
|
||||||
const tileCategories = ref<Map<string, string>>(new Map())
|
const tileCategories = ref<Map<string, string>>(new Map())
|
||||||
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
||||||
const tiles = ref<Tile[]>([])
|
|
||||||
const modalRef = useTemplateRef('modalRef')
|
|
||||||
|
|
||||||
defineExpose({
|
|
||||||
open: () => modalRef.value?.open(),
|
|
||||||
close: () => modalRef.value?.close()
|
|
||||||
})
|
|
||||||
|
|
||||||
const uniqueTags = computed(() => {
|
const uniqueTags = computed(() => {
|
||||||
const allTags = tiles.value.flatMap((tile) => tile.tags || [])
|
const allTags = mapEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||||
return Array.from(new Set(allTags))
|
return Array.from(new Set(allTags))
|
||||||
})
|
})
|
||||||
|
|
||||||
const groupedTiles = computed(() => {
|
const groupedTiles = computed(() => {
|
||||||
const groups: { parent: Tile; children: Tile[] }[] = []
|
const groups: { parent: Tile; children: Tile[] }[] = []
|
||||||
const filteredTiles = tiles.value.filter((tile) => {
|
const filteredTiles = mapEditorStore.tileList.filter((tile) => {
|
||||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||||
return matchesSearch && matchesTags
|
return matchesSearch && matchesTags
|
||||||
@ -184,7 +177,6 @@ function getDominantColor(imageData: ImageData) {
|
|||||||
g = 0,
|
g = 0,
|
||||||
b = 0,
|
b = 0,
|
||||||
total = 0
|
total = 0
|
||||||
|
|
||||||
for (let i = 0; i < imageData.data.length; i += 4) {
|
for (let i = 0; i < imageData.data.length; i += 4) {
|
||||||
if (imageData.data[i + 3] > 0) {
|
if (imageData.data[i + 3] > 0) {
|
||||||
// Only consider non-transparent pixels
|
// Only consider non-transparent pixels
|
||||||
@ -194,7 +186,6 @@ function getDominantColor(imageData: ImageData) {
|
|||||||
total++
|
total++
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
r: Math.round(r / total),
|
r: Math.round(r / total),
|
||||||
g: Math.round(g / total),
|
g: Math.round(g / total),
|
||||||
@ -228,29 +219,18 @@ function closeGroup() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function selectTile(tile: string) {
|
function selectTile(tile: string) {
|
||||||
mapEditor.setSelectedTile(tile)
|
mapEditorStore.setSelectedTile(tile)
|
||||||
}
|
}
|
||||||
|
|
||||||
function isActiveTile(tile: Tile): boolean {
|
function isActiveTile(tile: Tile): boolean {
|
||||||
return mapEditor.selectedTile.value === tile.id
|
return mapEditorStore.selectedTile === tile.id
|
||||||
}
|
}
|
||||||
|
|
||||||
let subscription: any = null
|
onMounted(async () => {
|
||||||
|
isModalOpen.value = true
|
||||||
onMounted(() => {
|
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||||
subscription = liveQuery(() => tileStorage.liveQuery()).subscribe({
|
mapEditorStore.setTileList(response)
|
||||||
next: (result) => {
|
response.forEach((tile) => processTile(tile))
|
||||||
tiles.value = result
|
|
||||||
},
|
|
||||||
error: (error) => {
|
|
||||||
console.error('Failed to fetch tiles:', error)
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
if (subscription) {
|
|
||||||
subscription.unsubscribe()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,99 +1,94 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex justify-center p-5">
|
<div class="flex justify-center p-5">
|
||||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
|
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map">
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span>
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'pencil' }" @click="handleClick('pencil')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'pencil' }">(P)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'pencil' }">(P)</span>
|
||||||
<div class="select" v-if="mapEditor.tool.value === 'pencil'">
|
<div class="select" v-if="mapEditorStore.tool === 'pencil'">
|
||||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||||
{{ mapEditor.drawMode.value.replace('_', ' ') }}
|
{{ mapEditorStore.drawMode.replace('_', ' ') }}
|
||||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditor.tool.value === 'pencil'">
|
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditorStore.tool === 'pencil'">
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'pencil')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
|
||||||
Tile
|
Tile
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
</span>
|
</span>
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'pencil')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object')">
|
||||||
Map object
|
Map object
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
</span>
|
</span>
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'pencil')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
|
||||||
Teleport
|
Teleport
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
</span>
|
</span>
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'pencil')">Blocking tile</span>
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'eraser' }" @click="handleClick('eraser')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'eraser' }">(E)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'eraser' }">(E)</span>
|
||||||
<div class="select" v-if="mapEditor.tool.value === 'eraser'">
|
<div class="select" v-if="mapEditorStore.tool === 'eraser'">
|
||||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||||
{{ mapEditor.drawMode.value.replace('_', ' ') }}
|
{{ mapEditorStore.eraserMode.replace('_', ' ') }}
|
||||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'eraser')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
|
||||||
Tile
|
Tile
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
</span>
|
</span>
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'eraser')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('map_object')">
|
||||||
Map object
|
Map object
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
</span>
|
</span>
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'eraser')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
|
||||||
Teleport
|
Teleport
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
</span>
|
</span>
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'eraser')">Blocking tile</span>
|
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'paint' }" @click="handleClick('paint')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'paint' }">(B)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'paint' }">(B)</span>
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
|
||||||
|
|
||||||
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label>
|
|
||||||
<input type="checkbox" />
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
|
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
|
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
|
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
|
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { onClickOutside } from '@vueuse/core'
|
import { onClickOutside } from '@vueuse/core'
|
||||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
|
|
||||||
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists'])
|
const emit = defineEmits(['save', 'clear'])
|
||||||
|
|
||||||
// track when clicked outside of toolbar items
|
// track when clicked outside of toolbar items
|
||||||
const toolbar = ref(null)
|
const toolbar = ref(null)
|
||||||
@ -102,45 +97,26 @@ const toolbar = ref(null)
|
|||||||
let selectPencilOpen = ref(false)
|
let selectPencilOpen = ref(false)
|
||||||
let selectEraserOpen = ref(false)
|
let selectEraserOpen = ref(false)
|
||||||
|
|
||||||
let tileListShown = ref(false)
|
|
||||||
let mapObjectListShown = ref(false)
|
|
||||||
|
|
||||||
defineExpose({ tileListShown, mapObjectListShown })
|
|
||||||
|
|
||||||
// drawMode
|
// drawMode
|
||||||
function setDrawMode(value: string) {
|
function setDrawMode(value: string) {
|
||||||
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil') {
|
mapEditorStore.isTileListModalShown = value === 'tile'
|
||||||
emit('close-lists')
|
mapEditorStore.isMapObjectListModalShown = value === 'map_object'
|
||||||
if (value === 'tile') emit('open-tile-list')
|
|
||||||
if (value === 'map_object') emit('open-map-object-list')
|
|
||||||
}
|
|
||||||
|
|
||||||
mapEditor.setDrawMode(value)
|
mapEditorStore.setDrawMode(value)
|
||||||
selectPencilOpen.value = false
|
|
||||||
selectEraserOpen.value = false
|
|
||||||
}
|
|
||||||
|
|
||||||
function setPencilMode() {
|
|
||||||
mapEditor.setTool('pencil')
|
|
||||||
selectPencilOpen.value = false
|
selectPencilOpen.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
// drawMode
|
// drawMode
|
||||||
function setEraserMode() {
|
function setEraserMode(value: string) {
|
||||||
mapEditor.setTool('eraser')
|
mapEditorStore.setEraserMode(value)
|
||||||
selectEraserOpen.value = false
|
selectEraserOpen.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
|
|
||||||
setDrawMode(mode)
|
|
||||||
type === 'pencil' ? setPencilMode() : setEraserMode()
|
|
||||||
}
|
|
||||||
|
|
||||||
function handleClick(tool: string) {
|
function handleClick(tool: string) {
|
||||||
if (tool === 'settings') {
|
if (tool === 'settings') {
|
||||||
emit('open-settings')
|
mapEditorStore.toggleSettingsModal()
|
||||||
} else {
|
} else {
|
||||||
mapEditor.setTool(tool)
|
mapEditorStore.setTool(tool)
|
||||||
}
|
}
|
||||||
|
|
||||||
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
|
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
|
||||||
@ -148,17 +124,22 @@ function handleClick(tool: string) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||||
const modes = ['tile', 'map_object', 'teleport', 'blocking tile']
|
const modes = ['tile', 'object', 'teleport', 'blocking tile']
|
||||||
const currentIndex = modes.indexOf(mapEditor.drawMode.value)
|
const currentMode = tool === 'pencil' ? mapEditorStore.drawMode : mapEditorStore.eraserMode
|
||||||
|
const currentIndex = modes.indexOf(currentMode)
|
||||||
const nextIndex = (currentIndex + 1) % modes.length
|
const nextIndex = (currentIndex + 1) % modes.length
|
||||||
const nextMode = modes[nextIndex]
|
const nextMode = modes[nextIndex]
|
||||||
|
|
||||||
setDrawMode(nextMode)
|
if (tool === 'pencil') {
|
||||||
|
setDrawMode(nextMode)
|
||||||
|
} else {
|
||||||
|
setEraserMode(nextMode)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function initKeyShortcuts(event: KeyboardEvent) {
|
function initKeyShortcuts(event: KeyboardEvent) {
|
||||||
// Check if map is set
|
// Check if map is set
|
||||||
if (!mapEditor.currentMap.value) return
|
if (!mapEditorStore.map) return
|
||||||
|
|
||||||
// prevent if focused on composables
|
// prevent if focused on composables
|
||||||
if (document.activeElement?.tagName === 'INPUT') return
|
if (document.activeElement?.tagName === 'INPUT') return
|
||||||
@ -173,7 +154,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
|||||||
|
|
||||||
if (keyActions.hasOwnProperty(event.key)) {
|
if (keyActions.hasOwnProperty(event.key)) {
|
||||||
const tool = keyActions[event.key]
|
const tool = keyActions[event.key]
|
||||||
if ((tool === 'pencil' || tool === 'eraser') && mapEditor.tool.value === tool) {
|
if ((tool === 'pencil' || tool === 'eraser') && mapEditorStore.tool === tool) {
|
||||||
cycleToolMode(tool)
|
cycleToolMode(tool)
|
||||||
} else {
|
} else {
|
||||||
handleClick(tool)
|
handleClick(tool)
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||||
|
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
|
||||||
|
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
|
||||||
|
</div>
|
||||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||||
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
|
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
|
||||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
|
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
|
||||||
@ -34,7 +37,7 @@
|
|||||||
<button class="ml-6 w-4 h-8 p-0">
|
<button class="ml-6 w-4 h-8 p-0">
|
||||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||||
</button>
|
</button>
|
||||||
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
|
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
|
||||||
<button class="mr-6 w-4 h-8 p-0">
|
<button class="mr-6 w-4 h-8 p-0">
|
||||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||||
</button>
|
</button>
|
||||||
@ -87,7 +90,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div v-else>
|
<div v-else>
|
||||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
|
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
|
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
|
||||||
@ -131,11 +134,11 @@ import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
|||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const isLoading = ref<boolean>(true)
|
const isLoading = ref<boolean>(true)
|
||||||
const characters = ref<CharacterT[]>([])
|
const characters = ref<CharacterT[]>([])
|
||||||
const selectedCharacterId = ref<string | null>(null)
|
const selectedCharacterId = ref<number | null>(null)
|
||||||
const isCreateNewCharacterModalOpen = ref<boolean>(false)
|
const isCreateNewCharacterModalOpen = ref<boolean>(false)
|
||||||
const newCharacterName = ref<string>('')
|
const newCharacterName = ref<string>('')
|
||||||
const characterHairs = ref<CharacterHair[]>([])
|
const characterHairs = ref<CharacterHair[]>([])
|
||||||
const selectedHairId = ref<string | null>(null)
|
const selectedHairId = ref<number | null>(null)
|
||||||
|
|
||||||
// Fetch characters
|
// Fetch characters
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex justify-center items-center h-dvh relative">
|
<div class="flex justify-center items-center h-dvh relative">
|
||||||
|
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
|
||||||
|
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
|
||||||
|
</div>
|
||||||
<Game :config="gameConfig" @create="createGame">
|
<Game :config="gameConfig" @create="createGame">
|
||||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||||
<Menu />
|
<Menu />
|
||||||
@ -11,6 +14,7 @@
|
|||||||
<ExpBar />
|
<ExpBar />
|
||||||
|
|
||||||
<CharacterProfile />
|
<CharacterProfile />
|
||||||
|
<Effects />
|
||||||
</Scene>
|
</Scene>
|
||||||
</Game>
|
</Game>
|
||||||
</div>
|
</div>
|
||||||
@ -26,6 +30,7 @@ import ExpBar from '@/components/game/gui/ExpBar.vue'
|
|||||||
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
|
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
|
||||||
import Hud from '@/components/game/gui/Hud.vue'
|
import Hud from '@/components/game/gui/Hud.vue'
|
||||||
import Menu from '@/components/game/gui/Menu.vue'
|
import Menu from '@/components/game/gui/Menu.vue'
|
||||||
|
import Effects from '@/components/game/map/Effects.vue'
|
||||||
import Map from '@/components/game/map/Map.vue'
|
import Map from '@/components/game/map/Map.vue'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { Game, Scene } from 'phavuer'
|
import { Game, Scene } from 'phavuer'
|
||||||
|
@ -1,12 +1,25 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex flex-col justify-center items-center h-dvh relative col">
|
<div class="flex flex-col justify-center items-center h-dvh relative col">
|
||||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
|
<svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<circle cx="4" cy="12" r="3" fill="white">
|
||||||
|
<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||||
|
</circle>
|
||||||
|
<circle cx="12" cy="12" r="3" fill="white">
|
||||||
|
<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||||
|
</circle>
|
||||||
|
<circle cx="20" cy="12" r="3" fill="white">
|
||||||
|
<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||||
|
</circle>
|
||||||
|
</svg>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts" async>
|
<script setup lang="ts" async>
|
||||||
import { downloadCache } from '@/application/utilities'
|
import config from '@/application/config'
|
||||||
|
import type { HttpResponse, MapObject } from '@/application/types'
|
||||||
|
import type { BaseStorage } from '@/storage/baseStorage'
|
||||||
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
||||||
|
// import type { Map } from '@/application/types'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { ref } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
@ -15,13 +28,32 @@ const gameStore = useGameStore()
|
|||||||
const totalItems = ref(0)
|
const totalItems = ref(0)
|
||||||
const currentItem = ref(0)
|
const currentItem = ref(0)
|
||||||
|
|
||||||
|
async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
|
||||||
|
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
|
||||||
|
const response = (await request.json()) as HttpResponse<T[]>
|
||||||
|
|
||||||
|
if (!response.success) {
|
||||||
|
console.error(`Failed to download ${endpoint}:`, response.message)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const items = response.data ?? []
|
||||||
|
for (const item of items) {
|
||||||
|
await storage.add(item)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const tileStorage = new TileStorage()
|
||||||
|
const mapStorage = new MapStorage()
|
||||||
|
const mapObjectStorage = new MapObjectStorage()
|
||||||
|
|
||||||
Promise.all([
|
Promise.all([
|
||||||
downloadCache('tiles', new TileStorage()),
|
downloadAndStore('tiles', tileStorage),
|
||||||
downloadCache('maps', new MapStorage()),
|
downloadAndStore('maps', mapStorage),
|
||||||
downloadCache('map_objects', new MapObjectStorage()),
|
downloadAndStore('map_objects', mapObjectStorage),
|
||||||
downloadCache('sprites', new SpriteStorage()),
|
downloadAndStore('sprites', new SpriteStorage()),
|
||||||
downloadCache('character_types', new CharacterTypeStorage()),
|
downloadAndStore('character_types', new CharacterTypeStorage()),
|
||||||
downloadCache('character_hair', new CharacterHairStorage())
|
downloadAndStore('character_hair', new CharacterHairStorage())
|
||||||
]).then(() => {
|
]).then(() => {
|
||||||
gameStore.game.isLoaded = true
|
gameStore.game.isLoaded = true
|
||||||
})
|
})
|
||||||
|
@ -8,8 +8,8 @@
|
|||||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||||
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
|
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
|
||||||
<div class="relative">
|
<div class="relative">
|
||||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
|
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="" />
|
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="UI box inner" />
|
||||||
|
|
||||||
<!-- Login Form -->
|
<!-- Login Form -->
|
||||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||||
|
@ -1,28 +1,9 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex justify-center items-center h-dvh relative">
|
<div class="flex justify-center items-center h-dvh relative">
|
||||||
<Game :config="gameConfig" @create="createGame">
|
<Game :config="gameConfig" @create="createGame">
|
||||||
<Scene name="main" @preload="preloadScene">
|
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||||
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" v-if="isLoaded" />
|
||||||
<div v-else>
|
<div v-else class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
||||||
<Map :key="mapEditor.currentMap.value?.id" />
|
|
||||||
<Toolbar
|
|
||||||
ref="toolbar"
|
|
||||||
@save="save"
|
|
||||||
@clear="clear"
|
|
||||||
@open-maps="mapModal?.open"
|
|
||||||
@open-settings="mapSettingsModal?.open"
|
|
||||||
@close-editor="mapEditor.toggleActive"
|
|
||||||
@close-lists="tileModal?.close"
|
|
||||||
@closeLists="objectModal?.close"
|
|
||||||
@open-tile-list="tileModal?.open"
|
|
||||||
@open-map-object-list="objectModal?.open"
|
|
||||||
/>
|
|
||||||
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
|
|
||||||
<TileList ref="tileModal" />
|
|
||||||
<ObjectList ref="objectModal" />
|
|
||||||
<MapSettings ref="mapSettingsModal" />
|
|
||||||
<TeleportModal ref="teleportModal" />
|
|
||||||
</div>
|
|
||||||
</Scene>
|
</Scene>
|
||||||
</Game>
|
</Game>
|
||||||
</div>
|
</div>
|
||||||
@ -31,31 +12,15 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import 'phaser'
|
import 'phaser'
|
||||||
import type { Map as MapT } from '@/application/types'
|
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
|
||||||
import Map from '@/components/gameMaster/mapEditor/Map.vue'
|
|
||||||
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
|
||||||
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
|
||||||
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
|
||||||
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
|
||||||
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
|
||||||
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
|
||||||
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
|
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
||||||
import { MapStorage } from '@/storage/storages'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { Game, Scene } from 'phavuer'
|
import { Game, Scene } from 'phavuer'
|
||||||
import { ref, useTemplateRef, watch } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
const mapStorage = new MapStorage()
|
|
||||||
const mapEditor = useMapEditorComposable()
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
const mapEditorStore = useMapEditorStore()
|
||||||
const toolbar = useTemplateRef('toolbar')
|
|
||||||
const mapModal = useTemplateRef('mapModal')
|
|
||||||
const tileModal = useTemplateRef('tileModal')
|
|
||||||
const objectModal = useTemplateRef('objectModal')
|
|
||||||
const mapSettingsModal = useTemplateRef('mapSettingsModal')
|
|
||||||
const teleportModal = useTemplateRef('teleportModal')
|
|
||||||
|
|
||||||
const isLoaded = ref(false)
|
const isLoaded = ref(false)
|
||||||
|
|
||||||
@ -69,9 +34,18 @@ const gameConfig = {
|
|||||||
|
|
||||||
const createGame = (game: Phaser.Game) => {
|
const createGame = (game: Phaser.Game) => {
|
||||||
// Resize the game when the window is resized
|
// Resize the game when the window is resized
|
||||||
window.addEventListener('resize', () => {
|
addEventListener('resize', () => {
|
||||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// We don't support canvas mode, only WebGL
|
||||||
|
if (game.renderer.type === Phaser.CANVAS) {
|
||||||
|
gameStore.addNotification({
|
||||||
|
title: 'Warning',
|
||||||
|
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||||
|
})
|
||||||
|
gameStore.disconnectSocket()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const preloadScene = async (scene: Phaser.Scene) => {
|
const preloadScene = async (scene: Phaser.Scene) => {
|
||||||
@ -81,10 +55,8 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
|||||||
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
|
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
|
||||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||||
|
|
||||||
// Get all tiles from IndexedDB and load them into the scene
|
|
||||||
await loadAllTilesIntoScene(scene)
|
await loadAllTilesIntoScene(scene)
|
||||||
|
|
||||||
// Wait for all assets to be loaded before continuing
|
|
||||||
await new Promise<void>((resolve) => {
|
await new Promise<void>((resolve) => {
|
||||||
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
|
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
|
||||||
resolve()
|
resolve()
|
||||||
@ -93,31 +65,5 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
function save() {
|
const createScene = async (scene: Phaser.Scene) => {}
|
||||||
const currentMap = mapEditor.currentMap.value
|
|
||||||
if (!currentMap) return
|
|
||||||
|
|
||||||
const data = {
|
|
||||||
mapId: currentMap.id,
|
|
||||||
name: currentMap.name,
|
|
||||||
width: currentMap.width,
|
|
||||||
height: currentMap.height,
|
|
||||||
tiles: currentMap.tiles,
|
|
||||||
pvp: currentMap.pvp,
|
|
||||||
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
|
||||||
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
|
||||||
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
|
||||||
}
|
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
|
|
||||||
mapStorage.update(response.id, response)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function clear() {
|
|
||||||
if (!mapEditor.currentMap.value) return
|
|
||||||
|
|
||||||
// Clear placed objects, event tiles and tiles
|
|
||||||
mapEditor.clearMap()
|
|
||||||
}
|
|
||||||
</script>
|
</script>
|
||||||
|
@ -17,7 +17,7 @@
|
|||||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
||||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||||
</button>
|
</button>
|
||||||
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||||
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
|
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
@ -46,7 +46,7 @@
|
|||||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
interface ModalProps {
|
interface ModalProps {
|
||||||
isModalOpen?: boolean
|
isModalOpen: boolean
|
||||||
closable?: boolean
|
closable?: boolean
|
||||||
isResizable?: boolean
|
isResizable?: boolean
|
||||||
isFullScreen?: boolean
|
isFullScreen?: boolean
|
||||||
@ -79,16 +79,10 @@ const props = withDefaults(defineProps<ModalProps>(), {
|
|||||||
})
|
})
|
||||||
|
|
||||||
const emit = defineEmits<{
|
const emit = defineEmits<{
|
||||||
'modal:open': []
|
|
||||||
'modal:close': []
|
'modal:close': []
|
||||||
|
'character:create': []
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
defineExpose({
|
|
||||||
open: () => (isModalOpenRef.value = true),
|
|
||||||
close: () => (isModalOpenRef.value = false),
|
|
||||||
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value)
|
|
||||||
})
|
|
||||||
|
|
||||||
const isModalOpenRef = ref(props.isModalOpen)
|
const isModalOpenRef = ref(props.isModalOpen)
|
||||||
const width = ref(props.modalWidth)
|
const width = ref(props.modalWidth)
|
||||||
const height = ref(props.modalHeight)
|
const height = ref(props.modalHeight)
|
||||||
@ -156,11 +150,6 @@ function drag(event: MouseEvent) {
|
|||||||
y.value = dragState.initialY + (event.clientY - dragState.startY)
|
y.value = dragState.initialY + (event.clientY - dragState.startY)
|
||||||
}
|
}
|
||||||
|
|
||||||
function closeModal() {
|
|
||||||
isModalOpenRef.value = false
|
|
||||||
emit('modal:close')
|
|
||||||
}
|
|
||||||
|
|
||||||
function toggleFullScreen() {
|
function toggleFullScreen() {
|
||||||
if (isFullScreen.value) {
|
if (isFullScreen.value) {
|
||||||
Object.assign({ x, y, width, height }, preFullScreenState)
|
Object.assign({ x, y, width, height }, preFullScreenState)
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification!.id as string)">
|
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||||
<template #modalHeader v-if="notification.title">
|
<template #modalHeader v-if="notification.title">
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
|
||||||
</template>
|
</template>
|
||||||
|
@ -59,6 +59,7 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
|
|||||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
|
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
|
||||||
if (!sprite_id) return false
|
if (!sprite_id) return false
|
||||||
|
|
||||||
|
// @TODO: Fix this
|
||||||
const spriteStorage = new SpriteStorage()
|
const spriteStorage = new SpriteStorage()
|
||||||
const sprite = await spriteStorage.get(sprite_id)
|
const sprite = await spriteStorage.get(sprite_id)
|
||||||
|
|
||||||
@ -72,17 +73,18 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
|
|||||||
await loadTexture(scene, {
|
await loadTexture(scene, {
|
||||||
key,
|
key,
|
||||||
data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
|
data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
|
||||||
group: sprite_action.frameCount > 1 ? 'sprite_animations' : 'sprites',
|
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||||
updatedAt: sprite_action.updatedAt,
|
updatedAt: sprite_action.updatedAt,
|
||||||
originX: sprite_action.originX,
|
originX: sprite_action.originX,
|
||||||
originY: sprite_action.originY,
|
originY: sprite_action.originY,
|
||||||
|
isAnimated: sprite_action.isAnimated,
|
||||||
frameWidth: sprite_action.frameWidth,
|
frameWidth: sprite_action.frameWidth,
|
||||||
frameHeight: sprite_action.frameHeight,
|
frameHeight: sprite_action.frameHeight,
|
||||||
frameRate: sprite_action.frameRate
|
frameRate: sprite_action.frameRate
|
||||||
} as TextureData)
|
} as TextureData)
|
||||||
|
|
||||||
// If the sprite has no more than one frame, skip
|
// If the sprite is not animated, skip
|
||||||
if (sprite_action.frameCount <= 1) continue
|
if (!sprite_action.isAnimated) continue
|
||||||
|
|
||||||
// Check if animation already exists
|
// Check if animation already exists
|
||||||
if (scene.anims.get(key)) continue
|
if (scene.anims.get(key)) continue
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import type { HttpResponse, TextureData, Tile as TileT, UUID } from '@/application/types'
|
import type { HttpResponse, TextureData, UUID } from '@/application/types'
|
||||||
import { unduplicateArray } from '@/application/utilities'
|
import { unduplicateArray } from '@/application/utilities'
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
import { loadTexture } from '@/composables/gameComposable'
|
||||||
import { MapStorage, TileStorage } from '@/storage/storages'
|
import { MapStorage, TileStorage } from '@/storage/storages'
|
||||||
@ -10,7 +10,9 @@ import Tileset = Phaser.Tilemaps.Tileset
|
|||||||
import Tile = Phaser.Tilemaps.Tile
|
import Tile = Phaser.Tilemaps.Tile
|
||||||
|
|
||||||
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
|
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
|
||||||
return layer.getTileAtWorldXY(positionX, positionY)
|
const tile = layer?.getTileAtWorldXY(positionX, positionY)
|
||||||
|
if (!tile) return null
|
||||||
|
return tile
|
||||||
}
|
}
|
||||||
|
|
||||||
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
|
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
|
||||||
@ -75,10 +77,27 @@ export const calculateIsometricDepth = (positionX: number, positionY: number, wi
|
|||||||
return baseDepth + (width + height) / (2 * config.tile_size.width)
|
return baseDepth + (width + height) / (2 * config.tile_size.width)
|
||||||
}
|
}
|
||||||
|
|
||||||
async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
|
export function FlattenMapArray(tiles: string[][]) {
|
||||||
|
const normalArray = []
|
||||||
|
|
||||||
|
for (const row of tiles) {
|
||||||
|
normalArray.push(...row)
|
||||||
|
}
|
||||||
|
|
||||||
|
return normalArray
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
|
||||||
|
const tileStorage = new TileStorage()
|
||||||
|
const mapStorage = new MapStorage()
|
||||||
|
const map = await mapStorage.get(map_id)
|
||||||
|
if (!map) return
|
||||||
|
|
||||||
|
const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
|
||||||
|
const tiles = await tileStorage.getByIds(tileArray)
|
||||||
|
|
||||||
// Load each tile into the scene
|
// Load each tile into the scene
|
||||||
for (const tile of tiles) {
|
for (const tile of tiles) {
|
||||||
if (!tile) continue
|
|
||||||
const textureData = {
|
const textureData = {
|
||||||
key: tile.id,
|
key: tile.id,
|
||||||
data: '/textures/tiles/' + tile.id + '.png',
|
data: '/textures/tiles/' + tile.id + '.png',
|
||||||
@ -89,28 +108,35 @@ async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
|
|
||||||
const tileStorage = new TileStorage()
|
|
||||||
const mapStorage = new MapStorage()
|
|
||||||
const map = await mapStorage.get(map_id)
|
|
||||||
if (!map) return
|
|
||||||
|
|
||||||
const tileArray = unduplicateArray(map.tiles)
|
|
||||||
const tiles = await tileStorage.getByIds(tileArray)
|
|
||||||
|
|
||||||
await getTiles(tiles, scene)
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
|
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
|
||||||
const tileStorage = new TileStorage()
|
const tileStorage = new TileStorage()
|
||||||
|
|
||||||
const tiles = await tileStorage.getByIds(tileIds)
|
const tiles = await tileStorage.getByIds(tileIds)
|
||||||
|
|
||||||
await getTiles(tiles, scene)
|
// Load each tile into the scene
|
||||||
|
for (const tile of tiles) {
|
||||||
|
const textureData = {
|
||||||
|
key: tile.id,
|
||||||
|
data: '/textures/tiles/' + tile.id + '.png',
|
||||||
|
group: 'tiles',
|
||||||
|
updatedAt: tile.updatedAt
|
||||||
|
} as TextureData
|
||||||
|
await loadTexture(scene, textureData)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
|
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
|
||||||
const tileStorage = new TileStorage()
|
const tileStorage = new TileStorage()
|
||||||
const tiles = await tileStorage.getAll()
|
const tiles = await tileStorage.getAll()
|
||||||
|
|
||||||
await getTiles(tiles, scene)
|
// Load each tile into the scene
|
||||||
|
for (const tile of tiles) {
|
||||||
|
const textureData = {
|
||||||
|
key: tile.id,
|
||||||
|
data: '/textures/tiles/' + tile.id + '.png',
|
||||||
|
group: 'tiles',
|
||||||
|
updatedAt: tile.updatedAt
|
||||||
|
} as TextureData
|
||||||
|
await loadTexture(scene, textureData)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
|||||||
}
|
}
|
||||||
|
|
||||||
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||||
pointerStartPosition.value = pointer.position
|
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
|
||||||
gameStore.setPlayerDraggingCamera(true)
|
gameStore.setPlayerDraggingCamera(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -34,9 +34,10 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
|||||||
|
|
||||||
if (!gameStore.game.isPlayerDraggingCamera) return
|
if (!gameStore.game.isPlayerDraggingCamera) return
|
||||||
|
|
||||||
|
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||||
|
|
||||||
// If the distance is less than the drag threshold, return
|
// If the distance is less than the drag threshold, return
|
||||||
// We do this to prevent the camera from scrolling too quickly
|
// We do this to prevent the camera from scrolling too quickly
|
||||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
|
||||||
if (distance <= dragThreshold) return
|
if (distance <= dragThreshold) return
|
||||||
|
|
||||||
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
|
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
|
||||||
@ -45,6 +46,12 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
|||||||
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||||
gameStore.setPlayerDraggingCamera(false)
|
gameStore.setPlayerDraggingCamera(false)
|
||||||
|
|
||||||
|
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||||
|
|
||||||
|
// If the distance is greater than the drag threshold, return
|
||||||
|
// We do this to prevent the camera from scrolling too quickly
|
||||||
|
if (distance > dragThreshold) return
|
||||||
|
|
||||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||||
if (!pointerTile) return
|
if (!pointerTile) return
|
||||||
|
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
import config from '@/application/config'
|
import config from '@/application/config'
|
||||||
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
|
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
|
||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { computed, ref, type Ref } from 'vue'
|
import { computed, ref, type Ref } from 'vue'
|
||||||
|
|
||||||
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const isMoveTool = computed(() => mapEditor.tool.value === 'move')
|
const isMoveTool = computed(() => mapEditorStore.tool === 'move')
|
||||||
const pointerStartPosition = ref({ x: 0, y: 0 })
|
const pointerStartPosition = ref({ x: 0, y: 0 })
|
||||||
const dragThreshold = 5 // pixels
|
const dragThreshold = 5 // pixels
|
||||||
|
|
||||||
@ -39,9 +39,6 @@ export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.T
|
|||||||
|
|
||||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||||
|
|
||||||
// If the distance is less than the drag threshold, return
|
|
||||||
// We do this to prevent the camera from scrolling too quickly
|
|
||||||
|
|
||||||
if (distance <= dragThreshold) return
|
if (distance <= dragThreshold) return
|
||||||
|
|
||||||
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
|
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
|
||||||
|
@ -1,109 +0,0 @@
|
|||||||
import type { Map, MapObject } from '@/application/types'
|
|
||||||
import { ref } from 'vue'
|
|
||||||
|
|
||||||
export type TeleportSettings = {
|
|
||||||
toMapId: string
|
|
||||||
toPositionX: number
|
|
||||||
toPositionY: number
|
|
||||||
toRotation: number
|
|
||||||
}
|
|
||||||
|
|
||||||
const currentMap = ref<Map | null>(null)
|
|
||||||
const active = ref(false)
|
|
||||||
const tool = ref('move')
|
|
||||||
const drawMode = ref('tile')
|
|
||||||
const selectedTile = ref('')
|
|
||||||
const selectedMapObject = ref<MapObject | null>(null)
|
|
||||||
const shouldClearTiles = ref(false)
|
|
||||||
const teleportSettings = ref<TeleportSettings>({
|
|
||||||
toMapId: '',
|
|
||||||
toPositionX: 0,
|
|
||||||
toPositionY: 0,
|
|
||||||
toRotation: 0
|
|
||||||
})
|
|
||||||
|
|
||||||
export function useMapEditorComposable() {
|
|
||||||
const loadMap = (map: Map) => {
|
|
||||||
currentMap.value = map
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateProperty = <K extends keyof Map>(property: K, value: Map[K]) => {
|
|
||||||
if (currentMap.value) {
|
|
||||||
currentMap.value[property] = value
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const clearMap = () => {
|
|
||||||
if (!currentMap.value) return
|
|
||||||
currentMap.value.placedMapObjects = []
|
|
||||||
currentMap.value.mapEventTiles = []
|
|
||||||
currentMap.value.tiles = []
|
|
||||||
}
|
|
||||||
|
|
||||||
const toggleActive = () => {
|
|
||||||
if (active.value) reset()
|
|
||||||
active.value = !active.value
|
|
||||||
}
|
|
||||||
|
|
||||||
const setTool = (newTool: string) => {
|
|
||||||
tool.value = newTool
|
|
||||||
}
|
|
||||||
|
|
||||||
const setDrawMode = (mode: string) => {
|
|
||||||
drawMode.value = mode
|
|
||||||
}
|
|
||||||
|
|
||||||
const setSelectedTile = (tile: string) => {
|
|
||||||
selectedTile.value = tile
|
|
||||||
}
|
|
||||||
|
|
||||||
const setSelectedMapObject = (object: MapObject) => {
|
|
||||||
selectedMapObject.value = object
|
|
||||||
}
|
|
||||||
|
|
||||||
const setTeleportSettings = (settings: TeleportSettings) => {
|
|
||||||
teleportSettings.value = settings
|
|
||||||
}
|
|
||||||
|
|
||||||
const triggerClearTiles = () => {
|
|
||||||
shouldClearTiles.value = true
|
|
||||||
}
|
|
||||||
|
|
||||||
const resetClearTilesFlag = () => {
|
|
||||||
shouldClearTiles.value = false
|
|
||||||
}
|
|
||||||
|
|
||||||
const reset = () => {
|
|
||||||
tool.value = 'move'
|
|
||||||
drawMode.value = 'tile'
|
|
||||||
selectedTile.value = ''
|
|
||||||
selectedMapObject.value = null
|
|
||||||
shouldClearTiles.value = false
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
// State
|
|
||||||
currentMap,
|
|
||||||
active,
|
|
||||||
tool,
|
|
||||||
drawMode,
|
|
||||||
selectedTile,
|
|
||||||
selectedMapObject,
|
|
||||||
shouldClearTiles,
|
|
||||||
teleportSettings,
|
|
||||||
|
|
||||||
// Methods
|
|
||||||
loadMap,
|
|
||||||
updateProperty,
|
|
||||||
clearMap,
|
|
||||||
toggleActive,
|
|
||||||
setTool,
|
|
||||||
setDrawMode,
|
|
||||||
setSelectedTile,
|
|
||||||
setSelectedMapObject,
|
|
||||||
setTeleportSettings,
|
|
||||||
triggerClearTiles,
|
|
||||||
resetClearTilesFlag,
|
|
||||||
reset
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,20 +1,20 @@
|
|||||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||||
import { computed, watch, type Ref } from 'vue'
|
import { computed, watch, type Ref } from 'vue'
|
||||||
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
|
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
|
||||||
import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers'
|
import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers'
|
||||||
|
|
||||||
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const mapEditor = useMapEditorComposable()
|
const mapEditorStore = useMapEditorStore()
|
||||||
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
|
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
|
||||||
const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera)
|
const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera)
|
||||||
|
|
||||||
const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers))
|
const currentHandlers = computed(() => (mapEditorStore.active ? mapEditorHandlers : gameHandlers))
|
||||||
|
|
||||||
const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
|
const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
|
||||||
const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
|
const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => mapEditor.active.value,
|
() => mapEditorStore.active,
|
||||||
() => {
|
() => {
|
||||||
cleanupPointerHandlers()
|
cleanupPointerHandlers()
|
||||||
setupPointerHandlers()
|
setupPointerHandlers()
|
||||||
|
@ -23,22 +23,6 @@ export class BaseStorage<T extends { id: string }> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async update(id: string, item: Partial<T>) {
|
|
||||||
try {
|
|
||||||
await this.dexie.table(this.tableName).update(id, item)
|
|
||||||
} catch (error) {
|
|
||||||
console.error(`Failed to update ${this.tableName} ${id}:`, error)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async delete(id: string) {
|
|
||||||
try {
|
|
||||||
await this.dexie.table(this.tableName).delete(id)
|
|
||||||
} catch (error) {
|
|
||||||
console.error(`Failed to delete ${this.tableName} ${id}:`, error)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async get(id: string): Promise<T | null> {
|
async get(id: string): Promise<T | null> {
|
||||||
try {
|
try {
|
||||||
const item = await this.dexie.table(this.tableName).get(id)
|
const item = await this.dexie.table(this.tableName).get(id)
|
||||||
@ -68,10 +52,6 @@ export class BaseStorage<T extends { id: string }> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
liveQuery() {
|
|
||||||
return this.dexie.table(this.tableName).toArray()
|
|
||||||
}
|
|
||||||
|
|
||||||
async reset() {
|
async reset() {
|
||||||
try {
|
try {
|
||||||
await this.dexie.table(this.tableName).clear()
|
await this.dexie.table(this.tableName).clear()
|
||||||
|
@ -40,9 +40,4 @@ export class CharacterHairStorage extends BaseStorage<any> {
|
|||||||
constructor() {
|
constructor() {
|
||||||
super('characterHairs', 'id, name, createdAt, updatedAt')
|
super('characterHairs', 'id, name, createdAt, updatedAt')
|
||||||
}
|
}
|
||||||
|
|
||||||
async getSpriteId(characterTypeId: string) {
|
|
||||||
const characterType = await this.get(characterTypeId)
|
|
||||||
return characterType?.sprite
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -32,6 +32,7 @@ export class TextureStorage {
|
|||||||
updatedAt: texture.updatedAt,
|
updatedAt: texture.updatedAt,
|
||||||
originX: texture.originX,
|
originX: texture.originX,
|
||||||
originY: texture.originY,
|
originY: texture.originY,
|
||||||
|
isAnimated: texture.isAnimated,
|
||||||
frameRate: texture.frameRate,
|
frameRate: texture.frameRate,
|
||||||
frameWidth: texture.frameWidth,
|
frameWidth: texture.frameWidth,
|
||||||
frameHeight: texture.frameHeight,
|
frameHeight: texture.frameHeight,
|
||||||
|
@ -15,10 +15,9 @@ export const useGameStore = defineStore('game', {
|
|||||||
character: null as Character | null,
|
character: null as Character | null,
|
||||||
world: {
|
world: {
|
||||||
date: new Date(),
|
date: new Date(),
|
||||||
weatherState: {
|
isRainEnabled: false,
|
||||||
rainPercentage: 0,
|
isFogEnabled: false,
|
||||||
fogDensity: 0
|
fogDensity: 0
|
||||||
}
|
|
||||||
} as WorldSettings,
|
} as WorldSettings,
|
||||||
game: {
|
game: {
|
||||||
isLoading: false,
|
isLoading: false,
|
||||||
@ -120,8 +119,9 @@ export const useGameStore = defineStore('game', {
|
|||||||
this.uiSettings.isGmPanelOpen = false
|
this.uiSettings.isGmPanelOpen = false
|
||||||
|
|
||||||
this.world.date = new Date()
|
this.world.date = new Date()
|
||||||
this.world.weatherState.rainPercentage = 0
|
this.world.isRainEnabled = false
|
||||||
this.world.weatherState.fogDensity = 0
|
this.world.isFogEnabled = false
|
||||||
|
this.world.fogDensity = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
import type { MapObject, Map as MapT } from '@/application/types'
|
import type { Map, MapEffect, MapObject, PlacedMapObject, Tile } from '@/application/types'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
|
|
||||||
export type TeleportSettings = {
|
export type TeleportSettings = {
|
||||||
toMapId: string
|
toMap: Map | null
|
||||||
toPositionX: number
|
toPositionX: number
|
||||||
toPositionY: number
|
toPositionY: number
|
||||||
toRotation: number
|
toRotation: number
|
||||||
@ -11,14 +12,31 @@ export type TeleportSettings = {
|
|||||||
export const useMapEditorStore = defineStore('mapEditor', {
|
export const useMapEditorStore = defineStore('mapEditor', {
|
||||||
state: () => {
|
state: () => {
|
||||||
return {
|
return {
|
||||||
active: true,
|
active: false,
|
||||||
|
map: null as Map | null,
|
||||||
tool: 'move',
|
tool: 'move',
|
||||||
drawMode: 'tile',
|
drawMode: 'tile',
|
||||||
|
eraserMode: 'tile',
|
||||||
|
mapList: [] as Map[],
|
||||||
|
tileList: [] as Tile[],
|
||||||
|
mapObjectList: [] as MapObject[],
|
||||||
selectedTile: '',
|
selectedTile: '',
|
||||||
selectedMapObject: null as MapObject | null,
|
selectedMapObject: null as MapObject | null,
|
||||||
|
isTileListModalShown: false,
|
||||||
|
isMapObjectListModalShown: false,
|
||||||
|
isMapListModalShown: false,
|
||||||
|
isCreateMapModalShown: false,
|
||||||
|
isSettingsModalShown: false,
|
||||||
shouldClearTiles: false,
|
shouldClearTiles: false,
|
||||||
|
mapSettings: {
|
||||||
|
name: '',
|
||||||
|
width: 0,
|
||||||
|
height: 0,
|
||||||
|
pvp: false,
|
||||||
|
mapEffects: [] as MapEffect[]
|
||||||
|
},
|
||||||
teleportSettings: {
|
teleportSettings: {
|
||||||
toMapId: '',
|
toMap: null,
|
||||||
toPositionX: 0,
|
toPositionX: 0,
|
||||||
toPositionY: 0,
|
toPositionY: 0,
|
||||||
toRotation: 0
|
toRotation: 0
|
||||||
@ -26,18 +44,66 @@ export const useMapEditorStore = defineStore('mapEditor', {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
actions: {
|
actions: {
|
||||||
|
toggleActive() {
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
if (!this.active) gameStore.connection?.emit('map:character:leave')
|
||||||
|
if (this.active) this.reset()
|
||||||
|
this.active = !this.active
|
||||||
|
},
|
||||||
|
setMap(map: Map | null) {
|
||||||
|
this.map = map
|
||||||
|
},
|
||||||
|
setMapName(name: string) {
|
||||||
|
this.mapSettings.name = name
|
||||||
|
},
|
||||||
|
setMapWidth(width: number) {
|
||||||
|
this.mapSettings.width = width
|
||||||
|
},
|
||||||
|
setMapHeight(height: number) {
|
||||||
|
this.mapSettings.height = height
|
||||||
|
},
|
||||||
|
setMapPvp(pvp: boolean) {
|
||||||
|
if (!this.map) return
|
||||||
|
this.map.pvp = pvp
|
||||||
|
},
|
||||||
|
setMapEffects(mapEffects: MapEffect[]) {
|
||||||
|
if (!this.map) return
|
||||||
|
this.mapSettings.mapEffects = mapEffects
|
||||||
|
},
|
||||||
setTool(tool: string) {
|
setTool(tool: string) {
|
||||||
this.tool = tool
|
this.tool = tool
|
||||||
},
|
},
|
||||||
setDrawMode(mode: string) {
|
setDrawMode(mode: string) {
|
||||||
this.drawMode = mode
|
this.drawMode = mode
|
||||||
},
|
},
|
||||||
|
setEraserMode(mode: string) {
|
||||||
|
this.eraserMode = mode
|
||||||
|
},
|
||||||
|
setMapList(maps: Map[]) {
|
||||||
|
this.mapList = maps
|
||||||
|
},
|
||||||
|
setTileList(tiles: Tile[]) {
|
||||||
|
this.tileList = tiles
|
||||||
|
},
|
||||||
|
setMapObjectList(objects: MapObject[]) {
|
||||||
|
this.mapObjectList = objects
|
||||||
|
},
|
||||||
setSelectedTile(tile: string) {
|
setSelectedTile(tile: string) {
|
||||||
this.selectedTile = tile
|
this.selectedTile = tile
|
||||||
},
|
},
|
||||||
setSelectedMapObject(object: MapObject) {
|
setSelectedMapObject(object: MapObject) {
|
||||||
this.selectedMapObject = object
|
this.selectedMapObject = object
|
||||||
},
|
},
|
||||||
|
toggleSettingsModal() {
|
||||||
|
this.isSettingsModalShown = !this.isSettingsModalShown
|
||||||
|
},
|
||||||
|
toggleMapListModal() {
|
||||||
|
this.isMapListModalShown = !this.isMapListModalShown
|
||||||
|
this.isCreateMapModalShown = false
|
||||||
|
},
|
||||||
|
toggleCreateMapModal() {
|
||||||
|
this.isCreateMapModalShown = !this.isCreateMapModalShown
|
||||||
|
},
|
||||||
setTeleportSettings(teleportSettings: TeleportSettings) {
|
setTeleportSettings(teleportSettings: TeleportSettings) {
|
||||||
this.teleportSettings = teleportSettings
|
this.teleportSettings = teleportSettings
|
||||||
},
|
},
|
||||||
@ -47,11 +113,20 @@ export const useMapEditorStore = defineStore('mapEditor', {
|
|||||||
resetClearTilesFlag() {
|
resetClearTilesFlag() {
|
||||||
this.shouldClearTiles = false
|
this.shouldClearTiles = false
|
||||||
},
|
},
|
||||||
reset() {
|
reset(resetMap = false) {
|
||||||
|
if (resetMap) this.map = null
|
||||||
|
this.mapList = []
|
||||||
|
this.tileList = []
|
||||||
|
this.mapObjectList = []
|
||||||
this.tool = 'move'
|
this.tool = 'move'
|
||||||
this.drawMode = 'tile'
|
this.drawMode = 'tile'
|
||||||
this.selectedTile = ''
|
this.selectedTile = ''
|
||||||
this.selectedMapObject = null
|
this.selectedMapObject = null
|
||||||
|
this.isTileListModalShown = false
|
||||||
|
this.isMapObjectListModalShown = false
|
||||||
|
this.isSettingsModalShown = false
|
||||||
|
this.isMapListModalShown = false
|
||||||
|
this.isCreateMapModalShown = false
|
||||||
this.shouldClearTiles = false
|
this.shouldClearTiles = false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user